#define HTTP_PROXY "" /*!< デフォルトのプロキシURL / Default proxy url */
#define HTTP_PROXY_PORT 0 /*!< デフォルトのプロキシポート / Default proxy port */
#define HTTP_TIMEOUT 20 /*!< デフォルトのタイムアウト時間(秒) / Timeout length (second) */
-#define SCORE_SERVER "moon.kmc.gr.jp" /*!< デフォルトのスコアサーバURL / Default score server url */
+#define SCORE_SERVER "hengband.osdn.jp" /*!< デフォルトのスコアサーバURL / Default score server url */
#define SCORE_PORT 80 /*!< デフォルトのスコアサーバポート / Default score server port */
#ifdef JP
-#define SCORE_PATH "http://moon.kmc.gr.jp/hengband/hengscore/score.cgi" /*!< スコア開示URL */
+#define SCORE_PATH "http://hengband.osdn.jp/score/register_score.php" /*!< スコア開示URL */
#else
#define SCORE_PATH "http://moon.kmc.gr.jp/hengband/hengscore-en/score.cgi" /*!< スコア開示URL */
#endif
* @param size 追加サイズ
* @return 追加後のバッファ容量
*/
-static int buf_append(BUF *buf, const char *data, size_t size)
+static int buf_append(BUF *buf, concptr data, size_t size)
{
while (buf->size + size > buf->max_size)
{
* @param fmt 文字列フォーマット
* @return 追加後のバッファ容量
*/
-static int buf_sprintf(BUF *buf, const char *fmt, ...)
+static int buf_sprintf(BUF *buf, concptr fmt, ...)
{
int ret;
char tmpbuf[8192];
return buf->size;
}
-static int buf_search(BUF *buf, const char *str)
+static int buf_search(BUF *buf, concptr str)
{
char *ret;
* @param buf 伝送内容バッファ
* @return なし
*/
-static void http_post(int sd, cptr url, BUF *buf)
+static bool http_post(int sd, concptr url, BUF *buf)
{
BUF *output;
+ char response_buf[1024] = "";
+ concptr HTTP_RESPONSE_CODE_OK = "HTTP/1.1 200 OK";
output = buf_new();
- buf_sprintf(output, "POST %s HTTP/1.0\n", url);
- buf_sprintf(output, "User-Agent: Hengband %d.%d.%d\n",
+ buf_sprintf(output, "POST %s HTTP/1.0\r\n", url);
+ buf_sprintf(output, "User-Agent: Hengband %d.%d.%d\r\n",
FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
- buf_sprintf(output, "Content-Length: %d\n", buf->size);
- buf_sprintf(output, "Content-Encoding: binary\n");
- buf_sprintf(output, "Content-Type: application/octet-stream\n");
- buf_sprintf(output, "\n");
+ buf_sprintf(output, "Content-Length: %d\r\n", buf->size);
+ buf_sprintf(output, "Content-Encoding: binary\r\n");
+#ifdef JP
+#ifdef SJIS
+ buf_sprintf(output, "Content-Type: text/plain; charset=SHIFT_JIS\r\n");
+#endif
+#ifdef EUC
+ buf_sprintf(output, "Content-Type: text/plain; charset=EUC-JP\r\n");
+#endif
+#else
+ buf_sprintf(output, "Content-Type: text/plain; charset=ASCII\r\n");
+#endif
+ buf_sprintf(output, "\r\n");
buf_append(output, buf->data, buf->size);
soc_write(sd, output->data, output->size);
+
+ soc_read(sd, response_buf, sizeof(response_buf));
+
+ return strncmp(response_buf, HTTP_RESPONSE_CODE_OK, strlen(HTTP_RESPONSE_CODE_OK)) == 0;
}
/*!
