#include "src/lib/dos_kb.h"\r
-#include "src/lib/mapread.c"\r
-//#include "16\lib\x\modex.h"\r
+#include "src/lib/mapread.h"\r
#include "src/lib/wtest/wtest.c"\r
#include "src/lib/planar.c"\r
//====#include "src\lib\ems.c"\r
\r
//word far *clock= (word far*) 0x046C; /* 18.2hz clock */\r
\r
-/*typedef struct {\r
- bitmap_t *data;\r
- word tileHeight;\r
- word tileWidth;\r
- unsigned int rows;\r
- unsigned int cols;\r
-} tiles_t;\r
-\r
-\r
-typedef struct {\r
- byte *data;\r
- tiles_t *tiles;\r
- int width;\r
- int height;\r
-} map_t;*/\r
-\r
+//optimize scroll*!!!!\r
\r
typedef struct {\r
map_t *map;\r
word d; //direction\r
bitmap_t data; //supposively the sprite sheet data\r
int hp; //hitpoints of the player\r
-} actor_t;\r
+} actor_t;
+
+typedef struct
+{
+ map_view_t *mv;
+} map_view_db_t;\r
\r
map_t allocMap(int w, int h);\r
void initMap(map_t *map);\r
-void mapScrollRight(map_view_t *mv, byte offset);\r
+void mapScrollRight(map_view_db_t *mvdb, byte offset, word id);\r
void mapScrollLeft(map_view_t *mv, byte offest);\r
void mapScrollUp(map_view_t *mv, byte offset);\r
void mapScrollDown(map_view_t *mv, byte offset);\r
//place holder definitions\r
//#define MAPX 200\r
//#define MAPY 150\r
-#define TRIGGX 10\r
-#define TRIGGY 9\r
+//#define TRIGGX 10\r
+//#define TRIGGY 9\r
\r
void main() {\r
size_t oldfreemem=GetFreeSize();\r
- long emmhandle;\r
+ /*long emmhandle;\r
long emsavail;\r
- char teststr[80];
- word panswitch=0, panq=1, pand=0; //for panning!\r
+ char teststr[80];*/\r
+ word panswitch=0, panq=1, pand=0, panpagenum=0; //for panning!\r
int i;\r
static word paloffset=0;\r
bitmap_t ptmp;//, npctmp; // player sprite\r
page_t screen, screen2, screen3;\r
map_t map;\r
map_view_t mv, mv2, mv3;\r
- map_view_t *bg, *spri, *mask;//, *tmp;\r
+ map_view_t *bg, *spri, *mask;//, *tmp;
+ map_view_db_t pgid[4];
byte *dpal, *gpal;\r
- byte *ptr, *mappalptr;\r
+ byte *ptr;\r
+ byte *mappalptr;\r
actor_t player;\r
+// bitmap_t font;\r
//actor_t npc0;\r
\r
// atexit(qclean());\r
}*/\r
\r
/* create the map */\r
-//0000 printf("Total used @ before map load: %zu\n", oldfreemem-GetFreeSize());
- fprintf(stderr, "testing~\n");\r
+//0000 printf("Total used @ before map load: %zu\n", oldfreemem-GetFreeSize());\r
+//0000 fprintf(stderr, "testing~\n");\r
loadmap("data/test.map", &map);\r
+//0000 fprintf(stderr, "yay map loaded~~\n");\r
//---- map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly\r
//if(isEMS()) printf("%d tesuto\n", coretotalEMS());\r
//---- initMap(&map);\r
/* data */\r
//0000 printf("Total used @ before image loading: %zu\n", oldfreemem-GetFreeSize());\r
ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite\r
+// font = bitmapLoadPcx("data/font.pcx");\r
//npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite\r
- \r
+\r
/* create the planar buffer */\r
//0000 printf("Total used @ before planar buffer creation: %zu\n", oldfreemem-GetFreeSize());\r
p = planar_buf_from_bitmap(&ptmp);\r
mv.page = &screen;\r
screen2 = modexNextPage(mv.page);\r
mv2.page = &screen2;\r
- screen3 = screen2;\r
+ screen3 = modexNextPage0(mv2.page, 352, 176); //(352*176)+1024 is the remaining amount of memory left wwww\r
+ //screen3 = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww\r
mv3.page = &screen3;\r
\r
/* set up paging */\r
bg = &mv;\r
spri = &mv2;\r
- mask = &mv3;\r
+ mask = &mv3;
+ pgid[0].mv = &mv;
+ pgid[1].mv = &mv2;
+ pgid[2].mv = &mv3;\r
\r
//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen\r
mapGoTo(bg, 0, 0);\r
//top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
//to stop scrolling and have the player position data move to the edge of the screen with respect to the direction\r
//when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
