* @author Hengband Team
*/
+#define _GNU_SOURCE /*!< 未使用*/
#include "angband.h"
-#include "core.h"
-#include "inet.h"
-#include "dungeon.h"
-
-#include "player-personality.h"
-#include "character-dump.h"
-#include "world.h"
-#include "gameterm.h"
#ifdef WORLD_SCORE
#if defined(WINDOWS)
#include <winsock.h>
+#elif defined(MACINTOSH)
+#include <OpenTransport.h>
+#include <OpenTptInternet.h>
#else
#include <sys/types.h>
#include <sys/socket.h>
#include <signal.h>
#endif
-concptr screen_dump = NULL;
-
/*
* internet resource value
*/
#define SCORE_PATH "http://moon.kmc.gr.jp/hengband/hengscore-en/score.cgi" /*!< スコア開示URL */
#endif
- /*
- * simple buffer library
- */
+/* for debug */
+#if 0
+#define SCORE_PATH "http://moon.kmc.gr.jp/hengband/scoretest/score.cgi" /*!< スコア開示URL */
+#endif
+
+/*
+ * simple buffer library
+ */
typedef struct {
size_t max_size;
size_t size;
static BUF* buf_new(void)
{
BUF *p;
- p = malloc(sizeof(BUF));
- if (!p) return NULL;
+
+ if ((p = malloc(sizeof(BUF))) == NULL)
+ return NULL;
p->size = 0;
p->max_size = BUFSIZE;
- p->data = malloc(BUFSIZE);
- if (!p->data)
+ if ((p->data = malloc(BUFSIZE)) == NULL)
{
free(p);
return NULL;
}
-
return p;
}
-
/*!
* @brief 転送用バッファの解放
* @param b 解放するバッファの参照ポインタ
free(b);
}
-
/*!
* @brief 転送用バッファにデータを追加する
* @param buf 追加先バッファの参照ポインタ
return buf->size;
}
-
/*!
* @brief 転送用バッファにフォーマット指定した文字列データを追加する
* @param buf 追加先バッファの参照ポインタ
return ret;
}
+#if 0
+static int buf_read(BUF *buf, int fd)
+{
+ int len;
+#ifndef MACINTOSH
+ char tmp[BUFSIZE];
+#else
+ char *tmp;
+
+ tmp = calloc( BUFSIZE , sizeof(char) );
+#endif
+
+ while ((len = read(fd, tmp, BUFSIZE)) > 0)
+ buf_append(buf, tmp, len);
+
+ return buf->size;
+}
+#endif
+
+#if 0
+static int buf_write(BUF *buf, int fd)
+{
+ write(fd, buf->data, buf->size);
+
+ return buf->size;
+}
+
+static int buf_search(BUF *buf, concptr str)
+{
+ char *ret;
+
+ ret = my_strstr(buf->data, str);
+
+ if (!ret) return -1;
+
+ return ret - buf->data;
+}
+
+static BUF * buf_subbuf(BUF *buf, int pos1, size_t sz)
+{
+ BUF *ret;
+
+ if (pos1 < 0) return NULL;
+
+ ret = buf_new();
+
+ if (sz <= 0) sz = buf->size - pos1;
+
+ buf_append(ret, buf->data + pos1, sz);
+
+ return ret;
+}
+#endif
/*!
* @brief HTTPによるダンプ内容伝送
output = buf_new();
buf_sprintf(output, "POST %s HTTP/1.0\r\n", url);
buf_sprintf(output, "User-Agent: Hengband %d.%d.%d\r\n",
- FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
+ FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
buf_sprintf(output, "Content-Length: %d\r\n", buf->size);
buf_sprintf(output, "Content-Encoding: binary\r\n");
return strncmp(response_buf, HTTP_RESPONSE_CODE_OK, strlen(HTTP_RESPONSE_CODE_OK)) == 0;
}
-
/*!
* @brief キャラクタダンプを作って BUFに保存
- * @param creature_ptr プレーヤーへの参照ポインタ
* @param dumpbuf 伝送内容バッファ
* @return エラーコード
*/
-static errr make_dump(player_type *creature_ptr, BUF* dumpbuf, void(*update_playtime)(void), display_player_pf display_player, map_name_pf map_name)
+static errr make_dump(BUF* dumpbuf)
{
char buf[1024];
FILE *fff;
}
/* 一旦一時ファイルを作る。通常のダンプ出力と共通化するため。 */
- make_character_dump(creature_ptr, fff, update_playtime, display_player, map_name);
+ (void)make_character_dump(fff);
my_fclose(fff);
/* Open for read */
fd_kill(file_name);
/* Success */
- return 0;
+ return (0);
}
-
/*!
