*/
#include "angband.h"
+#include "util.h"
+
+#include "player-race.h"
+#include "player-status.h"
+#include "player-class.h"
+#include "player-personality.h"
+#include "files.h"
+#include "scores.h"
+#include "floor.h"
+#include "world.h"
/*!
* @brief i番目のスコア情報にバッファ位置をシークする / Seek score 'i' in the highscore file
*/
void display_scores_aux(int from, int to, int note, high_score *score)
{
- int i, j, k, n, place;
- byte attr;
+ int i, j, k, n, place;
+ TERM_COLOR attr;
- high_score the_score;
+ high_score the_score;
- char out_val[256];
- char tmp_val[160];
+ GAME_TEXT out_val[256];
+ GAME_TEXT tmp_val[160];
- int wid, hgt, per_screen;
+ TERM_LEN wid, hgt, per_screen;
Term_get_size(&wid, &hgt);
per_screen = (hgt - 4) / 4;
/* Show per_screen per page, until "done" */
for (k = from, place = k+1; k < i; k += per_screen)
{
- /* Clear screen */
Term_clear();
/* Title */
{
int pr, pc, pa, clev, mlev, cdun, mdun;
- cptr user, gold, when, aged;
+ concptr user, gold, when, aged;
/* Hack -- indicate death in yellow */
/* Paranoia -- No score file */
if (highscore_fd < 0) quit(_("スコア・ファイルが使用できません。", "Score file unavailable."));
-
- /* Clear screen */
Term_clear();
/* Display the scores */
FAKE_VER_MAJOR, FAKE_VER_MINOR, FAKE_VER_PATCH);
/* Calculate and save the points */
- sprintf(the_score.pts, "%9ld", (long)total_points());
+ sprintf(the_score.pts, "%9ld", (long)calc_score());
the_score.pts[9] = '\0';
/* Save the current gold */
sprintf(the_score.gold, "%9lu", (long)p_ptr->au);
the_score.gold[9] = '\0';
- /* Save the current turn */
- sprintf(the_score.turns, "%9lu", (long)turn_real(turn));
+ /* Save the current current_world_ptr->game_turn */
+ sprintf(the_score.turns, "%9lu", (long)turn_real(current_world_ptr->game_turn));
the_score.turns[9] = '\0';
#ifdef HIGHSCORE_DATE_HACK
#endif
/* Save the player name (15 chars) */
- sprintf(the_score.who, "%-.15s", player_name);
+ sprintf(the_score.who, "%-.15s", p_ptr->name);
- /* Save the player info XXX XXX XXX */
+ /* Save the player info */
sprintf(the_score.uid, "%7u", player_uid);
sprintf(the_score.sex, "%c", (p_ptr->psex ? 'm' : 'f'));
- sprintf(the_score.p_r, "%2d", p_ptr->prace);
- sprintf(the_score.p_c, "%2d", p_ptr->pclass);
- sprintf(the_score.p_a, "%2d", p_ptr->pseikaku);
+ sprintf(the_score.p_r, "%2d", MIN(p_ptr->prace, MAX_RACES));
+ sprintf(the_score.p_c, "%2d", MIN(p_ptr->pclass, MAX_CLASS));
+ sprintf(the_score.p_a, "%2d", MIN(p_ptr->pseikaku, MAX_SEIKAKU));
/* Save the level and such */
- sprintf(the_score.cur_lev, "%3d", p_ptr->lev);
- sprintf(the_score.cur_dun, "%3d", dun_level);
- sprintf(the_score.max_lev, "%3d", p_ptr->max_plv);
- sprintf(the_score.max_dun, "%3d", max_dlv[dungeon_type]);
+ sprintf(the_score.cur_lev, "%3d", MIN((u16b)p_ptr->lev, 999));
+ sprintf(the_score.cur_dun, "%3d", (int)current_floor_ptr->dun_level);
+ sprintf(the_score.max_lev, "%3d", MIN((u16b)p_ptr->max_plv, 999));
+ sprintf(the_score.max_dun, "%3d", (int)max_dlv[p_ptr->dungeon_idx]);
/* Save the cause of death (31 chars) */
if (strlen(p_ptr->died_from) >= sizeof(the_score.how))
return (0);
}
-
-/*
+/*!
+ * @brief プレイヤーの現在のスコアをランキングに挟む /
* Predict the players location, and display it.
