-#include "spell/spells-summon.h"
+#include "spell/spells-summon.h"
#include "avatar/avatar.h"
#include "effect/spells-effect-util.h"
#include "floor/floor-object.h"
#include "spell-kind/spells-lite.h"
#include "spell-kind/spells-sight.h"
#include "spell-kind/spells-specific-bolt.h"
-#include "spell/spell-types.h"
#include "spell/spells-diceroll.h"
#include "spell/spells-status.h"
#include "spell/summon-types.h"
#include "status/bad-status-setter.h"
#include "sv-definition/sv-other-types.h"
#include "system/floor-type-definition.h"
-#include "system/monster-race-definition.h"
-#include "system/monster-type-definition.h"
-#include "system/object-type-definition.h"
+#include "system/item-entity.h"
+#include "system/monster-entity.h"
+#include "system/monster-race-info.h"
#include "system/player-type-definition.h"
#include "target/projection-path-calculator.h"
#include "util/string-processor.h"
* @param mode モンスター生成条件フラグ
* @return モンスターが(敵対も含めて)召還されたならばTRUEを返す。
*/
-bool trump_summoning(player_type *caster_ptr, int num, bool pet, POSITION y, POSITION x, DEPTH lev, summon_type type, BIT_FLAGS mode)
+bool trump_summoning(PlayerType *player_ptr, int num, bool pet, POSITION y, POSITION x, DEPTH lev, summon_type type, BIT_FLAGS mode)
{
/* Default level */
- PLAYER_LEVEL plev = caster_ptr->lev;
- if (!lev)
+ PLAYER_LEVEL plev = player_ptr->lev;
+ if (!lev) {
lev = plev * 2 / 3 + randint1(plev / 2);
+ }
- MONSTER_IDX who;
+ MONSTER_IDX src_idx;
if (pet) {
/* Become pet */
mode |= PM_FORCE_PET;
/* Only sometimes allow unique monster */
if (mode & PM_ALLOW_UNIQUE) {
/* Forbid often */
- if (randint1(50 + plev) >= plev / 10)
+ if (randint1(50 + plev) >= plev / 10) {
mode &= ~PM_ALLOW_UNIQUE;
+ }
}
/* Player is who summons */
- who = -1;
+ src_idx = -1;
} else {
/* Prevent taming, allow unique monster */
mode |= PM_NO_PET;
/* Behave as if they appear by themselfs */
- who = 0;
+ src_idx = 0;
}
bool success = false;
for (int i = 0; i < num; i++) {
- if (summon_specific(caster_ptr, who, y, x, lev, type, mode))
+ if (summon_specific(player_ptr, src_idx, y, x, lev, type, mode)) {
success = true;
+ }
}
if (!success) {
return success;
}
-bool cast_summon_demon(player_type *caster_ptr, int power)
+bool cast_summon_demon(PlayerType *player_ptr, int power)
{
uint32_t flg = 0L;
bool pet = !one_in_(3);
- if (pet)
+ if (pet) {
flg |= PM_FORCE_PET;
- else
+ } else {
flg |= PM_NO_PET;
- if (!(pet && (caster_ptr->lev < 50)))
+ }
+ if (!(pet && (player_ptr->lev < 50))) {
flg |= PM_ALLOW_GROUP;
+ }
- if (!summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, power, SUMMON_DEMON, flg))
+ if (!summon_specific(player_ptr, (pet ? -1 : 0), player_ptr->y, player_ptr->x, power, SUMMON_DEMON, flg)) {
return true;
+ }
msg_print(_("硫黄の悪臭が充満した。", "The area fills with a stench of sulphur and brimstone."));
if (pet) {
return true;
}
-bool cast_summon_undead(player_type *creature_ptr, int power)
