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!! optimized 1 scroll function
[proj16/16.git] / src / scroll.c
index 872afea..e0a6efc 100644 (file)
@@ -1,30 +1,12 @@
 #include "src/lib/dos_kb.h"\r
 #include "src/lib/mapread.h"\r
-//#include "16\lib\x\modex.h"\r
 #include "src/lib/wtest/wtest.c"\r
 #include "src/lib/planar.c"\r
 //====#include "src\lib\ems.c"\r
-
-//#define LOADDATA
 \r
 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */\r
 \r
-/*typedef struct {\r
-       bitmap_t *data;\r
-       word tileHeight;\r
-       word tileWidth;\r
-       unsigned int rows;\r
-       unsigned int cols;\r
-} tiles_t;\r
-\r
-\r
-typedef struct {\r
-       byte    *data;\r
-       tiles_t *tiles;\r
-       int width;\r
-       int height;\r
-} map_t;*/\r
-\r
+//optimize scroll*!!!!\r
 \r
 typedef struct {\r
        map_t *map;\r
@@ -48,11 +30,16 @@ typedef struct {
        word d; //direction\r
        bitmap_t data; //supposively the sprite sheet data\r
        int hp; //hitpoints of the player\r
-} actor_t;\r
+} actor_t;
+
+typedef struct
+{
+       map_view_t *mv;
+} map_view_db_t;\r
 \r
 map_t allocMap(int w, int h);\r
 void initMap(map_t *map);\r
-void mapScrollRight(map_view_t *mv, byte offset);\r
+void mapScrollRight(map_view_db_t *mvdb, byte offset, word id);\r
 void mapScrollLeft(map_view_t *mv, byte offest);\r
 void mapScrollUp(map_view_t *mv, byte offset);\r
 void mapScrollDown(map_view_t *mv, byte offset);\r
@@ -72,15 +59,15 @@ void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword
 //place holder definitions\r
 //#define MAPX 200\r
 //#define MAPY 150\r
-#define TRIGGX 10\r
-#define TRIGGY 9\r
+//#define TRIGGX 10\r
+//#define TRIGGY 9\r
 \r
 void main() {\r
        size_t oldfreemem=GetFreeSize();\r
        /*long emmhandle;\r
        long emsavail;\r
-       char teststr[80];*/
-       word panswitch=0, panq=1, pand=0; //for panning!\r
+       char teststr[80];*/\r
+       word panswitch=0, panq=1, pand=0, panpagenum=0; //for panning!\r
        int i;\r
        static word paloffset=0;\r
        bitmap_t ptmp;//, npctmp; // player sprite\r
@@ -90,11 +77,13 @@ void main() {
        page_t screen, screen2, screen3;\r
        map_t map;\r
        map_view_t mv, mv2, mv3;\r
-       map_view_t *bg, *spri, *mask;//, *tmp;\r
+       map_view_t *bg, *spri, *mask;//, *tmp;
+       map_view_db_t pgid[4];
        byte *dpal, *gpal;\r
-       byte huge *ptr;
+       byte *ptr;\r
        byte *mappalptr;\r
        actor_t player;\r
+//     bitmap_t font;\r
        //actor_t npc0;\r
 \r
 //     atexit(qclean());\r
@@ -125,12 +114,10 @@ void main() {
        }*/\r
 \r
        /* create the map */\r
-//0000 printf("Total used @ before map load:                   %zu\n", oldfreemem-GetFreeSize());
-//0000 #ifdef LOADDATA
-       fprintf(stderr, "testing~\n");
-       loadmap("data/test.map", &map);
-       fprintf(stderr, "yay map loaded~~\n");
-//0000 #endif\r
+//0000 printf("Total used @ before map load:                   %zu\n", oldfreemem-GetFreeSize());\r
+//0000 fprintf(stderr, "testing~\n");\r
+       loadmap("data/test.map", &map);\r
+//0000 fprintf(stderr, "yay map loaded~~\n");\r
 //---- map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly\r
        //if(isEMS()) printf("%d tesuto\n", coretotalEMS());\r
 //---- initMap(&map);\r
@@ -142,17 +129,14 @@ void main() {
        ptr = map.data;\r
        mappalptr = map.tiles->data->palette;\r
        /* data */\r
-//0000 printf("Total used @ before image loading:              %zu\n", oldfreemem-GetFreeSize());
-#ifdef LOADDATA\r
-       ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
-#endif\r
+//0000 printf("Total used @ before image loading:              %zu\n", oldfreemem-GetFreeSize());\r
+       ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite\r
+//     font = bitmapLoadPcx("data/font.pcx");\r
        //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite\r
-       \r
+\r
        /* create the planar buffer */\r
-//0000 printf("Total used @ before planar buffer creation:     %zu\n", oldfreemem-GetFreeSize());
-#ifdef LOADDATA\r
-       p = planar_buf_from_bitmap(&ptmp);
-#endif\r
+//0000 printf("Total used @ before planar buffer creation:     %zu\n", oldfreemem-GetFreeSize());\r
+       p = planar_buf_from_bitmap(&ptmp);\r
 //0000 printf("Total used @ after planar buffer creation:      %zu\n", oldfreemem-GetFreeSize());\r
 \r
        /*if(isEMS())\r
@@ -216,13 +200,17 @@ void main() {
        mv.page = &screen;\r
        screen2 = modexNextPage(mv.page);\r
        mv2.page = &screen2;\r
-       screen3 = screen2;\r
