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fps added to inputest.exe for efficiency testing of input wwww
[proj16/16.git] / src / scroll.c
old mode 100644 (file)
new mode 100755 (executable)
index 6f2b780..e798776
@@ -1,5 +1,5 @@
 /* Project 16 Source Code~
- * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669
+ * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669
  *
  * This file is part of Project 16.
  *
  */
 
 #include "src/lib/scroll16.h"
-#include "src/lib/mapread.h"
+#include "src/lib/16_timer.h"
 #include "src/lib/wcpu/wcpu.h"
-//====#include "src\lib\ems.c"
+
+//#define FADE
+#define MODEX  //this is for mode x initiating
 
 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
 
-void main()
-{
+global_game_variables_t gvar;
+static map_t map;
+player_t player[MaxPlayers];
+//page_t screen, gvar.video.page[1], gvar.video.page[2];
+map_view_t mv[3];
+map_view_t *bg, *spri, *mask;//, *tmp;
+bitmap_t p;
+word pn=0;
+static planar_buf_t huge *pp;
+float t;
+sword bakapee;
+
 //     word panswitch=0, panq=1, pand=0;
        word panpagenum=0; //for panning!
-       int i;
-       static word paloffset=0;
-       planar_buf_t *p;
+       unsigned int i;
        const char *cpus;
        //static int persist_aniframe = 0;    /* gonna be increased to 1 before being used, so 0 is ok for default */
-       page_t screen, screen2, screen3;
-       static map_t map;
-       map_view_t mv[3];
-       map_view_t *bg, *spri, *mask;//, *tmp;
+
        //map_view_db_t pgid[4];
-       byte *dpal, *gpal;
+       word pg;
+//#ifdef FADE
+       static word paloffset=0;
+       byte *dpal, *default_pal;
+//#endif
+       byte *gpal;
        byte *ptr;
        byte *mappalptr;
-       player_t player[MaxPlayers];
+
+void main(int argc, char *argv[])
+{
+       byte *mesg=malloc(sizeof(dword));
+
+       if(argv[1]) bakapee = atoi(argv[1]);
+       else bakapee = 1;
+
+       testcontrolnoisy=0;
 
        player[0].persist_aniframe=0;
        player[0].speed=4;
+       //player[0].data = &pp;
+
+       printf("starting timer  ");
+       start_timer(&gvar);
+       printf("ok\n");
        //extern struct inconfig inpu;
-\r
-       //player_t npc0;
 
 //     atexit(qclean());
-       /*if(!emmtest())
-       {
-               printf("Expanded memory is not present\n");
-               exit(0);
-       }
-
-       if(!emmok())
-       {
-               printf("Expanded memory manager is not present\n");
-               exit(0);
-       }
-
-       emsavail = emmavail();
-       if(emsavail == -1)
-       {
-               printf("Expanded memory manager error\n");
-               exit(0);
-       }
-       printf("There are %ld pages available\n",emsavail);
-
-       if((emmhandle = emmalloc(emsavail)) < 0)
-       {
-               printf("Insufficient pages available\n");
-               exit(0);
-       }*/
 
        /* create the map */
-       //printf("Total used @ before map load:                 %zu\n", oldfreemem-GetFreeSize());
-       printf("Total free @ before map load:                   %zu\n", GetFreeSize());
-       printf("Total far free @ before map load:                       %zu\n", GetFarFreeSize());
-       getch();
-//0000 fprintf(stderr, "testing~\n");
-//     loadmap("data/test.map", &map);
-//0000 fprintf(stderr, "yay map loaded~~\n");
-//---- map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
-       //if(isEMS()) printf("%d tesuto\n", coretotalEMS());
-//---- initMap(&map);
+       fprintf(stderr, "testing map load~      ");
+       loadmap("data/test.map", &map);
+       chkmap(&map, 0);
+       printf("chkmap ok       ");
+       fprintf(stderr, "yay map loaded~~\n");
        mv[0].map = &map;
        mv[1].map = &map;
        mv[2].map = &map;
 
        /* draw the tiles */
+#ifdef MODEX
        ptr = map.data;
-       mappalptr = map.tiles->data->palette;
+       //mappalptr = map.tiles->btdata->palette;
+
        /* data */
-//0000 printf("Total used @ before image loading:              %zu\n", oldfreemem-GetFreeSize());
-       player[0].data = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
+       p = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
        //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
 