* @brief スクリーンダンプを作成する/ Make screen dump to buffer
* @return 作成したスクリーンダンプの参照ポインタ
*/
-concptr make_screen_dump(player_type *creature_ptr, void(*process_autopick_file_command)(char*))
+concptr make_screen_dump(void)
{
+ BUF *screen_buf;
+ int y, x, i;
+ concptr ret;
+
+ TERM_COLOR a = 0, old_a = 0;
+ SYMBOL_CODE c = ' ';
+
static concptr html_head[] = {
"<html>\n<body text=\"#ffffff\" bgcolor=\"#000000\">\n",
"<pre>",
0,
};
+ bool old_use_graphics = use_graphics;
+
int wid, hgt;
+
Term_get_size(&wid, &hgt);
/* Alloc buffer */
- BUF *screen_buf;
screen_buf = buf_new();
if (screen_buf == NULL) return (NULL);
- bool old_use_graphics = use_graphics;
if (old_use_graphics)
{
/* Clear -more- prompt first */
msg_print(NULL);
use_graphics = FALSE;
- reset_visuals(creature_ptr, process_autopick_file_command);
+ reset_visuals();
- creature_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
- handle_stuff(creature_ptr);
+ p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
+ handle_stuff();
}
- for (int i = 0; html_head[i]; i++)
+ for (i = 0; html_head[i]; i++)
buf_sprintf(screen_buf, html_head[i]);
/* Dump the screen */
- for (int y = 0; y < hgt; y++)
+ for (y = 0; y < hgt; y++)
{
/* Start the row */
if (y != 0)
buf_sprintf(screen_buf, "\n");
/* Dump each row */
- TERM_COLOR a = 0, old_a = 0;
- SYMBOL_CODE c = ' ';
- for (int x = 0; x < wid - 1; x++)
+ for (x = 0; x < wid - 1; x++)
{
int rv, gv, bv;
concptr cc = NULL;
rv = angband_color_table[a][1];
gv = angband_color_table[a][2];
bv = angband_color_table[a][3];
- buf_sprintf(screen_buf, "%s<font color=\"#%02x%02x%02x\">",
- ((y == 0 && x == 0) ? "" : "</font>"), rv, gv, bv);
+ buf_sprintf(screen_buf, "%s<font color=\"#%02x%02x%02x\">",
+ ((y == 0 && x == 0) ? "" : "</font>"), rv, gv, bv);
old_a = a;
}
-
if (cc)
buf_sprintf(screen_buf, "%s", cc);
else
buf_sprintf(screen_buf, "%c", c);
}
}
-
buf_sprintf(screen_buf, "</font>");
- for (int i = 0; html_foot[i]; i++)
+ for (i = 0; html_foot[i]; i++)
buf_sprintf(screen_buf, html_foot[i]);
/* Screen dump size is too big ? */
- concptr ret;
- if (screen_buf->size + 1 > SCREEN_BUF_MAX_SIZE)
+ if (screen_buf->size + 1> SCREEN_BUF_MAX_SIZE)
{
ret = NULL;
}
/* Free buffer */
buf_delete(screen_buf);
- if (!old_use_graphics) return ret;
+ if (old_use_graphics)
+ {
+ use_graphics = TRUE;
+ reset_visuals();
- use_graphics = TRUE;
- reset_visuals(creature_ptr, process_autopick_file_command);
+ p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
+ handle_stuff();
+ }
- creature_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
- handle_stuff(creature_ptr);
return ret;
}
-
/*!
- * todo メッセージは言語選択の関数マクロで何とかならんか?
