-/* File: scores.c */
-
-/* Purpose: Highscores handling */
-
-/*
- * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
- *
- * This software may be copied and distributed for educational, research, and
- * not for profit purposes provided that this copyright and statement are
- * included in all such copies.
+/*!
+ * @file scores.c
+ * @brief ハイスコア処理 / Highscores handling
+ * @date 2014/07/14
+ * @author
+ * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
+ * This software may be copied and distributed for educational, research,
+ * and not for profit purposes provided that this copyright and statement
+ * are included in all such copies. Other copyrights may also apply.
+ * 2014 Deskull rearranged comment for Doxygen.
*/
#include "angband.h"
-
-
-/*
- * Seek score 'i' in the highscore file
+#include "signal-handlers.h"
+#include "term.h"
+#include "util.h"
+#include "core.h"
+
+#include "dungeon.h"
+#include "player-race.h"
+#include "player-status.h"
+#include "player-class.h"
+#include "player-personality.h"
+#include "player-sex.h"
+#include "uid-checker.h"
+#include "files.h"
+#include "scores.h"
+#include "floor.h"
+#include "world.h"
+#include "cmd-dump.h"
+#include "report.h"
+#include "japanese.h"
+
+ /*
+ * The "highscore" file descriptor, if available.
+ */
+int highscore_fd = -1;
+
+/*!
+ * @brief i番目のスコア情報にバッファ位置をシークする / Seek score 'i' in the highscore file
+ * @param i スコア情報ID
+ * @return 問題がなければ0を返す
*/
static int highscore_seek(int i)
{
}
-/*
- * Read one score from the highscore file
+/*!
+ * @brief 所定ポインタからスコア情報を読み取る / Read one score from the highscore file
+ * @param score スコア情報参照ポインタ
+ * @return エラーコード
*/
static errr highscore_read(high_score *score)
{
}
-/*
- * Write one score to the highscore file
+/*!
+ * @brief 所定ポインタへスコア情報を書き込む / Write one score to the highscore file
+ * @param score スコア情報参照ポインタ
+ * @return エラーコード(問題がなければ0を返す)
*/
static int highscore_write(high_score *score)
{
}
-/*
- * Just determine where a new score *would* be placed
- * Return the location (0 is best) or -1 on failure
+/*!
+ * @brief スコア情報を全て得るまで繰り返し取得する / Just determine where a new score *would* be placed
+ * @param score スコア情報参照ポインタ
+ * @return 正常ならば(MAX_HISCORES - 1)、問題があれば-1を返す
*/
static int highscore_where(high_score *score)
{
- int i;
-
- high_score the_score;
- int my_score;
-
- my_score = atoi(score->pts);
-
/* Paranoia -- it may not have opened */
- if (highscore_fd < 0) return (-1);
+ if (highscore_fd < 0) return -1;
/* Go to the start of the highscore file */
- if (highscore_seek(0)) return (-1);
+ if (highscore_seek(0)) return -1;
/* Read until we get to a higher score */
- for (i = 0; i < MAX_HISCORES; i++)
+ high_score the_score;
+ int my_score = atoi(score->pts);
+ for (int i = 0; i < MAX_HISCORES; i++)
{
int old_score;
if (highscore_read(&the_score)) return (i);
old_score = atoi(the_score.pts);
-/* if (strcmp(the_score.pts, score->pts) < 0) return (i); */
if (my_score > old_score) return (i);
}
/* The "last" entry is always usable */
- return (MAX_HISCORES - 1);
+ return MAX_HISCORES - 1;
}
-/*
- * Actually place an entry into the high score file
- * Return the location (0 is best) or -1 on "failure"
+/*!
+ * @brief スコア情報をバッファの末尾に追加する / Actually place an entry into the high score file
+ * @param score スコア情報参照ポインタ
+ * @return 正常ならば書き込んだスロット位置、問題があれば-1を返す / Return the location (0 is best) or -1 on "failure"
*/
static int highscore_add(high_score *score)
{
- int i, slot;
- bool done = FALSE;
-
- high_score the_score, tmpscore;
-
-
/* Paranoia -- it may not have opened */
- if (highscore_fd < 0) return (-1);
+ if (highscore_fd < 0) return -1;
/* Determine where the score should go */
- slot = highscore_where(score);
+ int slot = highscore_where(score);
/* Hack -- Not on the list */
- if (slot < 0) return (-1);
+ if (slot < 0) return -1;
/* Hack -- prepare to dump the new score */
- the_score = (*score);
+ high_score the_score = (*score);
/* Slide all the scores down one */
- for (i = slot; !done && (i < MAX_HISCORES); i++)
+ bool done = FALSE;
+ high_score tmpscore;
+ for (int i = slot; !done && (i < MAX_HISCORES); i++)
{
/* Read the old guy, note errors */
- if (highscore_seek(i)) return (-1);
+ if (highscore_seek(i)) return -1;
if (highscore_read(&tmpscore)) done = TRUE;
/* Back up and dump the score we were holding */
- if (highscore_seek(i)) return (-1);
- if (highscore_write(&the_score)) return (-1);
+ if (highscore_seek(i)) return -1;
+ if (highscore_write(&the_score)) return -1;
/* Hack -- Save the old score, for the next pass */
the_score = tmpscore;
}
/* Return location used */
- return (slot);
+ return slot;
}
-
-/*
- * Display the scores in a given range.
+/*!
+ * @brief 指定された順位範囲でスコアを並べて表示する / Display the scores in a given range.