+ * @return エラーコード
*/
errr predict_score(void)
{
FAKE_VER_MAJOR, FAKE_VER_MINOR, FAKE_VER_PATCH);
/* Calculate and save the points */
- sprintf(the_score.pts, "%9ld", (long)total_points());
+ sprintf(the_score.pts, "%9ld", (long)calc_score());
/* Save the current gold */
sprintf(the_score.gold, "%9lu", (long)p_ptr->au);
- /* Save the current turn */
- sprintf(the_score.turns, "%9lu", (long)turn_real(turn));
+ /* Save the current current_world_ptr->game_turn */
+ sprintf(the_score.turns, "%9lu", (long)turn_real(current_world_ptr->game_turn));
/* Hack -- no time needed */
strcpy(the_score.day, _("今日", "TODAY"));
/* Save the player name (15 chars) */
- sprintf(the_score.who, "%-.15s", player_name);
+ sprintf(the_score.who, "%-.15s", p_ptr->name);
- /* Save the player info XXX XXX XXX */
+ /* Save the player info */
sprintf(the_score.uid, "%7u", player_uid);
sprintf(the_score.sex, "%c", (p_ptr->psex ? 'm' : 'f'));
- sprintf(the_score.p_r, "%2d", p_ptr->prace);
- sprintf(the_score.p_c, "%2d", p_ptr->pclass);
- sprintf(the_score.p_a, "%2d", p_ptr->pseikaku);
+ sprintf(the_score.p_r, "%2d", MIN(p_ptr->prace, MAX_RACES));
+ sprintf(the_score.p_c, "%2d", MIN(p_ptr->pclass, MAX_CLASS));
+ sprintf(the_score.p_a, "%2d", MIN(p_ptr->pseikaku, MAX_SEIKAKU));
/* Save the level and such */
- sprintf(the_score.cur_lev, "%3d", p_ptr->lev);
- sprintf(the_score.cur_dun, "%3d", dun_level);
- sprintf(the_score.max_lev, "%3d", p_ptr->max_plv);
- sprintf(the_score.max_dun, "%3d", max_dlv[dungeon_type]);
+ sprintf(the_score.cur_lev, "%3d", MIN((u16b)p_ptr->lev, 999));
+ sprintf(the_score.cur_dun, "%3d", (int)current_floor_ptr->dun_level);
+ sprintf(the_score.max_lev, "%3d", MIN((u16b)p_ptr->max_plv, 999));
+ sprintf(the_score.max_dun, "%3d", (int)max_dlv[p_ptr->dungeon_idx]);
/* Hack -- no cause of death */
/* まだ死んでいないときの識別文字 */
}
-
-/*
- * show_highclass - selectively list highscores based on class
- * -KMW-
+/*!
+ * @brief スコアランキングの簡易表示 /
+ * show_highclass - selectively list highscores based on class -KMW-
+ * @return なし
*/
void show_highclass(void)
{
register int i = 0, j, m = 0;
- int pr, clev/*, al*/;
+ int pr;
+ PLAYER_LEVEL clev/*, al*/;
high_score the_score;
char buf[1024], out_val[256];
if (highscore_seek(j)) break;
if (highscore_read(&the_score)) break;
pr = atoi(the_score.p_r);
- clev = atoi(the_score.cur_lev);
+ clev = (PLAYER_LEVEL)atoi(the_score.cur_lev);
#ifdef JP
sprintf(out_val, " %3d) %sの%s (レベル %2d)",
#ifdef JP
sprintf(out_val, "あなた) %sの%s (レベル %2d)",
- race_info[p_ptr->prace].title,player_name, p_ptr->lev);
+ race_info[p_ptr->prace].title,p_ptr->name, p_ptr->lev);
#else
sprintf(out_val, "You) %s the %s (Level %2d)",
- player_name, race_info[p_ptr->prace].title, p_ptr->lev);
+ p_ptr->name, race_info[p_ptr->prace].title, p_ptr->lev);
#endif
prt(out_val, (m + 8), 0);
screen_load();
}
-
-/*
- * Race Legends
- * -KMW-
+/*!
+ * @brief スコアランキングの簡易表示(種族毎)サブルーチン /
+ * Race Legends -KMW-
+ * @param race_num 種族ID
+ * @return なし
*/
void race_score(int race_num)
{
{
#ifdef JP
sprintf(out_val, "あなた) %sの%s (レベル %2d)",
- race_info[p_ptr->prace].title,player_name, p_ptr->lev);
+ race_info[p_ptr->prace].title,p_ptr->name, p_ptr->lev);
#else
sprintf(out_val, "You) %s the %s (Level %3d)",
- player_name, race_info[p_ptr->prace].title, p_ptr->lev);
+ p_ptr->name, race_info[p_ptr->prace].title, p_ptr->lev);
#endif
prt(out_val, (m + 8), 0);
}
-/*
- * Race Legends
- * -KMW-
+/*!
+ * @brief スコアランキングの簡易表示(種族毎)メインルーチン /
+ * Race Legends -KMW-
+ * @return なし
*/
void race_legends(void)
{
}
}
-
-/*
- * Change the player into a King! -RAK-
+/*!
+ * @brief 勝利者用の引退演出処理 /
+ * Change the player into a King! -RAK-
+ * @return なし
*/
void kingly(void)
{
- int wid, hgt;
- int cx, cy;
+ TERM_LEN wid, hgt;
+ TERM_LEN cx, cy;
bool seppuku = streq(p_ptr->died_from, "Seppuku");
/* Hack -- retire in town */
- dun_level = 0;
+ current_floor_ptr->dun_level = 0;
/* Fake death */
if (!seppuku)
/* Hack -- Instant Gold */
p_ptr->au += 10000000L;
-
- /* Clear screen */
Term_clear();
/* Display a crown */