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[Refactor] #38997 take_hit() に player_type * 引数を追加.
[hengband/hengband.git] / src / realm-nature.c
index 3137fbe..4f07beb 100644 (file)
@@ -125,7 +125,7 @@ concptr do_nature_spell(SPELL_IDX spell, BIT_FLAGS mode)
                                if ((PRACE_IS_(p_ptr, RACE_VAMPIRE) || (p_ptr->mimic_form == MIMIC_VAMPIRE)) && !p_ptr->resist_lite)
                                {
                                        msg_print(_("日の光があなたの肉体を焦がした!", "The daylight scorches your flesh!"));
-                                       take_hit(DAMAGE_NOESCAPE, damroll(2, 2), _("日の光", "daylight"), -1);
+                                       take_hit(p_ptr, DAMAGE_NOESCAPE, damroll(2, 2), _("日の光", "daylight"), -1);
                                }
                        }
                }
@@ -529,7 +529,7 @@ concptr do_nature_spell(SPELL_IDX spell, BIT_FLAGS mode)
                                if ((PRACE_IS_(p_ptr, RACE_VAMPIRE) || (p_ptr->mimic_form == MIMIC_VAMPIRE)) && !p_ptr->resist_lite)
                                {
                                        msg_print(_("日光があなたの肉体を焦がした!", "The sunlight scorches your flesh!"));
-                                       take_hit(DAMAGE_NOESCAPE, 50, _("日光", "sunlight"), -1);
+                                       take_hit(p_ptr, DAMAGE_NOESCAPE, 50, _("日光", "sunlight"), -1);
                                }
                        }
                }