/* File: save.c */
+/*
+ * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
+ *
+ * This software may be copied and distributed for educational, research,
+ * and not for profit purposes provided that this copyright and statement
+ * are included in all such copies. Other copyrights may also apply.
+ */
+
/* Purpose: interact with savefiles */
#include "angband.h"
if (m_ptr->exp) flags |= SAVE_MON_EXP;
if (m_ptr->mflag2) flags |= SAVE_MON_MFLAG2;
if (m_ptr->nickname) flags |= SAVE_MON_NICKNAME;
+ if (m_ptr->parent_m_idx) flags |= SAVE_MON_PARENT;
/*** Monster save flags ***/
wr_u32b(flags);
if (flags & SAVE_MON_EXP) wr_u32b(m_ptr->exp);
if (flags & SAVE_MON_MFLAG2) wr_byte(m_ptr->mflag2);
if (flags & SAVE_MON_NICKNAME) wr_string(quark_str(m_ptr->nickname));
+ if (flags & SAVE_MON_PARENT) wr_s16b(m_ptr->parent_m_idx);
}
wr_byte(r_ptr->r_drop_item);
/* Count spells */
- wr_byte(r_ptr->r_cast_inate);
+ wr_byte(0); /* unused now */
wr_byte(r_ptr->r_cast_spell);
/* Count blows of each type */
wr_u32b(r_ptr->r_flags4);
wr_u32b(r_ptr->r_flags5);
wr_u32b(r_ptr->r_flags6);
+ wr_u32b(r_ptr->r_flagsr);
/* Monster limit per level */
/* Write "hitpoint_warn" */
wr_byte(hitpoint_warn);
+ /* Write "mana_warn" */
+ wr_byte(mana_warn);
/*** Cheating options ***/
wr_string(p_ptr->died_from);
+ wr_string(p_ptr->last_message ? p_ptr->last_message : "");
+
save_quick_start();
for (i = 0; i < 4; i++)
wr_u32b(p_ptr->au);
wr_u32b(p_ptr->max_exp);
+ wr_u32b(p_ptr->max_max_exp);
wr_u32b(p_ptr->exp);
wr_u16b(p_ptr->exp_frac);
wr_s16b(p_ptr->lev);
wr_s16b(p_ptr->inside_quest);
wr_s16b(p_ptr->inside_battle);
wr_byte(p_ptr->exit_bldg);
- wr_byte(p_ptr->leftbldg); /* save building leave status -KMW- */
+ wr_byte(0); /* Unused */
wr_s16b(p_ptr->oldpx);
wr_s16b(p_ptr->oldpy);
- /* Save builing rewards */
- wr_s16b(MAX_BACT);
-
- for (i = 0; i < MAX_BACT; i++) wr_s16b(p_ptr->rewards[i]);
+ /* Was number of p_ptr->rewards[] */
+ wr_s16b(0);
wr_s16b(p_ptr->mhp);
wr_s16b(p_ptr->chp);
wr_s16b(p_ptr->ele_immune);
wr_u32b(p_ptr->special_defense);
wr_byte(p_ptr->knowledge);
- wr_byte(0); /* oops */
+ wr_byte(p_ptr->autopick_autoregister);
wr_byte(0); /* oops */
wr_byte(p_ptr->action);
wr_byte(0);
/* Current floor_id */
wr_s16b(p_ptr->floor_id);
+ /* Save temporary preserved pets (obsolated) */
+ wr_s16b(0);
+
wr_u32b(playtime);
wr_s32b(p_ptr->visit);
u16b o1 = who[a].occurrence;
u16b o2 = who[b].occurrence;
+ /* Unused */
+ (void)v;
+
return o2 <= o1;
}
cave_template_type holder;
+ /* Unused */
+ (void)v;
+
/* Swap */
holder = who[a];
who[a] = who[b];
/* Forget the view */
clear_mon_lite();
+ /* Update lite/view */
+ p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE);
+
+ /* Update monsters */
+ p_ptr->update |= (PU_MONSTERS | PU_DISTANCE | PU_FLOW);
+
/*** Meta info ***/
wr_byte(dungeon_type);
- /*** On the surface ***/
+ /*** No saved floor (On the surface etc.) ***/
if (!p_ptr->floor_id)
{
/* No array elements */
/* Restore current floor */
if (!load_floor(cur_sf_ptr, (SLF_SECOND))) return FALSE;
-
- /* Update lite/view */
- p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE);
-