- #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
-
- //modexClearRegion(bg->page, player.x, player.y, 16, 16, 4); //currently the over scan color!\r
- /*#define INC_PER_FRAME_NPC if(npc0.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;\r
-\r
- if(npc0.d == 0 && npc0.q == 1) npc0.d =rand()%8;\r
- if(npc0.d>4)\r
- npc0.d=0;\r
-\r
- //right movement\r
- if(npc0.d == 2)\r
- {\r
- if(npc0.tx < map.width && !(npc0.tx+1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty))\r
- {\r
- if(npc0.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME_NPC;\r
- npc0.x+=SPEED;\r
- //animatePlayer(bg, spri, mask, 1, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
- animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
- modexShowPage(spri->page);\r
- npc0.q++;\r
- } else { npc0.q = 1; npc0.d = 0; npc0.tx++; }\r
- }\r
- else\r
- {\r
- modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
- modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 32, 24, 32, &npctmp);\r
- modexShowPage(spri->page);\r
- npc0.d = 0;\r
- }\r
- npc0.triggerx = npc0.tx+1;\r
- npc0.triggery = npc0.ty;\r
- }\r
-\r
- //left movement\r
- if(npc0.d == 4)\r
- {\r
- if(npc0.tx > 1 && !(npc0.tx-1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx-1 == player.tx && npc0.ty == player.ty))\r
- {\r
- if(npc0.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME_NPC;\r
- npc0.x-=SPEED;\r
- //animatePlayer(bg, spri, mask, 3, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
- animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
- modexShowPage(spri->page);\r
- npc0.q++;\r
- } else { npc0.q = 1; npc0.d = 0; npc0.tx--; }\r
- }\r
- else\r
- {\r
- modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
- modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 96, 24, 32, &npctmp);\r
- modexShowPage(spri->page);\r
- npc0.d = 0;\r
- }\r
- npc0.triggerx = npc0.tx-1;\r
- npc0.triggery = npc0.ty;\r
- }\r
-\r
- //down movement\r
- if(npc0.d == 3)\r
- {\r
- if(npc0.ty < map.height && !(npc0.tx == TRIGGX && npc0.ty+1 == TRIGGY) && !(npc0.tx == player.tx && npc0.ty == player.ty+1))\r
- {\r
- if(npc0.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME_NPC;\r
- npc0.y+=SPEED;\r
- //animatePlayer(bg, spri, mask, 2, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
- animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
- modexShowPage(spri->page);\r
- npc0.q++;\r
- } else { npc0.q = 1; npc0.d = 0; npc0.ty++; }\r
- }\r
- else\r
- {\r
- modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
- modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);\r
- modexShowPage(spri->page);\r
- npc0.d = 0;\r
- }\r
- npc0.triggerx = npc0.tx;\r
- npc0.triggery = npc0.ty+1;\r
- }\r
-\r
- //up movement\r
- if(npc0.d == 1)\r
- {\r
- if(npc0.ty > 1 && !(npc0.tx == TRIGGX && npc0.ty-1 == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty-1))\r
- {\r
- if(npc0.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME_NPC;\r
- npc0.y-=SPEED;\r
- //animatePlayer(bg, spri, mask, 0, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
- modexShowPage(spri->page);\r
- animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
- npc0.q++;\r
- } else { npc0.q = 1; npc0.d = 0; npc0.ty--; }\r
- }\r
- else\r
- {\r
- modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
- modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 0, 24, 32, &npctmp);\r
- modexShowPage(spri->page);\r
- npc0.d = 0;\r
- }\r
- npc0.triggerx = npc0.tx;\r
- npc0.triggery = npc0.ty-1;\r
- }\r
-\r
- if((npc0.triggery == player.ty && npc0.triggerx == player.tx) || (npc0.ty == player.ty && npc0.tx == player.tx)){ player.hp--; }\r
-*/\r
+ #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;\r
\r
//player movement\r
- //TODO: make movement into a function!
