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!! optimized 1 scroll function
[proj16/16.git] / src / scroll.c
index dc783ed..e0a6efc 100644 (file)
@@ -1,28 +1,12 @@
-#include "src/lib/dos_kb.h"
-#include "src/lib/mapread.c"\r
-//#include "16\lib\x\modex.h"\r
+#include "src/lib/dos_kb.h"\r
+#include "src/lib/mapread.h"\r
 #include "src/lib/wtest/wtest.c"\r
-#include "src/lib/planar.c"
+#include "src/lib/planar.c"\r
 //====#include "src\lib\ems.c"\r
 \r
 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */\r
 \r
-/*typedef struct {\r
-       bitmap_t *data;\r
-       word tileHeight;\r
-       word tileWidth;\r
-       unsigned int rows;\r
-       unsigned int cols;\r
-} tiles_t;\r
-\r
-\r
-typedef struct {\r
-       byte    *data;\r
-       tiles_t *tiles;\r
-       int width;\r
-       int height;\r
-} map_t;*/\r
-\r
+//optimize scroll*!!!!\r
 \r
 typedef struct {\r
        map_t *map;\r
@@ -46,11 +30,16 @@ typedef struct {
        word d; //direction\r
        bitmap_t data; //supposively the sprite sheet data\r
        int hp; //hitpoints of the player\r
-} actor_t;\r
+} actor_t;
+
+typedef struct
+{
+       map_view_t *mv;
+} map_view_db_t;\r
 \r
 map_t allocMap(int w, int h);\r
 void initMap(map_t *map);\r
-void mapScrollRight(map_view_t *mv, byte offset);\r
+void mapScrollRight(map_view_db_t *mvdb, byte offset, word id);\r
 void mapScrollLeft(map_view_t *mv, byte offest);\r
 void mapScrollUp(map_view_t *mv, byte offset);\r
 void mapScrollDown(map_view_t *mv, byte offset);\r
@@ -58,11 +47,11 @@ void mapGoTo(map_view_t *mv, int tx, int ty);
 void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);\r
 void mapDrawRow(map_view_t *mv, int tx, int ty, word y);\r
 void mapDrawCol(map_view_t *mv, int tx, int ty, word x);\r
-void qclean();
+void qclean();\r
 void pdump(map_view_t *pee);\r
 void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp);\r
 \r
-#define TILEWH 16
+#define TILEWH 16\r
 #define QUADWH                 TILEWH/2\r
 #define SPEED 4\r
 //#define LOOPMAX (TILEWH/SPEED)\r
@@ -70,15 +59,16 @@ void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword
 //place holder definitions\r
 //#define MAPX 200\r
 //#define MAPY 150\r
-#define TRIGGX 10\r
-#define TRIGGY 9\r
+//#define TRIGGX 10\r
+//#define TRIGGY 9\r
 \r
-void main() {
+void main() {\r
        size_t oldfreemem=GetFreeSize();\r
-       long emmhandle;\r
+       /*long emmhandle;\r
        long emsavail;\r
-       char teststr[80];\r
-       int i;
+       char teststr[80];*/\r
+       word panswitch=0, panq=1, pand=0, panpagenum=0; //for panning!\r
+       int i;\r
        static word paloffset=0;\r
        bitmap_t ptmp;//, npctmp; // player sprite\r
        planar_buf_t *p;\r
@@ -87,10 +77,13 @@ void main() {
        page_t screen, screen2, screen3;\r
        map_t map;\r
        map_view_t mv, mv2, mv3;\r
-       map_view_t *bg, *spri, *mask;//, *tmp;\r
+       map_view_t *bg, *spri, *mask;//, *tmp;
+       map_view_db_t pgid[4];
        byte *dpal, *gpal;\r
-       byte *ptr, *mappalptr;\r
+       byte *ptr;\r
+       byte *mappalptr;\r
        actor_t player;\r
+//     bitmap_t font;\r
        //actor_t npc0;\r
 \r
 //     atexit(qclean());\r
@@ -99,7 +92,7 @@ void main() {
                printf("Expanded memory is not present\n");\r
                exit(0);\r
        }\r
-     \r
+\r
        if(!emmok())\r
        {\r
                printf("Expanded memory manager is not present\n");\r
@@ -119,30 +112,33 @@ void main() {
                printf("Insufficient pages available\n");\r
                exit(0);\r
        }*/\r
-
-       /* create the map */
-//0000 printf("Total used @ before map load:                   %zu\n", oldfreemem-GetFreeSize());
-       loadmap("data/test.map", &map);
-//---- map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
-       //if(isEMS()) printf("%d tesuto\n", coretotalEMS());
-//---- initMap(&map);
-       mv.map = ↦
-       mv2.map = ↦
-       mv3.map = ↦
-
-       /* draw the tiles */
-       ptr = map.data;
-       mappalptr = map.tiles->data->palette;
-       /* data */
-//0000 printf("Total used @ before image loading:              %zu\n", oldfreemem-GetFreeSize());
-       ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
-       //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
-       
-       /* create the planar buffer */
-//0000 printf("Total used @ before planar buffer creation:     %zu\n", oldfreemem-GetFreeSize());
+\r
+       /* create the map */\r
+//0000 printf("Total used @ before map load:                   %zu\n", oldfreemem-GetFreeSize());\r
+//0000 fprintf(stderr, "testing~\n");\r
+       loadmap("data/test.map", &map);\r
+//0000 fprintf(stderr, "yay map loaded~~\n");\r