        /* create the planar buffer */
-//0000 printf("Total used @ before planar buffer creation:     %zu\n", oldfreemem-GetFreeSize());
-       p = planar_buf_from_bitmap(&player[0].data);
-//0000 printf("Total used @ after planar buffer creation:      %zu\n", oldfreemem-GetFreeSize());
-
-       /*if(isEMS())
-       {
-               XMOVE mm;
-               mm.length=sizeof(map);
-               mm.sourceH=0;
-               mm.sourceOff=(long)&map;
-               mm.destH=emmhandle;
-               mm.destOff=1;
-               //halp!
-               ist = move_emem(&mm);
-               printf("%d\n", coretotalEMS());
-               if(!ist){ dealloc_emem(emmhandle); exit(5); }
-               //printf("%d\n", emmhandle);
-       }
-
-       if(isEMS())
-       {
-               XMOVE mm;
-               mm.length=emmhandle;
-               mm.sourceH=0;
-               mm.sourceOff=(long)&ptmp;
-               mm.destH=emmhandle;
-               mm.destOff=0;
-               //halp!
-               ist = move_emem(&mm);
-               printf("%d\n", coretotalEMS());
-               if(!ist){ dealloc_emem(emmhandle); exit(5); }
-               //printf("%d\n", emmhandle);
-       }
-*/
+////++++       (player[0].data) = *planar_buf_from_bitmap(&p);
+       printf("load pee!!      ");
+       pp = planar_buf_from_bitmap(&p);
+       printf("done!\n");
 
+#endif
        /*      input!  */
        IN_Startup();
        IN_Default(0,&player,ctrl_Joystick);
 
        /* save the palette */
+#ifdef MODEX
+#ifdef FADE
        dpal = modexNewPal();
+       default_pal = modexNewPal();
+       *default_pal = *dpal;
        modexPalSave(dpal);
        modexFadeOff(4, dpal);
+#endif
 
-       VGAmodeX(1);
+       textInit();
+       VGAmodeX(bakapee, &gvar);
+//     printf("%dx%d\n", gvar.video.page[0].sw, gvar.video.page[0].sh);
+#ifdef FADE
        modexPalBlack();        //reset the palette~
+#endif
+#endif
 //     printf("Total used @ before palette initiation:         %zu\n", oldfreemem-GetFreeSize());
-       player[0].data.offset=(paloffset/3);
-       modexPalUpdate(&player[0].data, &paloffset, 0, 0);
+//++++ player[0].data.offset=(paloffset/3);
+//++++ modexPalUpdate1(&player[0].data, &paloffset, 0, 0);
+               //modexPalUpdate1(p.palette);
+               modexPalUpdate1(map.tiles->btdata->palette);
        //printf("      %d\n", sizeof(ptmp->data));
        //printf("1:    %d\n", paloffset);
-       map.tiles->data->offset=(paloffset/3);
+//++++ map.tiles->data->offset=(paloffset/3);
        //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);
-       printf("\n====\n");
-       printf("0       paloffset=      %d\n", paloffset/3);
-       printf("====\n\n");
+//     printf("\n====\n");
+//     printf("0       paloffset=      %d\n", paloffset/3);
+//     printf("====\n\n");
+#ifdef MODEX
+#ifdef FADE
        gpal = modexNewPal();
        modexPalSave(gpal);
        modexSavePalFile("data/g.pal", gpal);
        modexPalBlack();        //so player will not see loadings~
+#endif
+#endif
 
        /* setup camera and screen~ */
-       screen = modexDefaultPage();
-       screen.width += (TILEWH*2);
-       screen.height += (TILEWH*2);//+QUADWH;
-       mv[0].page = &screen;
-       screen2 = modexNextPage(mv[0].page);
-       mv[1].page = &screen2;
-       screen3 = modexNextPage0(mv[1].page, 320, 240); //(352*176)+1024 is the remaining amount of memory left wwww
-       //screen3 = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww
-       mv[2].page = &screen3;
+       gvar.video.page[0] = modexDefaultPage(&gvar.video.page[0]);
+       gvar.video.page[0].width += (TILEWH*2);
+       gvar.video.page[0].height += (TILEWH*2);//+QUADWH;
+       mv[0].page = &gvar.video.page[0];
+       gvar.video.page[1] = modexNextPage(mv[0].page);
+       mv[1].page = &gvar.video.page[1];
+
+       gvar.video.page[2] = modexNextPageFlexibleSize(mv[1].page, gvar.video.page[0].sw, gvar.video.page[0].sh);       //(352*176)+1024 is the remaining amount of memory left wwww
+       //gvar.video.page[2] = modexNextPage0(mv2.page, 320, 192);      //(352*176)+1024 is the remaining amount of memory left wwww
+       mv[2].page = &gvar.video.page[2];
 