+bool cast_summon_undead(PlayerType *player_ptr, int power)
{
bool pet = one_in_(3);
- summon_type type = (creature_ptr->lev > 47 ? SUMMON_HI_UNDEAD : SUMMON_UNDEAD);
+ summon_type type = (player_ptr->lev > 47 ? SUMMON_HI_UNDEAD : SUMMON_UNDEAD);
BIT_FLAGS mode = 0L;
- if (!pet || ((creature_ptr->lev > 24) && one_in_(3)))
+ if (!pet || ((player_ptr->lev > 24) && one_in_(3))) {
mode |= PM_ALLOW_GROUP;
- if (pet)
+ }
+ if (pet) {
mode |= PM_FORCE_PET;
- else
+ } else {
mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
+ }
- if (summon_specific(creature_ptr, (pet ? -1 : 0), creature_ptr->y, creature_ptr->x, power, type, mode)) {
+ if (summon_specific(player_ptr, (pet ? -1 : 0), player_ptr->y, player_ptr->x, power, type, mode)) {
msg_print(_("冷たい風があなたの周りに吹き始めた。それは腐敗臭を運んでいる...",
"Cold winds begin to blow around you, carrying with them the stench of decay..."));
- if (pet)
+ if (pet) {
msg_print(_("古えの死せる者共があなたに仕えるため土から甦った!", "Ancient, long-dead forms arise from the ground to serve you!"));
- else
+ } else {
msg_print(_("死者が甦った。眠りを妨げるあなたを罰するために!", "'The dead arise... to punish you for disturbing them!'"));
+ }
}
return true;
}
-bool cast_summon_hound(player_type *creature_ptr, int power)
+bool cast_summon_hound(PlayerType *player_ptr, int power)
{
BIT_FLAGS mode = PM_ALLOW_GROUP;
bool pet = !one_in_(5);
- if (pet)
+ if (pet) {
mode |= PM_FORCE_PET;
- else
+ } else {
mode |= PM_NO_PET;
+ }
- if (summon_specific(creature_ptr, (pet ? -1 : 0), creature_ptr->y, creature_ptr->x, power, SUMMON_HOUND, mode)) {
- if (pet)
+ if (summon_specific(player_ptr, (pet ? -1 : 0), player_ptr->y, player_ptr->x, power, SUMMON_HOUND, mode)) {
+ if (pet) {
msg_print(_("ハウンドがあなたの下僕として出現した。", "A group of hounds appear as your servants."));
- else
+ } else {
msg_print(_("ハウンドはあなたに牙を向けている!", "A group of hounds appear as your enemies!"));
+ }
}
return true;
}
-bool cast_summon_elemental(player_type *creature_ptr, int power)
+bool cast_summon_elemental(PlayerType *player_ptr, int power)
{
bool pet = one_in_(3);
BIT_FLAGS mode = 0L;
- if (!(pet && (creature_ptr->lev < 50)))
+ if (!(pet && (player_ptr->lev < 50))) {
mode |= PM_ALLOW_GROUP;
- if (pet)
+ }
+ if (pet) {
mode |= PM_FORCE_PET;
- else
+ } else {
mode |= PM_NO_PET;
+ }
- if (summon_specific(creature_ptr, (pet ? -1 : 0), creature_ptr->y, creature_ptr->x, power, SUMMON_ELEMENTAL, mode)) {
+ if (summon_specific(player_ptr, (pet ? -1 : 0), player_ptr->y, player_ptr->x, power, SUMMON_ELEMENTAL, mode)) {
msg_print(_("エレメンタルが現れた...", "An elemental materializes..."));
- if (pet)
+ if (pet) {
msg_print(_("あなたに服従しているようだ。", "It seems obedient to you."));
- else
+ } else {
msg_print(_("それをコントロールできなかった!", "You fail to control it!"));
+ }
}
return true;
}
-bool cast_summon_octopus(player_type *creature_ptr)
+bool cast_summon_octopus(PlayerType *player_ptr)
{
BIT_FLAGS mode = PM_ALLOW_GROUP;
