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fps added to inputest.exe for efficiency testing of input wwww
[proj16/16.git] / src / scroll.c
old mode 100644 (file)
new mode 100755 (executable)
index 65929b5..e798776
@@ -1,5 +1,5 @@
 /* Project 16 Source Code~
- * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669
+ * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669
  *
  * This file is part of Project 16.
  *
  *
  */
 
-#include "src/lib/dos_kb.h"\r
-#include "src/lib/mapread.h"\r
-#include "src/lib/wcpu/wcpu.h"\r
-#include "src/lib/planar.h"\r
-//====#include "src\lib\ems.c"\r
-\r
-//word far *clock= (word far*) 0x046C; /* 18.2hz clock */\r
-\r
-//optimize scroll*!!!!\r
-\r
-typedef struct {\r
-       map_t *map;\r
-       page_t *page;\r
-       int tx; //appears to be the top left tile position on the viewable screen map\r
-       int ty; //appears to be the top left tile position on the viewable screen map\r
-       word dxThresh; //????\r
-       word dyThresh; //????\r
-} map_view_t;\r
-\r
-typedef struct {\r
-       int x; //player exact position on the viewable map\r
-       int y; //player exact position on the viewable map\r
-       int tx; //player tile position on the viewable map\r
-       int ty; //player tile position on the viewable map\r
-       int triggerx; //player's trigger box tile position on the viewable map\r
-       int triggery; //player's trigger box tile position on the viewable map\r
-       int setx; //NOT USED YET! player sprite sheet set on the image x\r
-       int sety; //NOT USED YET! player sprite sheet set on the image y\r
-       word q; //loop variable\r
-       word d; //direction\r
-       bitmap_t data; //supposively the sprite sheet data\r
-       int hp; //hitpoints of the player\r
-} actor_t;
+#include "src/lib/scroll16.h"
+#include "src/lib/16_timer.h"
+#include "src/lib/wcpu/wcpu.h"
+
+//#define FADE
+#define MODEX  //this is for mode x initiating
+
+//word far *clock= (word far*) 0x046C; /* 18.2hz clock */
+
+global_game_variables_t gvar;
+static map_t map;
+player_t player[MaxPlayers];
+//page_t screen, gvar.video.page[1], gvar.video.page[2];
+map_view_t mv[3];
+map_view_t *bg, *spri, *mask;//, *tmp;
+bitmap_t p;
+word pn=0;
+static planar_buf_t huge *pp;
+float t;
+sword bakapee;
+
+//     word panswitch=0, panq=1, pand=0;
+       word panpagenum=0; //for panning!
+       unsigned int i;
+       const char *cpus;
+       //static int persist_aniframe = 0;    /* gonna be increased to 1 before being used, so 0 is ok for default */
 
-typedef struct
-{
-       map_view_t *mv;
-} map_view_db_t;\r
-\r
-map_t allocMap(int w, int h);\r
-void initMap(map_t *map);\r
-void mapScrollRight(map_view_t *mv, byte offset, word id);\r
-void mapScrollLeft(map_view_t *mv, byte offest, word id);\r
-void mapScrollUp(map_view_t *mv, byte offset, word id);\r
-void mapScrollDown(map_view_t *mv, byte offset, word id);\r
-void mapGoTo(map_view_t *mv, int tx, int ty);\r
-void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);\r
-void mapDrawRow(map_view_t *mv, int tx, int ty, word y);\r
-void mapDrawCol(map_view_t *mv, int tx, int ty, word x);\r
-void qclean();\r
-void pdump(map_view_t *pee);\r
-void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp);
-\r
-#define TILEWH 16\r
-#define QUADWH                 TILEWH/2\r
-#define SPEED 4\r
-//#define LOOPMAX (TILEWH/SPEED)\r
-\r
-//place holder definitions\r
-//#define MAPX 200\r
-//#define MAPY 150\r
-//#define TRIGGX 10\r
-//#define TRIGGY 9\r
-\r
-void main() {\r
-//++++ size_t oldfreemem=GetFreeSize();\r
-       /*long emmhandle;\r
-       long emsavail;\r
-       char teststr[80];*/\r
-       word panswitch=0, panq=1, pand=0, panpagenum=0; //for panning!\r
-       int i;\r
-       static word paloffset=0;\r
-       bitmap_t ptmp;//, npctmp; // player sprite\r
-       planar_buf_t *p;\r
-       const char *cpus;\r
-       static int persist_aniframe = 0;    /* gonna be increased to 1 before being used, so 0 is ok for default */\r
-       page_t screen, screen2, screen3;\r
-       map_t map;\r
-       map_view_t mv[3];//mv, mv2, mv3;\r
-       map_view_t *bg, *spri, *mask;//, *tmp;
        //map_view_db_t pgid[4];
-       byte *dpal, *gpal;\r
-       byte *ptr;\r
-       byte *mappalptr;\r
-       actor_t player;\r
-//     bitmap_t font;\r
-       //actor_t npc0;\r
-\r
-//     atexit(qclean());\r
-       /*if(!emmtest())\r
-       {\r
-               printf("Expanded memory is not present\n");\r
-               exit(0);\r
-       }\r
-\r
-       if(!emmok())\r
-       {\r
-               printf("Expanded memory manager is not present\n");\r
-               exit(0);\r
-       }\r
-\r
-       emsavail = emmavail();\r
-       if(emsavail == -1)\r
-       {\r
-               printf("Expanded memory manager error\n");\r
-               exit(0);\r
-       }\r
-       printf("There are %ld pages available\n",emsavail);\r
-\r
-       if((emmhandle = emmalloc(emsavail)) < 0)\r
-       {\r
-               printf("Insufficient pages available\n");\r
-               exit(0);\r
-       }*/\r
-\r
-       /* create the map */\r
-//0000 printf("Total used @ before map load:                   %zu\n", oldfreemem-GetFreeSize());\r
-//0000 fprintf(stderr, "testing~\n");\r
-       loadmap("data/test.map", &map);\r
-//0000 fprintf(stderr, "yay map loaded~~\n");\r
-//---- map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly\r
-       //if(isEMS()) printf("%d tesuto\n", coretotalEMS());\r
-//---- initMap(&map);\r
-       mv[0].map = &map;\r
-       mv[1].map = &map;\r
-       mv[2].map = &map;\r
-\r
-       /* draw the tiles */\r
-       ptr = map.data;\r
-       mappalptr = map.tiles->data->palette;\r
-       /* data */\r
-//0000 printf("Total used @ before image loading:              %zu\n", oldfreemem-GetFreeSize());\r
-       ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite\r
-//     font = bitmapLoadPcx("data/font.pcx");\r
-       //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite\r
-\r
-       /* create the planar buffer */\r
-//0000 printf("Total used @ before planar buffer creation:     %zu\n", oldfreemem-GetFreeSize());\r
-       p = planar_buf_from_bitmap(&ptmp);\r
-//0000 printf("Total used @ after planar buffer creation:      %zu\n", oldfreemem-GetFreeSize());\r
-\r
-       /*if(isEMS())\r
-       {\r
-               XMOVE mm;\r
-               mm.length=sizeof(map);\r
-               mm.sourceH=0;\r
-               mm.sourceOff=(long)&map;\r
-               mm.destH=emmhandle;\r
-               mm.destOff=1;\r
-               //halp!\r
-               ist = move_emem(&mm);\r
-               printf("%d\n", coretotalEMS());\r
-               if(!ist){ dealloc_emem(emmhandle); exit(5); }\r
-               //printf("%d\n", emmhandle);\r
-       }\r
-\r
-       if(isEMS())\r
-       {\r
-               XMOVE mm;\r
-               mm.length=emmhandle;\r
-               mm.sourceH=0;\r
-               mm.sourceOff=(long)&ptmp;\r
-               mm.destH=emmhandle;\r
-               mm.destOff=0;\r
-               //halp!\r
-               ist = move_emem(&mm);\r
-               printf("%d\n", coretotalEMS());\r
-               if(!ist){ dealloc_emem(emmhandle); exit(5); }\r
-               //printf("%d\n", emmhandle);\r