+ * @param from 順位先頭
+ * @param to 順位末尾
+ * @param note 黄色表示でハイライトする順位
+ * @param score スコア配列参照ポインタ
+ * @return なし
+ * @details
+ * <pre>
* Assumes the high score list is already open.
* Only five entries per line, too much info.
*
* Mega-Hack -- allow "fake" entry at the given position.
+ * </pre>
*/
void display_scores_aux(int from, int to, int note, high_score *score)
{
- int i, j, k, n, place;
- byte attr;
+ int i, j, k, n, place;
+ TERM_COLOR attr;
- high_score the_score;
+ high_score the_score;
- char out_val[256];
- char tmp_val[160];
+ GAME_TEXT out_val[256];
+ GAME_TEXT tmp_val[160];
- int wid, hgt, per_screen;
+ TERM_LEN wid, hgt, per_screen;
Term_get_size(&wid, &hgt);
per_screen = (hgt - 4) / 4;
/* Show per_screen per page, until "done" */
for (k = from, place = k+1; k < i; k += per_screen)
{
- /* Clear screen */
Term_clear();
/* Title */
-#ifdef JP
-put_str(" ÊѶòÈÚÅÜ: ͦ¼Ô¤ÎÅÂƲ", 0, 0);
-#else
- put_str(" Hengband Hall of Fame", 0, 0);
-#endif
-
+ put_str(_(" 変愚蛮怒: 勇者の殿堂", " Hengband Hall of Fame"), 0, 0);
/* Indicate non-top scores */
if (k > 0)
{
-#ifdef JP
-sprintf(tmp_val, "( %d °Ì°Ê²¼ )", k + 1);
-#else
- sprintf(tmp_val, "(from position %d)", k + 1);
-#endif
-
+ sprintf(tmp_val, _("( %d 位以下 )", "(from position %d)"), k + 1);
put_str(tmp_val, 0, 40);
}
{
int pr, pc, pa, clev, mlev, cdun, mdun;
- cptr user, gold, when, aged;
+ concptr user, gold, when, aged;
/* Hack -- indicate death in yellow */
mdun = atoi(the_score.max_dun);
/* Hack -- extract the gold and such */
- for (user = the_score.uid; isspace(*user); user++) /* loop */;
- for (when = the_score.day; isspace(*when); when++) /* loop */;
- for (gold = the_score.gold; isspace(*gold); gold++) /* loop */;
- for (aged = the_score.turns; isspace(*aged); aged++) /* loop */;
+ for (user = the_score.uid; iswspace(*user); user++) /* loop */;
+ for (when = the_score.day; iswspace(*when); when++) /* loop */;
+ for (gold = the_score.gold; iswspace(*gold); gold++) /* loop */;
+ for (aged = the_score.turns; iswspace(*aged); aged++) /* loop */;
/* Clean up standard encoded form of "when" */
if ((*when == '@') && strlen(when) == 9)
{
sprintf(tmp_val, "%.4s-%.2s-%.2s",
- when + 1, when + 5, when + 7);
+ when + 1, when + 5, when + 7);
when = tmp_val;
}
/* Dump some info */
#ifdef JP
-/*sprintf(out_val, "%3d.%9s %s%s%s¤È¤¤¤¦Ì¾¤Î%s¤Î%s (¥ì¥Ù¥ë %d)", */
- sprintf(out_val, "%3d.%9s %s%s%s - %s%s (¥ì¥Ù¥ë %d)",
- place, the_score.pts,
- seikaku_info[pa].title, (seikaku_info[pa].no ? "¤Î" : ""),
+/*sprintf(out_val, "%3d.%9s %s%s%sという名の%sの%s (レベル %d)", */
+ sprintf(out_val, "%3d.%9s %s%s%s - %s%s (レベル %d)",
+ place, the_score.pts,
+ seikaku_info[pa].title, (seikaku_info[pa].no ? "の" : ""),
the_score.who,
race_info[pr].title, class_info[pc].title,
- clev);
+ clev);
#else
sprintf(out_val, "%3d.%9s %s %s the %s %s, Level %d",
- place, the_score.pts,
+ place, the_score.pts,
seikaku_info[pa].title,
the_score.who, race_info[pr].title, class_info[pc].title,
- clev);
+ clev);
#endif
/* Append a "maximum level" */
-#ifdef JP
-if (mlev > clev) strcat(out_val, format(" (ºÇ¹â%d)", mlev));
-#else
- if (mlev > clev) strcat(out_val, format(" (Max %d)", mlev));
-#endif
-
+ if (mlev > clev) strcat(out_val, format(_(" (最高%d)", " (Max %d)"), mlev));
/* Dump the first line */
c_put_str(attr, out_val, n*4 + 2, 0);