+//---- map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly\r
+       //if(isEMS()) printf("%d tesuto\n", coretotalEMS());\r
+//---- initMap(&map);\r
+       mv.map = ↦\r
+       mv2.map = ↦\r
+       mv3.map = ↦\r
+\r
+       /* draw the tiles */\r
+       ptr = map.data;\r
+       mappalptr = map.tiles->data->palette;\r
+       /* data */\r
+//0000 printf("Total used @ before image loading:              %zu\n", oldfreemem-GetFreeSize());\r
+       ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite\r
+//     font = bitmapLoadPcx("data/font.pcx");\r
+       //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite\r
+\r
+       /* create the planar buffer */\r
+//0000 printf("Total used @ before planar buffer creation:     %zu\n", oldfreemem-GetFreeSize());\r
        p = planar_buf_from_bitmap(&ptmp);\r
-//0000 printf("Total used @ after planar buffer creation:      %zu\n", oldfreemem-GetFreeSize());
-
+//0000 printf("Total used @ after planar buffer creation:      %zu\n", oldfreemem-GetFreeSize());\r
+\r
        /*if(isEMS())\r
        {\r
                XMOVE mm;\r
@@ -173,44 +169,48 @@ void main() {
                //printf("%d\n", emmhandle);\r
        }\r
 */\r
-
-       /* save the palette */
-       dpal = modexNewPal();
-       modexPalSave(dpal);
-       modexFadeOff(4, dpal);
-
-       setkb(1);
-       modexEnter();
-       modexPalBlack();        //reset the palette~
-//     printf("Total used @ before palette initiation:         %zu\n", oldfreemem-GetFreeSize());
-       ptmp.offset=(paloffset/3);
-       modexPalUpdate(&ptmp, &paloffset, 0/*, 0*/);
-       //printf("      %d\n", sizeof(ptmp.data));
-       //printf("1:    %d\n", paloffset);
-       map.tiles->data->offset=(paloffset/3);
-       modexPalUpdate(map.tiles->data, &paloffset, 0/*, 0*/);
-       printf("\n====\n");
-       printf("0       paloffset=      %d\n", paloffset/3);
-       printf("====\n\n");
+\r
+       /* save the palette */\r
+       dpal = modexNewPal();\r
+       modexPalSave(dpal);\r
+       modexFadeOff(4, dpal);\r
+\r
+       setkb(1);\r
+       modexEnter();\r
+       modexPalBlack();        //reset the palette~\r
+//     printf("Total used @ before palette initiation:         %zu\n", oldfreemem-GetFreeSize());\r
+       ptmp.offset=(paloffset/3);\r
+       modexPalUpdate(&ptmp, &paloffset, 0, 0);\r
+       //printf("      %d\n", sizeof(ptmp.data));\r
+       //printf("1:    %d\n", paloffset);\r
+       map.tiles->data->offset=(paloffset/3);\r
+       modexPalUpdate(map.tiles->data, &paloffset, 0, 0);\r
+       printf("\n====\n");\r
+       printf("0       paloffset=      %d\n", paloffset/3);\r
+       printf("====\n\n");\r
        gpal = modexNewPal();\r
-       modexPalSave(gpal);
-       modexSavePalFile("data/g.pal", gpal);
-       modexPalBlack();        //so player will not see loadings~
-
-       /* setup camera and screen~ */
-       screen = modexDefaultPage();
+       modexPalSave(gpal);\r
+       modexSavePalFile("data/g.pal", gpal);\r
+       modexPalBlack();        //so player will not see loadings~\r
+\r
+       /* setup camera and screen~ */\r
+       screen = modexDefaultPage();\r
        screen.width += (TILEWH*2);\r
        screen.height += (TILEWH*2)+QUADWH;\r
        mv.page = &screen;\r
        screen2 = modexNextPage(mv.page);\r
        mv2.page = &screen2;\r
-       screen3 = screen2;\r
+       screen3 = modexNextPage0(mv2.page, 352, 176);   //(352*176)+1024 is the remaining amount of memory left wwww\r
+       //screen3 = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww\r
        mv3.page = &screen3;\r
 \r
        /* set up paging */\r
        bg = &mv;\r
        spri = &mv2;\r
-       mask = &mv3;\r
+       mask = &mv3;
+       pgid[0].mv = &mv;
+       pgid[1].mv = &mv2;
+       pgid[2].mv = &mv3;\r
 \r
 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen\r
        mapGoTo(bg, 0, 0);\r
@@ -240,13 +240,8 @@ void main() {
        modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/\r
        modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);\r
 \r
-       //----modexClearRegion(spri->page, player.triggerx*16, player.triggery*16, 16, 16, 1);\r
-       //----modexClearRegion(bg->page, player.triggerx*16, player.triggery*16, 16, 16, 1);\r
-\r
-       //----modexClearRegion(spri->page, 5*16, 5*16, 16, 16, 255);\r
-       //----modexClearRegion(bg->page, 5*16, 5*16, 16, 16, 255);\r
-       modexShowPage(spri->page);
-//     printf("Total used @ before loop:                       %zu\n", oldfreemem-GetFreeSize());
+       modexShowPage(spri->page);\r
+//     printf("Total used @ before loop:                       %zu\n", oldfreemem-GetFreeSize());\r
