bool small;
BIT_FLAGS mode = AM_GOOD | AM_FORBID_CHEST;
- object_type forge;
- object_type *q_ptr;
+ ObjectType forge;
+ ObjectType *q_ptr;
floor_type *floor_ptr = this->player_ptr->current_floor_ptr;
- object_type *o_ptr = &floor_ptr->o_list[o_idx];
+ ObjectType *o_ptr = &floor_ptr->o_list[o_idx];
/* Small chests often hold "gold" */
small = (o_ptr->sval < SV_CHEST_MIN_LARGE);
{
int i;
- object_type *o_ptr = &this->player_ptr->current_floor_ptr->o_list[o_idx];
+ ObjectType *o_ptr = &this->player_ptr->current_floor_ptr->o_list[o_idx];
int mon_level = o_ptr->xtra3;