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中立でないモンスターに乗馬して, 乗馬に向かない武器を装備していると,
[hengband/hengband.git] / src / save.c
index 3d8b9f5..f26418e 100644 (file)
@@ -1,5 +1,13 @@
 /* File: save.c */
 
+/*
+ * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
+ *
+ * This software may be copied and distributed for educational, research,
+ * and not for profit purposes provided that this copyright and statement
+ * are included in all such copies.  Other copyrights may also apply.
+ */
+
 /* Purpose: interact with savefiles */
 
 #include "angband.h"
@@ -84,77 +92,91 @@ static void wr_string(cptr str)
  */
 static void wr_item(object_type *o_ptr)
 {
+       u32b flags = 0x00000000;
+
+       if (o_ptr->pval) flags |= SAVE_ITEM_PVAL;
+       if (o_ptr->discount) flags |= SAVE_ITEM_DISCOUNT;
+       if (o_ptr->number != 1) flags |= SAVE_ITEM_NUMBER;
+       if (o_ptr->name1) flags |= SAVE_ITEM_NAME1;
+       if (o_ptr->name2) flags |= SAVE_ITEM_NAME2;
+       if (o_ptr->timeout) flags |= SAVE_ITEM_TIMEOUT;
+       if (o_ptr->to_h) flags |= SAVE_ITEM_TO_H;
+       if (o_ptr->to_d) flags |= SAVE_ITEM_TO_D;
+       if (o_ptr->to_a) flags |= SAVE_ITEM_TO_A;
+       if (o_ptr->ac) flags |= SAVE_ITEM_AC;
+       if (o_ptr->dd) flags |= SAVE_ITEM_DD;
+       if (o_ptr->ds) flags |= SAVE_ITEM_DS;
+       if (o_ptr->ident) flags |= SAVE_ITEM_IDENT;
+       if (o_ptr->marked) flags |= SAVE_ITEM_MARKED;
+       if (o_ptr->art_flags[0]) flags |= SAVE_ITEM_ART_FLAGS0;
+       if (o_ptr->art_flags[1]) flags |= SAVE_ITEM_ART_FLAGS1;
+       if (o_ptr->art_flags[2]) flags |= SAVE_ITEM_ART_FLAGS2;
+       if (o_ptr->art_flags[3]) flags |= SAVE_ITEM_ART_FLAGS3;
+       if (o_ptr->curse_flags) flags |= SAVE_ITEM_CURSE_FLAGS;
+       if (o_ptr->held_m_idx) flags |= SAVE_ITEM_HELD_M_IDX;
+       if (o_ptr->xtra1) flags |= SAVE_ITEM_XTRA1;
+       if (o_ptr->xtra2) flags |= SAVE_ITEM_XTRA2;
+       if (o_ptr->xtra3) flags |= SAVE_ITEM_XTRA3;
+       if (o_ptr->xtra4) flags |= SAVE_ITEM_XTRA4;
+       if (o_ptr->xtra5) flags |= SAVE_ITEM_XTRA5;
+       if (o_ptr->feeling) flags |= SAVE_ITEM_FEELING;
+       if (o_ptr->inscription) flags |= SAVE_ITEM_INSCRIPTION;
+       if (o_ptr->art_name) flags |= SAVE_ITEM_ART_NAME;
+
+       /*** Item save flags ***/
+       wr_u32b(flags);
+
+       /*** Write only un-obvious elements ***/
        wr_s16b(o_ptr->k_idx);
 
        /* Location */
        wr_byte(o_ptr->iy);
        wr_byte(o_ptr->ix);
 
-       wr_byte(o_ptr->tval);
-       wr_byte(o_ptr->sval);
-       wr_s16b(o_ptr->pval);
+       if (flags & SAVE_ITEM_PVAL) wr_s16b(o_ptr->pval);
+
+       if (flags & SAVE_ITEM_DISCOUNT) wr_byte(o_ptr->discount);
+       if (flags & SAVE_ITEM_NUMBER) wr_byte(o_ptr->number);
 
-       wr_byte(o_ptr->discount);
-       wr_byte(o_ptr->number);
        wr_s16b(o_ptr->weight);
 
-       wr_byte(o_ptr->name1);
-       wr_byte(o_ptr->name2);
-       wr_s16b(o_ptr->timeout);
+       if (flags & SAVE_ITEM_NAME1) wr_byte(o_ptr->name1);
+       if (flags & SAVE_ITEM_NAME2) wr_byte(o_ptr->name2);
+       if (flags & SAVE_ITEM_TIMEOUT) wr_s16b(o_ptr->timeout);
 
-       wr_s16b(o_ptr->to_h);
-       wr_s16b(o_ptr->to_d);
-       wr_s16b(o_ptr->to_a);
-       wr_s16b(o_ptr->ac);
-       wr_byte(o_ptr->dd);
-       wr_byte(o_ptr->ds);
+       if (flags & SAVE_ITEM_TO_H) wr_s16b(o_ptr->to_h);
+       if (flags & SAVE_ITEM_TO_D) wr_s16b(o_ptr->to_d);
+       if (flags & SAVE_ITEM_TO_A) wr_s16b(o_ptr->to_a);
+       if (flags & SAVE_ITEM_AC) wr_s16b(o_ptr->ac);
+       if (flags & SAVE_ITEM_DD) wr_byte(o_ptr->dd);
+       if (flags & SAVE_ITEM_DS) wr_byte(o_ptr->ds);
 
-       wr_byte(o_ptr->ident);
+       if (flags & SAVE_ITEM_IDENT) wr_byte(o_ptr->ident);
 
-       wr_byte(o_ptr->marked);
+       if (flags & SAVE_ITEM_MARKED) wr_byte(o_ptr->marked);
 