bool pet = !one_in_(5);
- if (pet)
+ if (pet) {
mode |= PM_FORCE_PET;
- if (summon_named_creature(creature_ptr, 0, creature_ptr->y, creature_ptr->x, MON_JIZOTAKO, mode)) {
- if (pet)
+ }
+ if (summon_named_creature(player_ptr, 0, player_ptr->y, player_ptr->x, MonsterRaceId::JIZOTAKO, mode)) {
+ if (pet) {
msg_print(_("蛸があなたの下僕として出現した。", "A group of octopuses appear as your servants."));
- else
+ } else {
msg_print(_("蛸はあなたを睨んでいる!", "A group of octopuses appear as your enemies!"));
+ }
}
return true;
* @brief 悪魔領域のグレーターデーモン召喚を処理する / Daemon spell Summon Greater Demon
* @return 処理を実行したならばTRUEを返す。
*/
-bool cast_summon_greater_demon(player_type *caster_ptr)
+bool cast_summon_greater_demon(PlayerType *player_ptr)
{
- concptr q = _("どの死体を捧げますか? ", "Sacrifice which corpse? ");
- concptr s = _("捧げられる死体を持っていない。", "You have nothing to scrifice.");
- OBJECT_IDX item;
- object_type *o_ptr;
- o_ptr = choose_object(caster_ptr, &item, q, s, (USE_INVEN | USE_FLOOR), FuncItemTester(&object_type::is_offerable));
- if (!o_ptr)
+ constexpr auto q = _("どの死体を捧げますか? ", "Sacrifice which corpse? ");
+ constexpr auto s = _("捧げられる死体を持っていない。", "You have nothing to sacrifice.");
+ short i_idx;
+ const auto *o_ptr = choose_object(player_ptr, &i_idx, q, s, (USE_INVEN | USE_FLOOR), FuncItemTester(&ItemEntity::is_offerable));
+ if (!o_ptr) {
return false;
+ }
- PLAYER_LEVEL plev = caster_ptr->lev;
- int summon_lev = plev * 2 / 3 + r_info[o_ptr->pval].level;
+ PLAYER_LEVEL plev = player_ptr->lev;
+ auto corpse_r_idx = i2enum<MonsterRaceId>(o_ptr->pval);
+ int summon_lev = plev * 2 / 3 + monraces_info[corpse_r_idx].level;
- if (summon_specific(caster_ptr, -1, caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_HI_DEMON, (PM_ALLOW_GROUP | PM_FORCE_PET))) {
+ if (summon_specific(player_ptr, -1, player_ptr->y, player_ptr->x, summon_lev, SUMMON_HI_DEMON, (PM_ALLOW_GROUP | PM_FORCE_PET))) {
msg_print(_("硫黄の悪臭が充満した。", "The area fills with a stench of sulphur and brimstone."));
msg_print(_("「ご用でございますか、ご主人様」", "'What is thy bidding... Master?'"));
- vary_item(caster_ptr, item, -1);
+ vary_item(player_ptr, i_idx, -1);
} else {
msg_print(_("悪魔は現れなかった。", "No Greater Demon arrives."));
}
/*!
* @brief 同族召喚(援軍)処理
- * @param player_ptr ã\83\97ã\83¬ã\83¼ヤーへの参照ポインタ
+ * @param player_ptr ã\83\97ã\83¬ã\82¤ヤーへの参照ポインタ
* @param level 召喚基準レベル
* @param y 召喚先Y座標
* @param x 召喚先X座標
* @param mode 召喚オプション
* @return ターンを消費した場合TRUEを返す
*/
-bool summon_kin_player(player_type *creature_ptr, DEPTH level, POSITION y, POSITION x, BIT_FLAGS mode)
+bool summon_kin_player(PlayerType *player_ptr, DEPTH level, POSITION y, POSITION x, BIT_FLAGS mode)
{
bool pet = (bool)(mode & PM_FORCE_PET);
- if (!pet)
+ if (!pet) {
mode |= PM_NO_PET;
- return summon_specific(creature_ptr, (pet ? -1 : 0), y, x, level, SUMMON_KIN, mode);
+ }
+ return summon_specific(player_ptr, (pet ? -1 : 0), y, x, level, SUMMON_KIN, mode);
}
/*!