        modexFadeOn(4, gpal);\r
        while(!keyp(1) && player.hp>0)\r
        {\r
@@ -254,140 +249,30 @@ void main() {
        //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction\r
        //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
        #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;\r
-       /*#define INC_PER_FRAME_NPC if(npc0.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;\r
-\r
-       if(npc0.d == 0 && npc0.q == 1) npc0.d =rand()%8;\r
-       if(npc0.d>4)\r
-               npc0.d=0;\r
-\r
-       //right movement\r
-       if(npc0.d == 2)\r
-       {\r
-               if(npc0.tx < map.width && !(npc0.tx+1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty))\r
-               {\r
-                       if(npc0.q<=(TILEWH/SPEED))\r
-                       {\r
-                               INC_PER_FRAME_NPC;\r
-                               npc0.x+=SPEED;\r
-                               //animatePlayer(bg, spri, mask, 1, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
-                               animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
-                               modexShowPage(spri->page);\r
-                               npc0.q++;\r
-                       } else { npc0.q = 1; npc0.d = 0; npc0.tx++; }\r
-               }\r
-               else\r
-               {\r
-                       modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
-                       modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 32, 24, 32, &npctmp);\r
-                       modexShowPage(spri->page);\r
-                       npc0.d = 0;\r
-               }\r
-               npc0.triggerx = npc0.tx+1;\r
-               npc0.triggery = npc0.ty;\r
-       }\r
-\r
-       //left movement\r
-       if(npc0.d == 4)\r
-       {\r
-               if(npc0.tx > 1 && !(npc0.tx-1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx-1 == player.tx && npc0.ty == player.ty))\r
-               {\r
-                       if(npc0.q<=(TILEWH/SPEED))\r
-                       {\r
-                               INC_PER_FRAME_NPC;\r
-                               npc0.x-=SPEED;\r
-                               //animatePlayer(bg, spri, mask, 3, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
-                               animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
-                               modexShowPage(spri->page);\r
-                               npc0.q++;\r
-                       } else { npc0.q = 1; npc0.d = 0; npc0.tx--; }\r
-               }\r
-               else\r
-               {\r
-                       modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
-                       modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 96, 24, 32, &npctmp);\r
-                       modexShowPage(spri->page);\r
-                       npc0.d = 0;\r
-               }\r
-               npc0.triggerx = npc0.tx-1;\r
-               npc0.triggery = npc0.ty;\r
-       }\r
-\r
-       //down movement\r
-       if(npc0.d == 3)\r
-       {\r
-               if(npc0.ty < map.height && !(npc0.tx == TRIGGX && npc0.ty+1 == TRIGGY) && !(npc0.tx == player.tx && npc0.ty == player.ty+1))\r
-               {\r
-                       if(npc0.q<=(TILEWH/SPEED))\r
-                       {\r
-                               INC_PER_FRAME_NPC;\r
-                               npc0.y+=SPEED;\r
-                               //animatePlayer(bg, spri, mask, 2, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
-                               animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
-                               modexShowPage(spri->page);\r
-                               npc0.q++;\r
-                       } else { npc0.q = 1; npc0.d = 0; npc0.ty++; }\r
-               }\r
-               else\r
-               {\r
-                       modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
-                       modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);\r
-                       modexShowPage(spri->page);\r
-                       npc0.d = 0;\r
-               }\r
-               npc0.triggerx = npc0.tx;\r
-               npc0.triggery = npc0.ty+1;\r
-       }\r
-\r
-       //up movement\r
-       if(npc0.d == 1)\r
-       {\r
-               if(npc0.ty > 1 && !(npc0.tx == TRIGGX &&  npc0.ty-1 == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty-1))\r
-               {\r
-                       if(npc0.q<=(TILEWH/SPEED))\r
-                       {\r
-                               INC_PER_FRAME_NPC;\r
-                               npc0.y-=SPEED;\r
