#include "grid.h"\r
#include "generate.h"\r
#include "rooms.h"\r
+#include "monster.h"\r
#include "monsterrace-hook.h"\r
#include "objectkind-hook.h"\r
\r
case 1: /* 4 lite breathers + potion */\r
{\r
int dir1, dir2;\r
-\r
- /* Prepare allocation table */\r
get_mon_num_prep(vault_aux_lite, NULL);\r
\r
/* Place fixed lite berathers */\r
c_ptr = &cave[y2 - 1][x2 - 1];\r
place_inner_grid(c_ptr);\r
c_ptr->feat = feat_glass_wall;\r
-\r
- /* Prepare allocation table */\r
get_mon_num_prep(vault_aux_lite, NULL);\r
\r
r_idx = get_mon_num(dun_level);\r
\r
case 3: /* 4 shards breathers + 2 potions */\r
{\r
- int dir1;\r
+ DIRECTION dir1;\r
\r
/* Walls around the potion */\r
for (y = yval - 2; y <= yval + 2; y++)\r
place_inner_grid(c_ptr);\r
c_ptr->feat = feat_glass_wall;\r
}\r
-\r
- /* Prepare allocation table */\r
get_mon_num_prep(vault_aux_shards, NULL);\r
\r
/* Place shard berathers */\r