-       wr_u32b(o_ptr->art_flags[0]);
-       wr_u32b(o_ptr->art_flags[1]);
-       wr_u32b(o_ptr->art_flags[2]);
-       wr_u32b(o_ptr->art_flags[3]);
+       if (flags & SAVE_ITEM_ART_FLAGS0) wr_u32b(o_ptr->art_flags[0]);
+       if (flags & SAVE_ITEM_ART_FLAGS1) wr_u32b(o_ptr->art_flags[1]);
+       if (flags & SAVE_ITEM_ART_FLAGS2) wr_u32b(o_ptr->art_flags[2]);
+       if (flags & SAVE_ITEM_ART_FLAGS3) wr_u32b(o_ptr->art_flags[3]);
 
-       wr_u32b(o_ptr->curse_flags);
+       if (flags & SAVE_ITEM_CURSE_FLAGS) wr_u32b(o_ptr->curse_flags);
 
        /* Held by monster index */
-       wr_s16b(o_ptr->held_m_idx);
+       if (flags & SAVE_ITEM_HELD_M_IDX) wr_s16b(o_ptr->held_m_idx);
 
        /* Extra information */
-       wr_byte(o_ptr->xtra1);
-       wr_byte(o_ptr->xtra2);
-       wr_byte(o_ptr->xtra3);
-       wr_s16b(o_ptr->xtra4);
-       wr_s16b(o_ptr->xtra5);
+       if (flags & SAVE_ITEM_XTRA1) wr_byte(o_ptr->xtra1);
+       if (flags & SAVE_ITEM_XTRA2) wr_byte(o_ptr->xtra2);
+       if (flags & SAVE_ITEM_XTRA3) wr_byte(o_ptr->xtra3);
+       if (flags & SAVE_ITEM_XTRA4) wr_s16b(o_ptr->xtra4);
+       if (flags & SAVE_ITEM_XTRA5) wr_s16b(o_ptr->xtra5);
 
        /* Feelings */
-       wr_byte(o_ptr->feeling);
-
-       /* Save the inscription (if any) */
-       if (o_ptr->inscription)
-       {
-               wr_string(quark_str(o_ptr->inscription));
-       }
-       else
-       {
-               wr_string("");
-       }
+       if (flags & SAVE_ITEM_FEELING) wr_byte(o_ptr->feeling);
 
-       /* If it is a "new" named artifact, save the name */
-       if (o_ptr->art_name)
-       {
-               wr_string(quark_str(o_ptr->art_name));
-       }
-       else
-       {
-               wr_string("");
-       }
-
-       /* No Python object */
-       wr_s32b(0);
+       if (flags & SAVE_ITEM_INSCRIPTION) wr_string(quark_str(o_ptr->inscription));
+       if (flags & SAVE_ITEM_ART_NAME) wr_string(quark_str(o_ptr->art_name));
 }
 
 
@@ -163,37 +185,83 @@ static void wr_item(object_type *o_ptr)
  */
 static void wr_monster(monster_type *m_ptr)
 {
+       u32b flags = 0x00000000;
+       byte tmp8u;
+
+       if (!is_original_ap(m_ptr)) flags |= SAVE_MON_AP_R_IDX;
+       if (m_ptr->sub_align) flags |= SAVE_MON_SUB_ALIGN;
+       if (MON_CSLEEP(m_ptr)) flags |= SAVE_MON_CSLEEP;
+       if (MON_FAST(m_ptr)) flags |= SAVE_MON_FAST;
+       if (MON_SLOW(m_ptr)) flags |= SAVE_MON_SLOW;
+       if (MON_STUNNED(m_ptr)) flags |= SAVE_MON_STUNNED;
+       if (MON_CONFUSED(m_ptr)) flags |= SAVE_MON_CONFUSED;
+       if (MON_MONFEAR(m_ptr)) flags |= SAVE_MON_MONFEAR;
+       if (m_ptr->target_y) flags |= SAVE_MON_TARGET_Y;
+       if (m_ptr->target_x) flags |= SAVE_MON_TARGET_X;
+       if (MON_INVULNER(m_ptr)) flags |= SAVE_MON_INVULNER;
+       if (m_ptr->smart) flags |= SAVE_MON_SMART;
+       if (m_ptr->exp) flags |= SAVE_MON_EXP;
+       if (m_ptr->mflag2) flags |= SAVE_MON_MFLAG2;
+       if (m_ptr->nickname) flags |= SAVE_MON_NICKNAME;
+       if (m_ptr->parent_m_idx) flags |= SAVE_MON_PARENT;
+
+       /*** Monster save flags ***/
+       wr_u32b(flags);
+
+       /*** Write only un-obvious elements ***/
        wr_s16b(m_ptr->r_idx);
-       wr_s16b(m_ptr->ap_r_idx);
-       wr_byte(m_ptr->sub_align);
        wr_byte(m_ptr->fy);
        wr_byte(m_ptr->fx);
        wr_s16b(m_ptr->hp);
        wr_s16b(m_ptr->maxhp);
        wr_s16b(m_ptr->max_maxhp);
-       wr_s16b(m_ptr->csleep);
+
+       /* Monster race index of its appearance */
+       if (flags & SAVE_MON_AP_R_IDX) wr_s16b(m_ptr->ap_r_idx);
+
+       if (flags & SAVE_MON_SUB_ALIGN) wr_byte(m_ptr->sub_align);
+       if (flags & SAVE_MON_CSLEEP) wr_s16b(m_ptr->mtimed[MTIMED_CSLEEP]);
+
        wr_byte(m_ptr->mspeed);
        wr_s16b(m_ptr->energy_need);
-       wr_byte(m_ptr->fast);
-       wr_byte(m_ptr->slow);
-       wr_byte(m_ptr->stunned);
-       wr_byte(m_ptr->confused);
-       wr_byte(m_ptr->monfear);
-       wr_s16b(m_ptr->target_y);
-       wr_s16b(m_ptr->target_x);
-       wr_byte(m_ptr->invulner);
-       wr_u32b(m_ptr->smart);
-       wr_u32b(m_ptr->exp);
-       wr_byte(m_ptr->mflag2);
-       if (m_ptr->nickname)
+
+       if (flags & SAVE_MON_FAST)
        {
-               wr_string(quark_str(m_ptr->nickname));
+               tmp8u = (byte)m_ptr->mtimed[MTIMED_FAST];
+               wr_byte(tmp8u);
        }
-       else
+       if (flags & SAVE_MON_SLOW)
        {
-               wr_string("");
+               tmp8u = (byte)m_ptr->mtimed[MTIMED_SLOW];
+               wr_byte(tmp8u);
        }
-       wr_byte(0);
+       if (flags & SAVE_MON_STUNNED)
+       {
+               tmp8u = (byte)m_ptr->mtimed[MTIMED_STUNNED];
+               wr_byte(tmp8u);
+       }
+       if (flags & SAVE_MON_CONFUSED)
+       {
+               tmp8u = (byte)m_ptr->mtimed[MTIMED_CONFUSED];
+               wr_byte(tmp8u);
+       }
+       if (flags & SAVE_MON_MONFEAR)
+       {
+               tmp8u = (byte)m_ptr->mtimed[MTIMED_MONFEAR];
+               wr_byte(tmp8u);
+       }
+       if (flags & SAVE_MON_TARGET_Y) wr_s16b(m_ptr->target_y);
+       if (flags & SAVE_MON_TARGET_X) wr_s16b(m_ptr->target_x);
+       if (flags & SAVE_MON_INVULNER)
+       {
+               tmp8u = (byte)m_ptr->mtimed[MTIMED_INVULNER];
+               wr_byte(tmp8u);
+       }
+       if (flags & SAVE_MON_SMART) wr_u32b(m_ptr->smart);
+       if (flags & SAVE_MON_EXP) wr_u32b(m_ptr->exp);
+       if (flags & SAVE_MON_MFLAG2) wr_byte(m_ptr->mflag2);
+       if (flags & SAVE_MON_NICKNAME) wr_string(quark_str(m_ptr->nickname));
+       if (flags & SAVE_MON_PARENT) wr_s16b(m_ptr->parent_m_idx);
 }
 
