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[Refactor] #37353 screen_dump を report.c/h へ移動.
[hengband/hengband.git] / src / save.c
index 8b15d29..8408767 100644 (file)
@@ -15,6 +15,7 @@
 #include "util.h"
 #include "save.h"
 #include "load.h"
+#include "report.h"
 
 #include "artifact.h"
 #include "sort.h"
@@ -1576,7 +1577,7 @@ static bool save_player_aux(char *name)
        counts_write(0, current_world_ptr->play_time);
 
        /* Successful save */
-       character_saved = TRUE;
+       current_world_ptr->character_saved = TRUE;
 
        /* Success */
        return (TRUE);
@@ -1651,7 +1652,7 @@ bool save_player(void)
                safe_setuid_drop();
 
                /* Hack -- Pretend the character was loaded */
-               character_loaded = TRUE;
+               current_world_ptr->character_loaded = TRUE;
 
 #ifdef VERIFY_SAVEFILE
 
@@ -1712,7 +1713,7 @@ bool save_player(void)
  * allowed to save his game when he quits.
  *
  * We return "TRUE" if the savefile was usable, and we set the global
- * flag "character_loaded" if a real, living, character was loaded.
+ * flag "current_world_ptr->character_loaded" if a real, living, character was loaded.
  *
  * Note that we always try to load the "current" savefile, even if
  * there is no such file, so we must check for "empty" savefile names.
@@ -1897,7 +1898,7 @@ bool load_player(void)
                        if (arg_wizard)
                        {
                                /* A character was loaded */
-                               character_loaded = TRUE;
+                               current_world_ptr->character_loaded = TRUE;
                                return (TRUE);
                        }
 
@@ -1911,7 +1912,7 @@ bool load_player(void)
                }
 
                /* A character was loaded */
-               character_loaded = TRUE;
+               current_world_ptr->character_loaded = TRUE;
 
                {
                        u32b tmp = counts_read(2);