/* Another line of info */
#ifdef JP
if (mdun != 0)
- sprintf(out_val, " ºÇ¹â%3d³¬", mdun);
+ sprintf(out_val, " 最高%3d階", mdun);
else
sprintf(out_val, " ");
- /* »àË´¸¶°ø¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¼¨ */
- if (streq(the_score.how, "yet"))
- {
- sprintf(out_val+13, " ¤Þ¤ÀÀ¸¤¤Æ¤¤¤ë (%d%s)",
- cdun, "³¬");
- }
- else
+ /* 死亡原因をオリジナルより細かく表示 */
+ if (streq(the_score.how, "yet"))
+ {
+ sprintf(out_val+13, " まだ生きている (%d%s)",
+ cdun, "階");
+ }
+ else
if (streq(the_score.how, "ripe"))
{
- sprintf(out_val+13, " ¾¡Íø¤Î¸å¤Ë°úÂà (%d%s)",
- cdun, "³¬");
+ sprintf(out_val+13, " 勝利の後に引退 (%d%s)",
+ cdun, "階");
}
else if (streq(the_score.how, "Seppuku"))
{
- sprintf(out_val+13, " ¾¡Íø¤Î¸å¤ËÀÚÊ¢ (%d%s)",
- cdun, "³¬");
+ sprintf(out_val+13, " 勝利の後に切腹 (%d%s)",
+ cdun, "階");
}
else
{
/* Some people die outside of the dungeon */
if (!cdun)
- sprintf(out_val+13, " ÃϾå¤Ç%s¤Ë»¦¤µ¤ì¤¿", the_score.how);
+ sprintf(out_val+13, " 地上で%sに殺された", the_score.how);
else
- sprintf(out_val+13, " %d³¬¤Ç%s¤Ë»¦¤µ¤ì¤¿",
+ sprintf(out_val+13, " %d階で%sに殺された",
cdun, the_score.how);
}
/* And still another line of info */
#ifdef JP
- {
- char buf[11];
-
- /* ÆüÉÕ¤ò 19yy/mm/dd ¤Î·Á¼°¤ËÊѹ¹¤¹¤ë */
- if (strlen(when) == 8 && when[2] == '/' && when[5] == '/') {
- sprintf(buf, "%d%s/%.5s", 19 + (when[6] < '8'), when + 6, when);
- when = buf;
- }
- sprintf(out_val,
- " (¥æ¡¼¥¶¡¼:%s, ÆüÉÕ:%s, ½ê»ý¶â:%s, ¥¿¡¼¥ó:%s)",
- user, when, gold, aged);
- }
+ {
+ char buf[11];
+
+ /* 日付を 19yy/mm/dd の形式に変更する */
+ if (strlen(when) == 8 && when[2] == '/' && when[5] == '/') {
+ sprintf(buf, "%d%s/%.5s", 19 + (when[6] < '8'), when + 6, when);
+ when = buf;
+ }
+ sprintf(out_val,
+ " (ユーザー:%s, 日付:%s, 所持金:%s, ターン:%s)",
+ user, when, gold, aged);
+ }
#else
sprintf(out_val,
- " (User %s, Date %s, Gold %s, Turn %s).",
- user, when, gold, aged);
+ " (User %s, Date %s, Gold %s, Turn %s).",
+ user, when, gold, aged);
#endif
c_put_str(attr, out_val, n*4 + 4, 0);
/* Wait for response */
-#ifdef JP
-prt("[ ESC¤ÇÃæÃÇ, ¤½¤Î¾¤Î¥¡¼¤Ç³¤±¤Þ¤¹ ]", hgt - 1, 21);
-#else
- prt("[Press ESC to quit, any other key to continue.]", hgt - 1, 17);
-#endif
+ prt(_("[ ESCで中断, その他のキーで続けます ]", "[Press ESC to quit, any other key to continue.]"), hgt - 1, _(21, 17));
j = inkey();
prt("", hgt - 1, 0);
}
-/*
- * Hack -- Display the scores in a given range and quit.
- *
+/*!
+ * @brief スコア表示処理メインルーチン / Hack -- Display the scores in a given range and quit.
+ * @param from 順位先頭
+ * @param to 順位末尾
+ * @return なし
+ * @details
+ * <pre>
* This function is only called from "main.c" when the user asks
* to see the "high scores".
+ * </pre>
*/
void display_scores(int from, int to)
{
char buf[1024];
-
- /* Build the filename */
- path_build(buf, 1024, ANGBAND_DIR_APEX, "scores.raw");
+ path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
/* Open the binary high score file, for reading */
highscore_fd = fd_open(buf, O_RDONLY);
/* Paranoia -- No score file */
-#ifdef JP
-if (highscore_fd < 0) quit("¥¹¥³¥¢¡¦¥Õ¥¡¥¤¥ë¤¬»ÈÍѤǤ¤Þ¤»¤ó¡£");
-#else
- if (highscore_fd < 0) quit("Score file unavailable.");
-#endif
-
-
- /* Clear screen */
+ if (highscore_fd < 0) quit(_("スコア・ファイルが使用できません。", "Score file unavailable."));
Term_clear();
/* Display the scores */
}
-
-bool send_world_score(bool do_send)
+/*!