-       }\r
-*/\r
-\r
-       /* save the palette */\r
-       dpal = modexNewPal();\r
-       modexPalSave(dpal);\r
-       modexFadeOff(4, dpal);\r
-\r
-       setkb(1);\r
-       modexEnter();\r
-       modexPalBlack();        //reset the palette~\r
-//     printf("Total used @ before palette initiation:         %zu\n", oldfreemem-GetFreeSize());\r
-       ptmp.offset=(paloffset/3);\r
-       modexPalUpdate(&ptmp, &paloffset, 0, 0);\r
-       //printf("      %d\n", sizeof(ptmp.data));\r
-       //printf("1:    %d\n", paloffset);\r
-       map.tiles->data->offset=(paloffset/3);\r
-       //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);\r
-       printf("\n====\n");\r
-       printf("0       paloffset=      %d\n", paloffset/3);\r
-       printf("====\n\n");\r
-       gpal = modexNewPal();\r
-       modexPalSave(gpal);\r
-       modexSavePalFile("data/g.pal", gpal);\r
-       modexPalBlack();        //so player will not see loadings~\r
-\r
-       /* setup camera and screen~ */\r
-       screen = modexDefaultPage();\r
-       screen.width += (TILEWH*2);\r
-       screen.height += (TILEWH*2);//+QUADWH;\r
-       mv[0].page = &screen;\r
-       screen2 = modexNextPage(mv[0].page);\r
-       mv[1].page = &screen2;\r
-       screen3 = modexNextPage0(mv[1].page, 320, 240); //(352*176)+1024 is the remaining amount of memory left wwww\r
-       //screen3 = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww\r
-       mv[2].page = &screen3;\r
-\r
-       /* set up paging */\r
-       bg = &mv[0];\r
-       spri = &mv[1];\r
+       word pg;
+//#ifdef FADE
+       static word paloffset=0;
+       byte *dpal, *default_pal;
+//#endif
+       byte *gpal;
+       byte *ptr;
+       byte *mappalptr;
+
+void main(int argc, char *argv[])
+{
+       byte *mesg=malloc(sizeof(dword));
+
+       if(argv[1]) bakapee = atoi(argv[1]);
+       else bakapee = 1;
+
+       testcontrolnoisy=0;
+
+       player[0].persist_aniframe=0;
+       player[0].speed=4;
+       //player[0].data = &pp;
+
+       printf("starting timer  ");
+       start_timer(&gvar);
+       printf("ok\n");
+       //extern struct inconfig inpu;
+
+//     atexit(qclean());
+
+       /* create the map */
+       fprintf(stderr, "testing map load~      ");
+       loadmap("data/test.map", &map);
+       chkmap(&map, 0);
+       printf("chkmap ok       ");
+       fprintf(stderr, "yay map loaded~~\n");
+       mv[0].map = &map;
+       mv[1].map = &map;
+       mv[2].map = &map;
+
+       /* draw the tiles */
+#ifdef MODEX
+       ptr = map.data;
+       //mappalptr = map.tiles->btdata->palette;
+
+       /* data */
+       p = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
+       //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
+
+       /* create the planar buffer */
+////++++       (player[0].data) = *planar_buf_from_bitmap(&p);
+       printf("load pee!!      ");
+       pp = planar_buf_from_bitmap(&p);
+       printf("done!\n");
+
+#endif
+       /*      input!  */
+       IN_Startup();
+       IN_Default(0,&player,ctrl_Joystick);
+
+       /* save the palette */
+#ifdef MODEX
+#ifdef FADE
+       dpal = modexNewPal();
+       default_pal = modexNewPal();
+       *default_pal = *dpal;
+       modexPalSave(dpal);
+       modexFadeOff(4, dpal);
+#endif
+
+       textInit();
+       VGAmodeX(bakapee, &gvar);
+//     printf("%dx%d\n", gvar.video.page[0].sw, gvar.video.page[0].sh);
+#ifdef FADE
+       modexPalBlack();        //reset the palette~
+#endif
+#endif
+//     printf("Total used @ before palette initiation:         %zu\n", oldfreemem-GetFreeSize());
+//++++ player[0].data.offset=(paloffset/3);
+//++++ modexPalUpdate1(&player[0].data, &paloffset, 0, 0);
+               //modexPalUpdate1(p.palette);
+               modexPalUpdate1(map.tiles->btdata->palette);
+       //printf("      %d\n", sizeof(ptmp->data));
+       //printf("1:    %d\n", paloffset);
+//++++ map.tiles->data->offset=(paloffset/3);
+       //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);
+//     printf("\n====\n");
+//     printf("0       paloffset=      %d\n", paloffset/3);
+//     printf("====\n\n");
+#ifdef MODEX
+#ifdef FADE
+       gpal = modexNewPal();
+       modexPalSave(gpal);
+       modexSavePalFile("data/g.pal", gpal);
+       modexPalBlack();        //so player will not see loadings~
+#endif
+#endif
+
+       /* setup camera and screen~ */
+       gvar.video.page[0] = modexDefaultPage(&gvar.video.page[0]);
+       gvar.video.page[0].width += (TILEWH*2);
+       gvar.video.page[0].height += (TILEWH*2);//+QUADWH;
+       mv[0].page = &gvar.video.page[0];
+       gvar.video.page[1] = modexNextPage(mv[0].page);
+       mv[1].page = &gvar.video.page[1];
+
+       gvar.video.page[2] = modexNextPageFlexibleSize(mv[1].page, gvar.video.page[0].sw, gvar.video.page[0].sh);       //(352*176)+1024 is the remaining amount of memory left wwww
+       //gvar.video.page[2] = modexNextPage0(mv2.page, 320, 192);      //(352*176)+1024 is the remaining amount of memory left wwww
+       mv[2].page = &gvar.video.page[2];
+
+       /* set up paging */
+       bg = &mv[0];
+       spri = &mv[1];
        mask = &mv[2];
-\r
-//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen\r
-       mapGoTo(bg, 0, 0);\r
-       mapGoTo(spri, 0, 0);\r
-       //mapGoTo(mask, 0, 0);\r
-\r
-       //TODO: put player in starting position of spot\r
-       //default player position on the viewable map\r
-       player.tx = bg->tx + 10;\r
-       player.ty = bg->ty + 8;\r
-       player.x = player.tx*TILEWH;\r
-       player.y = player.ty*TILEWH;\r
-       player.triggerx = player.tx;\r
-       player.triggery = player.ty+1;\r
-       player.q=1;\r
-       player.d=0;\r
-       player.hp=4;\r
-       //npc\r
-       /*npc0.tx = bg->tx + 1;\r
-       npc0.ty = bg->ty + 1;\r
-       npc0.x = npc0.tx*TILEWH;\r
-       npc0.y = npc0.ty*TILEWH;\r
-       npc0.triggerx = npc0.tx;\r
-       npc0.triggery = npc0.ty+1;\r
-       npc0.q=1;\r
-       npc0.d=0;\r
-       modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/\r
-       modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);\r
-\r
-       modexShowPage(spri->page);\r
-//     printf("Total used @ before loop:                       %zu\n", oldfreemem-GetFreeSize());
-       modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);\r
-       modexFadeOn(4, gpal);\r
-       while(!keyp(1) && player.hp>0)\r
-       {\r
-       //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
-       //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction\r
-       //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
-       #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;\r
-\r
-       //player movement\r
-       //TODO: make movement into a function!\r
-       if(!panswitch){\r
-       //right movement\r
-       if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2)\r
-       {\r
-               if(player.d == 0){ player.d = 2; }\r
-               if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 &&\r
-               !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) //collision detection!\r
-               {\r
-                       if(player.q<=(TILEWH/SPEED))\r
-                       {\r
-                               INC_PER_FRAME;\r
