#include "angband.h"
#include "cmd-spell.h"
+#include "projection.h"
+#include "spells-summon.h"
+#include "mutation.h"
/*!
bool cast = (mode == SPELL_CAST) ? TRUE : FALSE;
bool fail = (mode == SPELL_FAIL) ? TRUE : FALSE;
- const concptr s_random = _("ランダム", "random");
-
DIRECTION dir;
PLAYER_LEVEL plev = p_ptr->lev;