*/\r
\r
#include "angband.h"\r
+#include "player-status.h"\r
\r
/*!\r
* @brief 自己分析処理(Nethackからのアイデア) / self-knowledge... idea from nethack.\r
char Dummy[80];\r
char buf[2][80];\r
\r
- cptr info[220];\r
+ concptr info[220];\r
\r
PLAYER_LEVEL plev = p_ptr->lev;\r
\r
\r
/* Skip non-objects */\r
if (!o_ptr->k_idx) continue;\r
-\r
- /* Extract the flags */\r
object_flags(o_ptr, tflgs);\r
\r
/* Extract flags */\r
\r
info[i++] = _("能力の最大値", "Limits of maximum stats");\r
\r
- for (v_nr = 0; v_nr < 6; v_nr++)\r
+ for (v_nr = 0; v_nr < A_MAX; v_nr++)\r
{\r
char stat_desc[80];\r
\r
info[i++] = buf[1];\r
for (v_nr = 0; v_nr < 8; v_nr++)\r
{\r
- char vir_name [20];\r
+ GAME_TEXT vir_name [20];\r
char vir_desc[80];\r
int tester = p_ptr->virtues[v_nr];\r
\r
}\r
}\r
\r
-static cptr report_magic_durations[] =\r
+static concptr report_magic_durations[] =\r
{\r
#ifdef JP\r
"ごく短い間",\r
{\r
int i = 0, j, k;\r
char Dummy[80];\r
- cptr info[128];\r
+ concptr info[128];\r
int info2[128];\r
\r
\r