#include "angband.h"\r
#include "cmd-spell.h"\r
+#include "projection.h"\r
+#include "spells-summon.h"\r
+#include "avatar.h"\r
\r
\r
/*!\r
bool info = (mode == SPELL_INFO) ? TRUE : FALSE;\r
bool cast = (mode == SPELL_CAST) ? TRUE : FALSE;\r
\r
- const concptr s_dam = _("損傷:", "dam ");\r
- const concptr s_rng = _("射程", "rng ");\r
-\r
DIRECTION dir;\r
PLAYER_LEVEL plev = p_ptr->lev;\r
\r
DICE_SID sides = 4;\r
POSITION range = plev / 6 + 2;\r
\r
- if (info) return format("%s%dd%d %s%d", s_dam, dice, sides, s_rng, range);\r
+ if (info) return format("%s%dd%d %s%d", KWD_DAM, dice, sides, KWD_RANGE, range);\r
\r
if (cast)\r
{\r
POSITION b_rad = 1 + plev / 12;\r
POSITION q_rad = 20 + plev / 2;\r
\r
- if (info) return format("%s%d+%d", s_dam, d_dam, b_dam / 2);\r
+ if (info) return format("%s%d+%d", KWD_DAM, d_dam, b_dam / 2);\r
\r
if (cast)\r
{\r