 
@@ -208,6 +276,7 @@ static void wr_lore(int r_idx)
        wr_s16b(r_ptr->r_sights);
        wr_s16b(r_ptr->r_deaths);
        wr_s16b(r_ptr->r_pkills);
+       wr_s16b(r_ptr->r_akills);
        wr_s16b(r_ptr->r_tkills);
 
        /* Count wakes and ignores */
@@ -223,7 +292,7 @@ static void wr_lore(int r_idx)
        wr_byte(r_ptr->r_drop_item);
 
        /* Count spells */
-       wr_byte(r_ptr->r_cast_inate);
+       wr_byte(0); /* unused now */
        wr_byte(r_ptr->r_cast_spell);
 
        /* Count blows of each type */
@@ -239,15 +308,17 @@ static void wr_lore(int r_idx)
        wr_u32b(r_ptr->r_flags4);
        wr_u32b(r_ptr->r_flags5);
        wr_u32b(r_ptr->r_flags6);
+       wr_u32b(r_ptr->r_flagsr);
 
 
        /* Monster limit per level */
        wr_byte(r_ptr->max_num);
 
+       /* Location in saved floor */
+       wr_s16b(r_ptr->floor_id);
+
        /* Later (?) */
        wr_byte(0);
-       wr_byte(0);
-       wr_byte(0);
 }
 
 
@@ -349,6 +420,8 @@ static void wr_options(void)
        /* Write "hitpoint_warn" */
        wr_byte(hitpoint_warn);
 
+       /* Write "mana_warn" */
+       wr_byte(mana_warn);
 
        /*** Cheating options ***/
 
@@ -362,6 +435,7 @@ static void wr_options(void)
        if (cheat_xtra) c |= 0x0800;
        if (cheat_know) c |= 0x1000;
        if (cheat_live) c |= 0x2000;
+       if (cheat_save) c |= 0x4000;
 
        wr_u16b(c);
 
@@ -468,10 +542,11 @@ static void save_quick_start(void)
 
        for (i = 0; i < 4; i++) wr_string(previous_char.history[i]);
 
-       wr_byte(previous_char.quests);
+       /* UNUSED : Was number of random quests */
+       wr_byte(0);
 
        /* No quick start after using debug mode or cheat options */
-       if (p_ptr->noscore || munchkin_death) previous_char.quick_ok = FALSE;
+       if (p_ptr->noscore) previous_char.quick_ok = FALSE;
 
        wr_byte((byte)previous_char.quick_ok);
 }
@@ -488,6 +563,8 @@ static void wr_extra(void)
 
        wr_string(p_ptr->died_from);
 
+       wr_string(p_ptr->last_message ? p_ptr->last_message : "");
+
        save_quick_start();
 
        for (i = 0; i < 4; i++)
@@ -522,8 +599,9 @@ static void wr_extra(void)
        wr_u32b(p_ptr->au);
 
        wr_u32b(p_ptr->max_exp);
+       wr_u32b(p_ptr->max_max_exp);
        wr_u32b(p_ptr->exp);
-       wr_u16b(p_ptr->exp_frac);
+       wr_u32b(p_ptr->exp_frac);
        wr_s16b(p_ptr->lev);
 
        for (i = 0; i < 64; i++) wr_s16b(p_ptr->spell_exp[i]);
@@ -563,30 +641,28 @@ static void wr_extra(void)
        wr_s16b(p_ptr->inside_quest);
        wr_s16b(p_ptr->inside_battle);
        wr_byte(p_ptr->exit_bldg);
-       wr_byte(p_ptr->leftbldg); /* save building leave status -KMW- */
+       wr_byte(0); /* Unused */
 
        wr_s16b(p_ptr->oldpx);
        wr_s16b(p_ptr->oldpy);
 
