-/* File: save.c */
-
-/*
+/*!
+ * @file save.c
+ * @brief セーブファイル書き込み処理 / Purpose: interact with savefiles
+ * @date 2014/07/12
+ * @author
+ * <pre>
* Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
- *
* This software may be copied and distributed for educational, research,
* and not for profit purposes provided that this copyright and statement
* are included in all such copies. Other copyrights may also apply.
+ * </pre>
*/
-/* Purpose: interact with savefiles */
-
#include "angband.h"
-/*
- * These functions place information into a savefile a byte at a time
+/*!
+ * @brief 1バイトをファイルに書き込む / These functions place information into a savefile a byte at a time
+ * @param v 書き込むバイト値
+ * @return なし
*/
-
static void sf_put(byte v)
{
/* Encode the value, write a character */
x_stamp += xor_byte;
}
+/*!
+ * @brief 1バイトをファイルに書き込む(sf_put()の糖衣)
+ * @param v 書き込むバイト
+ * @return なし
+ */
static void wr_byte(byte v)
{
sf_put(v);
}
+/*!
+ * @brief 符号なし16ビットをファイルに書き込む
+ * @param v 書き込む符号なし16bit値
+ * @return なし
+ */
static void wr_u16b(u16b v)
{
sf_put((byte)(v & 0xFF));
sf_put((byte)((v >> 8) & 0xFF));
}
+/*!
+ * @brief 符号あり16ビットをファイルに書き込む
+ * @param v 書き込む符号あり16bit値
+ * @return なし
+ */
static void wr_s16b(s16b v)
{
wr_u16b((u16b)v);
}
+/*!
+ * @brief 符号なし32ビットをファイルに書き込む
+ * @param v 書き込む符号なし32bit値
+ * @return なし
+ */
static void wr_u32b(u32b v)
{
sf_put((byte)(v & 0xFF));
sf_put((byte)((v >> 24) & 0xFF));
}
+/*!
+ * @brief 符号あり32ビットをファイルに書き込む
+ * @param v 書き込む符号あり32bit値
+ * @return なし
+ */
static void wr_s32b(s32b v)
{
wr_u32b((u32b)v);
}
+/*!
+ * @brief 文字列をファイルに書き込む
+ * @param str 書き込む文字列
+ * @return なし
+ */
static void wr_string(cptr str)
{
while (*str)
*/
-/*
- * Write an "item" record
+/*!
+ * @brief アイテムオブジェクトを書き込む / Write an "item" record
+ * @param o_ptr アイテムオブジェクト保存元ポインタ
+ * @return なし
*/
static void wr_item(object_type *o_ptr)
{
if (o_ptr->art_flags[1]) flags |= SAVE_ITEM_ART_FLAGS1;
if (o_ptr->art_flags[2]) flags |= SAVE_ITEM_ART_FLAGS2;
if (o_ptr->art_flags[3]) flags |= SAVE_ITEM_ART_FLAGS3;
+ if (o_ptr->art_flags[4]) flags |= SAVE_ITEM_ART_FLAGS4;
if (o_ptr->curse_flags) flags |= SAVE_ITEM_CURSE_FLAGS;
if (o_ptr->held_m_idx) flags |= SAVE_ITEM_HELD_M_IDX;
if (o_ptr->xtra1) flags |= SAVE_ITEM_XTRA1;
wr_s16b(o_ptr->k_idx);
/* Location */
- wr_byte(o_ptr->iy);
- wr_byte(o_ptr->ix);
+ wr_byte((byte_hack)o_ptr->iy);
+ wr_byte((byte_hack)o_ptr->ix);
if (flags & SAVE_ITEM_PVAL) wr_s16b(o_ptr->pval);
if (flags & SAVE_ITEM_DISCOUNT) wr_byte(o_ptr->discount);
- if (flags & SAVE_ITEM_NUMBER) wr_byte(o_ptr->number);
+ if (flags & SAVE_ITEM_NUMBER) wr_byte((byte_hack)o_ptr->number);
- wr_s16b(o_ptr->weight);
+ wr_s16b((s16b)o_ptr->weight);
- if (flags & SAVE_ITEM_NAME1) wr_byte(o_ptr->name1);
- if (flags & SAVE_ITEM_NAME2) wr_byte(o_ptr->name2);
+ if (flags & SAVE_ITEM_NAME1) wr_byte((byte_hack)o_ptr->name1);
+ if (flags & SAVE_ITEM_NAME2) wr_byte((byte_hack)o_ptr->name2);
if (flags & SAVE_ITEM_TIMEOUT) wr_s16b(o_ptr->timeout);
if (flags & SAVE_ITEM_TO_H) wr_s16b(o_ptr->to_h);
- if (flags & SAVE_ITEM_TO_D) wr_s16b(o_ptr->to_d);
+ if (flags & SAVE_ITEM_TO_D) wr_s16b((s16b)o_ptr->to_d);
if (flags & SAVE_ITEM_TO_A) wr_s16b(o_ptr->to_a);
if (flags & SAVE_ITEM_AC) wr_s16b(o_ptr->ac);
- if (flags & SAVE_ITEM_DD) wr_byte(o_ptr->dd);
- if (flags & SAVE_ITEM_DS) wr_byte(o_ptr->ds);
+ if (flags & SAVE_ITEM_DD) wr_byte((byte_hack)o_ptr->dd);
+ if (flags & SAVE_ITEM_DS) wr_byte((byte_hack)o_ptr->ds);
if (flags & SAVE_ITEM_IDENT) wr_byte(o_ptr->ident);
if (flags & SAVE_ITEM_ART_FLAGS1) wr_u32b(o_ptr->art_flags[1]);
if (flags & SAVE_ITEM_ART_FLAGS2) wr_u32b(o_ptr->art_flags[2]);
if (flags & SAVE_ITEM_ART_FLAGS3) wr_u32b(o_ptr->art_flags[3]);
+ if (flags & SAVE_ITEM_ART_FLAGS4) wr_u32b(o_ptr->art_flags[4]);
if (flags & SAVE_ITEM_CURSE_FLAGS) wr_u32b(o_ptr->curse_flags);
}
-/*
- * Write a "monster" record
+/*!
