-/*
- * File: rooms.h
- * Purpose: Header file for rooms.c, used only in generate.c
- */
-
-/*
- * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
- *
+/*!
+ * @file rooms.h
+ * @brief 部屋生成処理の定義ヘッダー / Header file for rooms.c, used only in generate.c
+ * @date 2014/09/07
+ * @author
+ * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke<br>
* This software may be copied and distributed for educational, research,
* and not for profit purposes provided that this copyright and statement
- * are included in all such copies. Other copyrights may also apply.
+ * are included in all such copies. Other copyrights may also apply.<br
*/
-
-/* Number of rooms to attempt (was 50) */
-#define DUN_ROOMS_MAX 40
-
-
-/* Room types for generate_lake() */
-#define LAKE_T_LAVA 1
-#define LAKE_T_WATER 2
-#define LAKE_T_CAVE 3
-#define LAKE_T_EARTH_VAULT 4
-#define LAKE_T_AIR_VAULT 5
-#define LAKE_T_WATER_VAULT 6
-#define LAKE_T_FIRE_VAULT 7
-
-
-/* Room types for room_build() */
-#define ROOM_T_NORMAL 0 /* Simple (33x11) */
-#define ROOM_T_OVERLAP 1 /* Overlapping (33x11) */
-#define ROOM_T_CROSS 2 /* Crossed (33x11) */
-#define ROOM_T_INNER_FEAT 3 /* Large (33x11) */
-#define ROOM_T_NEST 4 /* Monster nest (33x11) */
-#define ROOM_T_PIT 5 /* Monster pit (33x11) */
-#define ROOM_T_LESSER_VAULT 6 /* Lesser vault (33x22) */
-#define ROOM_T_GREATER_VAULT 7 /* Greater vault (66x44) */
-#define ROOM_T_FRACAVE 8 /* Fractal cave (42x24) */
-#define ROOM_T_RANDOM_VAULT 9 /* Random vault (44x22) */
-#define ROOM_T_OVAL 10 /* Circular rooms (22x22) */
-#define ROOM_T_CRYPT 11 /* Crypts (22x22) */
-#define ROOM_T_TRAP_PIT 12 /* Trapped monster pit */
-#define ROOM_T_TRAP 13 /* Piranha/Armageddon trap room */
-#define ROOM_T_GLASS 14 /* Glass room */
-#define ROOM_T_ARCADE 15 /* Arcade */
-
-#define ROOM_T_MAX 16
+#define DUN_ROOMS_MAX 40 /*!< 部屋生成処理の最大試行数 / Number of rooms to attempt (was 50) */
+
+
+/* 池型地形の生成ID / Room types for generate_lake() */
+#define LAKE_T_LAVA 1 /*!< 池型地形ID: 溶岩 */
+#define LAKE_T_WATER 2 /*!< 池型地形ID: 池 */
+#define LAKE_T_CAVE 3 /*!< 池型地形ID: 空洞 */
+#define LAKE_T_EARTH_VAULT 4 /*!< 池型地形ID: 地属性VAULT */
+#define LAKE_T_AIR_VAULT 5 /*!< 池型地形ID: 風属性VAULT */
+#define LAKE_T_WATER_VAULT 6 /*!< 池型地形ID: 水属性VAULT */
+#define LAKE_T_FIRE_VAULT 7 /*!< 池型地形ID: 火属性VAULT */
+
+
+/* 部屋型ID / Room types for room_build() */
+#define ROOM_T_NORMAL 0 /*!<部屋型ID:基本長方形 / Simple (33x11) */
+#define ROOM_T_OVERLAP 1 /*!<部屋型ID:長方形二つ重ね / Overlapping (33x11) */
+#define ROOM_T_CROSS 2 /*!<部屋型ID:十字 / Crossed (33x11) */
+#define ROOM_T_INNER_FEAT 3 /*!<部屋型ID:二重壁 / Large (33x11) */
+#define ROOM_T_NEST 4 /*!<部屋型ID:モンスターNEST / Monster nest (33x11) */
+#define ROOM_T_PIT 5 /*!<部屋型ID:モンスターPIT / Monster pit (33x11) */
+#define ROOM_T_LESSER_VAULT 6 /*!<部屋型ID:小型VAULT / Lesser vault (33x22) */
+#define ROOM_T_GREATER_VAULT 7 /*!<部屋型ID:大型VAULT / Greater vault (66x44) */
+#define ROOM_T_FRACAVE 8 /*!<部屋型ID:フラクタル地形 / Fractal cave (42x24) */
+#define ROOM_T_RANDOM_VAULT 9 /*!<部屋型ID:ランダムVAULT / Random vault (44x22) */
+#define ROOM_T_OVAL 10 /*!<部屋型ID:円形部屋 / Circular rooms (22x22) */
+#define ROOM_T_CRYPT 11 /*!<部屋型ID:聖堂 / Crypts (22x22) */
+#define ROOM_T_TRAP_PIT 12 /*!<部屋型ID:トラップつきモンスターPIT / Trapped monster pit */
+#define ROOM_T_TRAP 13 /*!<部屋型ID:トラップ部屋 / Piranha/Armageddon trap room */
+#define ROOM_T_GLASS 14 /*!<部屋型ID:ガラス部屋 / Glass room */
+#define ROOM_T_ARCADE 15 /*!<部屋型ID:商店 / Arcade */
+
+#define ROOM_T_MAX 16 /*!<部屋型ID最大数 */
/*