-/*!
+/*!
* @file save.c
* @brief セーブファイル書き込み処理 / Purpose: interact with savefiles
* @date 2014/07/12
#include "dungeon/quest.h"
#include "floor/floor-town.h"
#include "floor/wild.h"
-#include "game-option/text-display-options.h"
#include "inventory/inventory-slot-types.h"
#include "io/files-util.h"
#include "io/report.h"
#include "io/uid-checker.h"
-#include "monster-race/monster-race.h"
+#include "locale/character-encoding.h"
#include "monster/monster-compaction.h"
#include "monster/monster-status.h"
#include "player/player-status.h"
#include "system/monster-race-info.h"
#include "system/player-type-definition.h"
#include "util/angband-files.h"
+#include "util/enum-converter.h"
#include "view/display-messages.h"
#include "world/world.h"
#include <algorithm>
+#include <sstream>
+#include <string>
/*!
* @brief セーブデータの書き込み /
* @param player_ptr プレイヤーへの参照ポインタ
* @return 成功すればtrue
*/
-static bool wr_savefile_new(PlayerType *player_ptr, SaveType type)
+static bool wr_savefile_new(PlayerType *player_ptr)
{
compact_objects(player_ptr, 0);
compact_monsters(player_ptr, 0);
#ifdef JP
#ifdef EUC
- wr_byte(2);
+ wr_byte(enum2i(CharacterEncoding::EUC_JP));
#endif
#ifdef SJIS
- wr_byte(3);
+ wr_byte(enum2i(CharacterEncoding::SHIFT_JIS));
#endif
#else
- wr_byte(1);
+ wr_byte(enum2i(CharacterEncoding::US_ASCII));
#endif
wr_randomizer();
- wr_options(type);
- uint32_t tmp32u = message_num();
- if ((compress_savefile || (type == SaveType::DEBUG)) && (tmp32u > 40)) {
- tmp32u = 40;
- }
-
- wr_u32b(tmp32u);
- for (int i = tmp32u - 1; i >= 0; i--) {
- wr_string(message_str(i));
- }
+ wr_options();
+ wr_message_history();
uint16_t tmp16u = static_cast<uint16_t>(monraces_info.size());
wr_u16b(tmp16u);
wr_lore(i2enum<MonsterRaceId>(r_idx));
}
- tmp16u = static_cast<uint16_t>(baseitems_info.size());
+ tmp16u = static_cast<uint16_t>(BaseitemList::get_instance().size());
wr_u16b(tmp16u);
for (short bi_id = 0; bi_id < tmp16u; bi_id++) {
wr_perception(bi_id);
tmp16u = static_cast<uint16_t>(towns_info.size());
wr_u16b(tmp16u);
- const auto &quest_list = QuestList::get_instance();
- tmp16u = static_cast<uint16_t>(quest_list.size());
+ const auto &quests = QuestList::get_instance();
+ tmp16u = static_cast<uint16_t>(quests.size());
wr_u16b(tmp16u);
tmp8u = MAX_RANDOM_QUEST - MIN_RANDOM_QUEST;
wr_byte(tmp8u);
- for (const auto &[q_idx, q_ref] : quest_list) {
- wr_s16b(enum2i(q_idx));
- wr_s16b(enum2i(q_ref.status));
- wr_s16b((int16_t)q_ref.level);
- wr_byte((byte)q_ref.complev);
- wr_u32b(q_ref.comptime);
+ for (const auto &[quest_id, quest] : quests) {
+ wr_s16b(enum2i(quest_id));
+ wr_s16b(enum2i(quest.status));
+ wr_s16b((int16_t)quest.level);
+ wr_byte((byte)quest.complev);
+ wr_u32b(quest.comptime);
- auto is_quest_running = q_ref.status == QuestStatusType::TAKEN;
- is_quest_running |= q_ref.status == QuestStatusType::COMPLETED;
- is_quest_running |= !quest_type::is_fixed(q_idx);
+ auto is_quest_running = quest.status == QuestStatusType::TAKEN;
+ is_quest_running |= quest.status == QuestStatusType::COMPLETED;
+ is_quest_running |= !QuestType::is_fixed(quest_id);
if (!is_quest_running) {
continue;
}
- wr_s16b((int16_t)q_ref.cur_num);
- wr_s16b((int16_t)q_ref.max_num);
- wr_s16b(enum2i(q_ref.type));
- wr_s16b(enum2i(q_ref.r_idx));
- wr_s16b(enum2i(q_ref.reward_artifact_idx));
- wr_byte((byte)q_ref.flags);
- wr_byte((byte)q_ref.dungeon);
+ wr_s16b((int16_t)quest.cur_num);
+ wr_s16b((int16_t)quest.max_num);
+ wr_s16b(enum2i(quest.type));
+ wr_s16b(enum2i(quest.r_idx));
+ wr_s16b(enum2i(quest.reward_fa_id));
+ wr_byte((byte)quest.flags);
+ wr_byte((byte)quest.dungeon);
}
wr_s32b(player_ptr->wilderness_x);
}
}
- auto max_a_num = enum2i(artifacts_info.rbegin()->first);
+ const auto &artifacts = ArtifactList::get_instance();
+ auto max_a_num = enum2i(artifacts.rbegin()->first);
tmp16u = max_a_num + 1;
wr_u16b(tmp16u);
for (auto i = 0U; i < tmp16u; i++) {
const auto a_idx = i2enum<FixedArtifactId>(i);
- const auto &artifact = ArtifactsInfo::get_instance().get_artifact(a_idx);
+ const auto &artifact = artifacts.get_artifact(a_idx);
wr_bool(artifact.is_generated);
wr_s16b(artifact.floor_id);
}
}
for (int i = 0; i < INVEN_TOTAL; i++) {
- auto *o_ptr = &player_ptr->inventory_list[i];
- if (!o_ptr->bi_id) {
+ const auto &item = player_ptr->inventory_list[i];
+ if (!item.is_valid()) {
continue;
}
wr_u16b((uint16_t)i);
- wr_item(o_ptr);
+ wr_item(item);
}
wr_u16b(0xFFFF);
tmp16u = MAX_STORES;
wr_u16b(tmp16u);
for (size_t i = 1; i < towns_info.size(); i++) {
- for (auto j = 0; j < MAX_STORES; j++) {
- wr_store(&towns_info[i].store[j]);
+ for (auto sst : STORE_SALE_TYPE_LIST) {
+ wr_store(&towns_info[i].stores[sst]);
}
}
}
/*!
