{
if (cast)
{
- if (!ident_spell(caster_ptr, FALSE)) return NULL;
+ if (!ident_spell(caster_ptr, FALSE, 0)) return NULL;
}
}
break;
{
if (cast)
{
- if (!identify_fully(caster_ptr, FALSE)) return NULL;
+ if (!identify_fully(caster_ptr, FALSE, 0)) return NULL;
}
}
break;
case 19:
if (name) return _("街移動", "Teleport to town");
- if (desc) return _("街へ移動する。地上にいるときしか使えない。", "Teleports you to a town which you choose in a moment. Can only be used outdoors.");
+ if (desc) return _("街へ移動する。地上にいるときしか使えない。", "Instantly teleports you to a town which you choose. Can only be used outdoors.");
{
if (cast)
case 22:
if (name) return _("帰還の呪文", "Word of Recall");
if (desc) return _("地上にいるときはダンジョンの最深階へ、ダンジョンにいるときは地上へと移動する。",
- "Recalls player from dungeon to town, or from town to the deepest level of dungeon.");
+ "Recalls player from dungeon to town or from town to the deepest level of dungeon.");
{
int base = 15;
case 31:
if (name) return _("無傷の球", "Globe of Invulnerability");
if (desc) return _("一定時間、ダメージを受けなくなるバリアを張る。切れた瞬間に少しターンを消費するので注意。",
- "Generates barrier which completely protects you from almost all damages. Takes a few your turns when the barrier breaks or duration time is exceeded.");
+ "Generates a barrier which completely protects you from almost all damage. Takes a few of your turns when the barrier breaks or duration time is exceeded.");
{
int base = 4;