-                               //animatePlayer(bg, spri, mask, 0, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
-                               modexShowPage(spri->page);\r
-                               animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
-                               npc0.q++;\r
-                       } else { npc0.q = 1; npc0.d = 0; npc0.ty--; }\r
-               }\r
-               else\r
-               {\r
-                       modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
-                       modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 0, 24, 32, &npctmp);\r
-                       modexShowPage(spri->page);\r
-                       npc0.d = 0;\r
-               }\r
-               npc0.triggerx = npc0.tx;\r
-               npc0.triggery = npc0.ty-1;\r
-       }\r
-\r
-       if((npc0.triggery == player.ty && npc0.triggerx == player.tx) || (npc0.ty == player.ty && npc0.tx == player.tx)){ player.hp--; }\r
-*/\r
 \r
        //player movement\r
        //TODO: make movement into a function!\r
+       if(!panswitch){\r
        //right movement\r
        if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2)\r
        {\r
                if(player.d == 0){ player.d = 2; }\r
-               if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))\r
+               if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 &&\r
+               !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) //collision detection!\r
                {\r
                        if(player.q<=(TILEWH/SPEED))\r
                        {\r
                                INC_PER_FRAME;\r
                                //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
                                animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
-                               mapScrollRight(bg, SPEED);\r
-                               mapScrollRight(spri, SPEED);\r
+                               mapScrollRight(pgid, SPEED, 0);\r
+                               mapScrollRight(pgid, SPEED, 1);\r
                                //mapScrollRight(mask, SPEED);\r
                                modexShowPage(spri->page);\r
                                player.q++;\r
                        } else { player.q = 1; player.d = 0; player.tx++; }\r
                }\r
-               else if(player.tx < map.width && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))\r
+               else if(player.tx < map.width && !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY))\r
                {\r
                        if(player.q<=(TILEWH/SPEED))\r
                        {\r
@@ -414,7 +299,8 @@ void main() {
        if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4)\r
        {\r
                if(player.d == 0){ player.d = 4; }\r
-               if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))\r
+               if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 &&\r
+               !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY))       //collision detection!\r
                {\r
                        if(player.q<=(TILEWH/SPEED))\r
                        {\r
@@ -428,7 +314,7 @@ void main() {
                                player.q++;\r
                        } else { player.q = 1; player.d = 0; player.tx--; }\r
                }\r
-               else if(player.tx > 1 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))\r
+               else if(player.tx > 1 && !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY))\r
                {\r
                        if(player.q<=(TILEWH/SPEED))\r
                        {\r
@@ -455,7 +341,8 @@ void main() {
        if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3)\r
        {\r
                if(player.d == 0){ player.d = 3; }\r
-               if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))\r
+               if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 &&\r
+               !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) //collision detection!\r
                {\r
                        if(player.q<=(TILEWH/SPEED))\r
                        {\r
@@ -469,7 +356,7 @@ void main() {
                                player.q++;\r
                        } else { player.q = 1; player.d = 0; player.ty++; }\r
                }\r
-               else if(player.ty < map.height && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))\r
+               else if(player.ty < map.height && !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY))\r
                {\r
                        if(player.q<=(TILEWH/SPEED))\r
                        {\r