+ * todo プリプロが邪魔していて最初のif文を削除すると到達不能コードが発生する
+ * @brief スコアサーバへの転送処理
+ * @param current_player_ptr プレーヤーへの参照ポインタ
+ * @param do_send 実際に転送ア処置を行うか否か
+ * @return 転送が成功したらTRUEを返す
+ */
+bool send_world_score(player_type *current_player_ptr, bool do_send)
{
#ifdef WORLD_SCORE
- if(send_score && do_send)
+ if (send_score && do_send)
{
- if(easy_band)
- {
-#ifdef JP
- msg_print("½é¿´¼Ô¥â¡¼¥É¤Ç¤Ï¥ï¡¼¥ë¥É¥¹¥³¥¢¤ËÅÐÏ¿¤Ç¤¤Þ¤»¤ó¡£");
-#else
- msg_print("Since you are in the Easy Mode, you cannot send score to world score server.");
-#endif
- }
-#ifdef JP
- else if(get_check_strict("¥¹¥³¥¢¤ò¥¹¥³¥¢¡¦¥µ¡¼¥Ð¤ËÅÐÏ¿¤·¤Þ¤¹¤«? ", 2))
-#else
- else if(get_check("Do you send score to the world score sever? "))
-#endif
+ if (easy_band)
{
- errr err;
- prt("",0,0);
-#ifdef JP
- prt("Á÷¿®Ãæ¡¥¡¥",0,0);
-#else
- prt("Sending...",0,0);
-#endif
- Term_fresh();
- screen_save();
- err = report_score();
- screen_load();
- if (err)
- {
- return FALSE;
- }
-#ifdef JP
- prt("´°Î»¡£²¿¤«¥¡¼¤ò²¡¤·¤Æ¤¯¤À¤µ¤¤¡£", 0, 0);
-#else
- prt("Completed. Hit any key.", 0, 0);
-#endif
- (void)inkey();
+ msg_print(_("初心者モードではワールドスコアに登録できません。",
+ "Since you are in the Easy Mode, you cannot send score to world score server."));
+ return TRUE;
}
- else return FALSE;
- }
+
+ bool is_registration = get_check_strict(_("スコアをスコア・サーバに登録しますか? ", "Do you send score to the world score server? "), (CHECK_NO_ESCAPE | CHECK_NO_HISTORY));
+ if (!is_registration) return FALSE;
+
+ errr err;
+ prt("", 0, 0);
+ prt(_("送信中..", "Sending..."), 0, 0);
+ Term_fresh();
+ screen_save();
+ err = report_score(current_player_ptr);
+ screen_load();
+ if (err) return FALSE;
+
+ prt(_("完了。何かキーを押してください。", "Completed. Hit any key."), 0, 0);
+ (void)inkey();
+ }
#endif
return TRUE;
}
-/*
+
+/*!
+ * @brief スコアの過去二十位内ランキングを表示する
* Enters a players name on a hi-score table, if "legal", and in any
* case, displays some relevant portion of the high score list.
- *
+ * @param current_player_ptr スコアに適用するための現在プレイヤークリーチャー参照ポインタ
+ * @return エラーコード
+ * @details
* Assumes "signals_ignore_tstp()" has been called.
*/
-errr top_twenty(void)
+errr top_twenty(player_type *current_player_ptr)
{
- int j;
-
- high_score the_score;
-
- time_t ct = time((time_t*)0);
-
- /* Clear the record */
+ high_score the_score;
(void)WIPE(&the_score, high_score);
/* Save the version */
sprintf(the_score.what, "%u.%u.%u",
- VERSION_MAJOR, VERSION_MINOR, VERSION_PATCH);
+ FAKE_VER_MAJOR, FAKE_VER_MINOR, FAKE_VER_PATCH);
/* Calculate and save the points */
- sprintf(the_score.pts, "%9ld", (long)total_points());
+ sprintf(the_score.pts, "%9ld", (long)calc_score(current_player_ptr));
the_score.pts[9] = '\0';
/* Save the current gold */
- sprintf(the_score.gold, "%9lu", (long)p_ptr->au);
+ sprintf(the_score.gold, "%9lu", (long)current_player_ptr->au);
the_score.gold[9] = '\0';
/* Save the current turn */
- sprintf(the_score.turns, "%9lu", (long)turn_real(turn));
+ sprintf(the_score.turns, "%9lu", (long)turn_real(current_player_ptr, current_world_ptr->game_turn));
the_score.turns[9] = '\0';
-#ifdef HIGHSCORE_DATE_HACK
- /* Save the date in a hacked up form (9 chars) */
- (void)sprintf(the_score.day, "%-.6s %-.2s", ctime(&ct) + 4, ctime(&ct) + 22);
-#else
- /* Save the date in standard form (8 chars) */
-/* (void)strftime(the_score.day, 9, "%m/%d/%y", localtime(&ct)); */
+ time_t ct = time((time_t*)0);
+
/* Save the date in standard encoded form (9 chars) */
strftime(the_score.day, 10, "@%Y%m%d", localtime(&ct));
-#endif
/* Save the player name (15 chars) */
- sprintf(the_score.who, "%-.15s", player_name);
+ sprintf(the_score.who, "%-.15s", current_player_ptr->name);
- /* Save the player info XXX XXX XXX */
- sprintf(the_score.uid, "%7u", player_uid);
- sprintf(the_score.sex, "%c", (p_ptr->psex ? 'm' : 'f'));
- sprintf(the_score.p_r, "%2d", p_ptr->prace);
- sprintf(the_score.p_c, "%2d", p_ptr->pclass);
- sprintf(the_score.p_a, "%2d", p_ptr->pseikaku);
+ /* Save the player info */
+ sprintf(the_score.uid, "%7u", current_player_ptr->player_uid);
+ sprintf(the_score.sex, "%c", (current_player_ptr->psex ? 'm' : 'f'));
+ sprintf(the_score.p_r, "%2d", MIN(current_player_ptr->prace, MAX_RACES));
+ sprintf(the_score.p_c, "%2d", MIN(current_player_ptr->pclass, MAX_CLASS));
+ sprintf(the_score.p_a, "%2d", MIN(current_player_ptr->pseikaku, MAX_SEIKAKU));
