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[Refactor] #38862 Moved object*.c/h to object/
[hengband/hengband.git] / src / spell / spells2.c
index 6cc8a55..66e1fb3 100644 (file)
@@ -12,7 +12,7 @@
  */
 
 #include "angband.h"
-#include "core.h"
+#include "core/system-variables.h"
 #include "core/stuff-handler.h"
 #include "util.h"
 #include "main/sound-definitions-table.h"
 #include "trap.h"
 #include "monsterrace-hook.h"
 #include "melee.h"
-#include "world.h"
+#include "world/world.h"
 #include "spell/spells2.h"
+#include "spell/spells3.h"
 #include "spells-summon.h"
-#include "mutation.h"
+#include "mutation/mutation.h"
 #include "quest.h"
 #include "avatar.h"
 
@@ -40,8 +41,8 @@
 #include "spells-diceroll.h"
 #include "realm/realm-hex.h"
 #include "autopick/autopick.h"
-#include "object-flavor.h"
-#include "object-hook.h"
+#include "object/object-flavor.h"
+#include "object/object-hook.h"
 #include "monster-status.h"
 #include "player-move.h"
 #include "player-status.h"
@@ -51,8 +52,8 @@
 #include "player-damage.h"
 #include "player-inventory.h"
 
-#include "dungeon.h"
-#include "floor-events.h"
+#include "dungeon/dungeon.h"
+#include "floor/floor-events.h"
 #include "feature.h"
 #include "view/display-main-window.h"
 #include "object/object-kind.h"
@@ -63,6 +64,7 @@
 #include "effect/spells-effect-util.h"
 #include "spell/spells-type.h"
 #include "spell/process-effect.h"
+#include "core/player-processor.h"
 
  /*!
   * @brief プレイヤー周辺の地形を感知する