#include "angband.h"
+#include "util.h"
+
#include "cmd-spell.h"
+#include "mutation.h"
+#include "spells.h"
+#include "spells-summon.h"
+#include "spells-status.h"
+#include "spells-object.h"
+#include "player-effects.h"
+#include "player-class.h"
+#include "targeting.h"
/*!
* @param mode 処理内容 (SPELL_NAME / SPELL_DESC / SPELL_INFO / SPELL_CAST)
* @return SPELL_NAME / SPELL_DESC / SPELL_INFO 時には文字列ポインタを返す。SPELL_CAST時はNULL文字列を返す。
*/
-cptr do_trump_spell(SPELL_IDX spell, BIT_FLAGS mode)
+concptr do_trump_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mode)
{
bool name = (mode == SPELL_NAME) ? TRUE : FALSE;
bool desc = (mode == SPELL_DESC) ? TRUE : FALSE;
bool info = (mode == SPELL_INFO) ? TRUE : FALSE;
bool cast = (mode == SPELL_CAST) ? TRUE : FALSE;
bool fail = (mode == SPELL_FAIL) ? TRUE : FALSE;
- static const char s_random[] = _("ランダム", "random");
DIRECTION dir;
- int plev = p_ptr->lev;
+ PLAYER_LEVEL plev = caster_ptr->lev;
switch (spell)
{
if (cast)
{
- teleport_player(range, 0L);
+ teleport_player(caster_ptr, range, 0L);
}
}
break;
if (cast || fail)
{
msg_print(_("あなたは蜘蛛のカードに集中する...", "You concentrate on the trump of an spider..."));
- if (trump_summoning(1, !fail, p_ptr->y, p_ptr->x, 0, SUMMON_SPIDER, PM_ALLOW_GROUP))
+ if (trump_summoning(1, !fail, caster_ptr->y, caster_ptr->x, 0, SUMMON_SPIDER, PM_ALLOW_GROUP))
{
if (fail)
{
if (desc) return _("カードの占いをする。", "Causes random effects.");
{
- if (info) return s_random;
+ if (info) return KWD_RANDOM;
if (cast)
{
- cast_shuffle();
+ cast_shuffle(caster_ptr);
}
}
break;
if (cast)
{
- teleport_player(range, 0L);
+ teleport_player(caster_ptr, range, 0L);
}
}
break;
{
int base = 25;
- int sides = 30;
+ DICE_SID sides = 30;
if (info) return info_duration(base, sides);
if (cast)
{
- set_tim_esp(randint1(sides) + base, FALSE);
+ set_tim_esp(caster_ptr, randint1(sides) + base, FALSE);
}
}
break;
{
int type = (!fail ? SUMMON_ANIMAL_RANGER : SUMMON_ANIMAL);
msg_print(_("あなたは動物のカードに集中する...", "You concentrate on the trump of an animal..."));
- if (trump_summoning(1, !fail, p_ptr->y, p_ptr->x, 0, type, 0L))
+ if (trump_summoning(1, !fail, caster_ptr->y, caster_ptr->x, 0, type, 0L))
{
if (fail)
{
if (desc) return _("アイテムを自分の足元へ移動させる。", "Pulls a distant item close to you.");
{
- int weight = plev * 15;
+ WEIGHT weight = plev * 15;
if (info) return info_weight(weight);
{
if (!get_aim_dir(&dir)) return NULL;
- fetch(dir, weight, FALSE);
+ fetch(caster_ptr, dir, weight, FALSE);
}
}
break;
else
{
/* Summons near player when failed */
- x = p_ptr->x;
- y = p_ptr->y;
+ x = caster_ptr->x;
+ y = caster_ptr->y;
}
- if (p_ptr->pclass == CLASS_BEASTMASTER)
+ if (caster_ptr->pclass == CLASS_BEASTMASTER)
type = SUMMON_KAMIKAZE_LIVING;
else
type = SUMMON_KAMIKAZE;
{
int summon_lev = plev * 2 / 3 + randint1(plev / 2);
- if (trump_summoning(1, !fail, p_ptr->y, p_ptr->x, (summon_lev * 3 / 2), SUMMON_PHANTOM, 0L))
+ if (trump_summoning(1, !fail, caster_ptr->y, caster_ptr->x, (summon_lev * 3 / 2), SUMMON_PHANTOM, 0L))
{
msg_print(_("御用でございますか、御主人様?", "'Your wish, master?'"));
}
if (cast)
{
if (!get_check(_("本当に他の階にテレポートしますか?", "Are you sure? (Teleport Level)"))) return NULL;
- teleport_level(0);
+ teleport_level(caster_ptr, 0);
}
}
break;
{
int base = 15;
- int sides = 20;
+ DICE_SID sides = 20;
if (info) return info_delay(base, sides);
if (cast)
{
- if (!word_of_recall()) return NULL;
+ if (!recall_player(caster_ptr, randint0(21) + 15)) return NULL;
}
}
break;
if (cast || fail)
{
msg_print(_("あなたはアンデッドのカードに集中する...", "You concentrate on the trump of an undead creature..."));