+ * @brief モンスター情報を書き込む / Write a "monster" record
+ * @param m_ptr モンスター情報保存元ポインタ
+ * @return なし
*/
static void wr_monster(monster_type *m_ptr)
{
u32b flags = 0x00000000;
+ byte tmp8u;
- if (m_ptr->ap_r_idx != m_ptr->r_idx) flags |= SAVE_MON_AP_R_IDX;
+ if (!is_original_ap(m_ptr)) flags |= SAVE_MON_AP_R_IDX;
if (m_ptr->sub_align) flags |= SAVE_MON_SUB_ALIGN;
- if (m_ptr->csleep) flags |= SAVE_MON_CSLEEP;
- if (m_ptr->fast) flags |= SAVE_MON_FAST;
- if (m_ptr->slow) flags |= SAVE_MON_SLOW;
- if (m_ptr->stunned) flags |= SAVE_MON_STUNNED;
- if (m_ptr->confused) flags |= SAVE_MON_CONFUSED;
- if (m_ptr->monfear) flags |= SAVE_MON_MONFEAR;
+ if (MON_CSLEEP(m_ptr)) flags |= SAVE_MON_CSLEEP;
+ if (MON_FAST(m_ptr)) flags |= SAVE_MON_FAST;
+ if (MON_SLOW(m_ptr)) flags |= SAVE_MON_SLOW;
+ if (MON_STUNNED(m_ptr)) flags |= SAVE_MON_STUNNED;
+ if (MON_CONFUSED(m_ptr)) flags |= SAVE_MON_CONFUSED;
+ if (MON_MONFEAR(m_ptr)) flags |= SAVE_MON_MONFEAR;
if (m_ptr->target_y) flags |= SAVE_MON_TARGET_Y;
if (m_ptr->target_x) flags |= SAVE_MON_TARGET_X;
- if (m_ptr->invulner) flags |= SAVE_MON_INVULNER;
+ if (MON_INVULNER(m_ptr)) flags |= SAVE_MON_INVULNER;
if (m_ptr->smart) flags |= SAVE_MON_SMART;
if (m_ptr->exp) flags |= SAVE_MON_EXP;
if (m_ptr->mflag2) flags |= SAVE_MON_MFLAG2;
/*** Write only un-obvious elements ***/
wr_s16b(m_ptr->r_idx);
- wr_byte(m_ptr->fy);
- wr_byte(m_ptr->fx);
- wr_s16b(m_ptr->hp);
- wr_s16b(m_ptr->maxhp);
- wr_s16b(m_ptr->max_maxhp);
+ wr_byte((byte_hack)m_ptr->fy);
+ wr_byte((byte_hack)m_ptr->fx);
+ wr_s16b((s16b)m_ptr->hp);
+ wr_s16b((s16b)m_ptr->maxhp);
+ wr_s16b((s16b)m_ptr->max_maxhp);
+ wr_u32b(m_ptr->dealt_damage);
+
/* Monster race index of its appearance */
if (flags & SAVE_MON_AP_R_IDX) wr_s16b(m_ptr->ap_r_idx);
if (flags & SAVE_MON_SUB_ALIGN) wr_byte(m_ptr->sub_align);
- if (flags & SAVE_MON_CSLEEP) wr_s16b(m_ptr->csleep);
+ if (flags & SAVE_MON_CSLEEP) wr_s16b(m_ptr->mtimed[MTIMED_CSLEEP]);
wr_byte(m_ptr->mspeed);
wr_s16b(m_ptr->energy_need);
- if (flags & SAVE_MON_FAST) wr_byte(m_ptr->fast);
- if (flags & SAVE_MON_SLOW) wr_byte(m_ptr->slow);
- if (flags & SAVE_MON_STUNNED) wr_byte(m_ptr->stunned);
- if (flags & SAVE_MON_CONFUSED) wr_byte(m_ptr->confused);
- if (flags & SAVE_MON_MONFEAR) wr_byte(m_ptr->monfear);
- if (flags & SAVE_MON_TARGET_Y) wr_s16b(m_ptr->target_y);
- if (flags & SAVE_MON_TARGET_X) wr_s16b(m_ptr->target_x);
- if (flags & SAVE_MON_INVULNER) wr_byte(m_ptr->invulner);
+ if (flags & SAVE_MON_FAST)
+ {
+ tmp8u = (byte)m_ptr->mtimed[MTIMED_FAST];
+ wr_byte(tmp8u);
+ }
+ if (flags & SAVE_MON_SLOW)
+ {
+ tmp8u = (byte)m_ptr->mtimed[MTIMED_SLOW];
+ wr_byte(tmp8u);
+ }
+ if (flags & SAVE_MON_STUNNED)
+ {
+ tmp8u = (byte)m_ptr->mtimed[MTIMED_STUNNED];
+ wr_byte(tmp8u);
+ }
+ if (flags & SAVE_MON_CONFUSED)
+ {
+ tmp8u = (byte)m_ptr->mtimed[MTIMED_CONFUSED];
+ wr_byte(tmp8u);
+ }
+ if (flags & SAVE_MON_MONFEAR)
+ {
+ tmp8u = (byte)m_ptr->mtimed[MTIMED_MONFEAR];
+ wr_byte(tmp8u);
+ }
+ if (flags & SAVE_MON_TARGET_Y) wr_s16b((s16b)m_ptr->target_y);
+ if (flags & SAVE_MON_TARGET_X) wr_s16b((s16b)m_ptr->target_x);
+ if (flags & SAVE_MON_INVULNER)
+ {
+ tmp8u = (byte)m_ptr->mtimed[MTIMED_INVULNER];
+ wr_byte(tmp8u);
+ }
if (flags & SAVE_MON_SMART) wr_u32b(m_ptr->smart);
if (flags & SAVE_MON_EXP) wr_u32b(m_ptr->exp);
if (flags & SAVE_MON_MFLAG2) wr_byte(m_ptr->mflag2);
}
-/*
- * Write a "lore" record
+/*!
