#include "dungeon/quest.h"
#include "floor/floor-town.h"
#include "floor/wild.h"
-#include "game-option/text-display-options.h"
#include "inventory/inventory-slot-types.h"
#include "io/files-util.h"
#include "io/report.h"
#include "io/uid-checker.h"
-#include "monster-race/monster-race.h"
+#include "locale/character-encoding.h"
#include "monster/monster-compaction.h"
#include "monster/monster-status.h"
#include "player/player-status.h"
#include "system/monster-race-info.h"
#include "system/player-type-definition.h"
#include "util/angband-files.h"
+#include "util/enum-converter.h"
#include "view/display-messages.h"
#include "world/world.h"
#include <algorithm>
* @param player_ptr プレイヤーへの参照ポインタ
* @return 成功すればtrue
*/
-static bool wr_savefile_new(PlayerType *player_ptr, SaveType type)
+static bool wr_savefile_new(PlayerType *player_ptr)
{
compact_objects(player_ptr, 0);
compact_monsters(player_ptr, 0);
#ifdef JP
#ifdef EUC
- wr_byte(2);
+ wr_byte(enum2i(CharacterEncoding::EUC_JP));
#endif
#ifdef SJIS
- wr_byte(3);
+ wr_byte(enum2i(CharacterEncoding::SHIFT_JIS));
#endif
#else
- wr_byte(1);
+ wr_byte(enum2i(CharacterEncoding::US_ASCII));
#endif
wr_randomizer();
- wr_options(type);
- uint32_t tmp32u = message_num();
- if ((compress_savefile || (type == SaveType::DEBUG)) && (tmp32u > 40)) {
- tmp32u = 40;
- }
-
- wr_u32b(tmp32u);
- for (int i = tmp32u - 1; i >= 0; i--) {
- wr_string(*message_str(i));
- }
+ wr_options();
+ wr_message_history();
uint16_t tmp16u = static_cast<uint16_t>(monraces_info.size());
wr_u16b(tmp16u);
wr_lore(i2enum<MonsterRaceId>(r_idx));
}
- tmp16u = static_cast<uint16_t>(baseitems_info.size());
+ tmp16u = static_cast<uint16_t>(BaseitemList::get_instance().size());
wr_u16b(tmp16u);
for (short bi_id = 0; bi_id < tmp16u; bi_id++) {
wr_perception(bi_id);
tmp16u = static_cast<uint16_t>(towns_info.size());
wr_u16b(tmp16u);
- const auto &quest_list = QuestList::get_instance();
- tmp16u = static_cast<uint16_t>(quest_list.size());
+ const auto &quests = QuestList::get_instance();
+ tmp16u = static_cast<uint16_t>(quests.size());
wr_u16b(tmp16u);
tmp8u = MAX_RANDOM_QUEST - MIN_RANDOM_QUEST;
wr_byte(tmp8u);
- for (const auto &[q_idx, quest] : quest_list) {
- wr_s16b(enum2i(q_idx));
+ for (const auto &[quest_id, quest] : quests) {
+ wr_s16b(enum2i(quest_id));
wr_s16b(enum2i(quest.status));
wr_s16b((int16_t)quest.level);
wr_byte((byte)quest.complev);
auto is_quest_running = quest.status == QuestStatusType::TAKEN;
is_quest_running |= quest.status == QuestStatusType::COMPLETED;
- is_quest_running |= !QuestType::is_fixed(q_idx);
+ is_quest_running |= !QuestType::is_fixed(quest_id);
if (!is_quest_running) {
continue;
}
wr_s16b((int16_t)quest.max_num);
wr_s16b(enum2i(quest.type));
wr_s16b(enum2i(quest.r_idx));
- wr_s16b(enum2i(quest.reward_artifact_idx));
+ wr_s16b(enum2i(quest.reward_fa_id));
wr_byte((byte)quest.flags);
wr_byte((byte)quest.dungeon);
}
}
}
- auto max_a_num = enum2i(artifacts_info.rbegin()->first);
+ const auto &artifacts = ArtifactList::get_instance();
+ auto max_a_num = enum2i(artifacts.rbegin()->first);
tmp16u = max_a_num + 1;
wr_u16b(tmp16u);
for (auto i = 0U; i < tmp16u; i++) {
const auto a_idx = i2enum<FixedArtifactId>(i);
- const auto &artifact = ArtifactsInfo::get_instance().get_artifact(a_idx);
+ const auto &artifact = artifacts.get_artifact(a_idx);
wr_bool(artifact.is_generated);
wr_s16b(artifact.floor_id);
}
}
for (int i = 0; i < INVEN_TOTAL; i++) {
- auto *o_ptr = &player_ptr->inventory_list[i];
- if (!o_ptr->is_valid()) {
+ const auto &item = player_ptr->inventory_list[i];
+ if (!item.is_valid()) {
continue;
}
wr_u16b((uint16_t)i);
- wr_item(o_ptr);
+ wr_item(item);
}
wr_u16b(0xFFFF);
* @param type セーブ後の処理種別
* @return セーブの成功可否
*/
-static bool save_player_aux(PlayerType *player_ptr, const std::filesystem::path &path, SaveType type)
+static bool save_player_aux(PlayerType *player_ptr, const std::filesystem::path &path)
{
safe_setuid_grab();
auto fd = fd_make(path);
FileOpenType::SAVE);
safe_setuid_drop();
if (saving_savefile) {
- if (wr_savefile_new(player_ptr, type)) {
+ if (wr_savefile_new(player_ptr)) {
is_save_successful = true;
}
auto savefile_new = ss_new.str();
safe_setuid_grab();
fd_kill(savefile_new);
- if (type == SaveType::DEBUG) {
- const auto debug_save_dir = std::filesystem::path(debug_savefile).remove_filename();
- std::error_code ec;
- std::filesystem::create_directory(debug_save_dir, ec);
- }
+
safe_setuid_drop();
- update_playtime();
- bool result = false;
- if (save_player_aux(player_ptr, savefile_new.data(), type)) {
+ w_ptr->update_playtime();
+ auto result = false;
+ if (save_player_aux(player_ptr, savefile_new.data())) {
std::stringstream ss_old;
ss_old << savefile.string() << ".old";
auto savefile_old = ss_old.str();
safe_setuid_grab();
fd_kill(savefile_old);
- const auto &path = type == SaveType::DEBUG ? debug_savefile : savefile;
- fd_move(path, savefile_old);
- fd_move(savefile_new, path);
+ fd_move(savefile, savefile_old);
+ fd_move(savefile_new, savefile);
fd_kill(savefile_old);
safe_setuid_drop();
w_ptr->character_loaded = true;