/* snipe.c */
extern void reset_concentration(player_type *creature_ptr, bool msg);
-extern void display_snipe_list(void);
-extern MULTIPLY tot_dam_aux_snipe(MULTIPLY mult, monster_type *m_ptr, SPELL_IDX snipe_type);
-extern void do_cmd_snipe(void);
-extern void do_cmd_snipe_browse(void);
-extern int boost_concentration_damage(int tdam);
+extern void display_snipe_list(player_type *sniper_ptr);
+extern MULTIPLY tot_dam_aux_snipe(player_type *sniper_ptr, MULTIPLY mult, monster_type *m_ptr, SPELL_IDX snipe_type);
+extern void do_cmd_snipe(player_type *sniper_ptr);
+extern void do_cmd_snipe_browse(player_type *sniper_ptr);
+extern int boost_concentration_damage(player_type *creature_ptr, int tdam);