-       /* Save builing rewards */
-       wr_s16b(MAX_BACT);
+       /* Was number of p_ptr->rewards[] */
+       wr_s16b(0);
 
-       for (i = 0; i < MAX_BACT; i++) wr_s16b(p_ptr->rewards[i]);
+       wr_s32b(p_ptr->mhp);
+       wr_s32b(p_ptr->chp);
+       wr_u32b(p_ptr->chp_frac);
 
-       wr_s16b(p_ptr->mhp);
-       wr_s16b(p_ptr->chp);
-       wr_u16b(p_ptr->chp_frac);
-
-       wr_s16b(p_ptr->msp);
-       wr_s16b(p_ptr->csp);
-       wr_u16b(p_ptr->csp_frac);
+       wr_s32b(p_ptr->msp);
+       wr_s32b(p_ptr->csp);
+       wr_u32b(p_ptr->csp_frac);
 
        /* Max Player and Dungeon Levels */
        wr_s16b(p_ptr->max_plv);
-        tmp8u = (byte)max_d_idx;
-        wr_byte(tmp8u);
-        for (i = 0; i < tmp8u; i++)
-                wr_s16b(max_dlv[i]);
+       tmp8u = (byte)max_d_idx;
+       wr_byte(tmp8u);
+       for (i = 0; i < tmp8u; i++)
+               wr_s16b(max_dlv[i]);
 
        /* More info */
        wr_s16b(0);     /* oops */
@@ -620,7 +696,8 @@ static void wr_extra(void)
        wr_s16b(p_ptr->blessed);
        wr_s16b(p_ptr->tim_invis);
        wr_s16b(p_ptr->word_recall);
-        wr_s16b(p_ptr->recall_dungeon);
+       wr_s16b(p_ptr->recall_dungeon);
+       wr_s16b(p_ptr->alter_reality);
        wr_s16b(p_ptr->see_infra);
        wr_s16b(p_ptr->tim_infra);
        wr_s16b(p_ptr->oppose_fire);
@@ -635,7 +712,7 @@ static void wr_extra(void)
        wr_s16b(p_ptr->tim_regen);
        wr_s16b(p_ptr->kabenuke);
        wr_s16b(p_ptr->tim_stealth);
-       wr_s16b(p_ptr->tim_ffall);
+       wr_s16b(p_ptr->tim_levitation);
        wr_s16b(p_ptr->tim_sh_touki);
        wr_s16b(p_ptr->lightspeed);
        wr_s16b(p_ptr->tsubureru);
@@ -668,7 +745,7 @@ static void wr_extra(void)
        wr_s16b(p_ptr->ele_immune);
        wr_u32b(p_ptr->special_defense);
        wr_byte(p_ptr->knowledge);
-       wr_byte(0);     /* oops */
+       wr_byte(p_ptr->autopick_autoregister);
        wr_byte(0);     /* oops */
        wr_byte(p_ptr->action);
        wr_byte(0);
@@ -699,11 +776,14 @@ static void wr_extra(void)
        wr_byte(p_ptr->is_dead);
 
        /* Write feeling */
-       wr_byte(feeling);
+       wr_byte(p_ptr->feeling);
 
-       /* Turn of last "feeling" */
+       /* Turn when level began */
        wr_s32b(old_turn);
 
+       /* Turn of last "feeling" */
+       wr_s32b(p_ptr->feeling_turn);
+
        /* Current turn */
        wr_s32b(turn);
 
@@ -715,6 +795,12 @@ static void wr_extra(void)
        wr_s16b(p_ptr->today_mon);
        wr_s16b(p_ptr->riding);
 
+       /* Current floor_id */
+       wr_s16b(p_ptr->floor_id);
+
+       /* Save temporary preserved pets (obsolated) */
+       wr_s16b(0);
+
        wr_u32b(playtime);
 
        wr_s32b(p_ptr->visit);
@@ -725,144 +811,225 @@ static void wr_extra(void)
 
 
 /*
- * Write the current dungeon
+ * hook function to sort monsters by level
+ */
+static bool ang_sort_comp_cave_temp(vptr u, vptr v, int a, int b)
+{
+       cave_template_type *who = (cave_template_type *)(u);
+
+       u16b o1 = who[a].occurrence;
+       u16b o2 = who[b].occurrence;
+
+       /* Unused */
+       (void)v;
+
+       return o2 <= o1;
+}
+
+
+/*
+ * Sorting hook -- Swap function
  */
-static void wr_dungeon(void)
+static void ang_sort_swap_cave_temp(vptr u, vptr v, int a, int b)
 {
+       cave_template_type *who = (cave_template_type *)(u);
+
+       cave_template_type holder;
+
+       /* Unused */
+       (void)v;
+
+       /* Swap */
+       holder = who[a];
+       who[a] = who[b];
+       who[b] = holder;
+}
+
+
+/*
+ * Actually write a saved floor data
+ * using effectively compressed format.
+ */
+static void wr_saved_floor(saved_floor_type *sf_ptr)
+{
+       cave_template_type *template;
+       u16b max_num_temp;
+       u16b num_temp = 0;
+       int dummy_why;
+
        int i, y, x;
 
-       byte tmp8u;
        u16b tmp16u;
 
        byte count;
-       byte prev_char;
-       s16b prev_s16b;
-
-       cave_type *c_ptr;
+       u16b prev_u16b;
 
 
        /*** Basic info ***/
 
-       /* Dungeon specific info follows */
-       wr_u16b(dun_level);
-       wr_byte(dungeon_type);
+       /* Dungeon floor specific info follows */
+
+       if (!sf_ptr)
+       {
+               /*** Not a saved floor ***/
+
+               wr_s16b(dun_level);
+       }
+       else
+       {
+               /*** The saved floor ***/
+
+               wr_s16b(sf_ptr->floor_id);
+               wr_byte(sf_ptr->savefile_id);
+               wr_s16b(sf_ptr->dun_level);
+               wr_s32b(sf_ptr->last_visit);
+               wr_u32b(sf_ptr->visit_mark);
+               wr_s16b(sf_ptr->upper_floor_id);
+               wr_s16b(sf_ptr->lower_floor_id);
+       }
+
        wr_u16b(base_level);
        wr_u16b(num_repro);
        wr_u16b((u16b)py);
        wr_u16b((u16b)px);
        wr_u16b(cur_hgt);
        wr_u16b(cur_wid);
-       wr_u16b(0); /* max_panel_rows */
-       wr_u16b(0); /* max_panel_cols */
+       wr_byte(p_ptr->feeling);
 
