#include "spell/spells-staff-only.h"
-#include "core/hp-mp-processor.h"
#include "effect/effect-characteristics.h"
#include "effect/effect-processor.h"
+#include "hpmp/hp-mp-processor.h"
#include "player/player-damage.h"
#include "spell-kind/spells-sight.h"
-#include "spell/spell-types.h"
+#include "effect/attribute-types.h"
#include "status/bad-status-setter.h"
#include "status/body-improvement.h"
+#include "system/player-type-definition.h"
#include "view/display-messages.h"
/*!
* @brief 聖浄の杖の効果
- * @param creature_ptr プレーヤーへの参照ポインタ
+ * @param player_ptr プレイヤーへの参照ポインタ
* @magic 魔法の効果である場合TRUE (杖と同じ効果の呪文はあったか? 要調査)
* @powerful 効果が増強される時TRUE (TRUEになるタイミングはあるか? 要調査)
*/
-bool cleansing_nova(player_type *creature_ptr, bool magic, bool powerful)
+bool cleansing_nova(PlayerType *player_ptr, bool magic, bool powerful)
{
- bool ident = FALSE;
- if (dispel_evil(creature_ptr, powerful ? 225 : 150))
- ident = TRUE;
+ bool ident = false;
+ if (dispel_evil(player_ptr, powerful ? 225 : 150)) {
+ ident = true;
+ }
- int k = 3 * creature_ptr->lev;
- if (set_protevil(creature_ptr, (magic ? 0 : creature_ptr->protevil) + randint1(25) + k, FALSE))
- ident = TRUE;
+ int k = 3 * player_ptr->lev;
+ if (set_protevil(player_ptr, (magic ? 0 : player_ptr->protevil) + randint1(25) + k, false)) {
+ ident = true;
+ }
- if (set_poisoned(creature_ptr, 0))
- ident = TRUE;
+ BadStatusSetter bss(player_ptr);
+ if (bss.poison(0)) {
+ ident = true;
+ }
- if (set_afraid(creature_ptr, 0))
- ident = TRUE;
+ if (bss.afraidness(0)) {
+ ident = true;
+ }
- if (hp_player(creature_ptr, 50))
- ident = TRUE;
+ if (hp_player(player_ptr, 50)) {
+ ident = true;
+ }
- if (set_stun(creature_ptr, 0))
- ident = TRUE;
+ if (bss.stun(0)) {
+ ident = true;
+ }
- if (set_cut(creature_ptr, 0))
- ident = TRUE;
+ if (bss.cut(0)) {
+ ident = true;
+ }
return ident;
}
/*!
* @brief 魔力の嵐の杖の効果
- * @param creature_ptr プレーヤーへの参照ポインタ
+ * @param player_ptr プレイヤーへの参照ポインタ
* @powerful 効果が増強される時TRUE (TRUEになるタイミングはあるか? 要調査)
*/
-bool unleash_mana_storm(player_type *creature_ptr, bool powerful)
+bool unleash_mana_storm(PlayerType *player_ptr, bool powerful)
{
msg_print(_("強力な魔力が敵を引き裂いた!", "Mighty magics rend your enemies!"));
- project(creature_ptr, 0, (powerful ? 7 : 5), creature_ptr->y, creature_ptr->x, (randint1(200) + (powerful ? 500 : 300)) * 2, GF_MANA,
+ project(player_ptr, 0, (powerful ? 7 : 5), player_ptr->y, player_ptr->x, (randint1(200) + (powerful ? 500 : 300)) * 2, AttributeType::MANA,
PROJECT_KILL | PROJECT_ITEM | PROJECT_GRID);
- bool is_special_class = creature_ptr->pclass != CLASS_MAGE;
- is_special_class &= creature_ptr->pclass != CLASS_HIGH_MAGE;
- is_special_class &= creature_ptr->pclass != CLASS_SORCERER;
- is_special_class &= creature_ptr->pclass != CLASS_MAGIC_EATER;
- is_special_class &= creature_ptr->pclass != CLASS_BLUE_MAGE;
- is_special_class &= creature_ptr->pclass != CLASS_ELEMENTALIST;
+ bool is_special_class = player_ptr->pclass != PlayerClassType::MAGE;
+ is_special_class &= player_ptr->pclass != PlayerClassType::HIGH_MAGE;
+ is_special_class &= player_ptr->pclass != PlayerClassType::SORCERER;
+ is_special_class &= player_ptr->pclass != PlayerClassType::MAGIC_EATER;
+ is_special_class &= player_ptr->pclass != PlayerClassType::BLUE_MAGE;
+ is_special_class &= player_ptr->pclass != PlayerClassType::ELEMENTALIST;
if (is_special_class)
- (void)take_hit(creature_ptr, DAMAGE_NOESCAPE, 50, _("コントロールし難い強力な魔力の解放", "unleashing magics too mighty to control"));
+ (void)take_hit(player_ptr, DAMAGE_NOESCAPE, 50, _("コントロールし難い強力な魔力の解放", "unleashing magics too mighty to control"));
- return TRUE;
+ return true;
}