+ * @brief モンスターの思い出を書き込む / Write a "lore" record
+ * @param r_idx モンスター種族ID
+ * @return なし
*/
-static void wr_lore(int r_idx)
+static void wr_lore(MONRACE_IDX r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
/* Count sights/deaths/kills */
- wr_s16b(r_ptr->r_sights);
- wr_s16b(r_ptr->r_deaths);
- wr_s16b(r_ptr->r_pkills);
- wr_s16b(r_ptr->r_tkills);
+ wr_s16b((s16b)r_ptr->r_sights);
+ wr_s16b((s16b)r_ptr->r_deaths);
+ wr_s16b((s16b)r_ptr->r_pkills);
+ wr_s16b((s16b)r_ptr->r_akills);
+ wr_s16b((s16b)r_ptr->r_tkills);
/* Count wakes and ignores */
wr_byte(r_ptr->r_wake);
wr_byte(r_ptr->r_xtra2);
/* Count drops */
- wr_byte(r_ptr->r_drop_gold);
- wr_byte(r_ptr->r_drop_item);
+ wr_byte((byte_hack)r_ptr->r_drop_gold);
+ wr_byte((byte_hack)r_ptr->r_drop_item);
/* Count spells */
wr_byte(0); /* unused now */
/* Monster limit per level */
- wr_byte(r_ptr->max_num);
+ wr_byte((byte_hack)r_ptr->max_num);
/* Location in saved floor */
wr_s16b(r_ptr->floor_id);
wr_byte(0);
}
-
-/*
- * Write an "xtra" record
+/*!
+ * @brief その他のゲーム情報を書き込む(実質はアイテムの鑑定情報のみ) / Write an "xtra" record
+ * @param k_idx ベースアイテムのID
+ * @return なし
*/
-static void wr_xtra(int k_idx)
+static void wr_xtra(KIND_OBJECT_IDX k_idx)
{
byte tmp8u = 0;
}
-/*
- * Write a "store" record
+/*!
+ * @brief 店舗情報を書き込む / Write a "store" record
+ * @param st_ptr 店舗情報の参照ポインタ
+ * @return なし
*/
static void wr_store(store_type *st_ptr)
{
}
-/*
- * Write RNG state
+/*!
+ * @brief 乱数情報を書き込む / Write RNG state
+ * @return なし
*/
static errr wr_randomizer(void)
{
}
-/*
- * Write the "options"
+/*!
+ * @brief ゲームオプション情報を書き込む / Write the "options"
+ * @return なし
*/
static void wr_options(void)
{
if (p_ptr->wizard) c |= 0x0002;
+ if (cheat_turn) c |= 0x0080;
+
if (cheat_peek) c |= 0x0100;
if (cheat_hear) c |= 0x0200;
if (cheat_room) c |= 0x0400;
if (cheat_know) c |= 0x1000;
if (cheat_live) c |= 0x2000;
if (cheat_save) c |= 0x4000;
+ if (cheat_diary_output) c |= 0x8000;
wr_u16b(c);
}
-/*
- * Hack -- Write the "ghost" info
+/*!
+ * @brief ダミー情報スキップを書き込む / Hack -- Write the "ghost" info
+ * @return なし
*/
static void wr_ghost(void)
{
int i;
/* Name */
-#ifdef JP
- wr_string("ÉÔÀµ¤Ê¥´¡¼¥¹¥È");
-#else
- wr_string("Broken Ghost");
-#endif
-
+ wr_string(_("不正なゴースト", "Broken Ghost"));
/* Hack -- stupid data */
for (i = 0; i < 60; i++) wr_byte(0);
}
-/*
- * Save quick start data
+/*!
+ * @brief クイック・スタート情報を書き込む / Save quick start data
+ * @return なし
*/
static void save_quick_start(void)
{
wr_byte(previous_char.prace);
wr_byte(previous_char.pclass);
wr_byte(previous_char.pseikaku);
- wr_byte(previous_char.realm1);
- wr_byte(previous_char.realm2);
+ wr_byte((byte_hack)previous_char.realm1);
+ wr_byte((byte_hack)previous_char.realm2);
wr_s16b(previous_char.age);
wr_s16b(previous_char.ht);
for (i = 0; i < 6; i++) wr_s16b(previous_char.stat_max[i]);
for (i = 0; i < 6; i++) wr_s16b(previous_char.stat_max_max[i]);
- for (i = 0; i < PY_MAX_LEVEL; i++) wr_s16b(previous_char.player_hp[i]);
+ for (i = 0; i < PY_MAX_LEVEL; i++) wr_s16b((s16b)previous_char.player_hp[i]);
wr_s16b(previous_char.chaos_patron);
for (i = 0; i < 4; i++) wr_string(previous_char.history[i]);
- wr_byte(previous_char.quests);
+ /* UNUSED : Was number of random quests */
+ wr_byte(0);
/* No quick start after using debug mode or cheat options */
if (p_ptr->noscore) previous_char.quick_ok = FALSE;
wr_byte((byte)previous_char.quick_ok);
}
-/*
- * Write some "extra" info
+
+/*!