@@ -496,7 +383,8 @@ void main() {
        if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1)\r
        {\r
                if(player.d == 0){ player.d = 1; }\r
-               if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))\r
+               if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 &&\r
+               !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY))       //collision detection!\r
                {\r
                        if(player.q<=(TILEWH/SPEED))\r
                        {\r
@@ -510,7 +398,7 @@ void main() {
                                player.q++;\r
                        } else { player.q = 1; player.d = 0; player.ty--; }\r
                }\r
-               else if(player.ty > 1 && !(player.tx == TRIGGX &&  player.ty-1 == TRIGGY))\r
+               else if(player.ty > 1 && !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX &&  player.ty-1 == TRIGGY))\r
                {\r
                        if(player.q<=(TILEWH/SPEED))\r
                        {\r
@@ -532,9 +420,122 @@ void main() {
                player.triggerx = player.tx;\r
                player.triggery = player.ty-1;\r
        }\r
-       //modexClearRegion(mask->page, 66, 66, 2, 40, 0);\r
+}else{\r
+//88 switch!\r
+       //right movement\r
+       if((keyp(77) && !keyp(75) && pand == 0) || pand == 2)\r
+       {\r
+               if(pand == 0){ pand = 2; }\r
+                       if(panq<=(TILEWH/SPEED))\r
+                       {\r
+                               switch(panpagenum)\r
+                               {\r
+                                       case 0:\r
+                                               //bg\r
+                                               bg->page->dx++;\r
+                                               modexShowPage(bg->page);\r
+                                       break;\r
+                                       case 1:\r
+                                               //spri\r
+                                               spri->page->dx++;\r
+                                               modexShowPage(spri->page);\r
+                                       break;\r
+                                       case 2:\r
+                                               //fg\r
+                                               mask->page->dx++;\r
+                                               modexShowPage(mask->page);\r
+                                       break;\r
+                               }\r
+                               panq++;\r
+                       } else { panq = 1; pand = 0; }\r
+       }\r
+       //left movement\r
+       if((keyp(75) && !keyp(77) && pand == 0) || pand == 4)\r
+       {\r
+               if(pand == 0){ pand = 4; }\r
+                       if(panq<=(TILEWH/SPEED))\r
+                       {\r
+                               switch(panpagenum)\r
+                               {\r
+                                       case 0:\r
+                                               //bg\r
+                                               bg->page->dx--;\r
+                                               modexShowPage(bg->page);\r
+                                       break;\r
+                                       case 1:\r
+                                               //spri\r
+                                               spri->page->dx--;\r
+                                               modexShowPage(spri->page);\r
+                                       break;\r
+                                       case 2:\r
+                                               //fg\r
+                                               mask->page->dx--;\r
+                                               modexShowPage(mask->page);\r
+                                       break;\r
+                               }\r
+                               panq++;\r
+                       } else { panq = 1; pand = 0; }\r
+       }\r
+       //down movement\r
+       if((keyp(72) && !keyp(80) && pand == 0) || pand == 3)\r
+       {\r
+               if(pand == 0){ pand = 3; }\r
+                       if(panq<=(TILEWH/SPEED))\r
+                       {\r
+                               switch(panpagenum)\r
+                               {\r
+                                       case 0:\r
+                                               //bg\r
+                                               bg->page->dy--;\r
+                                               modexShowPage(bg->page);\r
+                                       break;\r
+                                       case 1:\r
+                                               //spri\r