-                               //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
-                               animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
-                               mapScrollRight(mv, SPEED, 0);\r
-                               mapScrollRight(mv, SPEED, 1);
-                               //mapScrollRight(mask, SPEED);\r
-                               modexShowPage(spri->page);\r
-                               player.q++;\r
-                       } else { player.q = 1; player.d = 0; player.tx++; }\r
-               }\r
-               else if(player.tx < map.width && !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY))\r
-               {\r
-                       if(player.q<=(TILEWH/SPEED))\r
-                       {\r
-                               INC_PER_FRAME;\r
-                               player.x+=SPEED;\r
-                               //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
-                               animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
-                               modexShowPage(spri->page);\r
-                               player.q++;\r
-                       } else { player.q = 1; player.d = 0; player.tx++; }\r
-               }\r
-               else\r
-               {\r
-                       modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
-                       modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);\r
-                       modexShowPage(spri->page);\r
-                       player.d = 0;\r
-               }\r
-               player.triggerx = player.tx+1;\r
-               player.triggery = player.ty;\r
-       }\r
-\r
-       //left movement\r
-       if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4)\r
-       {\r
-               if(player.d == 0){ player.d = 4; }\r
-               if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 &&\r
-               !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY))       //collision detection!\r
-               {\r
-                       if(player.q<=(TILEWH/SPEED))\r
-                       {\r
-                               INC_PER_FRAME;\r
-                               //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
-                               animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
-                               mapScrollLeft(mv, SPEED, 0);\r
-                               mapScrollLeft(mv, SPEED, 1);\r
-                               //mapScrollLeft(mask, SPEED);\r
-                               modexShowPage(spri->page);\r
-                               player.q++;\r
-                       } else { player.q = 1; player.d = 0; player.tx--; }\r
-               }\r
-               else if(player.tx > 1 && !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY))\r
-               {\r
-                       if(player.q<=(TILEWH/SPEED))\r
-                       {\r
-                               INC_PER_FRAME;\r
-                               player.x-=SPEED;\r
-                               //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
-                               animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
-                               modexShowPage(spri->page);\r
-                               player.q++;\r
-                       } else { player.q = 1; player.d = 0; player.tx--; }\r
-               }\r
-               else\r
-               {\r
-                       modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
-                       modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);\r
-                       modexShowPage(spri->page);\r
-                       player.d = 0;\r
-               }\r
-               player.triggerx = player.tx-1;\r
-               player.triggery = player.ty;\r
-       }\r
-\r
-       //down movement\r
-       if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3)\r
-       {\r
-               if(player.d == 0){ player.d = 3; }\r
-               if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 &&\r
-               !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) //collision detection!\r
-               {\r
-                       if(player.q<=(TILEWH/SPEED))\r
-                       {\r
-                               INC_PER_FRAME;\r
-                               //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
-                               animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
-                               mapScrollDown(mv, SPEED, 0);\r
-                               mapScrollDown(mv, SPEED, 1);\r
-                               //mapScrollDown(mask, SPEED);\r
-                               modexShowPage(spri->page);\r
-                               player.q++;\r
-                       } else { player.q = 1; player.d = 0; player.ty++; }\r
-               }\r
-               else if(player.ty < map.height && !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY))\r
-               {\r
-                       if(player.q<=(TILEWH/SPEED))\r
-                       {\r
-                               INC_PER_FRAME;\r
-                               player.y+=SPEED;\r
-                               //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
-                               animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
-                               modexShowPage(spri->page);\r
-                               player.q++;\r
-                       } else { player.q = 1; player.d = 0; player.ty++; }\r
-               }\r
-               else\r
-               {\r
-                       modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
-                       modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);\r
-                       modexShowPage(spri->page);\r
-                       player.d = 0;\r
-               }\r
-               player.triggerx = player.tx;\r
-               player.triggery = player.ty+1;\r
-       }\r
-\r
-       //up movement\r
-       if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1)\r
-       {\r
-               if(player.d == 0){ player.d = 1; }\r
-               if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 &&\r
-               !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY))       //collision detection!\r
-               {\r
-                       if(player.q<=(TILEWH/SPEED))\r
-                       {\r
-                               INC_PER_FRAME;\r
-                               //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
-                               animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
-                               mapScrollUp(mv, SPEED, 0);\r
-                               mapScrollUp(mv, SPEED, 1);\r
-                               //mapScrollUp(mask, SPEED);\r
-                               modexShowPage(spri->page);\r
-                               player.q++;\r
-                       } else { player.q = 1; player.d = 0; player.ty--; }\r
-               }\r
-               else if(player.ty > 1 && !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX &&  player.ty-1 == TRIGGY))\r