+ * @brief その他の情報を書き込む / Write some "extra" info
+ * @return なし
*/
static void wr_extra(void)
{
int i,j;
byte tmp8u;
- wr_string(player_name);
+ wr_string(p_ptr->name);
wr_string(p_ptr->died_from);
+ wr_string(p_ptr->last_message ? p_ptr->last_message : "");
+
save_quick_start();
for (i = 0; i < 4; i++)
wr_byte(p_ptr->pclass);
wr_byte(p_ptr->pseikaku);
wr_byte(p_ptr->psex);
- wr_byte(p_ptr->realm1);
- wr_byte(p_ptr->realm2);
+ wr_byte((byte_hack)p_ptr->realm1);
+ wr_byte((byte_hack)p_ptr->realm2);
wr_byte(0); /* oops */
- wr_byte(p_ptr->hitdie);
+ wr_byte((byte)p_ptr->hitdie);
wr_u16b(p_ptr->expfact);
wr_s16b(p_ptr->age);
wr_u32b(p_ptr->max_exp);
wr_u32b(p_ptr->max_max_exp);
wr_u32b(p_ptr->exp);
- wr_u16b(p_ptr->exp_frac);
+ wr_u32b(p_ptr->exp_frac);
wr_s16b(p_ptr->lev);
for (i = 0; i < 64; i++) wr_s16b(p_ptr->spell_exp[i]);
for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) wr_s16b(p_ptr->weapon_exp[i][j]);
- for (i = 0; i < 10; i++) wr_s16b(p_ptr->skill_exp[i]);
+ for (i = 0; i < GINOU_MAX; i++) wr_s16b(p_ptr->skill_exp[i]);
for (i = 0; i < 108; i++) wr_s32b(p_ptr->magic_num1[i]);
for (i = 0; i < 108; i++) wr_byte(p_ptr->magic_num2[i]);
for (i = 0; i < MAX_MANE; i++)
{
- wr_s16b(p_ptr->mane_spell[i]);
- wr_s16b(p_ptr->mane_dam[i]);
+ wr_s16b((s16b)p_ptr->mane_spell[i]);
+ wr_s16b((s16b)p_ptr->mane_dam[i]);
}
wr_s16b(p_ptr->mane_num);
wr_s16b(p_ptr->inside_quest);
wr_s16b(p_ptr->inside_battle);
wr_byte(p_ptr->exit_bldg);
- wr_byte(p_ptr->leftbldg); /* save building leave status -KMW- */
+ wr_byte(0); /* Unused */
- wr_s16b(p_ptr->oldpx);
- wr_s16b(p_ptr->oldpy);
+ wr_s16b((s16b)p_ptr->oldpx);
+ wr_s16b((s16b)p_ptr->oldpy);
- /* Save builing rewards */
- wr_s16b(MAX_BACT);
-
- for (i = 0; i < MAX_BACT; i++) wr_s16b(p_ptr->rewards[i]);
+ /* Was number of p_ptr->rewards[] */
+ wr_s16b(0);
- wr_s16b(p_ptr->mhp);
- wr_s16b(p_ptr->chp);
- wr_u16b(p_ptr->chp_frac);
+ wr_s32b(p_ptr->mhp);
+ wr_s32b(p_ptr->chp);
+ wr_u32b(p_ptr->chp_frac);
- wr_s16b(p_ptr->msp);
- wr_s16b(p_ptr->csp);
- wr_u16b(p_ptr->csp_frac);
+ wr_s32b(p_ptr->msp);
+ wr_s32b(p_ptr->csp);
+ wr_u32b(p_ptr->csp_frac);
/* Max Player and Dungeon Levels */
wr_s16b(p_ptr->max_plv);
tmp8u = (byte)max_d_idx;
wr_byte(tmp8u);
for (i = 0; i < tmp8u; i++)
- wr_s16b(max_dlv[i]);
+ wr_s16b((s16b)max_dlv[i]);
/* More info */
wr_s16b(0); /* oops */
wr_s16b(0); /* oops */
wr_s16b(0); /* oops */
wr_s16b(p_ptr->sc);
- wr_s16b(0); /* oops */
+ wr_s16b(p_ptr->concent);
wr_s16b(0); /* old "rest" */
wr_s16b(p_ptr->blind);
wr_s16b(0); /* old "food_digested" */
wr_s16b(0); /* old "protection" */
wr_s16b(p_ptr->energy_need);
+ wr_s16b(p_ptr->enchant_energy_need);
wr_s16b(p_ptr->fast);
wr_s16b(p_ptr->slow);
wr_s16b(p_ptr->afraid);
wr_s16b(p_ptr->tim_regen);
wr_s16b(p_ptr->kabenuke);
wr_s16b(p_ptr->tim_stealth);
- wr_s16b(p_ptr->tim_ffall);
+ wr_s16b(p_ptr->tim_levitation);
wr_s16b(p_ptr->tim_sh_touki);
wr_s16b(p_ptr->lightspeed);
wr_s16b(p_ptr->tsubureru);
wr_s16b(p_ptr->magicdef);
wr_s16b(p_ptr->tim_res_nether);
wr_s16b(p_ptr->tim_res_time);
- wr_byte(p_ptr->mimic_form);
+ wr_byte((byte)p_ptr->mimic_form);
wr_s16b(p_ptr->tim_mimic);
wr_s16b(p_ptr->tim_sh_fire);
wr_s16b(p_ptr->tim_sh_holy);
wr_s16b(p_ptr->ele_immune);
wr_u32b(p_ptr->special_defense);
wr_byte(p_ptr->knowledge);
+ wr_byte(p_ptr->autopick_autoregister);
wr_byte(0); /* oops */
- wr_byte(0); /* oops */
- wr_byte(p_ptr->action);
+ wr_byte((byte_hack)p_ptr->action);
wr_byte(0);
wr_byte(preserve_mode);
wr_byte(p_ptr->wait_report_score);
wr_byte(p_ptr->is_dead);
/* Write feeling */
- wr_byte(feeling);
+ wr_byte(p_ptr->feeling);
- /* Turn of last "feeling" */
+ /* Turn when level began */
wr_s32b(old_turn);
+ /* Turn of last "feeling" */
+ wr_s32b(p_ptr->feeling_turn);
+
/* Current turn */
wr_s32b(turn);
}
-
-/*
- * hook function to sort monsters by level
+/*!
