#include "angband.h"
+#include "util.h"
+
+#include "files.h"
+#include "object-flavor.h"
+#include "artifact.h"
+#include "dungeon.h"
/*
* Display a rumor and apply its effects
else if (strcmp(zz[0], "DUNGEON") == 0)
{
DUNGEON_IDX d_idx;
- dungeon_info_type *d_ptr;
+ dungeon_type *d_ptr;
while (1)
{
while (1)
{
t_idx = rumor_num(zz[1], NO_TOWN);
- if (town[t_idx].name) break;
+ if (town_info[t_idx].name) break;
}
- strcpy(fullname, town[t_idx].name);
+ strcpy(fullname, town_info[t_idx].name);
visit = (1L << (t_idx - 1));
if ((t_idx != SECRET_TOWN) && !(p_ptr->visit & visit))