*/
#include "angband.h"
-#include "core.h"
+#include "core/system-variables.h"
#include "core/stuff-handler.h"
#include "util.h"
#include "main/sound-definitions-table.h"
#include "trap.h"
#include "monsterrace-hook.h"
#include "melee.h"
-#include "world.h"
+#include "world/world.h"
#include "spell/spells2.h"
+#include "spell/spells3.h"
#include "spells-summon.h"
-#include "mutation.h"
+#include "mutation/mutation.h"
#include "quest.h"
#include "avatar.h"
#include "spells-diceroll.h"
#include "realm/realm-hex.h"
#include "autopick/autopick.h"
-#include "object-flavor.h"
-#include "object-hook.h"
+#include "object/object-flavor.h"
+#include "object/object-hook.h"
#include "monster-status.h"
#include "player-move.h"
#include "player-status.h"
#include "player-damage.h"
#include "player-inventory.h"
-#include "dungeon.h"
-#include "floor-events.h"
+#include "dungeon/dungeon.h"
+#include "floor/floor-events.h"
#include "feature.h"
#include "view/display-main-window.h"
#include "object/object-kind.h"
#include "effect/spells-effect-util.h"
#include "spell/spells-type.h"
#include "spell/process-effect.h"
+#include "core/player-processor.h"
/*!
* @brief プレイヤー周辺の地形を感知する