* @brief サイバーデーモンの召喚
- * @param player_ptr ã\83\97ã\83¬ã\83¼ヤーへの参照ポインタ
- * @param who 召喚主のモンスターID(0ならばプレイヤー)
+ * @param player_ptr ã\83\97ã\83¬ã\82¤ヤーへの参照ポインタ
+ * @param src_idx 召喚主のモンスターID(0ならばプレイヤー)
* @param y 召喚位置Y座標
* @param x 召喚位置X座標
* @return 作用が実際にあった場合TRUEを返す
*/
-int summon_cyber(player_type *creature_ptr, MONSTER_IDX who, POSITION y, POSITION x)
+int summon_cyber(PlayerType *player_ptr, MONSTER_IDX src_idx, POSITION y, POSITION x)
{
/* Summoned by a monster */
BIT_FLAGS mode = PM_ALLOW_GROUP;
- floor_type *floor_ptr = creature_ptr->current_floor_ptr;
- if (who > 0) {
- monster_type *m_ptr = &floor_ptr->m_list[who];
- if (is_pet(m_ptr))
+ auto *floor_ptr = player_ptr->current_floor_ptr;
+ if (src_idx > 0) {
+ auto *m_ptr = &floor_ptr->m_list[src_idx];
+ if (m_ptr->is_pet()) {
mode |= PM_FORCE_PET;
+ }
}
- int max_cyber = (easy_band ? 1 : (floor_ptr->dun_level / 50) + randint1(2));
- if (max_cyber > 4)
+ int max_cyber = (floor_ptr->dun_level / 50) + randint1(2);
+ if (max_cyber > 4) {
max_cyber = 4;
+ }
int count = 0;
for (int i = 0; i < max_cyber; i++) {
- count += summon_specific(creature_ptr, who, y, x, 100, SUMMON_CYBER, mode);
+ count += summon_specific(player_ptr, src_idx, y, x, 100, SUMMON_CYBER, mode);
}
return count;
}
-void mitokohmon(player_type *kohmon_ptr)
+void mitokohmon(PlayerType *player_ptr)
{
int count = 0;
- concptr sukekakusan = "";
- if (summon_named_creature(kohmon_ptr, 0, kohmon_ptr->y, kohmon_ptr->x, MON_SUKE, PM_FORCE_PET)) {
+ [[maybe_unused]] concptr sukekakusan = "";
+ if (summon_named_creature(player_ptr, 0, player_ptr->y, player_ptr->x, MonsterRaceId::SUKE, PM_FORCE_PET)) {
msg_print(_("『助さん』が現れた。", "Suke-san apperars."));
sukekakusan = "Suke-san";
count++;
}
- if (summon_named_creature(kohmon_ptr, 0, kohmon_ptr->y, kohmon_ptr->x, MON_KAKU, PM_FORCE_PET)) {
+ if (summon_named_creature(player_ptr, 0, player_ptr->y, player_ptr->x, MonsterRaceId::KAKU, PM_FORCE_PET)) {
msg_print(_("『格さん』が現れた。", "Kaku-san appears."));
sukekakusan = "Kaku-san";
count++;
}
if (!count) {
- for (int i = kohmon_ptr->current_floor_ptr->m_max - 1; i > 0; i--) {
- monster_type *m_ptr;
- m_ptr = &kohmon_ptr->current_floor_ptr->m_list[i];
- if (!monster_is_valid(m_ptr))
+ for (int i = player_ptr->current_floor_ptr->m_max - 1; i > 0; i--) {
+ MonsterEntity *m_ptr;
+ m_ptr = &player_ptr->current_floor_ptr->m_list[i];
+ if (!m_ptr->is_valid()) {
continue;
- if (!((m_ptr->r_idx == MON_SUKE) || (m_ptr->r_idx == MON_KAKU)))
+ }
+ if (!((m_ptr->r_idx == MonsterRaceId::SUKE) || (m_ptr->r_idx == MonsterRaceId::KAKU))) {
continue;
- if (!los(kohmon_ptr, m_ptr->fy, m_ptr->fx, kohmon_ptr->y, kohmon_ptr->x))
+ }