+ //TODO: make movement into a function!\r
if(!panswitch){\r
//right movement\r
if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2)\r
{\r
if(player.d == 0){ player.d = 2; }\r
- if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 &&
+ if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 &&\r
!(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) //collision detection!\r
{\r
if(player.q<=(TILEWH/SPEED))\r
INC_PER_FRAME;\r
//animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
- mapScrollRight(bg, SPEED);\r
- mapScrollRight(spri, SPEED);\r
+ mapScrollRight(pgid, SPEED, 0);\r
+ mapScrollRight(pgid, SPEED, 1);\r
//mapScrollRight(mask, SPEED);\r
modexShowPage(spri->page);\r
player.q++;\r
if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4)\r
{\r
if(player.d == 0){ player.d = 4; }\r
- if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 &&
+ if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 &&\r
!(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY)) //collision detection!\r
{\r
if(player.q<=(TILEWH/SPEED))\r
if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3)\r
{\r
if(player.d == 0){ player.d = 3; }\r
- if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 &&
+ if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 &&\r
!(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) //collision detection!\r
{\r
if(player.q<=(TILEWH/SPEED))\r
if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1)\r
{\r
if(player.d == 0){ player.d = 1; }\r
- if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 &&
+ if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 &&\r
!(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY)) //collision detection!\r
{\r
if(player.q<=(TILEWH/SPEED))\r
player.triggerx = player.tx;\r
player.triggery = player.ty-1;\r
}\r
-}else{
-//88 switch!
+}else{\r
+//88 switch!\r
//right movement\r
if((keyp(77) && !keyp(75) && pand == 0) || pand == 2)\r
{\r
if(pand == 0){ pand = 2; }\r
if(panq<=(TILEWH/SPEED))\r
- {
- bg->page->dx++;
- spri->page->dx++;
- modexShowPage(bg->page);
- modexShowPage(spri->page);
+ {\r
+ switch(panpagenum)\r
+ {\r
+ case 0:\r
+ //bg\r
+ bg->page->dx++;\r
+ modexShowPage(bg->page);\r
+ break;\r
+ case 1:\r
+ //spri\r
+ spri->page->dx++;\r
+ modexShowPage(spri->page);\r
+ break;\r
+ case 2:\r
+ //fg\r
+ mask->page->dx++;\r
+ modexShowPage(mask->page);\r
+ break;\r
+ }\r
panq++;\r
} else { panq = 1; pand = 0; }\r
}\r
if(pand == 0){ pand = 4; }\r
if(panq<=(TILEWH/SPEED))\r
{\r
- bg->page->dx--;
- spri->page->dx--;
- modexShowPage(bg->page);
- modexShowPage(spri->page);
+ switch(panpagenum)\r
+ {\r
+ case 0:\r
+ //bg\r
+ bg->page->dx--;\r
+ modexShowPage(bg->page);\r
+ break;\r
+ case 1:\r
+ //spri\r
