#include "angband.h"
#include "projection.h"
#include "monster-status.h"
+#include "artifact.h"
+#include "avatar.h"
/*!
* @brief 矢弾を射撃した際のスレイ倍率をかけた結果を返す /
/*!
- * @brief 射撃処理のサブルーチン /
+ * @brief 射撃処理実行 /
* Fire an object from the pack or floor.
* @param item 射撃するオブジェクトの所持ID
* @param j_ptr 射撃武器のオブジェクト参照ポインタ
* Note that Bows of "Extra Shots" give an extra shot.
* </pre>
*/
-void do_cmd_fire_aux(INVENTORY_IDX item, object_type *j_ptr)
+void exe_fire(INVENTORY_IDX item, object_type *j_ptr)
{
DIRECTION dir;
int i;
sound(SOUND_SHOOT);
handle_stuff();
- /* Save the old location */
prev_y = y;
prev_x = x;
lite_spot(ny, nx);
}
- /* Save the old location */
prev_y = y;
prev_x = x;