fire_ball(GF_LITE, 0, dam, rad);
chg_virtue(caster_ptr, V_KNOWLEDGE, 1);
chg_virtue(caster_ptr, V_ENLIGHTEN, 1);
- wiz_lite(FALSE);
+ wiz_lite(p_ptr, FALSE);
if ((PRACE_IS_(caster_ptr, RACE_VAMPIRE) || (caster_ptr->mimic_form == MIMIC_VAMPIRE)) && !caster_ptr->resist_lite)
{