*/
#include "angband.h"
+#include "term.h"
+#include "util.h"
+#include "core.h"
+
+#include "dungeon.h"
+#include "player-race.h"
+#include "player-status.h"
+#include "player-class.h"
+#include "player-personality.h"
+#include "player-sex.h"
+#include "files.h"
+#include "scores.h"
+#include "floor.h"
+#include "world.h"
+#include "cmd-dump.h"
+#include "report.h"
+#include "japanese.h"
+
+ /*
+ * The "highscore" file descriptor, if available.
+ */
+int highscore_fd = -1;
/*!
* @brief i番目のスコア情報にバッファ位置をシークする / Seek score 'i' in the highscore file
*/
void display_scores_aux(int from, int to, int note, high_score *score)
{
- int i, j, k, n, place;
- byte attr;
+ int i, j, k, n, place;
+ TERM_COLOR attr;
- high_score the_score;
+ high_score the_score;
- char out_val[256];
- char tmp_val[160];
+ GAME_TEXT out_val[256];
+ GAME_TEXT tmp_val[160];
- int wid, hgt, per_screen;
+ TERM_LEN wid, hgt, per_screen;
Term_get_size(&wid, &hgt);
per_screen = (hgt - 4) / 4;
/* Show per_screen per page, until "done" */
for (k = from, place = k+1; k < i; k += per_screen)
{
- /* Clear screen */
Term_clear();
/* Title */
{
int pr, pc, pa, clev, mlev, cdun, mdun;
- cptr user, gold, when, aged;
+ concptr user, gold, when, aged;
/* Hack -- indicate death in yellow */
void display_scores(int from, int to)
{
char buf[1024];
-
- /* Build the filename */
path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
/* Open the binary high score file, for reading */
/* Paranoia -- No score file */
if (highscore_fd < 0) quit(_("スコア・ファイルが使用できません。", "Score file unavailable."));
-
- /* Clear screen */
Term_clear();
/* Display the scores */
FAKE_VER_MAJOR, FAKE_VER_MINOR, FAKE_VER_PATCH);
/* Calculate and save the points */
- sprintf(the_score.pts, "%9ld", (long)total_points());
+ sprintf(the_score.pts, "%9ld", (long)calc_score(p_ptr));
the_score.pts[9] = '\0';
/* Save the current gold */
sprintf(the_score.gold, "%9lu", (long)p_ptr->au);
the_score.gold[9] = '\0';
- /* Save the current turn */
- sprintf(the_score.turns, "%9lu", (long)turn_real(turn));
+ /* Save the current current_world_ptr->game_turn */
+ sprintf(the_score.turns, "%9lu", (long)turn_real(current_world_ptr->game_turn));
the_score.turns[9] = '\0';
#ifdef HIGHSCORE_DATE_HACK
/* Save the player name (15 chars) */
sprintf(the_score.who, "%-.15s", p_ptr->name);
- /* Save the player info XXX XXX XXX */
- sprintf(the_score.uid, "%7u", player_uid);
+ /* Save the player info */
+ sprintf(the_score.uid, "%7u", p_ptr->player_uid);
sprintf(the_score.sex, "%c", (p_ptr->psex ? 'm' : 'f'));
- sprintf(the_score.p_r, "%2d", p_ptr->prace);
- sprintf(the_score.p_c, "%2d", p_ptr->pclass);
- sprintf(the_score.p_a, "%2d", p_ptr->pseikaku);
+ sprintf(the_score.p_r, "%2d", MIN(p_ptr->prace, MAX_RACES));
+ sprintf(the_score.p_c, "%2d", MIN(p_ptr->pclass, MAX_CLASS));
+ sprintf(the_score.p_a, "%2d", MIN(p_ptr->pseikaku, MAX_SEIKAKU));
/* Save the level and such */
- sprintf(the_score.cur_lev, "%3d", p_ptr->lev);
- sprintf(the_score.cur_dun, "%3d", (int)dun_level);
- sprintf(the_score.max_lev, "%3d", p_ptr->max_plv);
- sprintf(the_score.max_dun, "%3d", (int)max_dlv[dungeon_type]);
+ sprintf(the_score.cur_lev, "%3d", MIN((u16b)p_ptr->lev, 999));
+ sprintf(the_score.cur_dun, "%3d", (int)current_floor_ptr->dun_level);
+ sprintf(the_score.max_lev, "%3d", MIN((u16b)p_ptr->max_plv, 999));
+ sprintf(the_score.max_dun, "%3d", (int)max_dlv[p_ptr->dungeon_idx]);
/* Save the cause of death (31 chars) */
if (strlen(p_ptr->died_from) >= sizeof(the_score.how))
FAKE_VER_MAJOR, FAKE_VER_MINOR, FAKE_VER_PATCH);
/* Calculate and save the points */
- sprintf(the_score.pts, "%9ld", (long)total_points());
+ sprintf(the_score.pts, "%9ld", (long)calc_score(p_ptr));
/* Save the current gold */
sprintf(the_score.gold, "%9lu", (long)p_ptr->au);
