#pragma once
/*
- * Flags for save/load temporal saved floor file
+ * Flags for save/load temporary saved floor file
*/
#define SLF_SECOND 0x0001 /* Called from another save/load function */
-#define SLF_NO_KILL 0x0002 /* Don't kill temporal files */
+#define SLF_NO_KILL 0x0002 /* Don't kill temporary files */
/* save.c */
-extern bool save_player(void);
-extern bool load_player(void);
-extern void remove_loc(void);
-extern bool save_floor(saved_floor_type *sf_ptr, BIT_FLAGS mode);
-
+extern bool save_player(player_type *player_ptr);
+extern bool load_player(player_type *player_ptr);
+extern bool save_floor(player_type *player_ptr, saved_floor_type *sf_ptr, BIT_FLAGS mode);