#include "system/angband.h"
#include "spell/spells-util.h"
-struct object_type;
+class ObjectType;
class PlayerType;
struct monster_type;
bool heal_monster(PlayerType *player_ptr, DIRECTION dir, HIT_POINT dam);
bool restore_all_status(PlayerType *player_ptr);
bool fishing(PlayerType *player_ptr);
-bool cosmic_cast_off(PlayerType *player_ptr, object_type **o_ptr_ptr);
+bool cosmic_cast_off(PlayerType *player_ptr, ObjectType **o_ptr_ptr);
void apply_nexus(monster_type *m_ptr, PlayerType *player_ptr);
void status_shuffle(PlayerType *player_ptr);