/* Save the level and such */
- sprintf(the_score.cur_lev, "%3d", p_ptr->lev);
- sprintf(the_score.cur_dun, "%3d", dun_level);
- sprintf(the_score.max_lev, "%3d", p_ptr->max_plv);
- sprintf(the_score.max_dun, "%3d", max_dlv[dungeon_type]);
+ sprintf(the_score.cur_lev, "%3d", MIN((u16b)current_player_ptr->lev, 999));
+ sprintf(the_score.cur_dun, "%3d", (int)current_player_ptr->current_floor_ptr->dun_level);
+ sprintf(the_score.max_lev, "%3d", MIN((u16b)current_player_ptr->max_plv, 999));
+ sprintf(the_score.max_dun, "%3d", (int)max_dlv[current_player_ptr->dungeon_idx]);
/* Save the cause of death (31 chars) */
-#ifdef JP
-#if 0
+ if (strlen(current_player_ptr->died_from) >= sizeof(the_score.how))
{
- /* 2byte ʸ»ú¤ò¹Íθ¤·¤Ê¤¬¤é¥³¥Ô¡¼(EUC ¤ò²¾Äê) */
- int cnt = 0;
- unsigned char *d = (unsigned char*)died_from;
- unsigned char *h = (unsigned char*)the_score.how;
- while(*d && cnt < 31){
- if(iskanji(*d)){
- if(cnt + 2 > 31) break;
- *h++ = *d++;
- *h++ = *d++;
- cnt += 2;
- }else{
- if(cnt + 1 > 31) break;
- *h++ = *d++;
- cnt++;
- }
- }
- *h = '\0';
- }
+#ifdef JP
+ my_strcpy(the_score.how, current_player_ptr->died_from, sizeof(the_score.how) - 2);
+ strcat(the_score.how, "…");
+#else
+ my_strcpy(the_score.how, current_player_ptr->died_from, sizeof(the_score.how) - 3);
+ strcat(the_score.how, "...");
#endif
- if (strlen(died_from) >= 39)
- {
- mb_strlcpy(the_score.how, died_from, 37+1);
- strcat(the_score.how, "¡Ä");
}
else
- strcpy(the_score.how, died_from);
-
-#else
- sprintf(the_score.how, "%-.31s", died_from);
-#endif
+ {
+ strcpy(the_score.how, current_player_ptr->died_from);
+ }
+ /* Grab permissions */
+ safe_setuid_grab();
/* Lock (for writing) the highscore file, or fail */
- if (fd_lock(highscore_fd, F_WRLCK)) return (1);
+ errr err = fd_lock(highscore_fd, F_WRLCK);
+
+ /* Drop permissions */
+ safe_setuid_drop();
+
+ if (err) return 1;
/* Add a new entry to the score list, see where it went */
- j = highscore_add(&the_score);
+ int j = highscore_add(&the_score);
+
+ /* Grab permissions */
+ safe_setuid_grab();
/* Unlock the highscore file, or fail */
- if (fd_lock(highscore_fd, F_UNLCK)) return (1);
+ err = fd_lock(highscore_fd, F_UNLCK);
+ /* Drop permissions */
+ safe_setuid_drop();
+
+ if (err) return 1;
/* Hack -- Display the top fifteen scores */
if (j < 10)
{
display_scores_aux(0, 15, j, NULL);
+ return 0;
}
/* Display the scores surrounding the player */
- else
- {
- display_scores_aux(0, 5, j, NULL);
- display_scores_aux(j - 2, j + 7, j, NULL);
- }
-
-
- /* Success */
- return (0);
+ display_scores_aux(0, 5, j, NULL);
+ display_scores_aux(j - 2, j + 7, j, NULL);
+ return 0;
}
-/*
+/*!
+ * @brief プレイヤーの現在のスコアをランキングに挟む /
* Predict the players location, and display it.
+ * @return エラーコード
*/
-errr predict_score(void)
+errr predict_score(player_type *current_player_ptr)
{
- int j;
-
- high_score the_score;
-
+ high_score the_score;
/* No score file */
if (highscore_fd < 0)
{
-#ifdef JP
-msg_print("¥¹¥³¥¢¡¦¥Õ¥¡¥¤¥ë¤¬»ÈÍѤǤ¤Þ¤»¤ó¡£");
-#else
- msg_print("Score file unavailable.");
-#endif
-
+ msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
msg_print(NULL);
- return (0);
+ return 0;
}
-
/* Save the version */
sprintf(the_score.what, "%u.%u.%u",
- VERSION_MAJOR, VERSION_MINOR, VERSION_PATCH);
+ FAKE_VER_MAJOR, FAKE_VER_MINOR, FAKE_VER_PATCH);
/* Calculate and save the points */
- sprintf(the_score.pts, "%9ld", (long)total_points());
+ sprintf(the_score.pts, "%9ld", (long)calc_score(current_player_ptr));
/* Save the current gold */
- sprintf(the_score.gold, "%9lu", (long)p_ptr->au);
+ sprintf(the_score.gold, "%9lu", (long)current_player_ptr->au);
/* Save the current turn */
- sprintf(the_score.turns, "%9lu", (long)turn_real(turn));
+ sprintf(the_score.turns, "%9lu", (long)turn_real(current_player_ptr, current_world_ptr->game_turn));
/* Hack -- no time needed */
-#ifdef JP
-strcpy(the_score.day, "º£Æü");
-#else
- strcpy(the_score.day, "TODAY");
-#endif
-
+ strcpy(the_score.day, _("今日", "TODAY"));
/* Save the player name (15 chars) */
- sprintf(the_score.who, "%-.15s", player_name);
+ sprintf(the_score.who, "%-.15s", current_player_ptr->name);
- /* Save the player info XXX XXX XXX */
- sprintf(the_score.uid, "%7u", player_uid);
- sprintf(the_score.sex, "%c", (p_ptr->psex ? 'm' : 'f'));