+ * @brief フロア保存時のcave情報テンプレートをソートするための比較処理
+ * @param u caveテンプレートの参照ポインタ
+ * @param v 未使用
+ * @param a スワップするモンスター種族のID1
+ * @param b スワップするモンスター種族のID2
+ * @return aの方が大きければtrue
*/
static bool ang_sort_comp_cave_temp(vptr u, vptr v, int a, int b)
{
}
-/*
- * Sorting hook -- Swap function
+/*!
+ * @brief フロア保存時のcave情報テンプレートをソートするためのスワップ処理 / Sorting hook -- Swap function
+ * @param u caveテンプレートの参照ポインタ
+ * @param v 未使用
+ * @param a スワップするモンスター種族のID1
+ * @param b スワップするモンスター種族のID2
+ * @return なし
*/
static void ang_sort_swap_cave_temp(vptr u, vptr v, int a, int b)
{
}
-/*
- * Actually write a saved floor data
- * using effectively compressed format.
+/*!
+ * @brief 保存フロアの書き込み / Actually write a saved floor data using effectively compressed format.
+ * @param sf_ptr 保存したいフロアの参照ポインタ
+ * @return なし
*/
static void wr_saved_floor(saved_floor_type *sf_ptr)
{
- cave_template_type *template;
+ cave_template_type *templates;
u16b max_num_temp;
u16b num_temp = 0;
int dummy_why;
{
/*** Not a saved floor ***/
- wr_s16b(dun_level);
+ wr_s16b((s16b)dun_level);
}
else
{
/*** The saved floor ***/
wr_s16b(sf_ptr->floor_id);
- wr_byte(sf_ptr->savefile_id);
- wr_s16b(sf_ptr->dun_level);
+ wr_byte((byte_hack)sf_ptr->savefile_id);
+ wr_s16b((s16b)sf_ptr->dun_level);
wr_s32b(sf_ptr->last_visit);
wr_u32b(sf_ptr->visit_mark);
wr_s16b(sf_ptr->upper_floor_id);
wr_s16b(sf_ptr->lower_floor_id);
}
- wr_u16b(base_level);
+ wr_u16b((u16b)base_level);
wr_u16b(num_repro);
- wr_u16b((u16b)py);
- wr_u16b((u16b)px);
- wr_u16b(cur_hgt);
- wr_u16b(cur_wid);
- wr_byte(feeling);
+ wr_u16b((u16b)p_ptr->y);
+ wr_u16b((u16b)p_ptr->x);
+ wr_u16b((u16b)cur_hgt);
+ wr_u16b((u16b)cur_wid);
+ wr_byte(p_ptr->feeling);
max_num_temp = 255;
/* Allocate the "template" array */
- C_MAKE(template, max_num_temp, cave_template_type);
+ C_MAKE(templates, max_num_temp, cave_template_type);
/* Extract template array */
for (y = 0; y < cur_hgt; y++)
for (i = 0; i < num_temp; i++)
{
- if (template[i].info == c_ptr->info &&
- template[i].feat == c_ptr->feat &&
- template[i].mimic == c_ptr->mimic &&
- template[i].special == c_ptr->special)
+ if (templates[i].info == c_ptr->info &&
+ templates[i].feat == c_ptr->feat &&
+ templates[i].mimic == c_ptr->mimic &&
+ templates[i].special == c_ptr->special)
{
/* Same terrain is exist */
- template[i].occurrence++;
+ templates[i].occurrence++;
break;
}
}
/* If the max_num_temp is too small, increase it. */
if (num_temp >= max_num_temp)
{
- cave_template_type *old_template = template;
+ cave_template_type *old_template = templates;
/* Re-allocate the "template" array */
- C_MAKE(template, max_num_temp + 255, cave_template_type);
- C_COPY(template, old_template, max_num_temp, cave_template_type);
- C_FREE(old_template, max_num_temp, cave_template_type);
+ C_MAKE(templates, max_num_temp + 255, cave_template_type);
+ (void)C_COPY(templates, old_template, max_num_temp, cave_template_type);
+ C_KILL(old_template, max_num_temp, cave_template_type);
max_num_temp += 255;
}
/* Add new template */
- template[num_temp].info = c_ptr->info;
- template[num_temp].feat = c_ptr->feat;
- template[num_temp].mimic = c_ptr->mimic;
- template[num_temp].special = c_ptr->special;
- template[num_temp].occurrence = 1;
+ templates[num_temp].info = c_ptr->info;
+ templates[num_temp].feat = c_ptr->feat;