+       screen3 = modexNextPage0(mv2.page, 352, 176);   //(352*176)+1024 is the remaining amount of memory left wwww\r
+       //screen3 = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww\r
        mv3.page = &screen3;\r
 \r
        /* set up paging */\r
        bg = &mv;\r
        spri = &mv2;\r
-       mask = &mv3;\r
+       mask = &mv3;
+       pgid[0].mv = &mv;
+       pgid[1].mv = &mv2;
+       pgid[2].mv = &mv3;\r
 \r
 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen\r
        mapGoTo(bg, 0, 0);\r
@@ -260,130 +248,16 @@ void main() {
        //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
        //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction\r
        //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
-       #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
-
-       //modexClearRegion(bg->page, player.x, player.y, 16, 16, 4); //currently the over scan color!\r
-       /*#define INC_PER_FRAME_NPC if(npc0.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;\r
-\r
-       if(npc0.d == 0 && npc0.q == 1) npc0.d =rand()%8;\r
-       if(npc0.d>4)\r
-               npc0.d=0;\r
-\r
-       //right movement\r
-       if(npc0.d == 2)\r
-       {\r
-               if(npc0.tx < map.width && !(npc0.tx+1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty))\r
-               {\r
-                       if(npc0.q<=(TILEWH/SPEED))\r
-                       {\r
-                               INC_PER_FRAME_NPC;\r
-                               npc0.x+=SPEED;\r
-                               //animatePlayer(bg, spri, mask, 1, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
-                               animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
-                               modexShowPage(spri->page);\r
-                               npc0.q++;\r
-                       } else { npc0.q = 1; npc0.d = 0; npc0.tx++; }\r
-               }\r
-               else\r
-               {\r
-                       modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
-                       modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 32, 24, 32, &npctmp);\r
-                       modexShowPage(spri->page);\r
-                       npc0.d = 0;\r
-               }\r
-               npc0.triggerx = npc0.tx+1;\r
-               npc0.triggery = npc0.ty;\r
-       }\r
-\r
-       //left movement\r
-       if(npc0.d == 4)\r
-       {\r
-               if(npc0.tx > 1 && !(npc0.tx-1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx-1 == player.tx && npc0.ty == player.ty))\r
-               {\r
-                       if(npc0.q<=(TILEWH/SPEED))\r
-                       {\r
-                               INC_PER_FRAME_NPC;\r
-                               npc0.x-=SPEED;\r
-                               //animatePlayer(bg, spri, mask, 3, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
-                               animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
-                               modexShowPage(spri->page);\r
-                               npc0.q++;\r
-                       } else { npc0.q = 1; npc0.d = 0; npc0.tx--; }\r
-               }\r
-               else\r
-               {\r
-                       modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
-                       modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 96, 24, 32, &npctmp);\r
-                       modexShowPage(spri->page);\r
-                       npc0.d = 0;\r
-               }\r
-               npc0.triggerx = npc0.tx-1;\r
-               npc0.triggery = npc0.ty;\r
-       }\r
-\r
-       //down movement\r
-       if(npc0.d == 3)\r
-       {\r
-               if(npc0.ty < map.height && !(npc0.tx == TRIGGX && npc0.ty+1 == TRIGGY) && !(npc0.tx == player.tx && npc0.ty == player.ty+1))\r
-               {\r
-                       if(npc0.q<=(TILEWH/SPEED))\r
-                       {\r
-                               INC_PER_FRAME_NPC;\r
-                               npc0.y+=SPEED;\r
-                               //animatePlayer(bg, spri, mask, 2, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
-                               animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
-                               modexShowPage(spri->page);\r
-                               npc0.q++;\r
-                       } else { npc0.q = 1; npc0.d = 0; npc0.ty++; }\r
-               }\r
-               else\r
-               {\r
-                       modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
-                       modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);\r