- sprintf(the_score.p_r, "%2d", p_ptr->prace);
- sprintf(the_score.p_c, "%2d", p_ptr->pclass);
- sprintf(the_score.p_a, "%2d", p_ptr->pseikaku);
+ /* Save the player info */
+ sprintf(the_score.uid, "%7u", current_player_ptr->player_uid);
+ sprintf(the_score.sex, "%c", (current_player_ptr->psex ? 'm' : 'f'));
+ sprintf(the_score.p_r, "%2d", MIN(current_player_ptr->prace, MAX_RACES));
+ sprintf(the_score.p_c, "%2d", MIN(current_player_ptr->pclass, MAX_CLASS));
+ sprintf(the_score.p_a, "%2d", MIN(current_player_ptr->pseikaku, MAX_SEIKAKU));
/* Save the level and such */
- sprintf(the_score.cur_lev, "%3d", p_ptr->lev);
- sprintf(the_score.cur_dun, "%3d", dun_level);
- sprintf(the_score.max_lev, "%3d", p_ptr->max_plv);
- sprintf(the_score.max_dun, "%3d", max_dlv[dungeon_type]);
+ sprintf(the_score.cur_lev, "%3d", MIN((u16b)current_player_ptr->lev, 999));
+ sprintf(the_score.cur_dun, "%3d", (int)current_player_ptr->current_floor_ptr->dun_level);
+ sprintf(the_score.max_lev, "%3d", MIN((u16b)current_player_ptr->max_plv, 999));
+ sprintf(the_score.max_dun, "%3d", (int)max_dlv[current_player_ptr->dungeon_idx]);
/* Hack -- no cause of death */
-#ifdef JP
- /* ¤Þ¤À»à¤ó¤Ç¤¤¤Ê¤¤¤È¤¤Î¼±ÊÌʸ»ú */
- strcpy(the_score.how, "yet");
-#else
- strcpy(the_score.how, "nobody (yet!)");
-#endif
-
-
+ /* まだ死んでいないときの識別文字 */
+ strcpy(the_score.how, _("yet", "nobody (yet!)"));
/* See where the entry would be placed */
- j = highscore_where(&the_score);
-
+ int j = highscore_where(&the_score);
/* Hack -- Display the top fifteen scores */
if (j < 10)
{
display_scores_aux(0, 15, j, &the_score);
+ return 0;
}
- /* Display some "useful" scores */
- else
- {
- display_scores_aux(0, 5, -1, NULL);
- display_scores_aux(j - 2, j + 7, j, &the_score);
- }
-
-
- /* Success */
- return (0);
+ display_scores_aux(0, 5, -1, NULL);
+ display_scores_aux(j - 2, j + 7, j, &the_score);
+ return 0;
}
-
-/*
- * show_highclass - selectively list highscores based on class
- * -KMW-
+/*!
+ * @brief スコアランキングの簡易表示 /
+ * show_highclass - selectively list highscores based on class -KMW-
+ * @return なし
*/
-void show_highclass(int building)
+void show_highclass(player_type *current_player_ptr)
{
-
- register int i = 0, j, m = 0;
- int pr, pc, pa, clev/*, al*/;
- high_score the_score;
- char buf[1024], out_val[256];
-
screen_save();
-
- /* Build the filename */
- path_build(buf, 1024, ANGBAND_DIR_APEX, "scores.raw");
+ char buf[1024], out_val[256];
+ path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
highscore_fd = fd_open(buf, O_RDONLY);
if (highscore_fd < 0)
{
-#ifdef JP
-msg_print("¥¹¥³¥¢¡¦¥Õ¥¡¥¤¥ë¤¬»ÈÍѤǤ¤Þ¤»¤ó¡£");
-#else
- msg_print("Score file unavailable.");
-#endif
-
+ msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
msg_print(NULL);
return;
}
if (highscore_seek(0)) return;
- for (i = 0; i < MAX_HISCORES; i++)
+ high_score the_score;
+ for (int i = 0; i < MAX_HISCORES; i++)
if (highscore_read(&the_score)) break;
- m = 0;
- j = 0;
- clev = 0;
-
+ int m = 0;
+ int j = 0;
+ PLAYER_LEVEL clev = 0;
+ int pr;
while ((m < 9) && (j < MAX_HISCORES))
{
if (highscore_seek(j)) break;
if (highscore_read(&the_score)) break;
pr = atoi(the_score.p_r);
- pc = atoi(the_score.p_c);
- pa = atoi(the_score.p_a);
- clev = atoi(the_score.cur_lev);
+ clev = (PLAYER_LEVEL)atoi(the_score.cur_lev);
#ifdef JP
- sprintf(out_val, " %3d) %s¤Î%s (¥ì¥Ù¥ë %2d)",
+ sprintf(out_val, " %3d) %sの%s (レベル %2d)",
(m + 1), race_info[pr].title,the_score.who, clev);
#else
sprintf(out_val, "%3d) %s the %s (Level %2d)",
}
#ifdef JP
- sprintf(out_val, "¤¢¤Ê¤¿) %s¤Î%s (¥ì¥Ù¥ë %2d)",
- race_info[p_ptr->prace].title,player_name, p_ptr->lev);
+ sprintf(out_val, "あなた) %sの%s (レベル %2d)",
+ race_info[current_player_ptr->prace].title,current_player_ptr->name, current_player_ptr->lev);
#else
sprintf(out_val, "You) %s the %s (Level %2d)",
- player_name, race_info[p_ptr->prace].title, p_ptr->lev);
+ current_player_ptr->name, race_info[current_player_ptr->prace].title, current_player_ptr->lev);
#endif
prt(out_val, (m + 8), 0);
(void)fd_close(highscore_fd);
highscore_fd = -1;
-#ifdef JP
- prt("²¿¤«¥¡¼¤ò²¡¤¹¤È¥²¡¼¥à¤ËÌá¤ê¤Þ¤¹",0,0);
-#else
- prt("Hit any key to continue",0,0);
-#endif
+ prt(_("何かキーを押すとゲームに戻ります", "Hit any key to continue"),0,0);
(void)inkey();
}
-/*
- * Race Legends
- * -KMW-
+/*!
