c = 0;
- if (p_ptr->wizard) c |= 0x0002;
+ if (current_world_ptr->wizard) c |= 0x0002;
if (cheat_sight) c |= 0x0040;
if (cheat_turn) c |= 0x0080;
/* Set */
option_flag[os] |= (1L << ob);
}
-
- /* Clear */
else
{
- /* Clear */
option_flag[os] &= ~(1L << ob);
}
}