+ if (!los(player_ptr, m_ptr->fy, m_ptr->fx, player_ptr->y, player_ptr->x)) {
continue;
- if (!projectable(kohmon_ptr, m_ptr->fy, m_ptr->fx, kohmon_ptr->y, kohmon_ptr->x))
+ }
+ if (!projectable(player_ptr, m_ptr->fy, m_ptr->fx, player_ptr->y, player_ptr->x)) {
continue;
+ }
count++;
break;
}
return;
}
- msg_format(
- _("「者ども、ひかえおろう!!!このお方をどなたとこころえる。」", "%^s says 'WHO do you think this person is! Bow your head, down to your knees!'"),
- sukekakusan);
+ msg_print(_(
+ "「者ども、ひかえおろう!!!このお方をどなたとこころえる。」",
+ format("%s^ says 'WHO do you think this person is! Bow your head, down to your knees!'", sukekakusan)));
sukekaku = true;
- stun_monsters(kohmon_ptr, 120);
- confuse_monsters(kohmon_ptr, 120);
- turn_monsters(kohmon_ptr, 120);
- stasis_monsters(kohmon_ptr, 120);
+ stun_monsters(player_ptr, 120);
+ confuse_monsters(player_ptr, 120);
+ turn_monsters(player_ptr, 120);
+ stasis_monsters(player_ptr, 120);
sukekaku = false;
}
/*!
* @brief HI_SUMMON(上級召喚)処理発動
- * @param caster_ptr プレーヤーへの参照ポインタ
+ * @param player_ptr プレイヤーへの参照ポインタ
* @param y 召喚位置Y座標
* @param x 召喚位置X座標
* @param can_pet プレイヤーのペットとなる可能性があるならばTRUEにする
* @return 作用が実際にあった場合TRUEを返す
* @todo 引数にPOSITION x/yは必要か? 要調査
*/
-int activate_hi_summon(player_type *caster_ptr, POSITION y, POSITION x, bool can_pet)
+int activate_hi_summon(PlayerType *player_ptr, POSITION y, POSITION x, bool can_pet)
{
BIT_FLAGS mode = PM_ALLOW_GROUP;
bool pet = false;
}
}
- if (!pet)
+ if (!pet) {
mode |= PM_NO_PET;
+ }
- DEPTH dungeon_level = caster_ptr->current_floor_ptr->dun_level;
- DEPTH summon_lev = (pet ? caster_ptr->lev * 2 / 3 + randint1(caster_ptr->lev / 2) : dungeon_level);
+ DEPTH dungeon_level = player_ptr->current_floor_ptr->dun_level;
+ DEPTH summon_lev = (pet ? player_ptr->lev * 2 / 3 + randint1(player_ptr->lev / 2) : dungeon_level);
int count = 0;
for (int i = 0; i < (randint1(7) + (dungeon_level / 40)); i++) {
switch (randint1(25) + (dungeon_level / 20)) {
case 1:
case 2:
- count += summon_specific(caster_ptr, (pet ? -1 : 0), y, x, summon_lev, SUMMON_ANT, mode);
+ count += summon_specific(player_ptr, (pet ? -1 : 0), y, x, summon_lev, SUMMON_ANT, mode);
break;
case 3:
case 4:
- count += summon_specific(caster_ptr, (pet ? -1 : 0), y, x, summon_lev, SUMMON_SPIDER, mode);
+ count += summon_specific(player_ptr, (pet ? -1 : 0), y, x, summon_lev, SUMMON_SPIDER, mode);
break;
case 5:
case 6:
- count += summon_specific(caster_ptr, (pet ? -1 : 0), y, x, summon_lev, SUMMON_HOUND, mode);
+ count += summon_specific(player_ptr, (pet ? -1 : 0), y, x, summon_lev, SUMMON_HOUND, mode);
break;
case 7:
case 8:
- count += summon_specific(caster_ptr, (pet ? -1 : 0), y, x, summon_lev, SUMMON_HYDRA, mode);