+ * @brief スコアランキングの簡易表示(種族毎)サブルーチン /
+ * Race Legends -KMW-
+ * @param race_num 種族ID
+ * @return なし
*/
-void race_score(int race_num)
+void race_score(player_type *current_player_ptr, int race_num)
{
register int i = 0, j, m = 0;
- int pr, pc, pa, clev, lastlev;
+ int pr, clev, lastlev;
high_score the_score;
char buf[1024], out_val[256], tmp_str[80];
lastlev = 0;
/* rr9: TODO - pluralize the race */
-#ifdef JP
-sprintf(tmp_str,"ºÇ¹â¤Î%s", race_info[race_num].title);
-#else
- sprintf(tmp_str,"The Greatest of all the %s", race_info[race_num].title);
-#endif
+ sprintf(tmp_str,_("最高の%s", "The Greatest of all the %s"), race_info[race_num].title);
prt(tmp_str, 5, 15);
-
- /* Build the filename */
- path_build(buf, 1024, ANGBAND_DIR_APEX, "scores.raw");
+ path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
highscore_fd = fd_open(buf, O_RDONLY);
if (highscore_fd < 0)
{
-#ifdef JP
-msg_print("¥¹¥³¥¢¡¦¥Õ¥¡¥¤¥ë¤¬»ÈÍѤǤ¤Þ¤»¤ó¡£");
-#else
- msg_print("Score file unavailable.");
-#endif
-
+ msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
msg_print(NULL);
return;
}
if (highscore_seek(j)) break;
if (highscore_read(&the_score)) break;
pr = atoi(the_score.p_r);
- pc = atoi(the_score.p_c);
- pa = atoi(the_score.p_a);
clev = atoi(the_score.cur_lev);
if (pr == race_num)
{
#ifdef JP
- sprintf(out_val, " %3d) %s¤Î%s (¥ì¥Ù¥ë %2d)",
+ sprintf(out_val, " %3d) %sの%s (レベル %2d)",
(m + 1), race_info[pr].title,
the_score.who,clev);
#else
}
/* add player if qualified */
- if ((p_ptr->prace == race_num) && (p_ptr->lev >= lastlev))
+ if ((current_player_ptr->prace == race_num) && (current_player_ptr->lev >= lastlev))
{
#ifdef JP
- sprintf(out_val, "¤¢¤Ê¤¿) %s¤Î%s (¥ì¥Ù¥ë %2d)",
- race_info[p_ptr->prace].title,player_name, p_ptr->lev);
+ sprintf(out_val, "あなた) %sの%s (レベル %2d)",
+ race_info[current_player_ptr->prace].title,current_player_ptr->name, current_player_ptr->lev);
#else
sprintf(out_val, "You) %s the %s (Level %3d)",
- player_name, race_info[p_ptr->prace].title, p_ptr->lev);
+ current_player_ptr->name, race_info[current_player_ptr->prace].title, current_player_ptr->lev);
#endif
prt(out_val, (m + 8), 0);
}
-/*
- * Race Legends
- * -KMW-
+/*!
+ * @brief スコアランキングの簡易表示(種族毎)メインルーチン /
+ * Race Legends -KMW-
+ * @return なし
*/
-void race_legends(void)
+void race_legends(player_type *current_player_ptr)
{
- int i, j;
-
- for (i = 0; i < MAX_RACES; i++)
+ for (int i = 0; i < MAX_RACES; i++)
{
- race_score(i);
-#ifdef JP
-msg_print("²¿¤«¥¡¼¤ò²¡¤¹¤È¥²¡¼¥à¤ËÌá¤ê¤Þ¤¹");
-#else
- msg_print("Hit any key to continue");
-#endif
-
+ race_score(current_player_ptr, i);
+ msg_print(_("何かキーを押すとゲームに戻ります", "Hit any key to continue"));
msg_print(NULL);
- for (j = 5; j < 19; j++)
+ for (int j = 5; j < 19; j++)
prt("", j, 0);
}
}
-/*
- * Change the player into a King! -RAK-
+/*!