-                       modexShowPage(spri->page);\r
-                       npc0.d = 0;\r
-               }\r
-               npc0.triggerx = npc0.tx;\r
-               npc0.triggery = npc0.ty+1;\r
-       }\r
-\r
-       //up movement\r
-       if(npc0.d == 1)\r
-       {\r
-               if(npc0.ty > 1 && !(npc0.tx == TRIGGX &&  npc0.ty-1 == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty-1))\r
-               {\r
-                       if(npc0.q<=(TILEWH/SPEED))\r
-                       {\r
-                               INC_PER_FRAME_NPC;\r
-                               npc0.y-=SPEED;\r
-                               //animatePlayer(bg, spri, mask, 0, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
-                               modexShowPage(spri->page);\r
-                               animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
-                               npc0.q++;\r
-                       } else { npc0.q = 1; npc0.d = 0; npc0.ty--; }\r
-               }\r
-               else\r
-               {\r
-                       modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
-                       modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 0, 24, 32, &npctmp);\r
-                       modexShowPage(spri->page);\r
-                       npc0.d = 0;\r
-               }\r
-               npc0.triggerx = npc0.tx;\r
-               npc0.triggery = npc0.ty-1;\r
-       }\r
-\r
-       if((npc0.triggery == player.ty && npc0.triggerx == player.tx) || (npc0.ty == player.ty && npc0.tx == player.tx)){ player.hp--; }\r
-*/\r
+       #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;\r
 \r
        //player movement\r
-       //TODO: make movement into a function!
+       //TODO: make movement into a function!\r
        if(!panswitch){\r
        //right movement\r
        if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2)\r
        {\r
                if(player.d == 0){ player.d = 2; }\r
-               if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 &&
+               if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 &&\r
                !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) //collision detection!\r
                {\r
                        if(player.q<=(TILEWH/SPEED))\r
@@ -391,8 +265,8 @@ void main() {
                                INC_PER_FRAME;\r
                                //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
                                animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
-                               mapScrollRight(bg, SPEED);\r
-                               mapScrollRight(spri, SPEED);\r
+                               mapScrollRight(pgid, SPEED, 0);\r
+                               mapScrollRight(pgid, SPEED, 1);\r
                                //mapScrollRight(mask, SPEED);\r
                                modexShowPage(spri->page);\r
                                player.q++;\r
@@ -425,7 +299,7 @@ void main() {
        if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4)\r
        {\r
                if(player.d == 0){ player.d = 4; }\r
-               if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 &&
+               if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 &&\r
                !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY))       //collision detection!\r
                {\r
                        if(player.q<=(TILEWH/SPEED))\r
@@ -467,7 +341,7 @@ void main() {
        if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3)\r
        {\r
                if(player.d == 0){ player.d = 3; }\r
-               if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 &&
+               if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 &&\r
                !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) //collision detection!\r
                {\r
                        if(player.q<=(TILEWH/SPEED))\r
@@ -509,7 +383,7 @@ void main() {
        if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1)\r
        {\r
                if(player.d == 0){ player.d = 1; }\r
-               if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 &&
+               if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 &&\r
                !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY))       //collision detection!\r
                {\r
                        if(player.q<=(TILEWH/SPEED))\r
@@ -546,18 +420,32 @@ void main() {
                player.triggerx = player.tx;\r
                player.triggery = player.ty-1;\r
        }\r
-}else{
-//88 switch!
