#include "angband.h"
+#include "util.h"
+
#include "cmd-spell.h"
-#include "projection.h"
+#include "spells.h"
#include "spells-summon.h"
#include "spells-status.h"
+#include "spells-object.h"
#include "avatar.h"
+#include "spells-floor.h"
+#include "player-race.h"
+#include "player-effects.h"
+#include "player-damage.h"
+#include "targeting.h"
/*!
* @param mode 処理内容 (SPELL_NAME / SPELL_DESC / SPELL_INFO / SPELL_CAST)
* @return SPELL_NAME / SPELL_DESC / SPELL_INFO 時には文字列ポインタを返す。SPELL_CAST時はNULL文字列を返す。
*/
-concptr do_nature_spell(SPELL_IDX spell, BIT_FLAGS mode)
+concptr do_nature_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mode)
{
bool name = (mode == SPELL_NAME) ? TRUE : FALSE;
bool desc = (mode == SPELL_DESC) ? TRUE : FALSE;
bool cast = (mode == SPELL_CAST) ? TRUE : FALSE;
DIRECTION dir;
- PLAYER_LEVEL plev = p_ptr->lev;
+ PLAYER_LEVEL plev = caster_ptr->lev;
switch (spell)
{
object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_RATION));
/* Drop the object from heaven */
- (void)drop_near(q_ptr, -1, p_ptr->y, p_ptr->x);
+ (void)drop_near(q_ptr, -1, caster_ptr->y, caster_ptr->x);
}
}
break;
{
lite_area(damroll(dice, sides), rad);
- if ((prace_is_(RACE_VAMPIRE) || (p_ptr->mimic_form == MIMIC_VAMPIRE)) && !p_ptr->resist_lite)
+ if ((PRACE_IS_(caster_ptr, RACE_VAMPIRE) || (caster_ptr->mimic_form == MIMIC_VAMPIRE)) && !caster_ptr->resist_lite)
{
msg_print(_("日の光があなたの肉体を焦がした!", "The daylight scorches your flesh!"));
- take_hit(DAMAGE_NOESCAPE, damroll(2, 2), _("日の光", "daylight"), -1);
+ take_hit(caster_ptr, DAMAGE_NOESCAPE, damroll(2, 2), _("日の光", "daylight"), -1);
}
}
}
if (cast)
{
- set_oppose_cold(randint1(base) + base, FALSE);
- set_oppose_fire(randint1(base) + base, FALSE);
- set_oppose_elec(randint1(base) + base, FALSE);
+ set_oppose_cold(caster_ptr, randint1(base) + base, FALSE);
+ set_oppose_fire(caster_ptr, randint1(base) + base, FALSE);
+ set_oppose_elec(caster_ptr, randint1(base) + base, FALSE);
}
}
break;
if (cast)
{
- hp_player(damroll(dice, sides));
- set_cut(0);
- set_poisoned(0);
+ hp_player(caster_ptr, damroll(dice, sides));
+ set_cut(caster_ptr,0);
+ set_poisoned(caster_ptr, 0);
}
}
break;
{
if (cast)
{
- if (!(summon_specific(-1, p_ptr->y, p_ptr->x, plev, SUMMON_ANIMAL_RANGER, (PM_ALLOW_GROUP | PM_FORCE_PET), '\0')))
+ if (!(summon_specific(-1, caster_ptr->y, caster_ptr->x, plev, SUMMON_ANIMAL_RANGER, (PM_ALLOW_GROUP | PM_FORCE_PET))))
{
msg_print(_("動物は現れなかった。", "No animals arrive."));
}
{
int heal = 500;
if (info) return info_heal(0, 0, heal);
- if (cast) (void)cure_critical_wounds(heal);
+ if (cast) (void)cure_critical_wounds(caster_ptr, heal);
}
break;
if (cast)
{
- set_shield(randint1(sides) + base, FALSE);
+ set_shield(caster_ptr, randint1(sides) + base, FALSE);
}
}
break;
if (cast)
{
- set_oppose_acid(randint1(base) + base, FALSE);
- set_oppose_elec(randint1(base) + base, FALSE);
- set_oppose_fire(randint1(base) + base, FALSE);
- set_oppose_cold(randint1(base) + base, FALSE);
- set_oppose_pois(randint1(base) + base, FALSE);
+ set_oppose_acid(caster_ptr, randint1(base) + base, FALSE);
+ set_oppose_elec(caster_ptr, randint1(base) + base, FALSE);
+ set_oppose_fire(caster_ptr, randint1(base) + base, FALSE);
+ set_oppose_cold(caster_ptr, randint1(base) + base, FALSE);
+ set_oppose_pois(caster_ptr, randint1(base) + base, FALSE);
}
}
break;
if (cast)
{
- earthquake(p_ptr->y, p_ptr->x, rad);
+ earthquake(caster_ptr->y, caster_ptr->x, rad, 0);
}
}
break;
if (cast)
{
fire_ball(GF_LITE, 0, dam, rad);
- chg_virtue(V_KNOWLEDGE, 1);
- chg_virtue(V_ENLIGHTEN, 1);
- wiz_lite(FALSE);
+ chg_virtue(caster_ptr, V_KNOWLEDGE, 1);
+ chg_virtue(caster_ptr, V_ENLIGHTEN, 1);
+ wiz_lite(p_ptr, FALSE);
- if ((prace_is_(RACE_VAMPIRE) || (p_ptr->mimic_form == MIMIC_VAMPIRE)) && !p_ptr->resist_lite)
+ if ((PRACE_IS_(caster_ptr, RACE_VAMPIRE) || (caster_ptr->mimic_form == MIMIC_VAMPIRE)) && !caster_ptr->resist_lite)
{
msg_print(_("日光があなたの肉体を焦がした!", "The sunlight scorches your flesh!"));
- take_hit(DAMAGE_NOESCAPE, 50, _("日光", "sunlight"), -1);
+ take_hit(caster_ptr, DAMAGE_NOESCAPE, 50, _("日光", "sunlight"), -1);
}
}
}
if (cast)
{
dispel_monsters(d_dam);
- earthquake(p_ptr->y, p_ptr->x, q_rad);
- project(0, b_rad, p_ptr->y, p_ptr->x, b_dam, GF_DISINTEGRATE, PROJECT_KILL | PROJECT_ITEM, -1);
+ earthquake(caster_ptr->y, caster_ptr->x, q_rad, 0);
+ project(0, b_rad, caster_ptr->y, caster_ptr->x, b_dam, GF_DISINTEGRATE, PROJECT_KILL | PROJECT_ITEM, -1);
}
}
break;