-               {\r
-                       if(player.q<=(TILEWH/SPEED))\r
-                       {\r
-                               INC_PER_FRAME;\r
-                               player.y-=SPEED;\r
-                               //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
-                               modexShowPage(spri->page);\r
-                               animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
-                               player.q++;\r
-                       } else { player.q = 1; player.d = 0; player.ty--; }\r
-               }\r
-               else\r
-               {\r
-                       modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
-                       modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);\r
-                       modexShowPage(spri->page);\r
-                       player.d = 0;\r
-               }\r
-               player.triggerx = player.tx;\r
-               player.triggery = player.ty-1;\r
-       }\r
-}else{\r
-//88 switch!\r
-       //right movement\r
-       if((keyp(77) && !keyp(75) && pand == 0) || pand == 2)\r
-       {\r
-               if(pand == 0){ pand = 2; }\r
-                       if(panq<=(TILEWH/SPEED))\r
-                       {\r
-                               switch(panpagenum)\r
-                               {\r
-                                       case 0:\r
-                                               //bg\r
-                                               bg->page->dx++;\r
-                                               modexShowPage(bg->page);\r
-                                       break;\r
-                                       case 1:\r
-                                               //spri\r
-                                               spri->page->dx++;\r
-                                               modexShowPage(spri->page);\r
-                                       break;\r
-                                       case 2:\r
-                                               //fg\r
-                                               mask->page->dx++;\r
-                                               modexShowPage(mask->page);\r
-                                       break;\r
-                               }\r
-                               panq++;\r
-                       } else { panq = 1; pand = 0; }\r
-       }\r
-       //left movement\r
-       if((keyp(75) && !keyp(77) && pand == 0) || pand == 4)\r
-       {\r
-               if(pand == 0){ pand = 4; }\r
-                       if(panq<=(TILEWH/SPEED))\r
-                       {\r
-                               switch(panpagenum)\r
-                               {\r
-                                       case 0:\r
-                                               //bg\r
-                                               bg->page->dx--;\r
-                                               modexShowPage(bg->page);\r
-                                       break;\r
-                                       case 1:\r
-                                               //spri\r
-                                               spri->page->dx--;\r
-                                               modexShowPage(spri->page);\r
-                                       break;\r
-                                       case 2:\r
-                                               //fg\r
-                                               mask->page->dx--;\r
-                                               modexShowPage(mask->page);\r
-                                       break;\r
-                               }\r
-                               panq++;\r
-                       } else { panq = 1; pand = 0; }\r
-       }\r
-       //down movement\r
-       if((keyp(72) && !keyp(80) && pand == 0) || pand == 3)\r
-       {\r
-               if(pand == 0){ pand = 3; }\r
-                       if(panq<=(TILEWH/SPEED))\r
-                       {\r
-                               switch(panpagenum)\r
-                               {\r
-                                       case 0:\r
-                                               //bg\r
-                                               bg->page->dy--;\r
-                                               modexShowPage(bg->page);\r
-                                       break;\r
-                                       case 1:\r
-                                               //spri\r
-                                               spri->page->dy--;\r
-                                               modexShowPage(spri->page);\r
-                                       break;\r
-                                       case 2:\r
-                                               //fg\r
-                                               mask->page->dy--;\r
-                                               modexShowPage(mask->page);\r
-                                       break;\r
-                               }\r
-                               panq++;\r
-                       } else { panq = 1; pand = 0; }\r
-       }\r
-       //up movement\r
-       if((keyp(80) && !keyp(72) && pand == 0) || pand == 1)\r
-       {\r
-               if(pand == 0){ pand = 1; }\r
-                       if(panq<=(TILEWH/SPEED))\r
-                       {\r
-                               switch(panpagenum)\r
-                               {\r
-                                       case 0:\r
-                                               //bg\r
-                                               bg->page->dy++;\r
-                                               modexShowPage(bg->page);\r
-                                       break;\r
-                                       case 1:\r
-                                               //spri\r
-                                               spri->page->dy++;\r
-                                               modexShowPage(spri->page);\r
-                                       break;\r
-                                       case 2:\r
-                                               //fg\r
-                                               mask->page->dy++;\r
-                                               modexShowPage(mask->page);\r
-                                       break;\r
-                               }\r
-                               panq++;\r
-                       } else { panq = 1; pand = 0; }\r
-       }\r
-}\r
-\r
-       //the scripting stuf....\r
-\r
-       //if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))\r
-       if(((bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))\r
-       {\r
-               short i;\r
-               for(i=800; i>=400; i--)\r
-               {\r
-                       sound(i);\r
-               }\r
-               nosound();\r
-       }\r
-       if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; }\r
-       //debugging binds!\r
-       //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; }\r
-       if(keyp(2)){ modexShowPage(bg->page); panpagenum=0; }\r
-       if(keyp(3)){ modexShowPage(spri->page); panpagenum=1; }\r
-       if(keyp(4)){ modexShowPage(mask->page); panpagenum=2; }\r