- * @brief セーブデータ書き込みのサブルーチン /
- * Medium level player saver
+ * @brief セーブデータ書き込みのサブルーチン
* @param player_ptr プレイヤーへの参照ポインタ
- * @return 成功すればtrue
- * @details
- * Angband 2.8.0 will use "fd" instead of "fff" if possible
+ * @param path セーブデータのフルパス
+ * @param type セーブ後の処理種別
+ * @return セーブの成功可否
*/
-static bool save_player_aux(PlayerType *player_ptr, char *name, SaveType type)
+static bool save_player_aux(PlayerType *player_ptr, const std::filesystem::path &path)
{
- safe_setuid_grab(player_ptr);
- auto fd = fd_make(name);
+ safe_setuid_grab();
+ auto fd = fd_make(path);
safe_setuid_drop();
bool is_save_successful = false;
saving_savefile = nullptr;
if (fd >= 0) {
(void)fd_close(fd);
- safe_setuid_grab(player_ptr);
- saving_savefile = angband_fopen(name, FileOpenMode::WRITE, true);
+ safe_setuid_grab();
+ saving_savefile = angband_fopen(path, FileOpenMode::WRITE, true,
+ FileOpenType::SAVE);
safe_setuid_drop();
if (saving_savefile) {
- if (wr_savefile_new(player_ptr, type)) {
+ if (wr_savefile_new(player_ptr)) {
is_save_successful = true;
}
}
}
- safe_setuid_grab(player_ptr);
+ safe_setuid_grab();
if (!is_save_successful) {
- (void)fd_kill(name);
+ (void)fd_kill(path);
}
safe_setuid_drop();
}
/*!
- * @brief セーブデータ書き込みのメインルーチン /
- * Attempt to save the player in a savefile
+ * @brief セーブデータ書き込みのメインルーチン
* @param player_ptr プレイヤーへの参照ポインタ
* @return 成功すればtrue
+ * @details 以下の順番で書き込みを実行する.
+ * 1. hoge.new にセーブデータを書き込む
+ * 2. hoge をhoge.old にリネームする
+ * 3. hoge.new をhoge にリネームする
+ * 4. hoge.old を削除する
*/
bool save_player(PlayerType *player_ptr, SaveType type)
{
- char safe[1024];
- strcpy(safe, savefile);
- strcat(safe, ".new");
- safe_setuid_grab(player_ptr);
- fd_kill(safe);
- safe_setuid_drop();
- update_playtime();
- bool result = false;
- if (save_player_aux(player_ptr, safe, type)) {
- char temp[1024];
- char filename[1024];
- strcpy(temp, savefile);
- strcat(temp, ".old");
- safe_setuid_grab(player_ptr);
- fd_kill(temp);
-
- if (type == SaveType::DEBUG) {
- strcpy(filename, debug_savefile);
- }
- if (type != SaveType::DEBUG) {
- strcpy(filename, savefile);
- }
+ std::stringstream ss_new;
+ ss_new << savefile.string() << ".new";
+ auto savefile_new = ss_new.str();
+ safe_setuid_grab();
+ fd_kill(savefile_new);
- fd_move(filename, temp);
- fd_move(safe, filename);
- fd_kill(temp);
+ safe_setuid_drop();
+ w_ptr->update_playtime();
+ auto result = false;
+ if (save_player_aux(player_ptr, savefile_new.data())) {
+ std::stringstream ss_old;
+ ss_old << savefile.string() << ".old";
+ auto savefile_old = ss_old.str();
+ safe_setuid_grab();
+ fd_kill(savefile_old);
+ fd_move(savefile, savefile_old);
+ fd_move(savefile_new, savefile);
+ fd_kill(savefile_old);
safe_setuid_drop();
w_ptr->character_loaded = true;
result = true;