+                                               spri->page->dy--;\r
+                                               modexShowPage(spri->page);\r
+                                       break;\r
+                                       case 2:\r
+                                               //fg\r
+                                               mask->page->dy--;\r
+                                               modexShowPage(mask->page);\r
+                                       break;\r
+                               }\r
+                               panq++;\r
+                       } else { panq = 1; pand = 0; }\r
+       }\r
+       //up movement\r
+       if((keyp(80) && !keyp(72) && pand == 0) || pand == 1)\r
+       {\r
+               if(pand == 0){ pand = 1; }\r
+                       if(panq<=(TILEWH/SPEED))\r
+                       {\r
+                               switch(panpagenum)\r
+                               {\r
+                                       case 0:\r
+                                               //bg\r
+                                               bg->page->dy++;\r
+                                               modexShowPage(bg->page);\r
+                                       break;\r
+                                       case 1:\r
+                                               //spri\r
+                                               spri->page->dy++;\r
+                                               modexShowPage(spri->page);\r
+                                       break;\r
+                                       case 2:\r
+                                               //fg\r
+                                               mask->page->dy++;\r
+                                               modexShowPage(mask->page);\r
+                                       break;\r
+                               }\r
+                               panq++;\r
+                       } else { panq = 1; pand = 0; }\r
+       }\r
+}\r
+\r
+       //the scripting stuf....\r
 \r
-       if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))\r
+       //if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))\r
+       if(((bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))\r
        {\r
                short i;\r
                for(i=800; i>=400; i--)\r
@@ -544,61 +545,71 @@ void main() {
                nosound();\r
        }\r
        if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; }\r
-       //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; }
-       if(keyp(25)){ pdump(bg); pdump(spri); }
-       if(keyp(24)){ modexPalUpdate3(gpal); paloffset=0; pdump(bg); pdump(spri); }
-       if(keyp(22)){ 
-       paloffset=0; modexPalBlack(); modexPalUpdate(&ptmp, &paloffset, 0/*, 0*/);
-       printf("1paloffset      =       %d\n", paloffset/3);
-        modexPalUpdate(map.tiles->data, &paloffset, 0/*, 0*/);
-       printf("2paloffset      =       %d\n", paloffset/3);
-        pdump(bg); pdump(spri); }
-
-       if(keyp(87))
-       {
+       //debugging binds!\r
+       //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; }\r
+       if(keyp(2)){ modexShowPage(bg->page); panpagenum=0; }\r
+       if(keyp(3)){ modexShowPage(spri->page); panpagenum=1; }\r
+       if(keyp(4)){ modexShowPage(mask->page); panpagenum=2; }\r
+       if(keyp(0x44)){ bputs(spri->page, player.x+(TILEWH*2), player.y+(TILEWH*2), "wwww"); }  //f10\r
+       if(keyp(25)){ pdump(bg); pdump(spri); } //p\r
+       if(keyp(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg); pdump(spri); }\r
+       if(keyp(22)){\r
+       paloffset=0; modexPalBlack(); modexPalUpdate(&ptmp, &paloffset, 0, 0);\r
+       printf("1paloffset      =       %d\n", paloffset/3);\r
+        modexPalUpdate(map.tiles->data, &paloffset, 0, 0);\r
+       printf("2paloffset      =       %d\n", paloffset/3);\r
+        pdump(bg); pdump(spri); }\r
+       //pan switch\r
+       if(keyp(88)){if(!panswitch) panswitch++; else panswitch--; }    //f12\r
+       //TSR\r
+       if(keyp(87))    //f11\r
+       {\r
                modexLeave();\r
-               setkb(0);
-               __asm
-               {
-                       mov ah,31h
-                       int 21h
-               }
+               setkb(0);\r
+               __asm\r
+               {\r
+                       mov ah,31h\r
+                       int 21h\r
+               }\r
        }\r
+\r
+       if((player.q==1) && !(player.x%TILEWH==0 && player.y%TILEWH==0)) break; //incase things go out of sync!\r
+\r
        }\r
 \r
-       /* fade back to text mode */
-       /* but 1st lets save the game palette~ */
-       modexPalSave(gpal);
-       modexSavePalFile("data/g.pal", gpal);