+ templates[num_temp].mimic = c_ptr->mimic;
+ templates[num_temp].special = c_ptr->special;
+ templates[num_temp].occurrence = 1;
/* Increase number of template */
num_temp++;
ang_sort_swap = ang_sort_swap_cave_temp;
/* Sort by occurrence */
- ang_sort(template, &dummy_why, num_temp);
+ ang_sort(templates, &dummy_why, num_temp);
/*** Dump templates ***/
/* Dump the templates */
for (i = 0; i < num_temp; i++)
{
- cave_template_type *ct_ptr = &template[i];
+ cave_template_type *ct_ptr = &templates[i];
/* Dump it */
- wr_u16b(ct_ptr->info);
- wr_byte(ct_ptr->feat);
- wr_byte(ct_ptr->mimic);
+ wr_u16b((u16b)ct_ptr->info);
+ wr_s16b(ct_ptr->feat);
+ wr_s16b(ct_ptr->mimic);
wr_s16b(ct_ptr->special);
}
for (i = 0; i < num_temp; i++)
{
- if (template[i].info == c_ptr->info &&
- template[i].feat == c_ptr->feat &&
- template[i].mimic == c_ptr->mimic &&
- template[i].special == c_ptr->special)
+ if (templates[i].info == c_ptr->info &&
+ templates[i].feat == c_ptr->feat &&
+ templates[i].mimic == c_ptr->mimic &&
+ templates[i].special == c_ptr->special)
break;
}
/* Extract an ID */
- tmp16u = i;
+ tmp16u = (u16b)i;
/* If the run is broken, or too full, flush it */
if ((tmp16u != prev_u16b) || (count == MAX_UCHAR))
/* Free the "template" array */
- C_FREE(template, max_num_temp, cave_template_type);
+ C_KILL(templates, max_num_temp, cave_template_type);
/*** Dump objects ***/
}
-/*
+/*!
+ * @brief 現在フロアの書き込み /
* Write the current dungeon (new method)
+ * @return なし
*/
static bool wr_dungeon(void)
{
/*** Meta info ***/
- /* Number of floor_id used from birth */
+ /* Number of floor_id used from birth */
wr_s16b(max_floor_id);
/* Current dungeon type */
- wr_byte(dungeon_type);
+ wr_byte((byte_hack)dungeon_type);
- /*** On the surface ***/
+ /*** No saved floor (On the surface etc.) ***/
if (!p_ptr->floor_id)
{
/* No array elements */
saved_floor_type *sf_ptr = &saved_floors[i];
wr_s16b(sf_ptr->floor_id);
- wr_byte(sf_ptr->savefile_id);
- wr_s16b(sf_ptr->dun_level);
+ wr_byte((byte_hack)sf_ptr->savefile_id);
+ wr_s16b((s16b)sf_ptr->dun_level);
wr_s32b(sf_ptr->last_visit);
wr_u32b(sf_ptr->visit_mark);
wr_s16b(sf_ptr->upper_floor_id);
}
-
-/*
+/*!
+ * @brief セーブデータの書き込み /
* Actually write a save-file
+ * @return 成功すればtrue
*/
static bool wr_savefile_new(void)
{
byte tmp8u;
u16b tmp16u;
+ u32b tmp32u;
+ MONRACE_IDX r_idx;
+ KIND_OBJECT_IDX k_idx;
/* Compact the objects */
compact_objects(0);
compact_monsters(0);
/* Guess at the current time */
- now = time((time_t *)0);
+ now = (u32b)time((time_t *)0);
/* Note the operating system */
xor_byte = 0;
/* Initial value of xor_byte */
- tmp8u = (byte)randint0(256);
+ tmp8u = (byte)Rand_external(256);
wr_byte(tmp8u);
/* Space */
wr_u32b(0L);
- wr_u32b(0L);
+ wr_u16b(0);
+ wr_byte(0);
+#ifdef JP
+# ifdef EUC
+ /* EUC kanji code */
+ wr_byte(2);
+# endif
+# ifdef SJIS
+ /* SJIS kanji code */
+ wr_byte(3);
+# endif
+#else
+ /* ASCII */
+ wr_byte(1);
+#endif
/* Write the RNG state */
wr_randomizer();
/* Dump the number of "messages" */
- tmp16u = message_num();
- if (compress_savefile && (tmp16u > 40)) tmp16u = 40;
- wr_u16b(tmp16u);
+ tmp32u = message_num();
+ if (compress_savefile && (tmp32u > 40)) tmp32u = 40;
+ wr_u32b(tmp32u);
/* Dump the messages (oldest first!) */
- for (i = tmp16u - 1; i >= 0; i--)