+ * @brief 勝利者用の引退演出処理 /
+ * Change the player into a King! -RAK-
+ * @return なし
*/
-void kingly(void)
+void kingly(player_type *winner_ptr)
{
+ TERM_LEN wid, hgt;
+ TERM_LEN cx, cy;
+ bool seppuku = streq(winner_ptr->died_from, "Seppuku");
+
/* Hack -- retire in town */
- dun_level = 0;
+ winner_ptr->current_floor_ptr->dun_level = 0;
/* Fake death */
- if (!streq(died_from, "Seppuku"))
-#ifdef JP
- /* °úÂष¤¿¤È¤¤Î¼±ÊÌʸ»ú */
- (void)strcpy(died_from, "ripe");
-#else
- (void)strcpy(died_from, "Ripe Old Age");
-#endif
-
+ if (!seppuku)
+ /* 引退したときの識別文字 */
+ (void)strcpy(winner_ptr->died_from, _("ripe", "Ripe Old Age"));
/* Restore the experience */
- p_ptr->exp = p_ptr->max_exp;
+ winner_ptr->exp = winner_ptr->max_exp;
/* Restore the level */
- p_ptr->lev = p_ptr->max_plv;
+ winner_ptr->lev = winner_ptr->max_plv;
- /* Hack -- Instant Gold */
- p_ptr->au += 10000000L;
+ Term_get_size(&wid, &hgt);
+ cy = hgt / 2;
+ cx = wid / 2;
- /* Clear screen */
+ /* Hack -- Instant Gold */
+ winner_ptr->au += 10000000L;
Term_clear();
/* Display a crown */
- put_str("#", 1, 34);
- put_str("#####", 2, 32);
- put_str("#", 3, 34);
- put_str(",,, $$$ ,,,", 4, 28);
- put_str(",,=$ \"$$$$$\" $=,,", 5, 24);
- put_str(",$$ $$$ $$,", 6, 22);
- put_str("*> <*> <*", 7, 22);
- put_str("$$ $$$ $$", 8, 22);
- put_str("\"$$ $$$ $$\"", 9, 22);
- put_str("\"$$ $$$ $$\"", 10, 23);
- put_str("*#########*#########*", 11, 24);
- put_str("*#########*#########*", 12, 24);
+ put_str("#", cy - 11, cx - 1);
+ put_str("#####", cy - 10, cx - 3);
+ put_str("#", cy - 9, cx - 1);
+ put_str(",,, $$$ ,,,", cy - 8, cx - 7);
+ put_str(",,=$ \"$$$$$\" $=,,", cy - 7, cx - 11);
+ put_str(",$$ $$$ $$,", cy - 6, cx - 13);
+ put_str("*> <*> <*", cy - 5, cx - 13);
+ put_str("$$ $$$ $$", cy - 4, cx - 13);
+ put_str("\"$$ $$$ $$\"", cy - 3, cx - 13);
+ put_str("\"$$ $$$ $$\"", cy - 2, cx - 12);
+ put_str("*#########*#########*", cy - 1, cx - 11);
+ put_str("*#########*#########*", cy, cx - 11);
/* Display a message */
#ifdef JP
-put_str("Veni, Vidi, Vici!", 15, 26);
-put_str("Í褿¡¢¸«¤¿¡¢¾¡¤Ã¤¿¡ª", 16, 25);
-put_str(format("°ÎÂç¤Ê¤ë%sËüºÐ¡ª", sp_ptr->winner), 17, 22);
+ put_str("Veni, Vidi, Vici!", cy + 3, cx - 9);
+ put_str("来た、見た、勝った!", cy + 4, cx - 10);
+ put_str(format("偉大なる%s万歳!", sp_ptr->winner), cy + 5, cx - 11);
#else
- put_str("Veni, Vidi, Vici!", 15, 26);
- put_str("I came, I saw, I conquered!", 16, 21);
- put_str(format("All Hail the Mighty %s!", sp_ptr->winner), 17, 22);
+ put_str("Veni, Vidi, Vici!", cy + 3, cx - 9);
+ put_str("I came, I saw, I conquered!", cy + 4, cx - 14);
+ put_str(format("All Hail the Mighty %s!", sp_ptr->winner), cy + 5, cx - 13);
#endif
-#ifdef JP
- do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¥À¥ó¥¸¥ç¥ó¤Îõº÷¤«¤é°úÂष¤¿¡£");
- do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- ¥²¡¼¥à¥ª¡¼¥Ð¡¼ --------");
-#else
- do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "retire exploring dungeons.");
- do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- Game Over --------");
-#endif
- do_cmd_write_nikki(NIKKI_BUNSHOU, 1, "\n\n\n\n");
+ /* If player did Seppuku, that is already written in playrecord */
+ if (!seppuku)
+ {
+ exe_write_diary(winner_ptr, DIARY_DESCRIPTION, 0, _("ダンジョンの探索から引退した。", "retired exploring dungeons."));
+ exe_write_diary(winner_ptr, DIARY_GAMESTART, 1, _("-------- ゲームオーバー --------", "-------- Game Over --------"));
+ exe_write_diary(winner_ptr, DIARY_DESCRIPTION, 1, "\n\n\n\n");
+ }
/* Flush input */
flush();
/* Wait for response */
- pause_line(23);
+ pause_line(hgt - 1);
+}
+
+
+/*!
+ * @brief スコアファイル出力
+ * Display some character info
+ * @return なし
+ */
+bool check_score(player_type *current_player_ptr)
+{
+ Term_clear();
+
+ /* No score file */
+ if (highscore_fd < 0)
+ {
+ msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
+ msg_print(NULL);
+ return FALSE;
+ }
+
+ /* Wizard-mode pre-empts scoring */
+ if (current_world_ptr->noscore & 0x000F)
+ {
+ msg_print(_("ウィザード・モードではスコアが記録されません。", "Score not registered for wizards."));
+ msg_print(NULL);
+ return FALSE;
+ }
+
+ /* Cheaters are not scored */
+ if (current_world_ptr->noscore & 0xFF00)
+ {
+ msg_print(_("詐欺をやった人はスコアが記録されません。", "Score not registered for cheaters."));
+ msg_print(NULL);
+ return FALSE;
+ }
+
+ /* Interupted */
+ if (!current_world_ptr->total_winner && streq(current_player_ptr->died_from, _("強制終了", "Interrupting")))
+ {
+ msg_print(_("強制終了のためスコアが記録されません。", "Score not registered due to interruption."));
+ msg_print(NULL);
+ return FALSE;
+ }
+
+ /* Quitter */
+ if (!current_world_ptr->total_winner && streq(current_player_ptr->died_from, _("途中終了", "Quitting")))
+ {
+ msg_print(_("途中終了のためスコアが記録されません。", "Score not registered due to quitting."));
+ msg_print(NULL);
+ return FALSE;
+ }
+ return TRUE;
}