* @brief スコア転送処理のメインルーチン
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @return 正常終了の時0、異常があったら1
+ * @return エラーコード
*/
-errr report_score(player_type *creature_ptr, void(*update_playtime)(void), display_player_pf display_player, map_name_pf map_name)
+errr report_score(void)
{
+#ifdef MACINTOSH
+ OSStatus err;
+#else
+ errr err = 0;
+#endif
+
#ifdef WINDOWS
WSADATA wsaData;
- WORD wVersionRequested = (WORD)((1) | (1 << 8));
+ WORD wVersionRequested =(WORD) (( 1) | ( 1 << 8));
#endif
BUF *score;
+ int sd;
+ char seikakutmp[128];
+
score = buf_new();
- char seikakutmp[128];
#ifdef JP
sprintf(seikakutmp, "%s%s", ap_ptr->title, (ap_ptr->no ? "の" : ""));
#else
sprintf(seikakutmp, "%s ", ap_ptr->title);
#endif
- buf_sprintf(score, "name: %s\n", creature_ptr->name);
+ buf_sprintf(score, "name: %s\n", p_ptr->name);
#ifdef JP
buf_sprintf(score, "version: 変愚蛮怒 %d.%d.%d\n",
- FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
+ FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
#else
buf_sprintf(score, "version: Hengband %d.%d.%d\n",
- FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
+ FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
#endif
- buf_sprintf(score, "score: %d\n", calc_score(creature_ptr));
- buf_sprintf(score, "level: %d\n", creature_ptr->lev);
- buf_sprintf(score, "depth: %d\n", creature_ptr->current_floor_ptr->dun_level);
- buf_sprintf(score, "maxlv: %d\n", creature_ptr->max_plv);
+ buf_sprintf(score, "score: %d\n", total_points());
+ buf_sprintf(score, "level: %d\n", p_ptr->lev);
+ buf_sprintf(score, "depth: %d\n", current_floor_ptr->dun_level);
+ buf_sprintf(score, "maxlv: %d\n", p_ptr->max_plv);
buf_sprintf(score, "maxdp: %d\n", max_dlv[DUNGEON_ANGBAND]);
- buf_sprintf(score, "au: %d\n", creature_ptr->au);
- buf_sprintf(score, "turns: %d\n", turn_real(creature_ptr, current_world_ptr->game_turn));
- buf_sprintf(score, "sex: %d\n", creature_ptr->psex);
+ buf_sprintf(score, "au: %d\n", p_ptr->au);
+ buf_sprintf(score, "turns: %d\n", turn_real(current_world_ptr->game_turn));
+ buf_sprintf(score, "sex: %d\n", p_ptr->psex);
buf_sprintf(score, "race: %s\n", rp_ptr->title);
buf_sprintf(score, "class: %s\n", cp_ptr->title);
buf_sprintf(score, "seikaku: %s\n", seikakutmp);
- buf_sprintf(score, "realm1: %s\n", realm_names[creature_ptr->realm1]);
- buf_sprintf(score, "realm2: %s\n", realm_names[creature_ptr->realm2]);
- buf_sprintf(score, "killer: %s\n", creature_ptr->died_from);
+ buf_sprintf(score, "realm1: %s\n", realm_names[p_ptr->realm1]);
+ buf_sprintf(score, "realm2: %s\n", realm_names[p_ptr->realm2]);
+ buf_sprintf(score, "killer: %s\n", p_ptr->died_from);
buf_sprintf(score, "-----charcter dump-----\n");
- make_dump(creature_ptr, score, update_playtime, display_player, map_name);
+ make_dump(score);
if (screen_dump)
{
buf_sprintf(score, "-----screen shot-----\n");
buf_append(score, screen_dump, strlen(screen_dump));
}
-
+
#ifdef WINDOWS
if (WSAStartup(wVersionRequested, &wsaData))
{
msg_print("Report: WSAStartup failed.");
-#ifdef WINDOWS
- WSACleanup();
+ goto report_end;
+ }
#endif
+
+#ifdef MACINTOSH
+#if TARGET_API_MAC_CARBON
+ err = InitOpenTransportInContext(kInitOTForApplicationMask, NULL);
+#else
+ err = InitOpenTransport();
+#endif
+ if (err != noErr)
+ {
+ msg_print("Report: OpenTransport failed.");
return 1;
}
#endif
Term_clear();
- int sd;
- while (TRUE)
+ while (1)
{
char buff[160];
#ifdef JP
prt("connecting...", 0, 0);
#endif
Term_fresh();
-
+
/* プロキシを設定する */
set_proxy(HTTP_PROXY, HTTP_PROXY_PORT);
if (!get_check_strict("Try again? ", CHECK_NO_HISTORY))
#endif
{
-#ifdef WINDOWS
- WSACleanup();
-#endif
- return 1;
+ err = 1;
+ goto report_end;
}
continue;
if (!get_check_strict("Try again? ", CHECK_NO_HISTORY))
#endif
{
-#ifdef WINDOWS
- WSACleanup();
-#endif
- return 1;
+ err = 1;
+ goto report_end;
}
continue;
break;
}
+ report_end:
#ifdef WINDOWS
WSACleanup();
#endif
- return 0;
+#ifdef MACINTOSH
+#if TARGET_API_MAC_CARBON
+ CloseOpenTransportInContext(NULL);
+#else
+ CloseOpenTransport();
+#endif
+#endif
+
+ return err;
}
+
#endif /* WORLD_SCORE */