* @param mode 処理内容 (SPELL_NAME / SPELL_DESC / SPELL_INFO / SPELL_CAST / SPELL_FAIL / SPELL_CONT / SPELL_STOP)
* @return SPELL_NAME / SPELL_DESC / SPELL_INFO 時には文字列ポインタを返す。SPELL_CAST / SPELL_FAIL / SPELL_CONT / SPELL_STOP 時はNULL文字列を返す。
*/
-cptr do_music_spell(SPELL_IDX spell, BIT_FLAGS mode)
+concptr do_music_spell(SPELL_IDX spell, BIT_FLAGS mode)
{
bool name = (mode == SPELL_NAME) ? TRUE : FALSE;
bool desc = (mode == SPELL_DESC) ? TRUE : FALSE;
bool fail = (mode == SPELL_FAIL) ? TRUE : FALSE;
bool cont = (mode == SPELL_CONT) ? TRUE : FALSE;
bool stop = (mode == SPELL_STOP) ? TRUE : FALSE;
- static const char s_dam[] = _("損傷:", "dam ");
DIRECTION dir;
PLAYER_LEVEL plev = p_ptr->lev;