+ spri->page->dx--;\r
+ modexShowPage(spri->page);\r
+ break;\r
+ case 2:\r
+ //fg\r
+ mask->page->dx--;\r
+ modexShowPage(mask->page);\r
+ break;\r
+ }\r
panq++;\r
} else { panq = 1; pand = 0; }\r
}\r
if(pand == 0){ pand = 3; }\r
if(panq<=(TILEWH/SPEED))\r
{\r
- bg->page->dy--;
- spri->page->dy--;
- modexShowPage(bg->page);
- modexShowPage(spri->page);
+ switch(panpagenum)\r
+ {\r
+ case 0:\r
+ //bg\r
+ bg->page->dy--;\r
+ modexShowPage(bg->page);\r
+ break;\r
+ case 1:\r
+ //spri\r
+ spri->page->dy--;\r
+ modexShowPage(spri->page);\r
+ break;\r
+ case 2:\r
+ //fg\r
+ mask->page->dy--;\r
+ modexShowPage(mask->page);\r
+ break;\r
+ }\r
panq++;\r
} else { panq = 1; pand = 0; }\r
}\r
if(pand == 0){ pand = 1; }\r
if(panq<=(TILEWH/SPEED))\r
{\r
- bg->page->dy++;
- spri->page->dy++;
- modexShowPage(bg->page);
- modexShowPage(spri->page);\r
+ switch(panpagenum)\r
+ {\r
+ case 0:\r
+ //bg\r
+ bg->page->dy++;\r
+ modexShowPage(bg->page);\r
+ break;\r
+ case 1:\r
+ //spri\r
+ spri->page->dy++;\r
+ modexShowPage(spri->page);\r
+ break;\r
+ case 2:\r
+ //fg\r
+ mask->page->dy++;\r
+ modexShowPage(mask->page);\r
+ break;\r
+ }\r
panq++;\r
} else { panq = 1; pand = 0; }\r
- }
+ }\r
}\r
- //if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))
+\r
+ //the scripting stuf....\r
+\r
+ //if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))\r
if(((bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))\r
{\r
short i;\r
nosound();\r
}\r
if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; }\r
+ //debugging binds!\r
//if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; }\r
- if(keyp(25)){ pdump(bg); pdump(spri); }\r
+ if(keyp(2)){ modexShowPage(bg->page); panpagenum=0; }\r
+ if(keyp(3)){ modexShowPage(spri->page); panpagenum=1; }\r
+ if(keyp(4)){ modexShowPage(mask->page); panpagenum=2; }\r
+ if(keyp(0x44)){ bputs(spri->page, player.x+(TILEWH*2), player.y+(TILEWH*2), "wwww"); } //f10\r
+ if(keyp(25)){ pdump(bg); pdump(spri); } //p\r
if(keyp(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg); pdump(spri); }\r
if(keyp(22)){\r
paloffset=0; modexPalBlack(); modexPalUpdate(&ptmp, &paloffset, 0, 0);\r
printf("1paloffset = %d\n", paloffset/3);\r
modexPalUpdate(map.tiles->data, &paloffset, 0, 0);\r
printf("2paloffset = %d\n", paloffset/3);\r
- pdump(bg); pdump(spri); }
-\r
- if(keyp(88)){if(!panswitch) panswitch++; else panswitch--; }\r
- if(keyp(87))\r
+ pdump(bg); pdump(spri); }\r
+ //pan switch\r
+ if(keyp(88)){if(!panswitch) panswitch++; else panswitch--; } //f12\r
+ //TSR\r
+ if(keyp(87)) //f11\r
{\r
modexLeave();\r
setkb(0);\r
mov ah,31h\r
int 21h\r
}\r
- }
-
- if((player.q==1) && !(player.x%TILEWH==0 && player.y%TILEWH==0)) break; //incase things go out of sync!