{
char buf[1024];
FILE *fff;
- char file_name[1024];
+ GAME_TEXT file_name[1024];
/* Open a new file */
fff = my_fopen_temp(file_name, 1024);
/* 一旦一時ファイルを作る。通常のダンプ出力と共通化するため。 */
(void)make_character_dump(fff);
-
- /* Close the file */
my_fclose(fff);
/* Open for read */
{
(void)buf_sprintf(dumpbuf, "%s", buf);
}
-
- /* Close the file */
my_fclose(fff);
-
- /* Remove the file */
fd_kill(file_name);
/* Success */
* @brief スクリーンダンプを作成する/ Make screen dump to buffer
* @return 作成したスクリーンダンプの参照ポインタ
*/
-cptr make_screen_dump(void)
+concptr make_screen_dump(void)
{
BUF *screen_buf;
int y, x, i;
- cptr ret;
+ concptr ret;
- byte a = 0, old_a = 0;
- char c = ' ';
+ TERM_COLOR a = 0, old_a = 0;
+ SYMBOL_CODE c = ' ';
- static cptr html_head[] = {
+ static concptr html_head[] = {
"<html>\n<body text=\"#ffffff\" bgcolor=\"#000000\">\n",
"<pre>",
0,
};
- static cptr html_foot[] = {
+ static concptr html_foot[] = {
"</pre>\n",
"</body>\n</html>\n",
0,
use_graphics = FALSE;
reset_visuals();
- /* Redraw everything */
p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
-
- /* Hack -- update */
handle_stuff();
}
for (x = 0; x < wid - 1; x++)
{
int rv, gv, bv;
- cptr cc = NULL;
+ concptr cc = NULL;
/* Get the attr/char */
(void)(Term_what(x, y, &a, &c));
case '&': cc = "&"; break;
case '<': cc = "<"; break;
case '>': cc = ">"; break;
+ case '"': cc = """; break;
+ case '\'': cc = "'"; break;
#ifdef WINDOWS
case 0x1f: c = '.'; break;
case 0x7f: c = (a == 0x09) ? '%' : '#'; break;
buf_sprintf(screen_buf, html_foot[i]);
/* Screen dump size is too big ? */
- if (screen_buf->size + 1> SCREEN_BUF_SIZE)
+ if (screen_buf->size + 1> SCREEN_BUF_MAX_SIZE)
{
ret = NULL;
}
use_graphics = TRUE;
reset_visuals();
- /* Redraw everything */
p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
-
- /* Hack -- update */
handle_stuff();
}
#endif
buf_sprintf(score, "score: %d\n", total_points());
buf_sprintf(score, "level: %d\n", p_ptr->lev);
- buf_sprintf(score, "depth: %d\n", dun_level);
+ buf_sprintf(score, "depth: %d\n", current_floor_ptr->dun_level);
buf_sprintf(score, "maxlv: %d\n", p_ptr->max_plv);
buf_sprintf(score, "maxdp: %d\n", max_dlv[DUNGEON_ANGBAND]);
buf_sprintf(score, "au: %d\n", p_ptr->au);
- buf_sprintf(score, "turns: %d\n", turn_real(turn));
+ buf_sprintf(score, "turns: %d\n", turn_real(current_world_ptr->game_turn));
buf_sprintf(score, "sex: %d\n", p_ptr->psex);
buf_sprintf(score, "race: %s\n", rp_ptr->title);
buf_sprintf(score, "class: %s\n", cp_ptr->title);
sd = connect_server(HTTP_TIMEOUT, SCORE_SERVER, SCORE_PORT);
- if (!(sd < 0)) break;
+ if (sd < 0) {
#ifdef JP
- sprintf(buff, "スコア・サーバへの接続に失敗しました。(%s)", soc_err());
+ sprintf(buff, "スコア・サーバへの接続に失敗しました。(%s)", soc_err());
#else
- sprintf(buff, "Failed to connect to the score server.(%s)", soc_err());
+ sprintf(buff, "Failed to connect to the score server.(%s)", soc_err());
#endif
- prt(buff, 0, 0);
- (void)inkey();
-
+ prt(buff, 0, 0);
+ (void)inkey();
+
#ifdef JP
- if (!get_check_strict("もう一度接続を試みますか? ", CHECK_NO_HISTORY))
+ if (!get_check_strict("もう一度接続を試みますか? ", CHECK_NO_HISTORY))
#else
- if (!get_check_strict("Try again? ", CHECK_NO_HISTORY))
+ if (!get_check_strict("Try again? ", CHECK_NO_HISTORY))
#endif
- {
- err = 1;
- goto report_end;
+ {
+ err = 1;
+ goto report_end;
+ }
+
+ continue;
}
- }
+
#ifdef JP
- prt("スコア送信中...", 0, 0);
+ prt("スコア送信中...", 0, 0);
#else
- prt("Sending the score...", 0, 0);
+ prt("Sending the score...", 0, 0);
#endif
- Term_fresh();
- http_post(sd, SCORE_PATH, score);
+ Term_fresh();
+
+ if (!http_post(sd, SCORE_PATH, score)) {
+ disconnect_server(sd);
+#ifdef JP
+ sprintf(buff, "スコア・サーバへの送信に失敗しました。");
+#else
+ sprintf(buff, "Failed to send to the score server.");
+#endif
+ prt(buff, 0, 0);
+ (void)inkey();
+
+#ifdef JP
+ if (!get_check_strict("もう一度接続を試みますか? ", CHECK_NO_HISTORY))
+#else
+ if (!get_check_strict("Try again? ", CHECK_NO_HISTORY))
+#endif
+ {
+ err = 1;
+ goto report_end;
+ }
+
+ continue;
+ }
+
+ disconnect_server(sd);
+ break;
+ }
- disconnect_server(sd);
report_end:
#ifdef WINDOWS
WSACleanup();