        /* set up paging */
        bg = &mv[0];
        spri = &mv[1];
        mask = &mv[2];
-
+//IN_Ack();
 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
        mapGoTo(bg, 0, 0);
        mapGoTo(spri, 0, 0);
        //mapGoTo(mask, 0, 0);
-
+//IN_Ack();
        //TODO: put player in starting position of spot
        //default player position on the viewable map
-       player[0].tx = bg->tx + 10;
-       player[0].ty = bg->ty + 8;
+       player[0].tx = bg->tx + bg->page->tilemidposscreenx;
+       player[0].ty = bg->ty + bg->page->tilemidposscreeny;
        player[0].x = player[0].tx*TILEWH;
        player[0].y = player[0].ty*TILEWH;
        player[0].triggerx = player[0].tx;
        player[0].triggery = player[0].ty+1;
+/*     player[0].info.x = player[0].tx;
+       player[0].info.xaxis = player[0].tx*TILEWH;
+       player[0].info.y = player[0].ty;
+       player[0].info.yaxis = player[0].ty*TILEWH;*/
        player[0].q=1;
-       player[0].info.dir=2;
+       player[0].d=2;
        player[0].hp=4;
+//     player[0].persist_aniframe=0;
        //npc
        /*npc0.tx = bg->tx + 1;
        npc0.ty = bg->ty + 1;
@@ -206,14 +193,25 @@ void main()
        npc0.q=1;
        npc0.d=0;
        modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
-       modexDrawSpriteRegion(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &player[0].data);
+
+       modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);
+#ifndef        SPRITE
+       modexClearRegion(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 32, 15);
+#else
+       //PBUFSFUN(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32,       PLAYERBMPDATA);
+       PBUFSFUN(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &pp);
+#endif
 
        modexShowPage(spri->page);
-//     printf("Total used @ before loop:                       %zu\n", oldfreemem-GetFreeSize());
-       modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
+       //modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
+#ifdef MODEX
+#ifdef FADE
        modexFadeOn(4, gpal);
-       while(!IN_KeyDown(sc_Escape) && player[0].hp>0)\r
+#endif
+#endif
+       while(!IN_KeyDown(sc_Escape) && player[0].hp>0)
        {
+               shinku(mv, &gvar);
                IN_ReadControl(0,&player);
        //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
        //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
@@ -354,6 +352,8 @@ void main()
        if(IN_KeyDown(3)){ modexShowPage(spri->page); panpagenum=1; }
        if(IN_KeyDown(4)){ modexShowPage(mask->page); panpagenum=2; }
        if(IN_KeyDown(25)){ pdump(bg->page); pdump(spri->page); }       //p
+#ifdef MODEX
+#ifdef FADE
        if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg->page); pdump(spri->page); }
        if(IN_KeyDown(22)){
        paloffset=0; modexPalBlack(); modexPalUpdate(&player[0].data, &paloffset, 0, 0);
@@ -361,12 +361,14 @@ void main()
         modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
        printf("2paloffset      =       %d\n", paloffset/3);
         pdump(bg->page); pdump(spri->page); }
+#endif
+#endif
        //pan switch
        //if(IN_KeyDown(88)){if(!panswitch) panswitch++; else panswitch--; }    //f12
        //TSR
        if(IN_KeyDown(87))      //f11
        {
-               VGAmodeX(0);
+               VGAmodeX(0, &gvar);
                IN_Shutdown();
                __asm
                {
@@ -374,19 +376,46 @@ void main()
                        int 21h
                }
        }
+       if(IN_KeyDown(88))      //s
+       {
+               switch(gvar.kurokku.fpscap)
+               {
+                       case 0:
+                               gvar.kurokku.fpscap=1;
+                       break;
+                       case 1:
+                               gvar.kurokku.fpscap=0;
+                       break;
+               }
+               IN_Ack();
+       }
+       //TODO fmemtest into page
+       if(IN_KeyDown(4+1))     //4
+       {
+               pg=1;
+               SELECT_ALL_PLANES();
+               _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4);
+       }
 