+       /* fade back to text mode */\r
+       /* but 1st lets save the game palette~ */\r
+       modexPalSave(gpal);\r
+       modexSavePalFile("data/g.pal", gpal);\r
        modexFadeOff(4, gpal);\r
        modexLeave();\r
        setkb(0);\r
-       //system("mem /E /P");\r
        printf("Project 16 scroll.exe\n");\r
        printf("tx: %d\n", bg->tx);\r
        printf("ty: %d\n", bg->ty);\r
-       printf("player.x: %d", player.x);\r
-       if(player.hp==0) printf("%d wwww\n", player.y+8);\r
-       else printf("\nplayer.y: %d\n", player.y);\r
-       printf("player.tx: %d\n", player.tx);\r
-       printf("player.ty: %d\n", player.ty);\r
-       printf("player.triggx: %d\n", player.triggerx);\r
-       printf("player.triggy: %d\n", player.triggery);\r
-       printf("player.hp: %d\n", player.hp);\r
-       printf("player.q: %d\n", player.q);\r
-       printf("player.d: %d\n", player.d);
-       printf("palette offset: %d\n", paloffset/3);
-       printf("Total used: %zu\n", oldfreemem-GetFreeSize());
-       printf("Total free: %zu\n", GetFreeSize());
+       printf("player.x: %d", player.x); printf("              player.y: %d\n", player.y);\r
+       //if(player.hp==0) printf("%d wwww\n", player.y+8);\r
+       //else printf("\nplayer.y: %d\n", player.y);\r
+       printf("player.tx: %d", player.tx); printf("            player.ty: %d\n", player.ty);\r
+       printf("player.triggx: %d", player.triggerx); printf("  player.triggy: %d\n", player.triggery);\r
+       printf("player.hp: %d", player.hp);     printf("        player.q: %d", player.q);       printf("        player.d: %d\n", player.d);\r
+       printf("tile data value at player trigger position: %d\n", bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))]);\r
+       printf("palette offset: %d\n", paloffset/3);\r
+       printf("Total used: %zu\n", oldfreemem-GetFreeSize());\r
+       printf("Total free: %zu\n", GetFreeSize());\r
        printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");\r
        printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");\r
-       printf("\n");\r
+       printf("Screen: %dx", screen.width);    printf("%d\n", screen.height);\r
+       printf("Screen2: %dx", screen2.width);  printf("%d\n", screen2.height);\r
+       //printf("map.width=%d  map.height=%d   map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);\r
        //xmsfree(&map);\r
        //xmsfree(bg);\r
        //xmsfree(spri);\r
        //xmsfree(mask);\r
        //xmsreport();\r
        //emmclose(emmhandle);\r
+       printf("%Fp\n", bios_8x8_font());\r
+       //printf("%c\n", *bios_8x8_font());\r
        switch(detectcpu())\r
        {\r
                case 0: cpus = "8086/8088 or 186/88"; break;\r
@@ -606,7 +617,7 @@ void main() {
                case 2: cpus = "386 or newer"; break;\r
                default: cpus = "internal error"; break;\r
        }\r
-       printf("detected CPU type: %s\n", cpus);
+       printf("detected CPU type: %s\n", cpus);\r
        modexFadeOn(4, dpal);\r
 }\r
 \r
@@ -663,32 +674,32 @@ initMap(map_t *map) {
 //     map->tiles->rows = 1;\r
 //     map->tiles->cols = 1;//2;\r
 \r
-       /*q=0;
+       /*q=0;\r
        //for(y=0; y<map->height; y++) {\r
-       //for(x=0; x<map->width; x++) {
+       //for(x=0; x<map->width; x++) {\r
        i=0;\r
        for(yy=0; yy<TILEWH; yy++) {\r
        for(xx=0; xx<(TILEWH); xx++) {\r
                //if(x<TILEWH){\r
-                 map->tiles->data->data[i+1] = map->data[q];//28;//0x24;
+                 map->tiles->data->data[i+1] = map->data[q];//28;//0x24;\r
 //               printf("[%d]", map->tiles->data->data[i]);\r
                //}else{\r
-                 //map->tiles->data->data[i] = map->data[q];//0;//0x34;
-                 //printf("]%d[==[%d]", i, map->tiles->data->data[i]);
+                 //map->tiles->data->data[i] = map->data[q];//0;//0x34;\r
+                 //printf("]%d[==[%d]", i, map->tiles->data->data[i]);\r
                //}\r
                i++;\r
-       }
-//     printf("\n");
-       }
-//     printf("[%d]", map->data[q]);
-       q++;
-//     }
+       }\r
+//     printf("\n");\r
+       }\r
+//     printf("[%d]", map->data[q]);\r
+       q++;\r
+//     }\r
        //printf("\n\n");\r
 //     }*/\r
 \r
        /*i=0;\r
        for(y=0; y<map->height; y++) {\r
-               for(x=0; x<map->width; x++) {
+               for(x=0; x<map->width; x++) {\r
 //                     map->data[i]=255;\r
                        printf("[%d]", map->data[i]);\r
                        //tile = tile ? 0 : 1;\r
@@ -700,24 +711,27 @@ initMap(map_t *map) {
 \r
 \r
 void\r
-mapScrollRight(map_view_t *mv, byte offset) {\r