-       if(keyp(0x44)){ bputs(spri->page, player.x+(TILEWH*2), player.y+(TILEWH*2), "wwww"); }  //f10\r
-       if(keyp(25)){ pdump(bg); pdump(spri); } //p\r
-       if(keyp(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg); pdump(spri); }\r
-       if(keyp(22)){\r
-       paloffset=0; modexPalBlack(); modexPalUpdate(&ptmp, &paloffset, 0, 0);\r
-       printf("1paloffset      =       %d\n", paloffset/3);\r
-        modexPalUpdate(map.tiles->data, &paloffset, 0, 0);\r
-       printf("2paloffset      =       %d\n", paloffset/3);\r
-        pdump(bg); pdump(spri); }\r
-       //pan switch\r
-       if(keyp(88)){if(!panswitch) panswitch++; else panswitch--; }    //f12\r
-       //TSR\r
-       if(keyp(87))    //f11\r
-       {\r
-               modexLeave();\r
-               setkb(0);\r
-               __asm\r
-               {\r
-                       mov ah,31h\r
-                       int 21h\r
-               }\r
-       }\r
-\r
-       if((player.q==1) && !(player.x%TILEWH==0 && player.y%TILEWH==0)) break; //incase things go out of sync!\r
-\r
-       }\r
-\r
-       /* fade back to text mode */\r
-       /* but 1st lets save the game palette~ */\r
-       modexPalSave(gpal);\r
-       modexSavePalFile("data/g.pal", gpal);\r
-       modexFadeOff(4, gpal);\r
-       modexLeave();\r
-       setkb(0);\r
-       printf("Project 16 scroll.exe\n");\r
-       printf("tx: %d\n", bg->tx);\r
-       printf("ty: %d\n", bg->ty);\r
-       printf("player.x: %d", player.x); printf("              player.y: %d\n", player.y);\r
-       //if(player.hp==0) printf("%d wwww\n", player.y+8);\r
-       //else printf("\nplayer.y: %d\n", player.y);\r
-       printf("player.tx: %d", player.tx); printf("            player.ty: %d\n", player.ty);\r
-       printf("player.triggx: %d", player.triggerx); printf("  player.triggy: %d\n", player.triggery);\r
-       printf("player.hp: %d", player.hp);     printf("        player.q: %d", player.q);       printf("        player.d: %d\n", player.d);\r
-       printf("tile data value at player trigger position: %d\n", bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))]);\r
-       printf("palette offset: %d\n", paloffset/3);\r
-//++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize());\r
-//++++ printf("Total free: %zu\n", GetFreeSize());\r
-       printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");\r
-       printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");\r
-       printf("Screen: %dx", screen.width);    printf("%d\n", screen.height);\r
-       printf("Screen2: %dx", screen2.width);  printf("%d\n", screen2.height);\r
-       //printf("map.width=%d  map.height=%d   map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);\r
-       //xmsfree(&map);\r
-       //xmsfree(bg);\r
-       //xmsfree(spri);\r
-       //xmsfree(mask);\r
-       //xmsreport();\r
-       //emmclose(emmhandle);\r
-       printf("%Fp\n", bios_8x8_font());\r
-       //printf("%c\n", *bios_8x8_font());\r
-       switch(detectcpu())\r
-       {\r
-               case 0: cpus = "8086/8088 or 186/88"; break;\r
-               case 1: cpus = "286"; break;\r
-               case 2: cpus = "386 or newer"; break;\r
-               default: cpus = "internal error"; break;\r
-       }\r
-       printf("detected CPU type: %s\n", cpus);\r
-       modexFadeOn(4, dpal);\r
-}\r
-\r
-\r
-map_t\r
-allocMap(int w, int h) {\r
-       map_t result;\r
-\r
-       result.width =w;\r
-       result.height=h;\r
-       result.data = malloc(sizeof(byte) * w * h);\r
-       //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024);\r
-       /*if(isEMS() || checkEMS())\r
-       {\r
-               XMOVE mm;\r
-               //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map))\r
-               mm.length=sizeof(result);\r
-               mm.sourceH=0;\r
-               mm.sourceOff=ptr2long(&result);\r
-               mm.destH=emmhandle;\r
-               mm.destOff=0;\r
-               ist = move_emem(&mm);\r
-               if(!ist){ dealloc_emem(emmhandle); exit(5); }\r
-               printf("%d\n", coretotalEMS());\r
-       }*/\r
-\r
-       return result;\r
-}\r
-\r
-void\r
-initMap(map_t *map) {\r
-       /* just a place holder to fill out an alternating pattern */\r
-       int x, y, xx, yy;\r
-       int i, q;\r
-//     int tile = 1;\r
-       //if(!isEMS() || !checkEMS())\r
-//             map->tiles = malloc(sizeof(tiles_t));\r
-       //else\r
-       //      map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t));\r
-\r
-       /* create the tile set */\r
-       //if(!isEMS() || !checkEMS())\r
-//             map->tiles->data = malloc(sizeof(bitmap_t));\r
-       //else\r
-       //      map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));\r
-//     map->tiles->data->width = (TILEWH/**2*/);\r
-//     map->tiles->data->height= TILEWH;\r
-       //if(!isEMS() || !checkEMS())\r
-//             map->tiles->data->data = malloc((TILEWH*2)*TILEWH);\r
-       //else\r
-       //      map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);\r
-//     map->tiles->tileHeight = TILEWH;\r
-//     map->tiles->tileWidth =TILEWH;\r
-//     map->tiles->rows = 1;\r
-//     map->tiles->cols = 1;//2;\r
-\r
-       /*q=0;\r
-       //for(y=0; y<map->height; y++) {\r
-       //for(x=0; x<map->width; x++) {\r
-       i=0;\r
-       for(yy=0; yy<TILEWH; yy++) {\r
-       for(xx=0; xx<(TILEWH); xx++) {\r
-               //if(x<TILEWH){\r
-                 map->tiles->data->data[i+1] = map->data[q];//28;//0x24;\r
-//               printf("[%d]", map->tiles->data->data[i]);\r
-               //}else{\r
-                 //map->tiles->data->data[i] = map->data[q];//0;//0x34;\r
-                 //printf("]%d[==[%d]", i, map->tiles->data->data[i]);\r
-               //}\r
-               i++;\r
-       }\r
-//     printf("\n");\r
-       }\r
-//     printf("[%d]", map->data[q]);\r
-       q++;\r
-//     }\r
-       //printf("\n\n");\r
-//     }*/\r
-\r
-       /*i=0;\r
-       for(y=0; y<map->height; y++) {\r
-               for(x=0; x<map->width; x++) {\r
-//                     map->data[i]=255;\r
-                       printf("[%d]", map->data[i]);\r
-                       //tile = tile ? 0 : 1;\r
-                       i++;\r
-               }\r
-               //tile = tile ? 0 : 1;\r
-       }*/\r
-}
+//IN_Ack();
+//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
+       mapGoTo(bg, 0, 0);
+       mapGoTo(spri, 0, 0);
+       //mapGoTo(mask, 0, 0);
+//IN_Ack();
+       //TODO: put player in starting position of spot
+       //default player position on the viewable map
+       player[0].tx = bg->tx + bg->page->tilemidposscreenx;
+       player[0].ty = bg->ty + bg->page->tilemidposscreeny;
+       player[0].x = player[0].tx*TILEWH;
+       player[0].y = player[0].ty*TILEWH;
+       player[0].triggerx = player[0].tx;
+       player[0].triggery = player[0].ty+1;
+/*     player[0].info.x = player[0].tx;
+       player[0].info.xaxis = player[0].tx*TILEWH;
+       player[0].info.y = player[0].ty;
+       player[0].info.yaxis = player[0].ty*TILEWH;*/
+       player[0].q=1;
+       player[0].d=2;
+       player[0].hp=4;
+//     player[0].persist_aniframe=0;
+       //npc
+       /*npc0.tx = bg->tx + 1;
+       npc0.ty = bg->ty + 1;