+ count += summon_specific(player_ptr, (pet ? -1 : 0), y, x, summon_lev, SUMMON_HYDRA, mode);
break;
case 9:
case 10:
- count += summon_specific(caster_ptr, (pet ? -1 : 0), y, x, summon_lev, SUMMON_ANGEL, mode);
+ count += summon_specific(player_ptr, (pet ? -1 : 0), y, x, summon_lev, SUMMON_ANGEL, mode);
break;
case 11:
case 12:
- count += summon_specific(caster_ptr, (pet ? -1 : 0), y, x, summon_lev, SUMMON_UNDEAD, mode);
+ count += summon_specific(player_ptr, (pet ? -1 : 0), y, x, summon_lev, SUMMON_UNDEAD, mode);
break;
case 13:
case 14:
- count += summon_specific(caster_ptr, (pet ? -1 : 0), y, x, summon_lev, SUMMON_DRAGON, mode);
+ count += summon_specific(player_ptr, (pet ? -1 : 0), y, x, summon_lev, SUMMON_DRAGON, mode);
break;
case 15:
case 16:
- count += summon_specific(caster_ptr, (pet ? -1 : 0), y, x, summon_lev, SUMMON_DEMON, mode);
+ count += summon_specific(player_ptr, (pet ? -1 : 0), y, x, summon_lev, SUMMON_DEMON, mode);
break;
case 17:
- if (can_pet)
+ if (can_pet) {
break;
- count += summon_specific(caster_ptr, (pet ? -1 : 0), y, x, summon_lev, SUMMON_AMBERITES, (mode | PM_ALLOW_UNIQUE));
+ }
+ count += summon_specific(player_ptr, (pet ? -1 : 0), y, x, summon_lev, SUMMON_AMBERITES, (mode | PM_ALLOW_UNIQUE));
break;
case 18:
case 19:
- if (can_pet)
+ if (can_pet) {
break;
- count += summon_specific(caster_ptr, (pet ? -1 : 0), y, x, summon_lev, SUMMON_UNIQUE, (mode | PM_ALLOW_UNIQUE));
+ }
+ count += summon_specific(player_ptr, (pet ? -1 : 0), y, x, summon_lev, SUMMON_UNIQUE, (mode | PM_ALLOW_UNIQUE));
break;
case 20:
case 21:
- if (!can_pet)
+ if (!can_pet) {
mode |= PM_ALLOW_UNIQUE;
- count += summon_specific(caster_ptr, (pet ? -1 : 0), y, x, summon_lev, SUMMON_HI_UNDEAD, mode);
+ }
+ count += summon_specific(player_ptr, (pet ? -1 : 0), y, x, summon_lev, SUMMON_HI_UNDEAD, mode);
break;
case 22:
case 23:
- if (!can_pet)
+ if (!can_pet) {
mode |= PM_ALLOW_UNIQUE;
- count += summon_specific(caster_ptr, (pet ? -1 : 0), y, x, summon_lev, SUMMON_HI_DRAGON, mode);
+ }
+ count += summon_specific(player_ptr, (pet ? -1 : 0), y, x, summon_lev, SUMMON_HI_DRAGON, mode);
break;
case 24:
- count += summon_specific(caster_ptr, (pet ? -1 : 0), y, x, 100, SUMMON_CYBER, mode);
+ count += summon_specific(player_ptr, (pet ? -1 : 0), y, x, 100, SUMMON_CYBER, mode);
break;
default:
- if (!can_pet)
+ if (!can_pet) {
mode |= PM_ALLOW_UNIQUE;
- count += summon_specific(caster_ptr, (pet ? -1 : 0), y, x, pet ? summon_lev : (((summon_lev * 3) / 2) + 5), SUMMON_NONE, mode);
+ }
+ count += summon_specific(player_ptr, (pet ? -1 : 0), y, x, pet ? summon_lev : (((summon_lev * 3) / 2) + 5), SUMMON_NONE, mode);
}
}
/*!