- /* Update monsters */
- p_ptr->update |= (PU_MONSTERS | PU_DISTANCE | PU_FLOW);
-
/* Success */
return TRUE;
}
/* Space */
wr_u32b(0L);
- wr_u32b(0L);
+ wr_u16b(0);
+ wr_byte(0);
+#ifdef JP
+# ifdef EUC
+ /* EUC kanji code */
+ wr_byte(2);
+# endif
+# ifdef SJIS
+ /* SJIS kanji code */
+ wr_byte(3);
+# endif
+#else
+ /* ASCII */
+ wr_byte(1);
+#endif
/* Write the RNG state */
wr_randomizer();
wr_byte(quest[i].complev);
/* Save quest status if quest is running */
- if (quest[i].status == QUEST_STATUS_TAKEN || quest[i].status == QUEST_STATUS_COMPLETED || ((i >= MIN_RANDOM_QUEST) && (i <= MAX_RANDOM_QUEST)))
+ if (quest[i].status == QUEST_STATUS_TAKEN || quest[i].status == QUEST_STATUS_COMPLETED || !is_fixed_quest_idx(i))
{
wr_s16b(quest[i].cur_num);
wr_s16b(quest[i].max_num);
FILE_TYPE(FILE_TYPE_SAVE);
+ /* Grab permissions */
+ safe_setuid_grab();
+
/* Create the savefile */
fd = fd_make(name, mode);
+ /* Drop permissions */
+ safe_setuid_drop();
+
/* File is okay */
if (fd >= 0)
{
/* Close the "fd" */
(void)fd_close(fd);
+ /* Grab permissions */
+ safe_setuid_grab();
+
/* Open the savefile */
fff = my_fopen(name, "wb");
+ /* Drop permissions */
+ safe_setuid_drop();
+
/* Successful open */
if (fff)
{
if (my_fclose(fff)) ok = FALSE;
}
+ /* Grab permissions */
+ safe_setuid_grab();
+
/* Remove "broken" files */
if (!ok) (void)fd_kill(name);
+
+ /* Drop permissions */
+ safe_setuid_drop();
}
strcat(safe, "n");
#endif /* VM */
+ /* Grab permissions */
+ safe_setuid_grab();
+
/* Remove it */
fd_kill(safe);
+ /* Drop permissions */
+ safe_setuid_drop();
+
update_playtime();
/* Attempt to save the player */
strcat(temp, "o");
#endif /* VM */
+ /* Grab permissions */
+ safe_setuid_grab();
+
/* Remove it */
fd_kill(temp);
/* Remove preserved savefile */
fd_kill(temp);
+ /* Drop permissions */
+ safe_setuid_drop();
+
/* Hack -- Pretend the character was loaded */
character_loaded = TRUE;
strcpy(temp, savefile);
strcat(temp, ".lok");
+ /* Grab permissions */
+ safe_setuid_grab();
+
/* Remove lock file */
fd_kill(temp);
+ /* Drop permissions */
+ safe_setuid_drop();
+
#endif
/* Success */
/* New savefile */
sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
+ /* Grab permissions */
+ safe_setuid_grab();
+
/* Remove it */
fd_kill(floor_savefile);
+ /* Drop permissions */
+ safe_setuid_drop();
+
+
/* Attempt to save the player */
/* No file yet */
/* File type is "SAVE" */
FILE_TYPE(FILE_TYPE_SAVE);
+ /* Grab permissions */
+ safe_setuid_grab();
+
/* Create the savefile */
fd = fd_make(floor_savefile, 0644);
+ /* Drop permissions */
+ safe_setuid_drop();
+
/* File is okay */
if (fd >= 0)
{
/* Close the "fd" */
(void)fd_close(fd);
+ /* Grab permissions */
+ safe_setuid_grab();
+
/* Open the savefile */
fff = my_fopen(floor_savefile, "wb");
+ /* Drop permissions */
+ safe_setuid_drop();
+
/* Successful open */
if (fff)
{
}
/* Remove "broken" files */
- if (!ok) (void)fd_kill(floor_savefile);
+ if (!ok)
+ {
+ /* Grab permissions */
+ safe_setuid_grab();
+
+ (void)fd_kill(floor_savefile);
+
+ /* Drop permissions */
+ safe_setuid_drop();
+ }
}
if (!(mode & SLF_SECOND))