 
-       /*** Simple "Run-Length-Encoding" of cave ***/
 
-       /* Note that this will induce two wasted bytes */
-       count = 0;
-       prev_s16b = 0;
+       /*********** Make template for cave_type **********/
 
-       /* Dump the cave */
+       /*
+        * Usually number of templates are fewer than 255.  Even if
+        * more than 254 are exist, the occurrence of each template
+        * with larger ID is very small when we sort templates by
+        * occurrence.  So we will use two (or more) bytes for
+        * templete ID larger than 254.
+        *
+        * Ex: 256 will be "0xff" "0x01".
+        *     515 will be "0xff" "0xff" "0x03"
+        */
+
+       /* Fake max number */
+       max_num_temp = 255;
+
+       /* Allocate the "template" array */
+       C_MAKE(template, max_num_temp, cave_template_type);
+
+       /* Extract template array */
        for (y = 0; y < cur_hgt; y++)
        {
                for (x = 0; x < cur_wid; x++)
                {
-                       /* Get the cave */
-                       c_ptr = &cave[y][x];
-
-                       /* Extract a byte */
-                       tmp16u = c_ptr->info;
+                       cave_type *c_ptr = &cave[y][x];
 
-                       /* If the run is broken, or too full, flush it */
-                       if ((tmp16u != prev_s16b) || (count == MAX_UCHAR))
+                       for (i = 0; i < num_temp; i++)
                        {
-                               wr_byte((byte)count);
-                               wr_u16b((u16b)prev_s16b);
-                               prev_s16b = tmp16u;
-                               count = 1;
+                               if (template[i].info == c_ptr->info &&
+                                   template[i].feat == c_ptr->feat &&
+                                   template[i].mimic == c_ptr->mimic &&
+                                   template[i].special == c_ptr->special)
+                               {
+                                       /* Same terrain is exist */
+                                       template[i].occurrence++;
+                                       break;
+                               }
                        }
 
-                       /* Continue the run */
-                       else
+                       /* Are there same one? */
+                       if (i < num_temp) continue;
+
+                       /* If the max_num_temp is too small, increase it. */
+                       if (num_temp >= max_num_temp)
                        {
-                               count++;
+                               cave_template_type *old_template = template;
+
+                               /* Re-allocate the "template" array */
+                               C_MAKE(template, max_num_temp + 255, cave_template_type);
+                               C_COPY(template, old_template, max_num_temp, cave_template_type);
+                               C_FREE(old_template, max_num_temp, cave_template_type);
+                               max_num_temp += 255;
                        }
+
+                       /* Add new template */
+                       template[num_temp].info = c_ptr->info;
+                       template[num_temp].feat = c_ptr->feat;
+                       template[num_temp].mimic = c_ptr->mimic;
+                       template[num_temp].special = c_ptr->special;
+                       template[num_temp].occurrence = 1;
+
+                       /* Increase number of template */
+                       num_temp++;
                }
        }
 
-       /* Flush the data (if any) */
-       if (count)
-       {
-               wr_byte((byte)count);
-               wr_u16b((byte)prev_s16b);
-       }
+       /* Select the sort method */
+       ang_sort_comp = ang_sort_comp_cave_temp;
+       ang_sort_swap = ang_sort_swap_cave_temp;
 
+       /* Sort by occurrence */
+       ang_sort(template, &dummy_why, num_temp);
 
-       /*** Simple "Run-Length-Encoding" of cave ***/
 
-       /* Note that this will induce two wasted bytes */
-       count = 0;
-       prev_char = 0;
+       /*** Dump templates ***/
 
-       /* Dump the cave */
-       for (y = 0; y < cur_hgt; y++)
-       {
-               for (x = 0; x < cur_wid; x++)
-               {
-                       /* Get the cave */
-                       c_ptr = &cave[y][x];
-
-                       /* Extract a byte */
-                       tmp8u = c_ptr->feat;
+       /* Total templates */
+       wr_u16b(num_temp);
 
-                       /* If the run is broken, or too full, flush it */
-                       if ((tmp8u != prev_char) || (count == MAX_UCHAR))
-                       {
-                               wr_byte((byte)count);
-                               wr_byte((byte)prev_char);
-                               prev_char = tmp8u;
-                               count = 1;
-                       }
+       /* Dump the templates */
+       for (i = 0; i < num_temp; i++)
+       {
+               cave_template_type *ct_ptr = &template[i];
 
-                       /* Continue the run */
-                       else
-                       {
-                               count++;
-                       }
-               }
+               /* Dump it */
+               wr_u16b(ct_ptr->info);
+               wr_s16b(ct_ptr->feat);
+               wr_s16b(ct_ptr->mimic);
+               wr_s16b(ct_ptr->special);
        }
 
-       /* Flush the data (if any) */
-       if (count)
-       {
-               wr_byte((byte)count);
-               wr_byte((byte)prev_char);
-       }
 
 
-       /*** Simple "Run-Length-Encoding" of cave ***/
+       /*** "Run-Length-Encoding" of cave ***/
 
        /* Note that this will induce two wasted bytes */
        count = 0;
-       prev_char = 0;
+       prev_u16b = 0;
 