* @brief 「悪霊召喚」のランダムな効果を決定して処理する。
- * @param caster_ptr プレーヤーへの参照ポインタ
+ * @param player_ptr プレイヤーへの参照ポインタ
* @param dir 方向ID
*/
-void cast_invoke_spirits(player_type *caster_ptr, DIRECTION dir)
+void cast_invoke_spirits(PlayerType *player_ptr, DIRECTION dir)
{
- PLAYER_LEVEL plev = caster_ptr->lev;
+ PLAYER_LEVEL plev = player_ptr->lev;
int die = randint1(100) + plev / 5;
- int vir = virtue_number(caster_ptr, V_CHANCE);
+ int vir = virtue_number(player_ptr, Virtue::CHANCE);
if (vir != 0) {
- if (caster_ptr->virtues[vir - 1] > 0) {
- while (randint1(400) < caster_ptr->virtues[vir - 1])
+ if (player_ptr->virtues[vir - 1] > 0) {
+ while (randint1(400) < player_ptr->virtues[vir - 1]) {
die++;
+ }
} else {
- while (randint1(400) < (0 - caster_ptr->virtues[vir - 1]))
+ while (randint1(400) < (0 - player_ptr->virtues[vir - 1])) {
die--;
+ }
}
}
msg_print(_("あなたは死者たちの力を招集した...", "You call on the power of the dead..."));
- if (die < 26)
- chg_virtue(caster_ptr, V_CHANCE, 1);
+ if (die < 26) {
+ chg_virtue(player_ptr, Virtue::CHANCE, 1);
+ }
if (die > 100) {
msg_print(_("あなたはおどろおどろしい力のうねりを感じた!", "You feel a surge of eldritch force!"));
}
+ BadStatusSetter bss(player_ptr);
if (die < 8) {
msg_print(_("なんてこった!あなたの周りの地面から朽ちた人影が立ち上がってきた!", "Oh no! Mouldering forms rise from the earth around you!"));
- (void)summon_specific(caster_ptr, 0, caster_ptr->y, caster_ptr->x, caster_ptr->current_floor_ptr->dun_level, SUMMON_UNDEAD,
+ (void)summon_specific(player_ptr, 0, player_ptr->y, player_ptr->x, player_ptr->current_floor_ptr->dun_level, SUMMON_UNDEAD,
(PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET));
- chg_virtue(caster_ptr, V_UNLIFE, 1);
+ chg_virtue(player_ptr, Virtue::UNLIFE, 1);
} else if (die < 14) {
msg_print(_("名状し難い邪悪な存在があなたの心を通り過ぎて行った...", "An unnamable evil brushes against your mind..."));
-
- set_afraid(caster_ptr, caster_ptr->afraid + randint1(4) + 4);
+ (void)bss.mod_fear(randint1(4) + 4);
} else if (die < 26) {
msg_print(_("あなたの頭に大量の幽霊たちの騒々しい声が押し寄せてきた...", "Your head is invaded by a horde of gibbering spectral voices..."));
-
- set_confused(caster_ptr, caster_ptr->confused + randint1(4) + 4);
+ (void)bss.mod_confusion(randint1(4) + 4);
} else if (die < 31) {
- poly_monster(caster_ptr, dir, plev);
+ poly_monster(player_ptr, dir, plev);
} else if (die < 36) {
- fire_bolt_or_beam(caster_ptr, beam_chance(caster_ptr) - 10, GF_MISSILE, dir, damroll(3 + ((plev - 1) / 5), 4));
+ fire_bolt_or_beam(player_ptr, beam_chance(player_ptr) - 10, AttributeType::MISSILE, dir, damroll(3 + ((plev - 1) / 5), 4));
} else if (die < 41) {
- confuse_monster(caster_ptr, dir, plev);
+ confuse_monster(player_ptr, dir, plev);
} else if (die < 46) {
- fire_ball(caster_ptr, GF_POIS, dir, 20 + (plev / 2), 3);
+ fire_ball(player_ptr, AttributeType::POIS, dir, 20 + (plev / 2), 3);
