/* Save the player info XXX XXX XXX */
sprintf(the_score.uid, "%7u", player_uid);
sprintf(the_score.sex, "%c", (p_ptr->psex ? 'm' : 'f'));
- sprintf(the_score.p_r, "%2d", p_ptr->prace);
- sprintf(the_score.p_c, "%2d", p_ptr->pclass);
- sprintf(the_score.p_a, "%2d", p_ptr->pseikaku);
+ sprintf(the_score.p_r, "%2d", MIN(p_ptr->prace, MAX_RACES));
+ sprintf(the_score.p_c, "%2d", MIN(p_ptr->pclass, MAX_CLASS));
+ sprintf(the_score.p_a, "%2d", MIN(p_ptr->pseikaku, MAX_SEIKAKU));
/* Save the level and such */
- sprintf(the_score.cur_lev, "%3d", p_ptr->lev);
+ sprintf(the_score.cur_lev, "%3d", MIN((u16b)p_ptr->lev, 999));
sprintf(the_score.cur_dun, "%3d", (int)dun_level);
- sprintf(the_score.max_lev, "%3d", p_ptr->max_plv);
+ sprintf(the_score.max_lev, "%3d", MIN((u16b)p_ptr->max_plv, 999));
sprintf(the_score.max_dun, "%3d", (int)max_dlv[dungeon_type]);
/* Save the cause of death (31 chars) */
/* Save the player info XXX XXX XXX */
sprintf(the_score.uid, "%7u", player_uid);
sprintf(the_score.sex, "%c", (p_ptr->psex ? 'm' : 'f'));
- sprintf(the_score.p_r, "%2d", p_ptr->prace);
- sprintf(the_score.p_c, "%2d", p_ptr->pclass);
- sprintf(the_score.p_a, "%2d", p_ptr->pseikaku);
+ sprintf(the_score.p_r, "%2d", MIN(p_ptr->prace, MAX_RACES));
+ sprintf(the_score.p_c, "%2d", MIN(p_ptr->pclass, MAX_CLASS));
+ sprintf(the_score.p_a, "%2d", MIN(p_ptr->pseikaku, MAX_SEIKAKU));
/* Save the level and such */
- sprintf(the_score.cur_lev, "%3d", (int)p_ptr->lev);
+ sprintf(the_score.cur_lev, "%3d", MIN((u16b)p_ptr->lev, 999));
sprintf(the_score.cur_dun, "%3d", (int)dun_level);
- sprintf(the_score.max_lev, "%3d", (int)p_ptr->max_plv);
+ sprintf(the_score.max_lev, "%3d", MIN((u16b)p_ptr->max_plv, 999));
sprintf(the_score.max_dun, "%3d", (int)max_dlv[dungeon_type]);
/* Hack -- no cause of death */
{
register int i = 0, j, m = 0;
- int pr, clev/*, al*/;
+ int pr;
+ PLAYER_LEVEL clev/*, al*/;
high_score the_score;
char buf[1024], out_val[256];
if (highscore_seek(j)) break;
if (highscore_read(&the_score)) break;
pr = atoi(the_score.p_r);
- clev = atoi(the_score.cur_lev);
+ clev = (PLAYER_LEVEL)atoi(the_score.cur_lev);
#ifdef JP
sprintf(out_val, " %3d) %sの%s (レベル %2d)",