+ for (i = tmp32u - 1; i >= 0; i--)
{
wr_string(message_str((s16b)i));
}
-
/* Dump the monster lore */
tmp16u = max_r_idx;
wr_u16b(tmp16u);
- for (i = 0; i < tmp16u; i++) wr_lore(i);
-
+ for (r_idx = 0; r_idx < tmp16u; r_idx++) wr_lore(r_idx);
/* Dump the object memory */
tmp16u = max_k_idx;
wr_u16b(tmp16u);
- for (i = 0; i < tmp16u; i++) wr_xtra(i);
+ for (k_idx = 0; k_idx < tmp16u; k_idx++) wr_xtra(k_idx);
/* Dump the towns */
tmp16u = max_towns;
wr_u16b(tmp16u);
/* Dump the quests */
- tmp16u = max_quests;
+ tmp16u = max_q_idx;
wr_u16b(tmp16u);
/* Dump the quests */
tmp8u = MAX_RANDOM_QUEST-MIN_RANDOM_QUEST;
wr_byte(tmp8u);
- for (i = 0; i < max_quests; i++)
+ for (i = 0; i < max_q_idx; i++)
{
+ quest_type* const q_ptr = &quest[i];
+
/* Save status for every quest */
- wr_s16b(quest[i].status);
+ wr_s16b(q_ptr->status);
/* And the dungeon level too */
/* (prevents problems with multi-level quests) */
- wr_s16b(quest[i].level);
+ wr_s16b((s16b)q_ptr->level);
- wr_byte(quest[i].complev);
+ wr_byte((byte_hack)q_ptr->complev);
+ wr_u32b(q_ptr->comptime);
/* Save quest status if quest is running */
- if (quest[i].status == QUEST_STATUS_TAKEN || quest[i].status == QUEST_STATUS_COMPLETED || !is_fixed_quest_idx(i))
+ if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_COMPLETED || !is_fixed_quest_idx(i))
{
- wr_s16b(quest[i].cur_num);
- wr_s16b(quest[i].max_num);
- wr_s16b(quest[i].type);
- wr_s16b(quest[i].r_idx);
- wr_s16b(quest[i].k_idx);
- wr_byte(quest[i].flags);
- wr_byte(quest[i].dungeon);
+ wr_s16b((s16b)q_ptr->cur_num);
+ wr_s16b((s16b)q_ptr->max_num);
+ wr_s16b(q_ptr->type);
+ wr_s16b(q_ptr->r_idx);
+ wr_s16b(q_ptr->k_idx);
+ wr_byte((byte_hack)q_ptr->flags);
+ wr_byte((byte_hack)q_ptr->dungeon);
}
}
wr_u16b(tmp16u);
for (i = 0; i < tmp16u; i++)
{
- wr_s16b(p_ptr->player_hp[i]);
+ wr_s16b((s16b)p_ptr->player_hp[i]);
}
/* Dump the ordered spells */
for (i = 0; i < 64; i++)
{
- wr_byte(p_ptr->spell_order[i]);
+ wr_byte((byte_hack)p_ptr->spell_order[i]);
}
}
-/*
+/*!
+ * @brief セーブデータ書き込みのサブルーチン /
* Medium level player saver
- *
+ * @return 成功すればtrue
+ * @details
* XXX XXX XXX Angband 2.8.0 will use "fd" instead of "fff" if possible
*/
static bool save_player_aux(char *name)
-/*
+/*!
+ * @brief セーブデータ書き込みのメインルーチン /
* Attempt to save the player in a savefile
+ * @return 成功すればtrue
*/
bool save_player(void)
{
- int result = FALSE;
+ bool result = FALSE;
- char safe[1024];
+ char safe[1024];
#ifdef SET_UID
strcpy(safe, savefile);
strcat(safe, ".new");
-#ifdef VM
- /* Hack -- support "flat directory" usage on VM/ESA */
- strcpy(safe, savefile);
- strcat(safe, "n");
-#endif /* VM */
-
/* Grab permissions */
safe_setuid_grab();
strcpy(temp, savefile);
strcat(temp, ".old");
-#ifdef VM
- /* Hack -- support "flat directory" usage on VM/ESA */
- strcpy(temp, savefile);
- strcat(temp, "o");
-#endif /* VM */
-
/* Grab permissions */
safe_setuid_grab();
}
-
-/*
+/*!
+ * @brief セーブデータ読み込みのメインルーチン /
* Attempt to Load a "savefile"
- *
+ * @return 成功すればtrue
+ * @details
+ * <pre>
* Version 2.7.0 introduced a slightly different "savefile" format from
* older versions, requiring a completely different parsing method.
*
*
* Note that we always try to load the "current" savefile, even if
* there is no such file, so we must check for "empty" savefile names.
