concptr rumor_bind_name(char *base, concptr fullname)
{
char *s, *v;
-
s = strstr(base, "{Name}");
if (s)
{
s[0] = '\0';
v = format("%s%s%s", base, fullname, (s + 6));
- }
- else
- {
- v = base;
+ return v;
}
+ v = base;
return v;
}
void display_rumor(player_type *player_ptr, bool ex)
{
- errr err;
- int section = 0;
- char Rumor[1024];
+ char rumor[1024];
+ int section = (ex && (randint0(3) == 0)) ? 1 : 0;
+ errr err = _(get_rnd_line_jonly("rumors_j.txt", section, rumor, 10),
+ get_rnd_line("rumors.txt", section, rumor));
+ if (err) strcpy(rumor, _("嘘の噂もある。", "Some rumors are wrong."));
+
+ if (strncmp(rumor, "R:", 2) != 0)
+ {
+ msg_format("%s", rumor);
+ return;
+ }
- if (ex)
+ char *zz[4];
+ if (tokenize(rumor + 2, 3, zz, TOKENIZE_CHECKQUOTE) != 3)
{
- if (randint0(3) == 0) section = 1;
+ msg_print(_("この情報は間違っている。", "This information is wrong."));
+ return;
}
- err = _(get_rnd_line_jonly("rumors_j.txt", section, Rumor, 10),
- get_rnd_line("rumors.txt", section, Rumor));
- if (err) strcpy(Rumor, _("嘘の噂もある。", "Some rumors are wrong."));
+ concptr rumor_eff_format = NULL;
+ char fullname[1024] = "";
+ if (strcmp(zz[0], "ARTIFACT") == 0)
+ {
+ ARTIFACT_IDX a_idx;
+ artifact_type *a_ptr;
+ while (TRUE)
+ {
+ a_idx = rumor_num(zz[1], max_a_idx);
+
+ a_ptr = &a_info[a_idx];
+ if (a_ptr->name) break;
+ }
+
+ KIND_OBJECT_IDX k_idx = lookup_kind(a_ptr->tval, a_ptr->sval);
+ object_type forge;
+ object_type *q_ptr = &forge;
+ object_prep(q_ptr, k_idx);
+ q_ptr->name1 = a_idx;
+ q_ptr->ident = IDENT_STORE;
+ object_desc(fullname, q_ptr, OD_NAME_ONLY);
+ }
+ else if (strcmp(zz[0], "MONSTER") == 0)
+ {
+ monster_race *r_ptr;
+ while (TRUE)
+ {
+ MONRACE_IDX r_idx = rumor_num(zz[1], max_r_idx);
+ r_ptr = &r_info[r_idx];
+ if (r_ptr->name) break;
+ }
+
+ strcpy(fullname, r_name + r_ptr->name);
+
+ if (!r_ptr->r_sights)
+ {
+ r_ptr->r_sights++;
+ }
+ }
+ else if (strcmp(zz[0], "DUNGEON") == 0)
+ {
+ DUNGEON_IDX d_idx;
+ dungeon_type *d_ptr;
+ while (TRUE)
+ {
+ d_idx = rumor_num(zz[1], current_world_ptr->max_d_idx);
+ d_ptr = &d_info[d_idx];
+ if (d_ptr->name) break;
+ }
- err = TRUE;
+ strcpy(fullname, d_name + d_ptr->name);
- if (strncmp(Rumor, "R:", 2) == 0)
+ if (!max_dlv[d_idx])
+ {
+ max_dlv[d_idx] = d_ptr->mindepth;
+ rumor_eff_format = _("%sに帰還できるようになった。", "You can recall to %s.");
+ }
+ }
+ else if (strcmp(zz[0], "TOWN") == 0)
{
- char *zz[4];
- concptr rumor_msg = NULL;
- concptr rumor_eff_format = NULL;
- char fullname[1024] = "";
+ IDX t_idx;
+ while (TRUE)
+ {
+ t_idx = rumor_num(zz[1], NO_TOWN);
+ if (town_info[t_idx].name) break;
+ }
+
+ strcpy(fullname, town_info[t_idx].name);
- if (tokenize(Rumor + 2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
+ s32b visit = (1L << (t_idx - 1));
+ if ((t_idx != SECRET_TOWN) && !(player_ptr->visit & visit))
{
- if (strcmp(zz[0], "ARTIFACT") == 0)
- {
- ARTIFACT_IDX a_idx;
- KIND_OBJECT_IDX k_idx;
- object_type forge;
- object_type *q_ptr = &forge;
- artifact_type *a_ptr;
-
- while (TRUE)
- {
- a_idx = rumor_num(zz[1], max_a_idx);
-
- a_ptr = &a_info[a_idx];
- if (a_ptr->name) break;
- }
-
- k_idx = lookup_kind(a_ptr->tval, a_ptr->sval);
- object_prep(q_ptr, k_idx);
- q_ptr->name1 = a_idx;
- q_ptr->ident = IDENT_STORE;
- object_desc(fullname, q_ptr, OD_NAME_ONLY);
- }
- else if (strcmp(zz[0], "MONSTER") == 0)
- {
- MONRACE_IDX r_idx;
- monster_race *r_ptr;
-
- while (TRUE)
- {
- r_idx = rumor_num(zz[1], max_r_idx);
- r_ptr = &r_info[r_idx];
- if (r_ptr->name) break;
- }
-
- strcpy(fullname, r_name + r_ptr->name);
-
- /* Remember this monster */
- if (!r_ptr->r_sights)
- {
- r_ptr->r_sights++;
- }
- }
- else if (strcmp(zz[0], "DUNGEON") == 0)
- {
- DUNGEON_IDX d_idx;
- dungeon_type *d_ptr;
-
- while (TRUE)
- {
- d_idx = rumor_num(zz[1], current_world_ptr->max_d_idx);
- d_ptr = &d_info[d_idx];
- if (d_ptr->name) break;
- }
-
- strcpy(fullname, d_name + d_ptr->name);
-
- if (!max_dlv[d_idx])
- {
- max_dlv[d_idx] = d_ptr->mindepth;
- rumor_eff_format = _("%sに帰還できるようになった。", "You can recall to %s.");
- }
- }
- else if (strcmp(zz[0], "TOWN") == 0)
- {
- IDX t_idx;
- s32b visit;
-
- while (TRUE)
- {
- t_idx = rumor_num(zz[1], NO_TOWN);
- if (town_info[t_idx].name) break;
- }
-
- strcpy(fullname, town_info[t_idx].name);
-
- visit = (1L << (t_idx - 1));
- if ((t_idx != SECRET_TOWN) && !(player_ptr->visit & visit))
- {
- player_ptr->visit |= visit;
- rumor_eff_format = _("%sに行ったことがある気がする。", "You feel you have been to %s.");
- }
- }
-
- rumor_msg = rumor_bind_name(zz[2], fullname);
- msg_print(rumor_msg);
- if (rumor_eff_format)
- {
- msg_print(NULL);
- msg_format(rumor_eff_format, fullname);
- }
- err = FALSE;
+ player_ptr->visit |= visit;
+ rumor_eff_format = _("%sに行ったことがある気がする。", "You feel you have been to %s.");
}
- /* error */
- if (err) msg_print(_("この情報は間違っている。", "This information is wrong."));
}
- else
+
+ concptr rumor_msg = rumor_bind_name(zz[2], fullname);
+ msg_print(rumor_msg);
+ if (rumor_eff_format)
{
- msg_format("%s", Rumor);
+ msg_print(NULL);
+ msg_format(rumor_eff_format, fullname);
}
}