} else if (die < 51) {
- (void)lite_line(caster_ptr, dir, damroll(6, 8));
+ (void)lite_line(player_ptr, dir, damroll(6, 8));
} else if (die < 56) {
- fire_bolt_or_beam(caster_ptr, beam_chance(caster_ptr) - 10, GF_ELEC, dir, damroll(3 + ((plev - 5) / 4), 8));
+ fire_bolt_or_beam(player_ptr, beam_chance(player_ptr) - 10, AttributeType::ELEC, dir, damroll(3 + ((plev - 5) / 4), 8));
} else if (die < 61) {
- fire_bolt_or_beam(caster_ptr, beam_chance(caster_ptr) - 10, GF_COLD, dir, damroll(5 + ((plev - 5) / 4), 8));
+ fire_bolt_or_beam(player_ptr, beam_chance(player_ptr) - 10, AttributeType::COLD, dir, damroll(5 + ((plev - 5) / 4), 8));
} else if (die < 66) {
- fire_bolt_or_beam(caster_ptr, beam_chance(caster_ptr), GF_ACID, dir, damroll(6 + ((plev - 5) / 4), 8));
+ fire_bolt_or_beam(player_ptr, beam_chance(player_ptr), AttributeType::ACID, dir, damroll(6 + ((plev - 5) / 4), 8));
} else if (die < 71) {
- fire_bolt_or_beam(caster_ptr, beam_chance(caster_ptr), GF_FIRE, dir, damroll(8 + ((plev - 5) / 4), 8));
+ fire_bolt_or_beam(player_ptr, beam_chance(player_ptr), AttributeType::FIRE, dir, damroll(8 + ((plev - 5) / 4), 8));
} else if (die < 76) {
- hypodynamic_bolt(caster_ptr, dir, 75);
+ hypodynamic_bolt(player_ptr, dir, 75);
} else if (die < 81) {
- fire_ball(caster_ptr, GF_ELEC, dir, 30 + plev / 2, 2);
+ fire_ball(player_ptr, AttributeType::ELEC, dir, 30 + plev / 2, 2);
} else if (die < 86) {
- fire_ball(caster_ptr, GF_ACID, dir, 40 + plev, 2);
+ fire_ball(player_ptr, AttributeType::ACID, dir, 40 + plev, 2);
} else if (die < 91) {
- fire_ball(caster_ptr, GF_ICE, dir, 70 + plev, 3);
+ fire_ball(player_ptr, AttributeType::ICE, dir, 70 + plev, 3);
} else if (die < 96) {
- fire_ball(caster_ptr, GF_FIRE, dir, 80 + plev, 3);
+ fire_ball(player_ptr, AttributeType::FIRE, dir, 80 + plev, 3);
} else if (die < 101) {
- hypodynamic_bolt(caster_ptr, dir, 100 + plev);
+ hypodynamic_bolt(player_ptr, dir, 100 + plev);
} else if (die < 104) {
- earthquake(caster_ptr, caster_ptr->y, caster_ptr->x, 12, 0);
+ earthquake(player_ptr, player_ptr->y, player_ptr->x, 12, 0);
} else if (die < 106) {
- (void)destroy_area(caster_ptr, caster_ptr->y, caster_ptr->x, 13 + randint0(5), false);
+ (void)destroy_area(player_ptr, player_ptr->y, player_ptr->x, 13 + randint0(5), false);
} else if (die < 108) {
- symbol_genocide(caster_ptr, plev + 50, true);
+ symbol_genocide(player_ptr, plev + 50, true);
} else if (die < 110) {
- dispel_monsters(caster_ptr, 120);
+ dispel_monsters(player_ptr, 120);
} else {
- dispel_monsters(caster_ptr, 150);
- slow_monsters(caster_ptr, plev);
- sleep_monsters(caster_ptr, plev);
- hp_player(caster_ptr, 300);
+ dispel_monsters(player_ptr, 150);
+ slow_monsters(player_ptr, plev);
+ sleep_monsters(player_ptr, plev);
+ hp_player(player_ptr, 300);
}
if (die < 31) {