- /* Save the current turn */
- sprintf(the_score.turns, "%9lu", (long)turn_real(turn));
+ /* Save the current current_world_ptr->game_turn */
+ sprintf(the_score.turns, "%9lu", (long)turn_real(current_world_ptr->game_turn));
/* Hack -- no time needed */
strcpy(the_score.day, _("今日", "TODAY"));
/* Save the player name (15 chars) */
sprintf(the_score.who, "%-.15s", p_ptr->name);
- /* Save the player info XXX XXX XXX */
- sprintf(the_score.uid, "%7u", player_uid);
+ /* Save the player info */
+ sprintf(the_score.uid, "%7u", p_ptr->player_uid);
sprintf(the_score.sex, "%c", (p_ptr->psex ? 'm' : 'f'));
- sprintf(the_score.p_r, "%2d", p_ptr->prace);
- sprintf(the_score.p_c, "%2d", p_ptr->pclass);
- sprintf(the_score.p_a, "%2d", p_ptr->pseikaku);
+ sprintf(the_score.p_r, "%2d", MIN(p_ptr->prace, MAX_RACES));
+ sprintf(the_score.p_c, "%2d", MIN(p_ptr->pclass, MAX_CLASS));
+ sprintf(the_score.p_a, "%2d", MIN(p_ptr->pseikaku, MAX_SEIKAKU));
/* Save the level and such */
- sprintf(the_score.cur_lev, "%3d", (int)p_ptr->lev);
- sprintf(the_score.cur_dun, "%3d", (int)dun_level);
- sprintf(the_score.max_lev, "%3d", (int)p_ptr->max_plv);
- sprintf(the_score.max_dun, "%3d", (int)max_dlv[dungeon_type]);
+ sprintf(the_score.cur_lev, "%3d", MIN((u16b)p_ptr->lev, 999));
+ sprintf(the_score.cur_dun, "%3d", (int)current_floor_ptr->dun_level);
+ sprintf(the_score.max_lev, "%3d", MIN((u16b)p_ptr->max_plv, 999));
+ sprintf(the_score.max_dun, "%3d", (int)max_dlv[p_ptr->dungeon_idx]);
/* Hack -- no cause of death */
/* まだ死んでいないときの識別文字 */
char buf[1024], out_val[256];
screen_save();
-
- /* Build the filename */
path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
highscore_fd = fd_open(buf, O_RDONLY);
sprintf(tmp_str,_("最高の%s", "The Greatest of all the %s"), race_info[race_num].title);
prt(tmp_str, 5, 15);
-
- /* Build the filename */
path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
highscore_fd = fd_open(buf, O_RDONLY);
*/
void kingly(void)
{
- int wid, hgt;
- int cx, cy;
+ TERM_LEN wid, hgt;
+ TERM_LEN cx, cy;
bool seppuku = streq(p_ptr->died_from, "Seppuku");
/* Hack -- retire in town */
- dun_level = 0;
+ current_floor_ptr->dun_level = 0;
/* Fake death */
if (!seppuku)
/* Hack -- Instant Gold */
p_ptr->au += 10000000L;
-
- /* Clear screen */
Term_clear();
/* Display a crown */
/* Wait for response */
pause_line(hgt - 1);
}
+
+/*!
+ * @brief スコアファイル出力
+ * Display some character info
+ * @return なし
+ */
+bool check_score(void)
+{
+ Term_clear();
+
+ /* No score file */
+ if (highscore_fd < 0)
+ {
+ msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
+ msg_print(NULL);
+ return FALSE;
+ }
+
+#ifndef SCORE_WIZARDS
+ /* Wizard-mode pre-empts scoring */
+ if (p_ptr->noscore & 0x000F)
+ {
+ msg_print(_("ウィザード・モードではスコアが記録されません。", "Score not registered for wizards."));
+ msg_print(NULL);
+ return FALSE;
+ }
+#endif
+
+#ifndef SCORE_BORGS
+ /* Borg-mode pre-empts scoring */
+ if (p_ptr->noscore & 0x00F0)
+ {
+ msg_print(_("ボーグ・モードではスコアが記録されません。", "Score not registered for borgs."));
+ msg_print(NULL);
+ return FALSE;
+ }
+#endif
+
+#ifndef SCORE_CHEATERS
+ /* Cheaters are not scored */
+ if (p_ptr->noscore & 0xFF00)
+ {
+ msg_print(_("詐欺をやった人はスコアが記録されません。", "Score not registered for cheaters."));
+ msg_print(NULL);
+ return FALSE;
+ }
+#endif
+
+ /* Interupted */
+ if (!p_ptr->total_winner && streq(p_ptr->died_from, _("強制終了", "Interrupting")))
+ {
+ msg_print(_("強制終了のためスコアが記録されません。", "Score not registered due to interruption."));
+ msg_print(NULL);
+ return FALSE;
+ }
+
+ /* Quitter */
+ if (!p_ptr->total_winner && streq(p_ptr->died_from, _("途中終了", "Quitting")))
+ {
+ msg_print(_("途中終了のためスコアが記録されません。", "Score not registered due to quitting."));
+ msg_print(NULL);
+ return FALSE;
+ }
+ return TRUE;
+}
+