        /* Dump the cave */
        for (y = 0; y < cur_hgt; y++)
        {
                for (x = 0; x < cur_wid; x++)
                {
-                       /* Get the cave */
-                       c_ptr = &cave[y][x];
+                       cave_type *c_ptr = &cave[y][x];
+
+                       for (i = 0; i < num_temp; i++)
+                       {
+                               if (template[i].info == c_ptr->info &&
+                                   template[i].feat == c_ptr->feat &&
+                                   template[i].mimic == c_ptr->mimic &&
+                                   template[i].special == c_ptr->special)
+                                       break;
+                       }
 
-                       /* Extract a byte */
-                       tmp8u = c_ptr->mimic;
+                       /* Extract an ID */
+                       tmp16u = i;
 
                        /* If the run is broken, or too full, flush it */
-                       if ((tmp8u != prev_char) || (count == MAX_UCHAR))
+                       if ((tmp16u != prev_u16b) || (count == MAX_UCHAR))
                        {
                                wr_byte((byte)count);
-                               wr_byte((byte)prev_char);
-                               prev_char = tmp8u;
+
+                               while (prev_u16b >= MAX_UCHAR)
+                               {
+                                       /* Mark as actual data is larger than 254 */
+                                       wr_byte(MAX_UCHAR);
+                                       prev_u16b -= MAX_UCHAR;
+                               }
+
+                               wr_byte((byte)prev_u16b);
+                               prev_u16b = tmp16u;
                                count = 1;
                        }
 
@@ -878,50 +1045,19 @@ static void wr_dungeon(void)
        if (count)
        {
                wr_byte((byte)count);
-               wr_byte((byte)prev_char);
-       }
-
-
-       /*** Simple "Run-Length-Encoding" of cave ***/
 
-       /* Note that this will induce two wasted bytes */
-       count = 0;
-       prev_s16b = 0;
-
-       /* Dump the cave */
-       for (y = 0; y < cur_hgt; y++)
-       {
-               for (x = 0; x < cur_wid; x++)
+               while (prev_u16b >= MAX_UCHAR)
                {
-                       /* Get the cave */
-                       c_ptr = &cave[y][x];
-
-                       /* Extract a byte */
-                       tmp16u = c_ptr->special;
-
-                       /* If the run is broken, or too full, flush it */
-                       if ((tmp16u != prev_s16b) || (count == MAX_UCHAR))
-                       {
-                               wr_byte((byte)count);
-                               wr_u16b(prev_s16b);
-                               prev_s16b = tmp16u;
-                               count = 1;
-                       }
-
-                       /* Continue the run */
-                       else
-                       {
-                               count++;
-                       }
+                       /* Mark as actual data is larger than 254 */
+                       wr_byte(MAX_UCHAR);
+                       prev_u16b -= MAX_UCHAR;
                }
+               wr_byte((byte)prev_u16b);
        }
 
-       /* Flush the data (if any) */
-       if (count)
-       {
-               wr_byte((byte)count);
-               wr_u16b(prev_s16b);
-       }
+
+       /* Free the "template" array */
+       C_FREE(template, max_num_temp, cave_template_type);
 
 
        /*** Dump objects ***/
@@ -941,7 +1077,6 @@ static void wr_dungeon(void)
 
        /*** Dump the monsters ***/
 
-
        /* Total monsters */
        wr_u16b(m_max);
 
@@ -956,6 +1091,110 @@ static void wr_dungeon(void)
 }
 
 
+/*
+ * Write the current dungeon (new method)
+ */
+static bool wr_dungeon(void)
+{
+       saved_floor_type *cur_sf_ptr;
+       int i;
+
+       /* Forget the lite */
+       forget_lite();
+
+       /* Forget the view */
+       forget_view();
+
+       /* Forget the view */
+       clear_mon_lite();
+
+       /* Update lite/view */
+       p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE);
+
+       /* Update monsters */
+       p_ptr->update |= (PU_MONSTERS | PU_DISTANCE | PU_FLOW);
+
+
+       /*** Meta info ***/
+
+       /* Number of floor_id used from birth */
+       wr_s16b(max_floor_id);
+
+       /* Current dungeon type */
+       wr_byte(dungeon_type);
+
+
+       /*** No saved floor (On the surface etc.) ***/
+       if (!p_ptr->floor_id)
+       {
+               /* No array elements */
+               wr_byte(0);
+
+               /* Write the current floor data */
+               wr_saved_floor(NULL);
+
+               /* Success */
+               return TRUE;
+       }
+
+
+       /*** In the dungeon ***/
+
+       /* Number of array elements */
+       wr_byte(MAX_SAVED_FLOORS);
+
+       /* Write the saved_floors array */
+       for (i = 0; i < MAX_SAVED_FLOORS; i++)
+       {
+               saved_floor_type *sf_ptr = &saved_floors[i];
+
+               wr_s16b(sf_ptr->floor_id);
+               wr_byte(sf_ptr->savefile_id);
+               wr_s16b(sf_ptr->dun_level);
+               wr_s32b(sf_ptr->last_visit);
+               wr_u32b(sf_ptr->visit_mark);
+               wr_s16b(sf_ptr->upper_floor_id);
+               wr_s16b(sf_ptr->lower_floor_id);
+       }
+
+       /* Extract pointer to current floor */
+       cur_sf_ptr = get_sf_ptr(p_ptr->floor_id);
+
+       /* Save current floor to temporal file */
+       if (!save_floor(cur_sf_ptr, (SLF_SECOND))) return FALSE;
+
+       /* Move data in temporal files to the savefile */
+       for (i = 0; i < MAX_SAVED_FLOORS; i++)
+       {
+               saved_floor_type *sf_ptr = &saved_floors[i];
+
+               /* Unused element */
+               if (!sf_ptr->floor_id) continue;
+
+               /* Load temporal saved floor file */
+               if (load_floor(sf_ptr, (SLF_SECOND | SLF_NO_KILL)))
+               {
+                       /* Mark success */
+                       wr_byte(0);
+
+                       /* Write saved floor data to the save file */
+                       wr_saved_floor(sf_ptr);
+               }
+               else
+               {
+                       /* Mark failure */
+                       wr_byte(1);
+               }
+       }
+
+       /* Restore current floor */
+       if (!load_floor(cur_sf_ptr, (SLF_SECOND))) return FALSE;
+
+       /* Success */
+       return TRUE;
+}
+
+
 