+}else{\r
+//88 switch!\r
        //right movement\r
        if((keyp(77) && !keyp(75) && pand == 0) || pand == 2)\r
        {\r
                if(pand == 0){ pand = 2; }\r
                        if(panq<=(TILEWH/SPEED))\r
-                       {
-                               bg->page->dx++;
-                               spri->page->dx++;
-                               modexShowPage(bg->page);
-                               modexShowPage(spri->page);
+                       {\r
+                               switch(panpagenum)\r
+                               {\r
+                                       case 0:\r
+                                               //bg\r
+                                               bg->page->dx++;\r
+                                               modexShowPage(bg->page);\r
+                                       break;\r
+                                       case 1:\r
+                                               //spri\r
+                                               spri->page->dx++;\r
+                                               modexShowPage(spri->page);\r
+                                       break;\r
+                                       case 2:\r
+                                               //fg\r
+                                               mask->page->dx++;\r
+                                               modexShowPage(mask->page);\r
+                                       break;\r
+                               }\r
                                panq++;\r
                        } else { panq = 1; pand = 0; }\r
        }\r
@@ -567,10 +455,24 @@ void main() {
                if(pand == 0){ pand = 4; }\r
                        if(panq<=(TILEWH/SPEED))\r
                        {\r
-                               bg->page->dx--;
-                               spri->page->dx--;
-                               modexShowPage(bg->page);
-                               modexShowPage(spri->page);
+                               switch(panpagenum)\r
+                               {\r
+                                       case 0:\r
+                                               //bg\r
+                                               bg->page->dx--;\r
+                                               modexShowPage(bg->page);\r
+                                       break;\r
+                                       case 1:\r
+                                               //spri\r
+                                               spri->page->dx--;\r
+                                               modexShowPage(spri->page);\r
+                                       break;\r
+                                       case 2:\r
+                                               //fg\r
+                                               mask->page->dx--;\r
+                                               modexShowPage(mask->page);\r
+                                       break;\r
+                               }\r
                                panq++;\r
                        } else { panq = 1; pand = 0; }\r
        }\r
@@ -580,10 +482,24 @@ void main() {
                if(pand == 0){ pand = 3; }\r
                        if(panq<=(TILEWH/SPEED))\r
                        {\r
-                               bg->page->dy--;
-                               spri->page->dy--;
-                               modexShowPage(bg->page);
-                               modexShowPage(spri->page);
+                               switch(panpagenum)\r
+                               {\r
+                                       case 0:\r
+                                               //bg\r
+                                               bg->page->dy--;\r
+                                               modexShowPage(bg->page);\r
+                                       break;\r
+                                       case 1:\r
+                                               //spri\r
+                                               spri->page->dy--;\r
+                                               modexShowPage(spri->page);\r
+                                       break;\r
+                                       case 2:\r
+                                               //fg\r
+                                               mask->page->dy--;\r
+                                               modexShowPage(mask->page);\r
+                                       break;\r
+                               }\r
                                panq++;\r
                        } else { panq = 1; pand = 0; }\r
        }\r
@@ -593,15 +509,32 @@ void main() {
                if(pand == 0){ pand = 1; }\r
