auto savefile_new = ss_new.str();
safe_setuid_grab();
fd_kill(savefile_new);
+ if (type == SaveType::DEBUG) {
+ const auto debug_save_dir = std::filesystem::path(debug_savefile).remove_filename();
+ std::error_code ec;
+ std::filesystem::create_directory(debug_save_dir, ec);
+ }
safe_setuid_drop();
update_playtime();
bool result = false;