/* Permanent wall (inner) */
case 'X':
- place_inner_perm_grid(g_ptr);
+ place_grid(g_ptr, inner_perm);
break;
/* Permanent glass wall (inner) */
case 'Y':
- place_inner_perm_grid(g_ptr);
+ place_grid(g_ptr, inner_perm);
g_ptr->feat = feat_permanent_glass_wall;
break;
g_ptr->info |= (CAVE_ROOM | CAVE_ICKY);
/* Permanent walls */
- place_inner_perm_grid(g_ptr);
+ place_grid(g_ptr, inner_perm);
}
}