cur_ugbldg = &ugbldg[i];
/* Generate new room */
- generate_room_floor(p_ptr->current_floor_ptr,
+ generate_room_floor(p_ptr->current_floor_ptr,
ltcy + cur_ugbldg->y0 - 2, ltcx + cur_ugbldg->x0 - 2,
ltcy + cur_ugbldg->y1 + 2, ltcx + cur_ugbldg->x1 + 2,
FALSE);
cur_ugbldg = &ugbldg[i];
/* Build an invulnerable rectangular building */
- generate_fill_perm_bold(
+ generate_fill_perm_bold(p_ptr->current_floor_ptr,
ltcy + cur_ugbldg->y0, ltcx + cur_ugbldg->x0,
ltcy + cur_ugbldg->y1, ltcx + cur_ugbldg->x1);