+ * </pre>
*/
bool load_player(void)
{
if (!savefile[0]) return (TRUE);
-#if !defined(MACINTOSH) && !defined(WINDOWS) && !defined(VM)
+#if !defined(MACINTOSH) && !defined(WINDOWS)
/* XXX XXX XXX Fix this */
if (access(savefile, 0) < 0)
{
/* Give a message */
-#ifdef JP
- msg_print("¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤¬¤¢¤ê¤Þ¤»¤ó¡£");
-#else
- msg_print("Savefile does not exist.");
-#endif
+ msg_print(_("セーブファイルがありません。", "Savefile does not exist."));
msg_print(NULL);
my_fclose(fkk);
/* Message */
-#ifdef JP
- msg_print("¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤Ï¸½ºß»ÈÍÑÃæ¤Ç¤¹¡£");
-#else
- msg_print("Savefile is currently in use.");
-#endif
-
+ msg_print(_("セーブファイルは現在使用中です。", "Savefile is currently in use."));
msg_print(NULL);
/* Oops */
if (fd < 0) err = -1;
/* Message (below) */
-#ifdef JP
- if (err) what = "¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤ò³«¤±¤Þ¤»¤ó¡£";
-#else
- if (err) what = "Cannot open savefile";
-#endif
-
+ if (err) what = _("セーブファイルを開けません。", "Cannot open savefile");
}
/* Process file */
if (fd_read(fd, (char*)(vvv), 4)) err = -1;
/* What */
-#ifdef JP
- if (err) what = "¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤òÆɤá¤Þ¤»¤ó¡£";
-#else
- if (err) what = "Cannot read savefile";
-#endif
-
+ if (err) what = _("セーブファイルを読めません。", "Cannot read savefile");
/* Close the file */
(void)fd_close(fd);
err = rd_savefile_new();
/* Message (below) */
-#ifdef JP
- if (err) what = "¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤ò²òÀϽÐÍè¤Þ¤»¤ó¡£";
-#else
- if (err) what = "Cannot parse savefile";
-#endif
-
+ if (err) what = _("セーブファイルを解析出来ません。", "Cannot parse savefile");
}
/* Paranoia */
if (!turn) err = -1;
/* Message (below) */
-#ifdef JP
- if (err) what = "¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤¬²õ¤ì¤Æ¤¤¤Þ¤¹";
-#else
- if (err) what = "Broken savefile";
-#endif
-
+ if (err) what = _("セーブファイルが壊れています", "Broken savefile");
}
#ifdef VERIFY_TIMESTAMP
sf_when < (statbuf.st_ctime - 100))
{
/* Message */
-#ifdef JP
- what = "̵¸ú¤Ê¥¿¥¤¥à¡¦¥¹¥¿¥ó¥×¤Ç¤¹";
-#else
- what = "Invalid timestamp";
-#endif
-
+ what = _("無効なタイム・スタンプです", "Invalid timestamp");
/* Oops */
err = -1;
{
if (z_major == 2 && z_minor == 0 && z_patch == 6)
{
-#ifdef JP
- msg_print("¥Ð¡¼¥¸¥ç¥ó 2.0.* ÍѤΥ»¡¼¥Ö¥Õ¥¡¥¤¥ë¤òÊÑ´¹¤·¤Þ¤·¤¿¡£");
-#else
- msg_print("Converted a 2.0.* savefile.");
-#endif
-
+ msg_print(_("バージョン 2.0.* 用のセーブファイルを変換しました。", "Converted a 2.0.* savefile."));
}
else
{
/* Message */
#ifdef JP
- msg_format("¥Ð¡¼¥¸¥ç¥ó %d.%d.%d ÍѤΥ»¡¼¥Ö¡¦¥Õ¥¡¥¤¥ë¤òÊÑ´¹¤·¤Þ¤·¤¿¡£",
+ msg_format("バージョン %d.%d.%d 用のセーブ・ファイルを変換しました。",
(z_major > 9) ? z_major-10 : z_major , z_minor, z_patch);
#else
msg_format("Converted a %d.%d.%d savefile.",
/* Count lives */
sf_lives++;
- /* Forget turns */
- turn = old_turn = 0;
-
/* Done */
return (TRUE);
}
/* Message */
#ifdef JP
- msg_format("¥¨¥é¡¼(%s)¤¬¥Ð¡¼¥¸¥ç¥ó%d.%d.%d ÍÑ¥»¡¼¥Ö¥Õ¥¡¥¤¥ëÆɤ߹þÃæ¤ËȯÀ¸¡£",
+ msg_format("エラー(%s)がバージョン%d.%d.%d 用セーブファイル読み込み中に発生。",
what, (z_major>9) ? z_major - 10 : z_major, z_minor, z_patch);
#else
msg_format("Error (%s) reading %d.%d.%d savefile.",
return (FALSE);
}
-
+/*!
+ * @brief ファイルロック処理
+ * @return なし
+ */
void remove_loc(void)
{
#ifdef VERIFY_SAVEFILE
}
-/*
- * Actually write a temporal saved floor file
+/*!
+ * @brief ゲームプレイ中のフロア一時保存出力処理サブルーチン / Actually write a temporal saved floor file
+ * @param sf_ptr 保存フロア参照ポインタ
+ * @return なし
*/
static bool save_floor_aux(saved_floor_type *sf_ptr)
{
}
-/*
- * Attempt to save the temporally saved-floor data
+/*!
+ * @brief ゲームプレイ中のフロア一時保存出力処理メインルーチン / Attempt to save the temporally saved-floor data
+ * @param sf_ptr 保存フロア参照ポインタ
+ * @param mode 保存オプション
+ * @return なし
*/
-bool save_floor(saved_floor_type *sf_ptr, u32b mode)
+bool save_floor(saved_floor_type *sf_ptr, BIT_FLAGS mode)
{
FILE *old_fff = NULL;
byte old_xor_byte = 0;
/* New savefile */
sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
+ /* Grab permissions */
+ safe_setuid_grab();
+
/* Remove it */
fd_kill(floor_savefile);
+ /* Drop permissions */
+ safe_setuid_drop();
+
+
/* Attempt to save the player */
/* No file yet */
/* File type is "SAVE" */
FILE_TYPE(FILE_TYPE_SAVE);
+ /* Grab permissions */
+ safe_setuid_grab();
+
/* Create the savefile */
fd = fd_make(floor_savefile, 0644);
+ /* Drop permissions */
+ safe_setuid_drop();
+
/* File is okay */
if (fd >= 0)
{
/* Close the "fd" */
(void)fd_close(fd);
+ /* Grab permissions */
+ safe_setuid_grab();
+
/* Open the savefile */
fff = my_fopen(floor_savefile, "wb");
+ /* Drop permissions */
+ safe_setuid_drop();
+
/* Successful open */
if (fff)
{
}
/* Remove "broken" files */
- if (!ok) (void)fd_kill(floor_savefile);
+ if (!ok)
+ {
+ /* Grab permissions */
+ safe_setuid_grab();
+
+ (void)fd_kill(floor_savefile);
+
+ /* Drop permissions */
+ safe_setuid_drop();
+ }
}
if (!(mode & SLF_SECOND))