{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
if (floor_ptr->grid_array[y][x].info & CAVE_ICKY)
- return FALSE;
+ return false;
floor_ptr->grid_array[y][x].info |= (CAVE_ICKY);
if (floor_ptr->grid_array[y][x].feat <= c1) {
floor_ptr->grid_array[y][x].feat = feat1;
floor_ptr->grid_array[y][x].info &= ~(CAVE_MASK);
floor_ptr->grid_array[y][x].info |= info1;
- return TRUE;
+ return true;
} else {
floor_ptr->grid_array[y][x].feat = feat2;
floor_ptr->grid_array[y][x].info &= ~(CAVE_MASK);
floor_ptr->grid_array[y][x].info |= info2;
- return TRUE;
+ return true;
}
}
floor_ptr->grid_array[y][x].feat = feat2;
floor_ptr->grid_array[y][x].info &= ~(CAVE_MASK);
floor_ptr->grid_array[y][x].info |= info2;
- return TRUE;
+ return true;
} else {
floor_ptr->grid_array[y][x].feat = feat1;
floor_ptr->grid_array[y][x].info &= ~(CAVE_MASK);
floor_ptr->grid_array[y][x].info |= info1;
- return TRUE;
+ return true;
}
}
floor_ptr->grid_array[y][x].feat = feat3;
floor_ptr->grid_array[y][x].info &= ~(CAVE_MASK);
floor_ptr->grid_array[y][x].info |= info3;
- return TRUE;
+ return true;
}
place_bold(player_ptr, y, x, GB_OUTER);
- return FALSE;
+ return false;
}
/*
}
}
- return FALSE;
+ return false;
}
for (int i = 0; i <= xsize; ++i) {
}
}
- return TRUE;
+ return true;
}
bool generate_lake(player_type *player_ptr, POSITION y0, POSITION x0, POSITION xsize, POSITION ysize, int c1, int c2, int c3, int type)
feat3 = feat_shallow_lava;
break;
default:
- return FALSE;
+ return false;
}
fill_data.c1 = c1;
}
}
- return FALSE;
+ return false;
}
for (int i = 0; i <= xsize; ++i) {
}
}
- return TRUE;
+ return true;
}