 /*
  * Actually write a save-file
@@ -1000,7 +1239,7 @@ static bool wr_savefile_new(void)
        wr_byte(FAKE_VER_PATCH);
        xor_byte = 0;
 
-        /* Initial value of xor_byte */
+       /* Initial value of xor_byte */
        tmp8u = (byte)randint0(256);
        wr_byte(tmp8u);
 
@@ -1031,8 +1270,22 @@ static bool wr_savefile_new(void)
 
        /* Space */
        wr_u32b(0L);
-       wr_u32b(0L);
+       wr_u16b(0);
+       wr_byte(0);
 
+#ifdef JP
+# ifdef EUC
+       /* EUC kanji code */
+       wr_byte(2);
+# endif
+# ifdef SJIS
+       /* SJIS kanji code */
+       wr_byte(3);
+# endif
+#else
+       /* ASCII */
+       wr_byte(1);
+#endif
 
        /* Write the RNG state */
        wr_randomizer();
@@ -1089,7 +1342,7 @@ static bool wr_savefile_new(void)
                wr_byte(quest[i].complev);
 
                /* Save quest status if quest is running */
-               if (quest[i].status == QUEST_STATUS_TAKEN || quest[i].status == QUEST_STATUS_COMPLETED || ((i >= MIN_RANDOM_QUEST) && (i <= MAX_RANDOM_QUEST)))
+               if (quest[i].status == QUEST_STATUS_TAKEN || quest[i].status == QUEST_STATUS_COMPLETED || !is_fixed_quest_idx(i))
                {
                        wr_s16b(quest[i].cur_num);
                        wr_s16b(quest[i].max_num);
@@ -1127,9 +1380,7 @@ static bool wr_savefile_new(void)
        {
                artifact_type *a_ptr = &a_info[i];
                wr_byte(a_ptr->cur_num);
-               wr_byte(0);
-               wr_byte(0);
-               wr_byte(0);
+               wr_s16b(a_ptr->floor_id);
        }
 
 
@@ -1217,7 +1468,7 @@ static bool wr_savefile_new(void)
        if (!p_ptr->is_dead)
        {
                /* Dump the dungeon */
-               wr_dungeon();
+               if (!wr_dungeon()) return FALSE;
 
                /* Dump the ghost */
                wr_ghost();
@@ -1264,18 +1515,30 @@ static bool save_player_aux(char *name)
        FILE_TYPE(FILE_TYPE_SAVE);
 
 
+       /* Grab permissions */
+       safe_setuid_grab();
+
        /* Create the savefile */
        fd = fd_make(name, mode);
 
+       /* Drop permissions */
+       safe_setuid_drop();
+
        /* File is okay */
        if (fd >= 0)
        {
                /* Close the "fd" */
                (void)fd_close(fd);
 
+               /* Grab permissions */
+               safe_setuid_grab();
+
                /* Open the savefile */
                fff = my_fopen(name, "wb");
 
+               /* Drop permissions */
+               safe_setuid_drop();
+
                /* Successful open */
                if (fff)
                {
@@ -1286,8 +1549,14 @@ static bool save_player_aux(char *name)
                        if (my_fclose(fff)) ok = FALSE;
                }
 
+               /* Grab permissions */
+               safe_setuid_grab();
+
                /* Remove "broken" files */
                if (!ok) (void)fd_kill(name);
+
+               /* Drop permissions */
+               safe_setuid_drop();
        }
 
 
@@ -1337,9 +1606,15 @@ bool save_player(void)
        strcat(safe, "n");
 #endif /* VM */
 
+       /* Grab permissions */
+       safe_setuid_grab();
+
        /* Remove it */
        fd_kill(safe);
 
+       /* Drop permissions */
+       safe_setuid_drop();
+
        update_playtime();
 
        /* Attempt to save the player */
@@ -1357,6 +1632,9 @@ bool save_player(void)
                strcat(temp, "o");
 #endif /* VM */
 
+               /* Grab permissions */
+               safe_setuid_grab();
+
                /* Remove it */
                fd_kill(temp);
 
@@ -1369,6 +1647,9 @@ bool save_player(void)
                /* Remove preserved savefile */
                fd_kill(temp);
 
+               /* Drop permissions */
+               safe_setuid_drop();
+
                /* Hack -- Pretend the character was loaded */
                character_loaded = TRUE;
 
@@ -1378,9 +1659,15 @@ bool save_player(void)
                strcpy(temp, savefile);
                strcat(temp, ".lok");
 
+               /* Grab permissions */
+               safe_setuid_grab();
+
                /* Remove lock file */
                fd_kill(temp);
 
+               /* Drop permissions */
+               safe_setuid_drop();
+
 #endif
 
                /* Success */
@@ -1399,7 +1686,6 @@ bool save_player(void)
 
 #endif
 
-
        /* Return the result */
        return (result);
 }
@@ -1582,8 +1868,8 @@ bool load_player(void)
                /* Clear screen */
                Term_clear();
 
-                /* Attempt to load */
-                err = rd_savefile_new();
+               /* Attempt to load */
+               err = rd_savefile_new();
 
