-#include "angband.h"\r
+#include "angband.h"\r
#include "grid.h"\r
#include "generate.h"\r
#include "rooms.h"\r
#include "rooms-normal.h"\r
\r
/*!\r
-* @brief \83^\83C\83v9\82Ì\95\94\89®\81c\83t\83\89\83N\83^\83\8b\83J\81[\83u\82É\82æ\82é\93´\8cA\90¶\90¬ / Type 9 -- Driver routine to create fractal cave system\r
-* @return \82È\82µ\r
+* @brief タイプ9の部屋…フラクタルカーブによる洞窟生成 / Type 9 -- Driver routine to create fractal cave system\r
+* @return なし\r
*/\r
bool build_type9(void)\r
{\r
light = done = FALSE;\r
room = TRUE;\r
\r
- if ((dun_level <= randint1(25)) && !(d_info[dungeon_type].flags1 & DF1_DARKNESS)) light = TRUE;\r
+ if ((dun_level <= randint1(25)) && !(d_info[p_ptr->dungeon_idx].flags1 & DF1_DARKNESS)) light = TRUE;\r
\r
while (!done)\r
{\r