                        if(panq<=(TILEWH/SPEED))\r
                        {\r
-                               bg->page->dy++;
-                               spri->page->dy++;
-                               modexShowPage(bg->page);
-                               modexShowPage(spri->page);\r
+                               switch(panpagenum)\r
+                               {\r
+                                       case 0:\r
+                                               //bg\r
+                                               bg->page->dy++;\r
+                                               modexShowPage(bg->page);\r
+                                       break;\r
+                                       case 1:\r
+                                               //spri\r
+                                               spri->page->dy++;\r
+                                               modexShowPage(spri->page);\r
+                                       break;\r
+                                       case 2:\r
+                                               //fg\r
+                                               mask->page->dy++;\r
+                                               modexShowPage(mask->page);\r
+                                       break;\r
+                               }\r
                                panq++;\r
                        } else { panq = 1; pand = 0; }\r
-       }
+       }\r
 }\r
-       //if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))
+\r
+       //the scripting stuf....\r
+\r
+       //if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))\r
        if(((bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))\r
        {\r
                short i;\r
@@ -612,18 +545,24 @@ void main() {
                nosound();\r
        }\r
        if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; }\r
+       //debugging binds!\r
        //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; }\r
-       if(keyp(25)){ pdump(bg); pdump(spri); }\r
+       if(keyp(2)){ modexShowPage(bg->page); panpagenum=0; }\r
+       if(keyp(3)){ modexShowPage(spri->page); panpagenum=1; }\r
+       if(keyp(4)){ modexShowPage(mask->page); panpagenum=2; }\r
+       if(keyp(0x44)){ bputs(spri->page, player.x+(TILEWH*2), player.y+(TILEWH*2), "wwww"); }  //f10\r
+       if(keyp(25)){ pdump(bg); pdump(spri); } //p\r
        if(keyp(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg); pdump(spri); }\r
        if(keyp(22)){\r
        paloffset=0; modexPalBlack(); modexPalUpdate(&ptmp, &paloffset, 0, 0);\r
        printf("1paloffset      =       %d\n", paloffset/3);\r
         modexPalUpdate(map.tiles->data, &paloffset, 0, 0);\r
        printf("2paloffset      =       %d\n", paloffset/3);\r
-        pdump(bg); pdump(spri); }
-\r
-       if(keyp(88)){if(!panswitch) panswitch++; else panswitch--; }\r
-       if(keyp(87))\r
+        pdump(bg); pdump(spri); }\r
+       //pan switch\r
+       if(keyp(88)){if(!panswitch) panswitch++; else panswitch--; }    //f12\r
+       //TSR\r
+       if(keyp(87))    //f11\r
        {\r
                modexLeave();\r
                setkb(0);\r
@@ -632,9 +571,9 @@ void main() {
                        mov ah,31h\r
                        int 21h\r
                }\r
-       }
-
-       if((player.q==1) && !(player.x%TILEWH==0 && player.y%TILEWH==0)) break; //incase things go out of sync!
+       }\r
+\r
+       if((player.q==1) && !(player.x%TILEWH==0 && player.y%TILEWH==0)) break; //incase things go out of sync!\r
 \r
        }\r
 \r
@@ -647,13 +586,13 @@ void main() {
        setkb(0);\r
        printf("Project 16 scroll.exe\n");\r
        printf("tx: %d\n", bg->tx);\r
-       printf("ty: %d\n", bg->ty);
+       printf("ty: %d\n", bg->ty);\r
        printf("player.x: %d", player.x); printf("              player.y: %d\n", player.y);\r
        //if(player.hp==0) printf("%d wwww\n", player.y+8);\r
        //else printf("\nplayer.y: %d\n", player.y);\r
        printf("player.tx: %d", player.tx); printf("            player.ty: %d\n", player.ty);\r
        printf("player.triggx: %d", player.triggerx); printf("  player.triggy: %d\n", player.triggery);\r
-       printf("player.hp: %d", player.hp);     printf("        player.q: %d", player.q);       printf("        player.d: %d\n", player.d);
+       printf("player.hp: %d", player.hp);     printf("        player.q: %d", player.q);       printf("        player.d: %d\n", player.d);\r
        printf("tile data value at player trigger position: %d\n", bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))]);\r
        printf("palette offset: %d\n", paloffset/3);\r
        printf("Total used: %zu\n", oldfreemem-GetFreeSize());\r