                /* Message (below) */
 #ifdef JP
@@ -1654,11 +1940,11 @@ bool load_player(void)
                                /* Message */
 #ifdef JP
                                msg_format("¥Ð¡¼¥¸¥ç¥ó %d.%d.%d ÍѤΥ»¡¼¥Ö¡¦¥Õ¥¡¥¤¥ë¤òÊÑ´¹¤·¤Þ¤·¤¿¡£",
+                                   (z_major > 9) ? z_major-10 : z_major , z_minor, z_patch);
 #else
                                msg_format("Converted a %d.%d.%d savefile.",
-#endif
-
                                    (z_major > 9) ? z_major-10 : z_major , z_minor, z_patch);
+#endif
                        }
                        msg_print(NULL);
                }
@@ -1666,9 +1952,6 @@ bool load_player(void)
                /* Player is dead */
                if (p_ptr->is_dead)
                {
-                       /* Player is no longer "dead" */
-                       p_ptr->is_dead = FALSE;
-
                        /* Cheat death */
                        if (arg_wizard)
                        {
@@ -1679,12 +1962,12 @@ bool load_player(void)
                                return (TRUE);
                        }
 
+                       /* Player is no longer "dead" */
+                       p_ptr->is_dead = FALSE;
+
                        /* Count lives */
                        sf_lives++;
 
-                       /* Forget turns */
-                       turn = old_turn = 0;
-
                        /* Done */
                        return (TRUE);
                }
@@ -1727,11 +2010,11 @@ bool load_player(void)
        /* Message */
 #ifdef JP
        msg_format("¥¨¥é¡¼(%s)¤¬¥Ð¡¼¥¸¥ç¥ó%d.%d.%d ÍÑ¥»¡¼¥Ö¥Õ¥¡¥¤¥ëÆɤ߹þÃæ¤ËȯÀ¸¡£",
+                  what, (z_major>9) ? z_major - 10 : z_major, z_minor, z_patch);
 #else
        msg_format("Error (%s) reading %d.%d.%d savefile.",
-#endif
-
                   what, (z_major>9) ? z_major - 10 : z_major, z_minor, z_patch);
+#endif
        msg_print(NULL);
 
        /* Oops */
@@ -1775,3 +2058,177 @@ void remove_loc(void)
 #endif /* SET_UID */
 
 }
+
+
+/*
+ * Actually write a temporal saved floor file
+ */
+static bool save_floor_aux(saved_floor_type *sf_ptr)
+{
+       byte tmp8u;
+
+       /* Compact the objects */
+       compact_objects(0);
+       /* Compact the monsters */
+       compact_monsters(0);
+
+
+       /*** Actually write the file ***/
+
+       /* Initial value of xor_byte */
+       tmp8u = (byte)randint0(256);
+       xor_byte = 0;
+       wr_byte(tmp8u);
+
+
+       /* Reset the checksum */
+       v_stamp = 0L;
+       x_stamp = 0L;
+
+       /* Write the sign of this process */
+       wr_u32b(saved_floor_file_sign);
+
+       /* Dump the dungeon floor */
+       wr_saved_floor(sf_ptr);
+
+
+       /* Write the "value check-sum" */
+       wr_u32b(v_stamp);
+
+       /* Write the "encoded checksum" */
+       wr_u32b(x_stamp);
+
+
+       /* Error in save */
+       if (ferror(fff) || (fflush(fff) == EOF)) return FALSE;
+
+       /* Successful save */
+       return TRUE;
+}
+
+
+/*
+ * Attempt to save the temporally saved-floor data
+ */
+bool save_floor(saved_floor_type *sf_ptr, u32b mode)
+{
+       FILE *old_fff = NULL;
+       byte old_xor_byte = 0;
+       u32b old_v_stamp = 0;
+       u32b old_x_stamp = 0;
+
+       char floor_savefile[1024];
+       int fd = -1;
+       bool ok = FALSE;
+
+       if (!(mode & SLF_SECOND))
+       {
+#ifdef SET_UID
+# ifdef SECURE
+               /* Get "games" permissions */
+               beGames();
+# endif
+#endif
+       }
+
+       /* We have one file already opened */
+       else
+       {
+               /* Backup original values */
+               old_fff = fff;
+               old_xor_byte = xor_byte;
+               old_v_stamp = v_stamp;
+               old_x_stamp = x_stamp;
+       }
+
+       /* New savefile */
+       sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
+
+       /* Grab permissions */
+       safe_setuid_grab();
+
+       /* Remove it */
+       fd_kill(floor_savefile);
+
+       /* Drop permissions */
+       safe_setuid_drop();
+
+
+       /* Attempt to save the player */
+
+       /* No file yet */
+       fff = NULL;
+
+       /* File type is "SAVE" */
+       FILE_TYPE(FILE_TYPE_SAVE);
+
+       /* Grab permissions */
+       safe_setuid_grab();
+
+       /* Create the savefile */
+       fd = fd_make(floor_savefile, 0644);
+
+       /* Drop permissions */
+       safe_setuid_drop();
+
+       /* File is okay */
+       if (fd >= 0)
+       {
+               /* Close the "fd" */
+               (void)fd_close(fd);
+
+               /* Grab permissions */
+               safe_setuid_grab();
+
+               /* Open the savefile */
+               fff = my_fopen(floor_savefile, "wb");
+
+               /* Drop permissions */
+               safe_setuid_drop();
+
+               /* Successful open */
+               if (fff)
+               {
+                       /* Write the savefile */
+                       if (save_floor_aux(sf_ptr)) ok = TRUE;
+
+                       /* Attempt to close it */
+                       if (my_fclose(fff)) ok = FALSE;
+               }
+
+               /* Remove "broken" files */
+               if (!ok)
+               {
+                       /* Grab permissions */
+                       safe_setuid_grab();
+
+                       (void)fd_kill(floor_savefile);
+
+                       /* Drop permissions */
+                       safe_setuid_drop();
+               }
+       }
+
+       if (!(mode & SLF_SECOND))
+       {
+#ifdef SET_UID
+# ifdef SECURE
+               /* Drop "games" permissions */
+               bePlayer();
+# endif
+#endif
+       }
+
+       /* We have one file already opened */
+       else
+       {
+               /* Restore original values */
+               fff = old_fff;
+               xor_byte = old_xor_byte;
+               v_stamp = old_v_stamp;
+               x_stamp = old_x_stamp;
+       }
+
+       /* Return the result */
+       return ok;
+}