#include "util.h"
#include "save.h"
#include "load.h"
+#include "report.h"
+#include "core.h"
#include "artifact.h"
#include "sort.h"
#include "dungeon.h"
c = 0;
- if (p_ptr->wizard) c |= 0x0002;
+ if (current_world_ptr->wizard) c |= 0x0002;
if (cheat_sight) c |= 0x0040;
if (cheat_turn) c |= 0x0080;
/* Set */
option_flag[os] |= (1L << ob);
}
-
- /* Clear */
else
{
- /* Clear */
option_flag[os] &= ~(1L << ob);
}
}
wr_s16b(p_ptr->arena_number);
wr_s16b(p_ptr->inside_arena);
wr_s16b(p_ptr->inside_quest);
- wr_s16b(p_ptr->inside_battle);
+ wr_s16b(p_ptr->phase_out);
wr_byte(p_ptr->exit_bldg);
wr_byte(0); /* Unused */
wr_s32b(current_world_ptr->dungeon_turn);
- wr_s32b(old_battle);
+ wr_s32b(current_world_ptr->arena_start_turn);
wr_s16b(today_mon);
wr_s16b(p_ptr->today_mon);