+       npc0.x = npc0.tx*TILEWH;
+       npc0.y = npc0.ty*TILEWH;
+       npc0.triggerx = npc0.tx;
+       npc0.triggery = npc0.ty+1;
+       npc0.q=1;
+       npc0.d=0;
+       modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
+
+       modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);
+#ifndef        SPRITE
+       modexClearRegion(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 32, 15);
+#else
+       //PBUFSFUN(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32,       PLAYERBMPDATA);
+       PBUFSFUN(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &pp);
+#endif
 
-\r
-void\r
-mapScrollRight(map_view_t *mv, byte offset, word id)
-{\r
-       word x, y;  /* coordinate for drawing */\r
-\r
-       /* increment the pixel position and update the page */\r
-       mv[id].page->dx += offset;\r
-\r
-       /* check to see if this changes the tile */\r
-       if(mv[id].page->dx >= mv[id].dxThresh ) {\r
-       /* go forward one tile */\r
-       mv[id].tx++;\r
-       /* Snap the origin forward */\r
-       mv[id].page->data += 4;\r
-       mv[id].page->dx = mv[id].map->tiles->tileWidth;\r
-\r
-       /* draw the next column */\r
-       x= SCREEN_WIDTH + mv[id].map->tiles->tileWidth;\r
-               if(id==0)
-                       mapDrawCol(&mv[0], mv[0].tx + 20 , mv[0].ty-1, x);
-               else
-                       modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*17);
-       }\r
-}\r
-\r
-\r
-void\r
-mapScrollLeft(map_view_t *mv, byte offset, word id)
-{\r
-       word x, y;  /* coordinate for drawing */\r
-\r
-       /* increment the pixel position and update the page */\r
-       mv[id].page->dx -= offset;\r
-\r
-       /* check to see if this changes the tile */\r
-       if(mv[id].page->dx == 0) {\r
-       /* go backward one tile */\r
-       mv[id].tx--;\r
-\r
-       /* Snap the origin backward */\r
-       mv[id].page->data -= 4;\r
-       mv[id].page->dx = mv[id].map->tiles->tileWidth;\r
-\r
-       /* draw the next column */
-       x= 0;\r
-               if(id==0)\r
-                       mapDrawCol(&mv[0], mv[0].tx-1, mv[0].ty-1, 0);
-               else
-                       modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*17);\r
-       }\r
-}\r
-\r
-\r
-void\r
-mapScrollUp(map_view_t *mv, byte offset, word id)
-{\r
-       word x, y;  /* coordinate for drawing */\r
-\r
-       /* increment the pixel position and update the page */\r
-       mv[id].page->dy -= offset;\r
-\r
-       /* check to see if this changes the tile */\r
-       if(mv[id].page->dy == 0 ) {\r
-       /* go down one tile */\r
-       mv[id].ty--;\r
-       /* Snap the origin downward */\r
-       mv[id].page->data -= mv[id].page->width*4;\r
-       mv[id].page->dy = mv[id].map->tiles->tileHeight;\r
-\r
-       /* draw the next row */\r
-       y= 0;\r
-               if(id==0)\r
-                       mapDrawRow(&mv[0], mv[0].tx-1 , mv[0].ty-1, 0);
-               else\r
-                       modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*22, mv[id].map->tiles->tileHeight);
-       }\r
-}\r
-\r
-\r
-void\r
-mapScrollDown(map_view_t *mv, byte offset, word id)
-{\r
-       word x, y;  /* coordinate for drawing */\r
-\r
-       /* increment the pixel position and update the page */\r
-       mv[id].page->dy += offset;\r
-\r
-       /* check to see if this changes the tile */\r
-       if(mv[id].page->dy >= mv[id].dyThresh ) {\r
-       /* go down one tile */\r
-       mv[id].ty++;\r
-       /* Snap the origin downward */\r
-       mv[id].page->data += mv[id].page->width*4;\r
-       mv[id].page->dy = mv[id].map->tiles->tileHeight;\r
-\r
-       /* draw the next row */\r
-       y= SCREEN_HEIGHT + mv[id].map->tiles->tileHeight;\r
-               if(id==0)\r
-                       mapDrawRow(&mv[0], mv[0].tx-1 , mv[0].ty+15, y);
-               else
-                       modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*22, mv[id].map->tiles->tileHeight);\r
-       }\r
-}\r
-\r
-\r
-void\r
-mapGoTo(map_view_t *mv, int tx, int ty) {\r
-       int px, py;\r
-       unsigned int i;\r
-\r
-       /* set up the coordinates */\r
-       mv->tx = tx;\r
-       mv->ty = ty;\r
-       mv->page->dx = mv->map->tiles->tileWidth;\r
-       mv->page->dy = mv->map->tiles->tileHeight;\r
-\r
-       /* set up the thresholds */\r
-       mv->dxThresh = mv->map->tiles->tileWidth * 2;\r
-       mv->dyThresh = mv->map->tiles->tileHeight * 2;\r
-\r
-       /* draw the tiles */\r
-       modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);\r
-       py=0;\r
-       i=mv->ty * mv->map->width + mv->tx;\r
-       for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {\r
-               mapDrawRow(mv, tx-1, ty, py);\r
-       i+=mv->map->width - tx;\r
-       }\r
-}\r
-\r
-\r
-void\r
-mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {\r
-       word rx;\r
-       word ry;\r
-       //if(i==0) i=2;\r
-       if(i==0)\r
-       {\r
-               //wwww\r
-               modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color!\r
-       }\r
-       else\r
-       {\r
-       rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth);\r
-       ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);\r
-////0000       printf("i=%d\n", i);\r
-       //mxPutTile(t->data, x, y, t->tileWidth, t->tileHeight);\r
-       modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));\r
-       }\r
-}\r
-\r
-\r
-void\r
-mapDrawRow(map_view_t *mv, int tx, int ty, word y) {\r
-       word x;\r
-       int i;\r
-\r
-       /* the position within the map array */\r
-       i=ty * mv->map->width + tx;\r
-       for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {\r
-       if(i>=0) {\r
-               /* we are in the map, so copy! */\r
-               mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);\r
-       }\r
-       i++; /* next! */\r
-       }\r
-}\r
-\r
-void\r
-mapDrawCol(map_view_t *mv, int tx, int ty, word x) {\r
-       int y;\r
-       int i;\r
-\r
-       /* location in the map array */\r
-       i=ty * mv->map->width + tx;\r
-\r
-       /* We'll copy all of the columns in the screen, \r
-          i + 1 row above and one below */\r
-       for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {\r
-       if(i>=0) {\r
-               /* we are in the map, so copy away! */\r
-               mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);\r
-       }\r
-       i += mv->map->width;\r
-       }\r
-}\r
-\r
-void qclean()\r
-{\r
-       modexLeave();\r
-       setkb(0);\r
-}\r
-\r
-void pdump(map_view_t *pee)\r
-{\r
-       int mult=(QUADWH);\r
-       int palq=(mult)*TILEWH;\r
-       int palcol=0;\r
-       int palx, paly;\r
-       for(paly=0; paly<palq; paly+=mult){\r
-               for(palx=0; palx<palq; palx+=mult){\r
-                               modexClearRegion(pee->page, palx+TILEWH, paly+TILEWH, mult, mult, palcol);\r
-                       palcol++;\r
-               }\r
-       }\r
-}\r
-\r
-void\r
-animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp)\r
-{\r
-       sword dire=32*d; //direction\r
-       sword qq; //scroll offset\r
-\r
-       if(scrolloffsetswitch==0) qq = 0;\r
-       else qq = ((lp)*SPEED);\r
-       switch (d)\r
-       {\r