+mapScrollRight(map_view_db_t *mvdb, byte offset, word id) {\r
        word x, y;  /* coordinate for drawing */\r
 \r
        /* increment the pixel position and update the page */\r
-       mv->page->dx += offset;\r
+       mvdb[id].mv->page->dx += offset;\r
 \r
        /* check to see if this changes the tile */\r
-       if(mv->page->dx >= mv->dxThresh ) {\r
+       if(mvdb[id].mv->page->dx >= mvdb[id].mv->dxThresh ) {\r
        /* go forward one tile */\r
-       mv->tx++;\r
+       mvdb[id].mv->tx++;\r
        /* Snap the origin forward */\r
-       mv->page->data += 4;\r
-       mv->page->dx = mv->map->tiles->tileWidth;\r
-       //}\r
+       mvdb[id].mv->page->data += 4;\r
+       mvdb[id].mv->page->dx = mvdb[id].mv->map->tiles->tileWidth;\r
 \r
        /* draw the next column */\r
-       x= SCREEN_WIDTH + mv->map->tiles->tileWidth;\r
-               mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x);\r
+       x= SCREEN_WIDTH + mvdb[id].mv->map->tiles->tileWidth;\r
+               if(mvdb[id].mv->page->id==0)
+                       mapDrawCol(mvdb[id].mv, mvdb[id].mv->tx + 20 , mvdb[id].mv->ty-1, x);
+               else
+                       modexCopyPageRegion(mvdb[id].mv->page, mvdb[0].mv->page, x, 0, x, 0, mvdb[id].mv->map->tiles->tileWidth, mvdb[id].mv->map->tiles->tileHeight*17);
+//              mv[0]\r
        }\r
 }\r
 \r
@@ -739,6 +753,7 @@ mapScrollLeft(map_view_t *mv, byte offset) {
        mv->page->dx = mv->map->tiles->tileWidth;\r
        //}\r
        /* draw the next column */\r
+               if(mv->page->id==0)\r
                mapDrawCol(mv, mv->tx-1, mv->ty-1, 0);\r
        }\r
 }\r
@@ -762,6 +777,7 @@ mapScrollUp(map_view_t *mv, byte offset) {
 \r
        /* draw the next row */\r
        y= 0;\r
+               if(mv->page->id==0)\r
                mapDrawRow(mv, mv->tx-1 , mv->ty-1, y);\r
        }\r
 }\r
@@ -785,6 +801,7 @@ mapScrollDown(map_view_t *mv, byte offset) {
 \r
        /* draw the next row */\r
        y= SCREEN_HEIGHT + mv->map->tiles->tileHeight;\r
+               if(mv->page->id==0)\r
                mapDrawRow(mv, mv->tx-1 , mv->ty+15, y);\r
        }\r
 \r
@@ -820,18 +837,20 @@ mapGoTo(map_view_t *mv, int tx, int ty) {
 void\r
 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {\r
        word rx;\r
-       word ry;
-       //if(i==0) i=2;
-       if(i==0)
-       {
-               //wwww
-       }
-       else
-       {
+       word ry;\r
+       //if(i==0) i=2;\r
+       if(i==0)\r
+       {\r
+               //wwww\r
+               modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color!\r
+       }\r
+       else\r
+       {\r
        rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth);\r
-       ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);
+       ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);\r
+////0000       printf("i=%d\n", i);\r
        //mxPutTile(t->data, x, y, t->tileWidth, t->tileHeight);\r
-       modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
+       modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));\r
        }\r
 }\r
 \r
@@ -845,7 +864,7 @@ mapDrawRow(map_view_t *mv, int tx, int ty, word y) {
        i=ty * mv->map->width + tx;\r
        for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {\r
        if(i>=0) {\r
-               /* we are in the map, so copy! */
+               /* we are in the map, so copy! */\r
                mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);\r
        }\r
        i++; /* next! */\r
@@ -864,7 +883,7 @@ mapDrawCol(map_view_t *mv, int tx, int ty, word x) {
           i + 1 row above and one below */\r
        for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {\r
        if(i>=0) {\r
-               /* we are in the map, so copy away! */
+               /* we are in the map, so copy away! */\r
                mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);\r
        }\r
        i += mv->map->width;\r
@@ -875,21 +894,21 @@ void qclean()
 {\r
        modexLeave();\r
        setkb(0);\r
-}
-
-void pdump(map_view_t *pee)
+}\r
+\r
+void pdump(map_view_t *pee)\r
 {\r
        int mult=(QUADWH);\r
        int palq=(mult)*TILEWH;\r
-       int palcol=0;
-       int palx, paly;
+       int palcol=0;\r
+       int palx, paly;\r
        for(paly=0; paly<palq; paly+=mult){\r
-               for(palx=0; palx<palq; palx+=mult){
+               for(palx=0; palx<palq; palx+=mult){\r
                                modexClearRegion(pee->page, palx+TILEWH, paly+TILEWH, mult, mult, palcol);\r
                        palcol++;\r
                }\r
        }\r
-}
+}\r
 \r
 void\r
 animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp)\r