/* Number of rooms to attempt (was 50) */
-#define DUN_ROOMS_MIN 10
-#define DUN_ROOMS_MAX 100
+#define DUN_ROOMS_MAX 40
/* Room types for generate_lake() */
#define ROOM_T_CRYPT 11 /* Crypts (22x22) */
#define ROOM_T_TRAP_PIT 12 /* Trapped monster pit */
#define ROOM_T_TRAP 13 /* Piranha/Armageddon trap room */
+#define ROOM_T_GLASS 14 /* Glass room */
-#define ROOM_T_MAX 14
+#define ROOM_T_MAX 15
/*
extern void build_cavern(void);
#endif /* ALLOW_CAVERNS_AND_LAKES */
-extern bool room_build(int typ);
-extern void generate_rooms(void);
+extern bool generate_rooms(void);
extern void build_maze_vault(int x0, int y0, int xsize, int ysize, bool is_vault);