{
DICE_NUMBER dice = 2;
- int sides = plev / 2;
+ DICE_SID sides = plev / 2;
POSITION rad = plev / 10 + 1;
if (info) return info_damage(dice, sides, 0);
{
int base = plev;
- int sides = 20 + plev;
+ DICE_SID sides = 20 + plev;
if (info) return info_duration(base, sides);
{
int base = 25;
- int sides = 30;
+ DICE_SID sides = 30;
if (info) return info_duration(base, sides);
{
int base = 15;
- int sides = 20;
+ DICE_SID sides = 20;
if (info) return info_delay(base, sides);
{
DICE_NUMBER dice = 7;
- int sides = 7;
+ DICE_SID sides = 7;
int base = plev;
if (info) return info_damage(dice, sides, base);
{
int base = 25;
- int sides = 30;
+ DICE_SID sides = 30;
if (info) return info_duration(base, sides);