- if (trump_summoning(1, !fail, p_ptr->y, p_ptr->x, 0, SUMMON_UNDEAD, 0L))
+ if (trump_summoning(1, !fail, caster_ptr->y, caster_ptr->x, 0, SUMMON_UNDEAD, 0L))
{
if (fail)
{
if (cast || fail)
{
msg_print(_("あなたは爬虫類のカードに集中する...", "You concentrate on the trump of a reptile..."));
- if (trump_summoning(1, !fail, p_ptr->y, p_ptr->x, 0, SUMMON_HYDRA, 0L))
+ if (trump_summoning(1, !fail, caster_ptr->y, caster_ptr->x, 0, SUMMON_HYDRA, 0L))
{
if (fail)
{
{
int type;
msg_print(_("あなたはモンスターのカードに集中する...", "You concentrate on several trumps at once..."));
- if (p_ptr->pclass == CLASS_BEASTMASTER)
+ if (caster_ptr->pclass == CLASS_BEASTMASTER)
type = SUMMON_LIVING;
else
type = 0;
- if (trump_summoning((1 + (plev - 15) / 10), !fail, p_ptr->y, p_ptr->x, 0, type, 0L))
+ if (trump_summoning((1 + (plev - 15) / 10), !fail, caster_ptr->y, caster_ptr->x, 0, type, 0L))
{
if (fail)
{
if (cast || fail)
{
msg_print(_("あなたはハウンドのカードに集中する...", "You concentrate on the trump of a hound..."));
- if (trump_summoning(1, !fail, p_ptr->y, p_ptr->x, 0, SUMMON_HOUND, PM_ALLOW_GROUP))
+ if (trump_summoning(1, !fail, caster_ptr->y, caster_ptr->x, 0, SUMMON_HOUND, PM_ALLOW_GROUP))
{
if (fail)
{
{
if (cast)
{
- brand_weapon(5);
+ brand_weapon(caster_ptr, 5);
}
}
break;
if (name) return _("人間トランプ", "Living Trump");
if (desc) return _("ランダムにテレポートする突然変異か、自分の意思でテレポートする突然変異が身につく。",
"Gives mutation which makes you teleport randomly or makes you able to teleport at will.");
-
- {
- if (cast)
- {
- int mutation;
-
- if (one_in_(7))
- /* Teleport control */
- mutation = 12;
- else
- /* Random teleportation (uncontrolled) */
- mutation = 77;
-
- /* Gain the mutation */
- if (gain_random_mutation(mutation))
- {
- msg_print(_("あなたは生きているカードに変わった。", "You have turned into a Living Trump."));
- }
- }
- }
+ if (cast) become_living_trump(caster_ptr);
break;
case 23:
if (cast || fail)
{
msg_print(_("あなたはサイバーデーモンのカードに集中する...", "You concentrate on the trump of a Cyberdemon..."));
- if (trump_summoning(1, !fail, p_ptr->y, p_ptr->x, 0, SUMMON_CYBER, 0L))
+ if (trump_summoning(1, !fail, caster_ptr->y, caster_ptr->x, 0, SUMMON_CYBER, 0L))
{
if (fail)
{
if (cast || fail)
{
msg_print(_("あなたはドラゴンのカードに集中する...", "You concentrate on the trump of a dragon..."));
- if (trump_summoning(1, !fail, p_ptr->y, p_ptr->x, 0, SUMMON_DRAGON, 0L))
+ if (trump_summoning(1, !fail, caster_ptr->y, caster_ptr->x, 0, SUMMON_DRAGON, 0L))
{
if (fail)
{
if (cast || fail)
{
msg_print(_("あなたはデーモンのカードに集中する...", "You concentrate on the trump of a demon..."));
- if (trump_summoning(1, !fail, p_ptr->y, p_ptr->x, 0, SUMMON_DEMON, 0L))
+ if (trump_summoning(1, !fail, caster_ptr->y, caster_ptr->x, 0, SUMMON_DEMON, 0L))
{
if (fail)
{
{
msg_print(_("あなたは強力なアンデッドのカードに集中する...", "You concentrate on the trump of a greater undead being..."));
/* May allow unique depend on level and dice roll */
- if (trump_summoning(1, !fail, p_ptr->y, p_ptr->x, 0, SUMMON_HI_UNDEAD, PM_ALLOW_UNIQUE))
+ if (trump_summoning(1, !fail, caster_ptr->y, caster_ptr->x, 0, SUMMON_HI_UNDEAD, PM_ALLOW_UNIQUE))
{
if (fail)
{
{
int type;
- if (p_ptr->pclass == CLASS_BEASTMASTER)
+ if (caster_ptr->pclass == CLASS_BEASTMASTER)
type = SUMMON_HI_DRAGON_LIVING;
else
type = SUMMON_HI_DRAGON;
msg_print(_("あなたは古代ドラゴンのカードに集中する...", "You concentrate on the trump of an ancient dragon..."));
/* May allow unique depend on level and dice roll */
- if (trump_summoning(1, !fail, p_ptr->y, p_ptr->x, 0, type, PM_ALLOW_UNIQUE))
+ if (trump_summoning(1, !fail, caster_ptr->y, caster_ptr->x, 0, type, PM_ALLOW_UNIQUE))
{
if (fail)
{