@@ -661,7 +600,7 @@ void main() {
        printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");\r
        printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");\r
        printf("Screen: %dx", screen.width);    printf("%d\n", screen.height);\r
-       printf("Screen2: %dx", screen2.width);  printf("%d\n", screen2.height);
+       printf("Screen2: %dx", screen2.width);  printf("%d\n", screen2.height);\r
        //printf("map.width=%d  map.height=%d   map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);\r
        //xmsfree(&map);\r
        //xmsfree(bg);\r
@@ -669,6 +608,8 @@ void main() {
        //xmsfree(mask);\r
        //xmsreport();\r
        //emmclose(emmhandle);\r
+       printf("%Fp\n", bios_8x8_font());\r
+       //printf("%c\n", *bios_8x8_font());\r
        switch(detectcpu())\r
        {\r
                case 0: cpus = "8086/8088 or 186/88"; break;\r
@@ -770,24 +711,27 @@ initMap(map_t *map) {
 \r
 \r
 void\r
-mapScrollRight(map_view_t *mv, byte offset) {\r
+mapScrollRight(map_view_db_t *mvdb, byte offset, word id) {\r
        word x, y;  /* coordinate for drawing */\r
 \r
        /* increment the pixel position and update the page */\r
-       mv->page->dx += offset;\r
+       mvdb[id].mv->page->dx += offset;\r
 \r
        /* check to see if this changes the tile */\r
-       if(mv->page->dx >= mv->dxThresh ) {\r
+       if(mvdb[id].mv->page->dx >= mvdb[id].mv->dxThresh ) {\r
        /* go forward one tile */\r
-       mv->tx++;\r
+       mvdb[id].mv->tx++;\r
        /* Snap the origin forward */\r
-       mv->page->data += 4;\r
-       mv->page->dx = mv->map->tiles->tileWidth;\r
-       //}\r
+       mvdb[id].mv->page->data += 4;\r
+       mvdb[id].mv->page->dx = mvdb[id].mv->map->tiles->tileWidth;\r
 \r
        /* draw the next column */\r
-       x= SCREEN_WIDTH + mv->map->tiles->tileWidth;\r
-               mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x);\r
+       x= SCREEN_WIDTH + mvdb[id].mv->map->tiles->tileWidth;\r
+               if(mvdb[id].mv->page->id==0)
+                       mapDrawCol(mvdb[id].mv, mvdb[id].mv->tx + 20 , mvdb[id].mv->ty-1, x);
+               else
+                       modexCopyPageRegion(mvdb[id].mv->page, mvdb[0].mv->page, x, 0, x, 0, mvdb[id].mv->map->tiles->tileWidth, mvdb[id].mv->map->tiles->tileHeight*17);
+//              mv[0]\r
        }\r
 }\r
 \r
@@ -809,6 +753,7 @@ mapScrollLeft(map_view_t *mv, byte offset) {
        mv->page->dx = mv->map->tiles->tileWidth;\r
        //}\r
        /* draw the next column */\r
+               if(mv->page->id==0)\r
                mapDrawCol(mv, mv->tx-1, mv->ty-1, 0);\r
        }\r
 }\r
@@ -832,6 +777,7 @@ mapScrollUp(map_view_t *mv, byte offset) {
 \r
        /* draw the next row */\r
        y= 0;\r
+               if(mv->page->id==0)\r
                mapDrawRow(mv, mv->tx-1 , mv->ty-1, y);\r
        }\r
 }\r
@@ -855,6 +801,7 @@ mapScrollDown(map_view_t *mv, byte offset) {
 \r
        /* draw the next row */\r
        y= SCREEN_HEIGHT + mv->map->tiles->tileHeight;\r
+               if(mv->page->id==0)\r
                mapDrawRow(mv, mv->tx-1 , mv->ty+15, y);\r
        }\r
 \r
@@ -878,8 +825,8 @@ mapGoTo(map_view_t *mv, int tx, int ty) {
 \r
        /* draw the tiles */\r
        modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);\r
-       py=0;
-       i=mv->ty * mv->map->width + mv->tx;
+       py=0;\r
+       i=mv->ty * mv->map->width + mv->tx;\r
        for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {\r
                mapDrawRow(mv, tx-1, ty, py);\r
        i+=mv->map->width - tx;\r
@@ -894,14 +841,14 @@ mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {
        //if(i==0) i=2;\r
        if(i==0)\r
        {\r
-               //wwww
+               //wwww\r
                modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color!\r
        }\r
        else\r
        {\r
        rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth);\r
-       ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);
-       printf("i=%d\n", i);\r
+       ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);\r
+////0000       printf("i=%d\n", i);\r
        //mxPutTile(t->data, x, y, t->tileWidth, t->tileHeight);\r
        modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));\r
        }\r
@@ -914,7 +861,7 @@ mapDrawRow(map_view_t *mv, int tx, int ty, word y) {
        int i;\r
 \r
        /* the position within the map array */\r
-       i=ty * mv->map->width + tx;
+       i=ty * mv->map->width + tx;\r
        for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {\r
        if(i>=0) {\r
                /* we are in the map, so copy! */\r