bool rustproof(player_type *caster_ptr);
void brand_bolts(player_type *caster_ptr);
bool perilous_secrets(player_type *user_ptr);
-void get_bloody_moon_flags(object_type *o_ptr);
void phlogiston(player_type *caster_ptr);
bool bless_weapon(player_type *caster_ptr);
bool pulish_shield(player_type *caster_ptr);