#endif
if (u.uhp <= 0 && (!Upolyd || u.mh <= 0)) {
u.ux = u.uy = 0; /* affects pline() [hence You()] */
-#if 0 /*JP*/
+#if 0 /*JP:T*/
You("were not healthy enough to survive restoration.");
#else
You("\8dÄ\8aJ\82Å\82«\82é\82Ù\82Ç\8c\92\8dN\82Å\82Í\82È\82©\82Á\82½\81D");
clear_nhwindow(WIN_MAP);
#endif
clear_nhwindow(WIN_MESSAGE);
-#if 0 /*JP*/
+#if 0 /*JP:T*/
You("return to level %d in %s%s.", depth(&u.uz),
dungeons[u.uz.dnum].dname,
flags.debug ? " while in debug mode"
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, "",
MENU_UNSELECTED);
}
-#if 0 /*JP*/
+#if 0 /*JP:T*/
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE,
"Select one of your saved games", MENU_UNSELECTED);
#else
}
clet = (k <= 'n' - 'a') ? 'n' : 0; /* new game */
any.a_int = -1; /* not >= 0 */
-#if 0 /*JP*/
+#if 0 /*JP:T*/
add_menu(tmpwin, NO_GLYPH, &any, clet, 0, ATR_NONE,
"Start a new character", MENU_UNSELECTED);
#else
#endif
clet = (k + 1 <= 'q' - 'a') ? 'q' : 0; /* quit */
any.a_int = -2;
-#if 0 /*JP*/
+#if 0 /*JP:T*/
add_menu(tmpwin, NO_GLYPH, &any, clet, 0, ATR_NONE,
"Never mind (quit)", MENU_SELECTED);
#else