+       //9
+       if(IN_KeyDown(10)){ modexPalOverscan(default_pal, rand()%56); modexPalUpdate1(default_pal); }
+       //if(IN_KeyDown(11)){ modexPalOverscan(default_pal, 15); }
        if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break;        //incase things go out of sync!
-
        }
 
        /* fade back to text mode */
        /* but 1st lets save the game palette~ */
+#ifdef MODEX
+#ifdef FADE
        modexPalSave(gpal);
        modexSavePalFile("data/g.pal", gpal);
        modexFadeOff(4, gpal);
-       VGAmodeX(0);
+#endif
+       VGAmodeX(0, &gvar);
+#endif
        IN_Shutdown();
-       printf("Project 16 scroll.exe\n");
+       printf("Project 16 scroll.exe. This is just a test file!\n");
+       printf("version %s\n", VERSION);
        printf("tx: %d\n", bg->tx);
        printf("ty: %d\n", bg->ty);
        printf("player[0].x: %d", player[0].x); printf("                player[0].y: %d\n", player[0].y);
@@ -394,22 +423,25 @@ void main()
        //else printf("\nplayer[0].y: %d\n", player[0].y);
        printf("player[0].tx: %d", player[0].tx); printf("              player[0].ty: %d\n", player[0].ty);
        printf("player[0].triggx: %d", player[0].triggerx); printf("    player[0].triggy: %d\n", player[0].triggery);
-       printf("player[0].hp: %d", (player[0].hp));     printf("        player[0].q: %d", player[0].q); printf("        player[0].info.dir: %d\n", player[0].info.dir);
+       printf("player[0].hp: %d", (player[0].hp));     printf("        player[0].q: %d", player[0].q); printf("        player[0].info.dir: %d", player[0].info.dir);   printf("        player[0].d: %d\n", player[0].d);
+               printf("pdir=%d\n", player[0].pdir);
        printf("tile data value at player trigger position: %d\n", bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);
-       printf("palette offset: %d\n", paloffset/3);
+//     printf("palette offset: %d\n", paloffset/3);
 //++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize());
 //++++ printf("Total free: %zu\n", GetFreeSize());
-       printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
-       printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
-       printf("Screen: %dx", screen.width);    printf("%d\n", screen.height);
-       printf("Screen2: %dx", screen2.width);  printf("%d\n", screen2.height);
+//not used now printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
+//not used now printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
+       printf("Virtual Screen: %dx", gvar.video.page[0].width);        printf("%d\n", gvar.video.page[0].height);
+       printf("Screen: %dx", gvar.video.page[0].sw);   printf("%d\n", gvar.video.page[0].sh);
+       printf("tile resolution: %dx", gvar.video.page[0].tilesh);      printf("%d\n", gvar.video.page[0].tilesh);
+       printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx);      printf("%d\n", gvar.video.page[0].tilemidposscreeny);
+//     printf("Screen2: %dx", gvar.video.page[1].width);       printf("%d\n", gvar.video.page[1].height);
+//     printf("map: %dx%d\n", map.width, map.height);
+//     printf("\n");
+//     printf("player[0].info.x: %d", player[0].info.xaxis); printf("          player[0].info.y: %d\n", player[0].info.yaxis);
+//     printf("player[0].info.tx: %d", player[0].info.x); printf("             player[0].info.ty: %d\n", player[0].info.y);
        //printf("map.width=%d  map.height=%d   map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);
-       //xmsfree(&map);
-       //xmsfree(bg);
-       //xmsfree(spri);
-       //xmsfree(mask);
-       //xmsreport();
-       //emmclose(emmhandle);
+
        switch(detectcpu())
        {
                case 0: cpus = "8086/8088 or 186/88"; break;
@@ -418,5 +450,9 @@ void main()
                default: cpus = "internal error"; break;
        }
        printf("detected CPU type: %s\n", cpus);
+#ifdef MODEX
+#ifdef FADE
        modexFadeOn(4, dpal);
+#endif
+#endif
 }