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build: delete shaders targets at distclean
[android-x86/hardware-intel-common-vaapi.git] / src / shaders / post_processing / gen9 / Makefile.am
index 3e0c2ce..7fd91d3 100644 (file)
@@ -1,5 +1,11 @@
-SRCDIR = $(top_srcdir)/src/shaders/post_processing/gen8
-VPATH = $(SRCDIR)
+G8A_DIR = $(top_srcdir)/src/shaders/post_processing/gen8
+VPATH = $(G8A_DIR) $(srcdir) $(builddir)
+
+INTEL_PP_PRE_G9B =             \
+       conv_p010.g9b           \
+       conv_nv12.g9b           \
+       conv_10bit_8bit.g9b     \
+       conv_8bit_420_rgb32.g9b
 
 INTEL_PP_G9B = \
        pl2_to_pl2.g9b          \
@@ -68,8 +74,11 @@ endif
 
 CLEANFILES = $(INTEL_PP_GEN9_ASM)
 
+DISTCLEANFILES = $(TARGETS)
+
 EXTRA_DIST = \
        $(INTEL_PP_G9B) \
+       $(INTEL_PP_PRE_G9B) \
        $(NULL)
 
 # Extra clean files so that maintainer-clean removes *everything*