-               case 0:\r
-                       //up\r
-                       x=x-4;\r
-                       y=y-qq-TILEWH;\r
-               break;\r
-               case 1:\r
-                       // right\r
-                       x=x+qq-4;\r
-                       y=y-TILEWH;\r
-               break;\r
-               case 2:\r
-                       //down\r
-                       x=x-4;\r
-                       y=y+qq-TILEWH;\r
-               break;\r
-               case 3:\r
-                       //left\r
-                       x=x-qq-4;\r
-                       y=y-TILEWH;\r
-               break;\r
-       }\r
-       modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);\r
-       if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else\r
-       if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else\r
-       if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else\r
-       if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }\r
-       //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);\r
-       //modexClearRegion(top->page, 66, 66, 2, 40, 0);\r
-       //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);\r
-       //turn this off if XT\r
-       //XTif(detectcpu() > 0)
-       modexWaitBorder();\r
-}\r
+       modexShowPage(spri->page);
+       //modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
+#ifdef MODEX
+#ifdef FADE
+       modexFadeOn(4, gpal);
+#endif
+#endif
+       while(!IN_KeyDown(sc_Escape) && player[0].hp>0)
+       {
+               shinku(mv, &gvar);
+               IN_ReadControl(0,&player);
+       //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
+       //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
+       //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map
+
+       //player movement
+       //if(!panswitch){
+               walk(mv, player, 0);
+       /*}else{
+//88 switch!
+       //right movement
+       if((IN_KeyDown(77) && !IN_KeyDown(75) && pand == 0) || pand == 2)
+       {
+               if(pand == 0){ pand = 2; }
+                       if(panq<=(TILEWH/(player[0].speed)))
+                       {
+                               switch(panpagenum)
+                               {
+                                       case 0:
+                                               //bg
+                                               bg->page->dx++;
+                                               modexShowPage(bg->page);
+                                       break;
+                                       case 1:
+                                               //spri
+                                               spri->page->dx++;
+                                               modexShowPage(spri->page);
+                                       break;
+                                       case 2:
+                                               //fg
+                                               mask->page->dx++;
+                                               modexShowPage(mask->page);
+                                       break;
+                               }
+                               panq++;
+                       } else { panq = 1; pand = 0; }
+       }
+       //left movement
+       if((IN_KeyDown(75) && !IN_KeyDown(77) && pand == 0) || pand == 4)
+       {
+               if(pand == 0){ pand = 4; }
+                       if(panq<=(TILEWH/(player[0].speed)))
+                       {
+                               switch(panpagenum)
+                               {
+                                       case 0:
+                                               //bg
+                                               bg->page->dx--;
+                                               modexShowPage(bg->page);
+                                       break;
+                                       case 1:
+                                               //spri
+                                               spri->page->dx--;
+                                               modexShowPage(spri->page);
+                                       break;
+                                       case 2:
+                                               //fg
+                                               mask->page->dx--;
+                                               modexShowPage(mask->page);
+                                       break;
+                               }
+                               panq++;
+                       } else { panq = 1; pand = 0; }
+       }
+       //down movement
+       if((IN_KeyDown(72) && !IN_KeyDown(80) && pand == 0) || pand == 3)
+       {
+               if(pand == 0){ pand = 3; }
+                       if(panq<=(TILEWH/(player[0].speed)))
+                       {
+                               switch(panpagenum)
+                               {
+                                       case 0:
+                                               //bg
+                                               bg->page->dy--;
+                                               modexShowPage(bg->page);
+                                       break;
+                                       case 1:
+                                               //spri
+                                               spri->page->dy--;
+                                               modexShowPage(spri->page);
+                                       break;
+                                       case 2:
+                                               //fg
+                                               mask->page->dy--;
+                                               modexShowPage(mask->page);
+                                       break;
+                               }
+                               panq++;
+                       } else { panq = 1; pand = 0; }
+       }
+       //up movement
+       if((IN_KeyDown(80) && !IN_KeyDown(72) && pand == 0) || pand == 1)
+       {
+               if(pand == 0){ pand = 1; }
+                       if(panq<=(TILEWH/(player[0].speed)))
+                       {
+                               switch(panpagenum)
+                               {
+                                       case 0:
+                                               //bg
+                                               bg->page->dy++;
+                                               modexShowPage(bg->page);
+                                       break;
+                                       case 1:
+                                               //spri
+                                               spri->page->dy++;
+                                               modexShowPage(spri->page);
+                                       break;
+                                       case 2:
+                                               //fg
+                                               mask->page->dy++;
+                                               modexShowPage(mask->page);
+                                       break;
+                               }
+                               panq++;
+                       } else { panq = 1; pand = 0; }
+       }
+}*/
+
+
+       //the scripting stuf....