+ }\r
+\r
+ if((player.q==1) && !(player.x%TILEWH==0 && player.y%TILEWH==0)) break; //incase things go out of sync!\r
\r
}\r
\r
setkb(0);\r
printf("Project 16 scroll.exe\n");\r
printf("tx: %d\n", bg->tx);\r
- printf("ty: %d\n", bg->ty);
+ printf("ty: %d\n", bg->ty);\r
printf("player.x: %d", player.x); printf(" player.y: %d\n", player.y);\r
//if(player.hp==0) printf("%d wwww\n", player.y+8);\r
//else printf("\nplayer.y: %d\n", player.y);\r
printf("player.tx: %d", player.tx); printf(" player.ty: %d\n", player.ty);\r
printf("player.triggx: %d", player.triggerx); printf(" player.triggy: %d\n", player.triggery);\r
- printf("player.hp: %d", player.hp); printf(" player.q: %d", player.q); printf(" player.d: %d\n", player.d);
+ printf("player.hp: %d", player.hp); printf(" player.q: %d", player.q); printf(" player.d: %d\n", player.d);\r
printf("tile data value at player trigger position: %d\n", bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))]);\r
printf("palette offset: %d\n", paloffset/3);\r
printf("Total used: %zu\n", oldfreemem-GetFreeSize());\r
printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");\r
printf("Screen: %dx", screen.width); printf("%d\n", screen.height);\r
printf("Screen2: %dx", screen2.width); printf("%d\n", screen2.height);\r
+ //printf("map.width=%d map.height=%d map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);\r
//xmsfree(&map);\r
//xmsfree(bg);\r
//xmsfree(spri);\r
//xmsfree(mask);\r
//xmsreport();\r
//emmclose(emmhandle);\r
+ printf("%Fp\n", bios_8x8_font());\r
+ //printf("%c\n", *bios_8x8_font());\r
switch(detectcpu())\r
{\r
case 0: cpus = "8086/8088 or 186/88"; break;\r
\r
\r
void\r
-mapScrollRight(map_view_t *mv, byte offset) {\r
+mapScrollRight(map_view_db_t *mvdb, byte offset, word id) {\r
word x, y; /* coordinate for drawing */\r
\r
/* increment the pixel position and update the page */\r
- mv->page->dx += offset;\r
+ mvdb[id].mv->page->dx += offset;\r
\r
/* check to see if this changes the tile */\r
- if(mv->page->dx >= mv->dxThresh ) {\r
+ if(mvdb[id].mv->page->dx >= mvdb[id].mv->dxThresh ) {\r
/* go forward one tile */\r
- mv->tx++;\r
+ mvdb[id].mv->tx++;\r
/* Snap the origin forward */\r
- mv->page->data += 4;\r
- mv->page->dx = mv->map->tiles->tileWidth;\r
- //}\r
+ mvdb[id].mv->page->data += 4;\r
+ mvdb[id].mv->page->dx = mvdb[id].mv->map->tiles->tileWidth;\r
\r
/* draw the next column */\r
- x= SCREEN_WIDTH + mv->map->tiles->tileWidth;\r
- mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x);\r
+ x= SCREEN_WIDTH + mvdb[id].mv->map->tiles->tileWidth;\r
+ if(mvdb[id].mv->page->id==0)
+ mapDrawCol(mvdb[id].mv, mvdb[id].mv->tx + 20 , mvdb[id].mv->ty-1, x);
+ else
+ modexCopyPageRegion(mvdb[id].mv->page, mvdb[0].mv->page, x, 0, x, 0, mvdb[id].mv->map->tiles->tileWidth, mvdb[id].mv->map->tiles->tileHeight*17);
+// mv[0]\r
}\r
}\r
\r
mv->page->dx = mv->map->tiles->tileWidth;\r
//}\r
/* draw the next column */\r
+ if(mv->page->id==0)\r
mapDrawCol(mv, mv->tx-1, mv->ty-1, 0);\r
}\r
}\r
\r
/* draw the next row */\r
y= 0;\r
+ if(mv->page->id==0)\r
mapDrawRow(mv, mv->tx-1 , mv->ty-1, y);\r
}\r
}\r
\r
/* draw the next row */\r
y= SCREEN_HEIGHT + mv->map->tiles->tileHeight;\r
+ if(mv->page->id==0)\r
mapDrawRow(mv, mv->tx-1 , mv->ty+15, y);\r
}\r
\r
//if(i==0) i=2;\r
if(i==0)\r
{\r
- //wwww
+ //wwww\r
modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color!\r
}\r
else\r
{\r
rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth);\r
ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);\r
+////0000 printf("i=%d\n", i);\r
//mxPutTile(t->data, x, y, t->tileWidth, t->tileHeight);\r
modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));\r
}\r