+
+       //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
+       if(((bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
+       {
+               short i;
+               for(i=800; i>=400; i--)
+               {
+                       sound(i);
+               }
+               nosound();
+       }
+       if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }
+       //debugging binds!
+       //if(IN_KeyDown(0x0E)) while(1){ if(xmsmalloc(24)) break; }
+       if(IN_KeyDown(2)){ modexShowPage(bg->page); panpagenum=0; }
+       if(IN_KeyDown(3)){ modexShowPage(spri->page); panpagenum=1; }
+       if(IN_KeyDown(4)){ modexShowPage(mask->page); panpagenum=2; }
+       if(IN_KeyDown(25)){ pdump(bg->page); pdump(spri->page); }       //p
+#ifdef MODEX
+#ifdef FADE
+       if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg->page); pdump(spri->page); }
+       if(IN_KeyDown(22)){
+       paloffset=0; modexPalBlack(); modexPalUpdate(&player[0].data, &paloffset, 0, 0);
+       printf("1paloffset      =       %d\n", paloffset/3);
+        modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
+       printf("2paloffset      =       %d\n", paloffset/3);
+        pdump(bg->page); pdump(spri->page); }
+#endif
+#endif
+       //pan switch
+       //if(IN_KeyDown(88)){if(!panswitch) panswitch++; else panswitch--; }    //f12
+       //TSR
+       if(IN_KeyDown(87))      //f11
+       {
+               VGAmodeX(0, &gvar);
+               IN_Shutdown();
+               __asm
+               {
+                       mov ah,31h
+                       int 21h
+               }
+       }
+       if(IN_KeyDown(88))      //s
+       {
+               switch(gvar.kurokku.fpscap)
+               {
+                       case 0:
+                               gvar.kurokku.fpscap=1;
+                       break;
+                       case 1:
+                               gvar.kurokku.fpscap=0;
+                       break;
+               }
+               IN_Ack();
+       }
+       //TODO fmemtest into page
+       if(IN_KeyDown(4+1))     //4
+       {
+               pg=1;
+               SELECT_ALL_PLANES();
+               _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4);
+       }
+
+       //9
+       if(IN_KeyDown(10)){ modexPalOverscan(default_pal, rand()%56); modexPalUpdate1(default_pal); }
+       //if(IN_KeyDown(11)){ modexPalOverscan(default_pal, 15); }
+       if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break;        //incase things go out of sync!
+       }
+
+       /* fade back to text mode */
+       /* but 1st lets save the game palette~ */
+#ifdef MODEX
+#ifdef FADE
+       modexPalSave(gpal);
+       modexSavePalFile("data/g.pal", gpal);
+       modexFadeOff(4, gpal);
+#endif
+       VGAmodeX(0, &gvar);
+#endif
+       IN_Shutdown();
+       printf("Project 16 scroll.exe. This is just a test file!\n");
+       printf("version %s\n", VERSION);
+       printf("tx: %d\n", bg->tx);
+       printf("ty: %d\n", bg->ty);
+       printf("player[0].x: %d", player[0].x); printf("                player[0].y: %d\n", player[0].y);
+       //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8);
+       //else printf("\nplayer[0].y: %d\n", player[0].y);
+       printf("player[0].tx: %d", player[0].tx); printf("              player[0].ty: %d\n", player[0].ty);
+       printf("player[0].triggx: %d", player[0].triggerx); printf("    player[0].triggy: %d\n", player[0].triggery);
+       printf("player[0].hp: %d", (player[0].hp));     printf("        player[0].q: %d", player[0].q); printf("        player[0].info.dir: %d", player[0].info.dir);   printf("        player[0].d: %d\n", player[0].d);
+               printf("pdir=%d\n", player[0].pdir);
+       printf("tile data value at player trigger position: %d\n", bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);
+//     printf("palette offset: %d\n", paloffset/3);
+//++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize());
+//++++ printf("Total free: %zu\n", GetFreeSize());
+//not used now printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
+//not used now printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
+       printf("Virtual Screen: %dx", gvar.video.page[0].width);        printf("%d\n", gvar.video.page[0].height);
+       printf("Screen: %dx", gvar.video.page[0].sw);   printf("%d\n", gvar.video.page[0].sh);
+       printf("tile resolution: %dx", gvar.video.page[0].tilesh);      printf("%d\n", gvar.video.page[0].tilesh);
+       printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx);      printf("%d\n", gvar.video.page[0].tilemidposscreeny);
+//     printf("Screen2: %dx", gvar.video.page[1].width);       printf("%d\n", gvar.video.page[1].height);
+//     printf("map: %dx%d\n", map.width, map.height);
+//     printf("\n");
+//     printf("player[0].info.x: %d", player[0].info.xaxis); printf("          player[0].info.y: %d\n", player[0].info.yaxis);
+//     printf("player[0].info.tx: %d", player[0].info.x); printf("             player[0].info.ty: %d\n", player[0].info.y);
+       //printf("map.width=%d  map.height=%d   map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);
+
+       switch(detectcpu())
+       {
+               case 0: cpus = "8086/8088 or 186/88"; break;
+               case 1: cpus = "286"; break;
+               case 2: cpus = "386 or newer"; break;
+               default: cpus = "internal error"; break;
+       }
+       printf("detected CPU type: %s\n", cpus);
+#ifdef MODEX
+#ifdef FADE
+       modexFadeOn(4, dpal);
+#endif
+#endif
+}